insurance whats the point?

Started by ckeenan, February 08, 2012, 09:54:39 AM

ckeenan

I see the insurance option but i wonder what's the point as i have seen no crashes in recent scenarios?


Sanabas

There isn't one. But you still have to pay it. Owned planes are much cheaper to insure, thanks to being able to use the cheapest option, whereas leased planes must have the most expensive.

ckeenan

i think accidents should be part of the game

swiftus27

I would really really really love to buy insurance futures in these companies.  None have ever paid out a dime yet have raked in billions.


In an answer to the above, random accidents would be fun until someone cries that they lost their 20 year old A300 which happened to be his only plane....    I could only imagine the number of threads that would pop up about how unfair the system is.

Plus how do you model it?  There really aren't anywhere near as many accidents in the Western world. 

Pilot Oatmeal

There would have to be different levels (standards if you like) about the quality of pilot training, aircraft, maintenece, operations (ATC, ground crews etc.) and the higher quality the more expensive etc etc... I doubt it'll be to difficult to model if you got the right person to do it.

swiftus27

Quote from: Pilot Oatmeal on February 09, 2012, 01:48:12 PM
There would have to be different levels (standards if you like) about the quality of pilot training, aircraft, maintenece, operations (ATC, ground crews etc.) and the higher quality the more expensive etc etc... I doubt it'll be to difficult to model if you got the right person to do it.

i agree it wouldnt be too tough to model.  I am just hating on the QQ crybaby element we will have to deal with every time a newbie crashes a 20+ year old tupolev that was at 65% condition when he got it. 

Dave4468

Quote from: swiftus27 on February 09, 2012, 09:48:50 PM
i agree it wouldnt be too tough to model.  I am just hating on the QQ crybaby element we will have to deal with every time a newbie crashes a 20+ year old tupolev that was at 65% condition when he got it. 

Airlines get a 1/2 year grace period where accidents cannot happen? Maybe a warning when you get an a/c under a certain condition or over a certain age along the lines of "this aircraft may be more prone to accidents" or "this heap of scrap will hit the ground in a fireball, avoid it".

I have seriously thought about accidents and how they could be modeled. I envisage them split into three categories. One is those sort of incidents that just happen, someone reverses a ground handling vehicle into the side of an engine, wingtip strike on the ground and all the sort of things that don't kill and just damage a frame, not much of an issue and can happen to anyone at any time, no real impact bar an a/c out of use for say a week.

The second is the above example, some airline flying a badly maintained ancient aircraft, not widespread but likely to happen to very old or aircraft in very poor condition, these would have a huge impact on CI and loss of the frame. The third would represent the likes of BA Flight 38, AF Flight 447 and Spanair Flight 5022, real accidents, hull loss, death but could happen to any aircraft flying for any airline, these would be incredibly rare, maybe less than 10 in a game world, but totally random, any aircraft flying for any player on any route could fall foul of them, possibly a smaller CI hit than above the second type.

Infinity

Just take it as an incentive to own your planes rather than implement an overly complicated new feature.

Dave4468

Quote from: saftfrucht on February 09, 2012, 10:22:02 PM
Just take it as an incentive to own your planes rather than implement an overly complicated new feature.

A feature that is however a part of real aviation...

alexgv1

Dave, on a line with your theory, there are 4/5 categories of aircraft accidents and each has a probability of occurrence I'll fish up the facts tomorrow if it could contribute to a feature request.
CEO of South Where Airlines (SWA|WH)