AirwaySim

General forums => Announcements => Topic started by: Sami on June 25, 2025, 02:37:58 PM

Title: New Fleet Commonality features
Post by: Sami on June 25, 2025, 02:37:58 PM
Fleet Commonality v2.0 is arriving!

The long-awaited and much-requested update to our fleet commonality cost concepts has been now fully completed, and will be soon activated in all AirwaySim game worlds (*).

This is a complete overhaul of the system, bringing a more refined and realistic approach to the fixed costs of managing the different aircraft and engine types in your airline's fleet. The new fleet commonality model gives you a more realistic cost model, and more transparent experience to making the strategic decisions.

The single biggest new feature is the partial commonality where aircraft between two separate fleet groups can create cost savings if they share common designs, such as B757 and B767. Another notable change is the introduction of a Fleet Commonality Calculator, allowing you to plan ahead the costs of a fleet change.

Please read the details from the fully updated chapter of the user manual: https://manual.airwaysim.com/simulation-documentation/fleet-commonality



Summary of updates

Full System Rebuild to AirwaySim v.2.0

Fleet Similarity Logic Introduced

Manufacturer Bonus Added

Basis of Costs Improved

Engine Commonality Improved

Fragmentation & Base Bloat Penalties

Small Airline Discounts Improved

Fleet Commonality Calculator Added


User manual: https://manual.airwaysim.com/simulation-documentation/fleet-commonality
Changelog entry 1: https://feedback.airwaysim.com/changelog/updates-15
Changelog entry 2: https://feedback.airwaysim.com/changelog/updates-16


(*) Update will be made live to all current game worlds, apart from The Modern Times, since that scenario has only a month of runtime left, and we do not wish to make major changes to airline costs at this late in the game.
Title: Re: New Fleet Commonality features
Post by: Sami on June 26, 2025, 09:27:36 PM
One more fleet commonality update:

Due to the transition, any "old" game worlds that were just updated to this new Fleet Commonality v.2.0 feature (AG and HatF), will have the old rule in force where aircraft with no routes scheduled will NOT count towards commonality costs. This is to avoid unnecessary fleet management that you have not planned.

Any other game worlds will have the full new ruleset for this new feature.


(do please use the general forum for feedback on how to further fine-tune the system, if needed: https://www.airwaysim.com/forum/index.php/topic,94430.0.html )