Fokker would still exist if AirwaySim was real life...?

Started by SulphurTX, May 07, 2010, 08:52:19 PM

SulphurTX

That's what I think! There are hundreds of orders in the waitlist for production at Fokker!  :-\

Sigma

That's why I suggested (and it was implemented in 1.1) that models continue production until such time as their queues are empty.  So many models do so well here that didn't do well, or utterly bombed (looking at Dassault Mercure), that it was a shame that, before that change, models with huge queues would stop being sold because that was the date it was dropped in real-life.  That was one of the bigger, most important changes made to the game in my opinion; now if only the demand model would stop being so route-based, we'd really be able to shape this world.  :D

swiftus27

This is why I proposed that we eventually add something into the game and possibly some future a/c.

MD would never have folded either. 
Heck, maybe Dassault would have found a way to make the Mercure less lame. 

SulphurTX

Because there is a shortage and a LONG waiting list there will be always demand for the planes and companies that didn't make it in real life! Isn't it?

Sigma

Quote from: SulphurTX on May 07, 2010, 09:36:54 PM
Because there is a shortage and a LONG waiting list there will be always demand for the planes and companies that didn't make it in real life! Isn't it?

That's certainly a lot of it.

Also there are always massive political motivations with aircraft purchases in real life that simply don't apply here.  If not political, there are always larger-pictures at hand, often involving deals with manufacturers we simply can't make here (i.e. "I'll buy your A320s if you cut me a deal on the A330s I want, that way I'll never even need to consider the Fokker", or whatever).  Profit margins here are infinitely greater than real-life as well, which changes things in a big way as well, as planes that wouldn't be profit in reality can be here.  Some of it was simply failed marketing on the part of the original producer in real-life.