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Author Topic: Crash Update  (Read 1317 times)

Bolier Dweller

  • Former member
Crash Update
« on: December 30, 2010, 10:04:20 PM »
Please see following.,3872.0.html,168.0.html,15367.0.html
 Sami, i was wondering how you were moving along with the "crashes in AWS" becoming a reality. I know its not something any one likes. But lets be honest its going to happen at one point or another.
« Last Edit: January 04, 2011, 05:15:30 PM by sami »

Offline Sigma

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Re: Crash Update
« Reply #1 on: December 30, 2010, 10:40:32 PM »
The only way this would really make sense for sami to do is if it simply wasn't possible for it to happen if planes maintenance cycles were kept up and they weren't ran to particularly old age -- something only within a few years of the absolute most the system will allow you to keep a plane (35 years or something I think).

Because it's simply not a good business model (for sami) if the successful airline that someone was playing for 3 months and, most importantly, paying for all that time, suddenly went bankrupt because the computer randomly decided it was their turn to have a crash.  There has to be some method for players to keep it from happening to them.

Online pascaly

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Re: Crash Update
« Reply #2 on: December 30, 2010, 11:08:42 PM »
Agree 100% Sigma.  A crash should be a penalty for old age or lack of maintenance.  Perhaps even poor staff morale (lazy LAMEs etc). It should not be used as a random event to random airlines.  I can only imagine what a hull loss would do for your CI.


  • Former member
Re: Crash Update
« Reply #3 on: December 30, 2010, 11:09:14 PM »
I agree, it either must happen to everyone (not realistic) or only when for example pilot morale is low, maintenance is poor, or plane is old.

Edit: pascaly a bit faster with the same ideas  ;)

Bolier Dweller

  • Former member
Re: Crash Update
« Reply #4 on: December 30, 2010, 11:13:22 PM »
I understand what yall are saying but, there are indecent like the Hudson river accident that resulted in bird strike. Then the Airtran flight that lost a engine cover a  year back. While eahtier one of these resulted in a loss of a human life they can effect your CI and make your insurance go up. Maybe i should request crashes/plane mishaps.

Offline ACDennison

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Re: Crash Update
« Reply #5 on: January 01, 2011, 12:15:06 PM »
This would still add a random penalty thta players would not be able to combat. 

If mishaps and crashes were to be modelled, I agree it should be some sort of cumulative risk factor based on aircraft age, condition, and checks, staff morale and levels etc.  Additional factors could also be extreme range flights, poor weather (time of year),  night flights etc.

I would be happy if no single factor was required, so for example a new aircraft could have a mishap etc if staff morale and levles were poor and a check was missed.  Then ther ewould be no obvious way to avoid consequences of poor management simply by having a young fleet or enough staff in isolation.

Maybe as an added protection no airline could have a crash until it had suffered at least two mishaps, so players get fair warning they are pushing their luck.

Offline Sami

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    • AirwaySim - Are you the next Richard Branson?
Re: Crash Update
« Reply #6 on: January 04, 2011, 05:14:10 PM »,168.0.html
etc. couple of other threads too.

It will be included at some point (insurance is already modeled according to this). And it will be based on:
 - general level of flight safety globally (historical index)
 - area of the world (again historical / known data, flying in Africa is heaps more dangerous than in Europe for example these days)
 - level of your airline, staff, maintenance ..etc

..and occurence level should be in same levels as in real life; and it can happen to anyone (with given probabilities).
« Last Edit: January 04, 2011, 05:17:22 PM by sami »

Offline LemonButt

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Re: Crash Update
« Reply #7 on: January 02, 2014, 05:48:32 PM »

This seems like a fairly easy feature to implement considering other random events are coded (such Algerian rebels lol).

I think initially you could make the odds universal and tweak later.  Something like 1 in 15 million for a fatal hull loss crash and 1 in 6 million for a non-fatal "event" which could be emergency landing, etc.  A non-fatal event could just drop your CI 5 points and a fatal crash would be more complicated.

For a fatal crash, the airline's CI goes to 50% and then there is a ripple effect.  Every airline flying aircraft from the same manufacturer gets hit by lets say 5% of their CI and every airline flying the specific model gets hit by 10%.

So if a B737 goes down, everyone flying the 737 loses 5% of their CI and everyone flying Boeing loses 10%.  The worst case scenario would be for 100 CI airlines going to 50 (their aircraft crashed), 737 operators going to 90, and Boeing operators going to 95.

The odds of crashing are independent, so if the odds are 1 in 15 million flights crash and you fly 15 million flights in a game world, you aren't guaranteed a crash--you could have zero or you could end up with 2 or 3.


  • Former member
Re: Crash Update
« Reply #8 on: January 02, 2014, 08:42:56 PM »
Even the best maintained airlines have accidents or incidents. It should be part of the game. Otherwise we can scrap the insurance thing also...

Offline Infinity

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Re: Crash Update
« Reply #9 on: January 02, 2014, 09:41:24 PM »
This seems like a fairly easy feature to implement considering other random events are coded (such Algerian rebels lol).

Coup d'etats are not random, they are scripted.

Offline dmoose42

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Re: Crash Update
« Reply #10 on: January 02, 2014, 09:55:35 PM »
How much money would it be to buy a script to cause an enemy alliance a plane crash (i.e., sabotage)???

This game could get mighty interesting mighty quickly...LOL (edit: This is obviously a joke)


  • Former member
Re: Crash Update
« Reply #11 on: January 02, 2014, 10:39:30 PM »
I love the idea of crashes/mishaps/groundings/mayhem, especially if they happen to my competitors : but less so if they happen to me : which is the pretty usual mindset, I'd think : so, I do think anything too extreme in terms of the knock-on effects will produce more unhappiness than joy and rather a lot of very noisy threads ; I'll predict now they will contain phrases like 'charge-back', 'unfair', 'why does Alliance so-and-so never have any crashes', 'conspiracy' and 'I quit!'.

That said, I think it would be marvellous to dry-run such an 'improvement' in an 'extreme' version of the 'Challenge' worlds, along with the other hard-core suggestions for such a game-world.


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