AirwaySim

General forums => General forum => Topic started by: MuzhikRB on February 18, 2026, 09:22:07 AM

Title: Route oversupply warnings
Post by: MuzhikRB on February 18, 2026, 09:22:07 AM
This issue have been discussed long time ago, and still not being ressolved.

Why am I still getting these warnings while serving single flight per day? What unknown advantage can I get from serving Airbus380 with 500 seats on 100pax demand short distance route?
If competitor throws 90 seater medium on this route, it will be me who will be cooked of it no matter of what, so why do I need to spend extra clicking (for the god of clicking) to adjust seats ? I dont get any advantage at all.

This is not difficult script task just to check, whether it is single flight or multiple (where this rule is ok to be applied).
Title: Re: Route oversupply warnings
Post by: Sami on February 18, 2026, 01:36:45 PM
Yes, might not be technically difficult to change, but the game rule is still the same as always: No player can exceed the 200% demand level.

This is not an issue/bug, and thus there have been no plans to change this rather simple and straightforward rule and code related to it. (Let's keep rules and other things as simple as possible please)

I did a search, and saw this has been only very briefly discussed in forums in 2019, so doesn't seem to be a big issue for players in general, or I am missing it here?
Title: Re: Route oversupply warnings
Post by: MuzhikRB on February 18, 2026, 09:02:41 PM
why not add single flight exception? It will increase QoL, but dont break any game balance.
Title: Re: Route oversupply warnings
Post by: AWAPILOT007 on February 21, 2026, 07:05:56 AM
If anything the sim should reward players that add frequency to airports that don't support widebody aircraft, while penalizing spamming of widebodies over such routes. I actually find the sim to be very lenient with players that use the widebody type spamming play, where as their business would go bankrupt in the real world (this is in beginner world). Maybe if there was more real world type penalizing and deducting points, there would be no need for the oversupply warnings? 
Title: Re: Route oversupply warnings
Post by: knobbygb on February 22, 2026, 09:19:20 AM
Quote from: AWAPILOT007 on February 21, 2026, 07:05:56 AMIf anything the sim should reward players that add frequency to airports that don't support widebody aircraft, while penalizing spamming of widebodies over such routes. I actually find the sim to be very lenient with players that use the widebody type spamming play, where as their business would go bankrupt in the real world (this is in beginner world). Maybe if there was more real world type penalizing and deducting points, there would be no need for the oversupply warnings?
I'm not sure exactly what you mean but I'm guessing you re seeing routes with, say 150 demand covered by a widebody with around 280 seats, so oversupply isn't triggered.

The sim already DOES reward using smaller aircraft in that situation.  If someone were to add two 70 seaters, the demand would be split three ways, all else being equal, so the small aircraft would each be around 74% full and the widebody only around 18%.

If that's really what you mean by "airports that don't support widebodys" then that "spamming" tactic would not work in the competitive worlds.  Widebodys are REALLY expensive to obtain and run and it'd be really difficult to make much profit offering 280 seats on 150 demand, even WITHOUT any competition.  The beginners worlds are VERY forgiving. There are far fewer player, a/c are cheap, fuel is cheap... everything is artificially easy.  I'd suggest jumping into a 'real' game as soon as you have mastered the basics, before you pick up too many bad habits.  You will get absolutely torn to pieces the first few times but that's the best way to learn.
Title: Re: Route oversupply warnings
Post by: AWAPILOT007 on February 22, 2026, 06:20:52 PM
Quote from: knobbygb on February 22, 2026, 09:19:20 AMI'm not sure exactly what you mean but I'm guessing you re seeing routes with, say 150 demand covered by a widebody with around 280 seats, so oversupply isn't triggered.

The sim already DOES reward using smaller aircraft in that situation.  If someone were to add two 70 seaters, the demand would be split three ways, all else being equal, so the small aircraft would each be around 74% full and the widebody only around 18%.

If that's really what you mean by "airports that don't support widebodys" then that "spamming" tactic would not work in the competitive worlds.  Widebodys are REALLY expensive to obtain and run and it'd be really difficult to make much profit offering 280 seats on 150 demand, even WITHOUT any competition.  The beginners worlds are VERY forgiving. There are far fewer player, a/c are cheap, fuel is cheap... everything is artificially easy.  I'd suggest jumping into a 'real' game as soon as you have mastered the basics, before you pick up too many bad habits.  You will get absolutely torn to pieces the first few times but that's the best way to learn.

Not exactly. I think if you are the only airline serving a route, there shouldn't be an oversupply. But if there is competition and say the route supports 300... One puts a widebody with 290 seats and another uses an airbus 320 with 150 seats (if both airline brands are identical), the sim should even out the seats. 150 seats to both airlines. That would give the airbus airline 100% load factor vs the widebody airline only getting 50% and losing money. They should also be deducted points for lazy play. It appears the sim now assigns a percentage of seats instead.

I think if an airline wants to oversupply a route, they should be allowed. They take the risk.
Title: Re: Route oversupply warnings
Post by: knobbygb on February 22, 2026, 09:19:52 PM
That's pretty much how it DOES work - with all things equal. But there could be other factors you're not seeing such as image and pricing.  If both have the same route image and company image and the same prices then it pretty much WILL be a 50/50 split as you describe, not a percentage.

As to your other point about being allowed to take the risk - yeah, in the real world that's fine, but artificial limitations like this have come about over 10+ years evolution of the game to prevent unfair tactics by super-rich airlines.  If somebody were allowed to just oversupply as much as they want, even at a loss, they could just put smaller airlines out of business while their own loss was relatively minimal. Again, that might be what companies do in the real world but it would spoil the game for many people. The sim is quite realistic but there are a few artificial things like this, but usually for very good reason.