AirwaySim

General forums => Announcements => Topic started by: Sami on February 18, 2019, 11:03:57 AM

Title: Game World #2 opens on Wednesday Feb 27th
Post by: Sami on February 18, 2019, 11:03:57 AM
The new Game World #2 will open on Wednesday February 27th

» Pre-join now! (https://www.airwaysim.com/game/?gView=290#game290)

(https://www.airwaysim.com/content/images/misc/2019-02_GW2.jpg)

The GW#2 is one of the four main and long airline sim scenarios at AirwaySim. This round of Game World #2 will start in 1955 and will run to the end of year 2035.

You can already pre-join (https://www.airwaysim.com/game/?gView=290#game290) this upcoming game world. Go to the Game Area (https://www.airwaysim.com/game/?gView=290#game290) and you will find this new game waiting for you there. With the pre-joining function you can reserve a spot in this new game and we will e-mail you to remind of the game world's opening.

The opening time of this game world will be at approx. 18.00 UTC on February 27th (next Wednesday). The first 24 hours of the game is static and the game clock will start to run at the standard pace on Thursday.

This game world follows the standard settings for long AirwaySim games:

» Pre-join the game here (https://www.airwaysim.com/game/?gView=290#game290)
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: gazzz0x2z on February 18, 2019, 12:54:19 PM
Just when I'm in holidays. Bah, a bad start adds an additional challenge.
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Mort on February 18, 2019, 01:13:25 PM
Quote from: gazzz0x2z on February 18, 2019, 12:54:19 PM
Just when I'm in holidays. Bah, a bad start adds an additional challenge.

Priorities, eh?  ;D
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Zobelle on February 18, 2019, 01:27:18 PM
Hopefully not 8,000 DC3's again like the other GW2
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: MuzhikRB on February 18, 2019, 01:41:33 PM
will be any changes to used market mechanics this GW ?
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Zombie Slayer on February 18, 2019, 08:10:00 PM
Not at all a fan of the 700 player start and the hyper inflated demand that comes with it. This type of start completely ruins the first 50 years of the game.
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Tha_Ape on February 18, 2019, 08:26:29 PM
Quote from: ZombieSlayer on February 18, 2019, 08:10:00 PM
Not at all a fan of the 700 player start and the hyper inflated demand that comes with it. This type of start completely ruins the first 50 years of the game.

I tend to understand what you mean, but at the same time, without the increased demand in the 50s, USSR would have been unplayable, even for one player.
When last GW#2 started, with increased demand, most routes from Moscow had ~30 demand. Add this to the range needed in USSR, and with your setting I can replace my DC-3 with a Heron. In Moscow.
And other places would probably have the same problem.
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Zobelle on February 18, 2019, 08:28:48 PM
I could do without the 8,000 DC3/C46 start.

At least some "Coinnie" or Viscounts would be okay.
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Tha_Ape on February 18, 2019, 09:15:10 PM
"Coinnies"... That reminds me of something :laugh:
Ok, let's laugh but not to loud, it might escalate again ;D
(but former GW#2 game talk / announcements have been cleaned)
Title: Re: Game World #2 opens on Wednesday Feb 27th
Post by: Zombie Slayer on February 18, 2019, 09:22:04 PM
Quote from: Tha_Ape on February 18, 2019, 08:26:29 PM
I tend to understand what you mean, but at the same time, without the increased demand in the 50s, USSR would have been unplayable, even for one player.
When last GW#2 started, with increased demand, most routes from Moscow had ~30 demand. Add this to the range needed in USSR, and with your setting I can replace my DC-3 with a Heron. In Moscow.
And other places would probably have the same problem.

I can see this having a positive effect in a few locales, but a solid 80% of bases suffer. The old 200 played and +1 every game months works FAR better from a gameplay standpoint for early starts.