Personnel training costs

Started by jyva, February 08, 2011, 10:36:32 PM

jyva

Hello

I wonder about my training of personnel expenditure. I have been using three different aircraft models and a few months (game time) then became the fourth aircraft type. In this context, education costs rose dramatically. Previously, training was paid less than 12 million per week, now they have 70 million a week. Wonder how others can be 7, and even more aircraft types in use, and you will be able to come to survive economically?

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Maarten Otto

This is called fleet commonality. Please have a look at it on the forum via the search engine.

Expanding too fast WILL bankrupt your airline.

jyva

I do not have rapidly expanded my fleet. I had more than 550 aircraft at the time when I took a fourth type of use. I just do not understand how the costs could rise by more than 500%.

Jps


Sigma

#4
It's the 4th Aircraft Fleet penalty.

It's just the penalty you pay for adding a 4th type to your fleet.  There are other large jumps every-other type or so.

It's crude.  Extremely crude.  But it's the way commonality works right now.  

The worst thing is that it impacts airline that did things "correctly" moreso than those who didn't, which is completely ass-backwards.  Meaning if you have 600 planes and manage to just keep down to 3 fleet types, then add a 4th for your 601st plane, the penalty, as you've seen, is massive.  If you have 100 planes, and they happen to be 8 different types (I've seen airlines with less than 50 planes operating more than 15 types), the penalty isn't nearly as severe.

jyva

The fourth base, I had been a long time in the past and the only significant factor was a new aircraft model.

Yes seems really cruel. I would understand if the maintenance costs would increase in the same way. But my maintenance costs were 33-55 million when the training was 68 million and 72 million in salary expenditure (approx 120 000 workers). Maintenance costs still need to take into account that I had at the same time a number of D-checks.

Already decided to abandon the fourth airplane model, lead to more expenditure than income.

vitongwangki

I suffered from it too when I startednew 757 fleet group. The crew-training cost will go down within a year or less.

ACDennison

Ok, so I'm curiosu now - I have ~100 planes in 3 hull types and 2 engine types.  If I want to modernise a fleet group of ~40 aircraft this will take me over 18 months given I can only get two new aircraft a month...

On this basis, I will be paying a massive amounts for those 4 types during the changeover.  Can someone advise how much?  I remember going 2 to 3 types more or less doubles all your commonality costs, from the above it looks like 3 to 4 types is much worse!  But then again, it seems only on staff training, does the jump from 3 to 4 types not massivelly hit the rest of your commonality costs?

If sami and mmore experianced players could adcvise that would be good.  I have a very nice regional airline and don't want to lose it through a sensible decision to update a fleet group costing me far more than carrying on with aging aircraft instead.  As it is, my ATP's will be nearly 14 years old at game end, which is OK-ish, but I'd much rather get a newer plane in say 3 years, before D-Checks begin.  But I'm afraid it will cost me a lot more in that changeover year than simply doing D-Checks, living with rising costs and falling revenues on older aircraft (as well as increased marketing spend to offset the aging planes) which just seems wrong... 

Overall the crude system is especially harsh on a player who is doing the sensible thing and keeping his fleet young and trouble-free by treating it much the same as if I just flew large numbers of types routinely!

So - can I at least get a good understanding of my choice before committing one way or the other?


ACDennison