Hello, have read the manual and some forum posts but feel confused by contradicting information. Does this game simulate the network effect? What I mean is does adding more routes connecting more locations to your hub increase overall demand for travel to/through your hub? Or is the passenger demand purely point to point and there's no benefit to expanding more routes out from your hub other than the profit of this individual routes alone? If you have a hub in Honolulu with a route to SF and to Tokyo does any of the passengers or demand from one route carry over to the other beacuse your hub connects these routes?
the game is strictly point to point. Players have asked for over a decade for the concept of hubs and connecting passengers, or passenger CBD, but no news yet.
Simon
There is no S-curve (see https://commons.erau.edu/cgi/viewcontent.cgi?article=1063&context=db-theses) modeled in the game.
Quote from: groundbum2 on May 26, 2026, 03:54:10 PMthe game is strictly point to point. Players have asked for over a decade for the concept of hubs and connecting passengers, or passenger CBD, but no news yet.
Simon
I see, unfortunate to hear, but explains why what I was doing wasn't working. That's too bad though, kind of defeats the purpose of building a hope outside already high demand airports. Oh well, maybe in the future...
Quote from: schro on May 26, 2026, 04:41:52 PMThere is no S-curve (see https://commons.erau.edu/cgi/viewcontent.cgi?article=1063&context=db-theses) modeled in the game.
I was not asking about the S curve, so a bit confused the relationship to my question here, but good to know in general I suppose.