As posted in the news the next game will begin in 1970s. Any thoughts on the exact year and things?
This will be a harder world as there is less pax demand. There will be most likely another game too with some 1985ish start year that is relatively much more easier. Or then perhaps a modern 1995+ game.
What is the maximum time frame allowed? Would it be possible to go from 1970-2008 or something along those lines?
I'd like a 1990/95 through to 2015ish. That would give us a good opportunity to play with the A380... its also a reasonable time in the future as we pretty much know what aircraft will be around in 2015.
And I am very pleased with the pre-delivery maintenance feature, thanks :)
Im all for older games. 1960s on forward. I don't need to play a game solely for the A380 that everyone is going to attempt to buy.
im all for starting at 1980 and then running all the way up to 2010 (before the 787 and a50 take to the sky)
either that or 1970 - 2000
Maybe late 70s? ...without deregulation (in the US at least), the airline biz didn't really go bonkers with everyone driving each other out of business.
1975 - to 2015 would be ace! ;D
I agree with 1975 - 2015 :)
How bout something that ends before the big increase in the cost of oil.
1970-2000 would be good.
I was thinking 1968-1985. Oil spikes in '72. This gives players 4 years till oil starts making an airline difficult to run. Also, a 17 year game would make players do 2 D checks. As opposed to 1 with a 15 year game. Makes things a bit touchy at the end knowing you'll have to mass replace or mass D check your fleets. (towards the end of game 1, a number of airlines "survived" because they didnt have to replace there fleets at the end.. ;))
If not, then 1970-1985 sounds ok. Bit tougher, but it if you can live through 9 years of high oil. The last 4 years will be a breeze.
Also, you'll have to make sure and add the 1960/1970s aircraft data we came up with (you know.. the ones you passed on entering :P)
I dont think the player base will be happy fighting for 1 long haul type as we did in beta2. If you thought the backlog was bad now..
I think we manged to gather all the aircraft data that was missing during that time period. But if not, im willing and able
Talentz
It would be nice to limit the number of aircraft available for lease from leasing firms since leasing firms started in the early 70s. This may slow the mega-booms which we have seen with the current games.
2005 is awful end year. Many new aircraft enter service in the few years before the game ends. This makes purchasing them unwise but tempting :)
the game should end around 2000 or 2010.
Quote from: Powi on April 13, 2009, 04:05:15 PM
2005 is awful end year. Many new aircraft enter service in the few years before the game ends. This makes purchasing them unwise but tempting :)
the game should end around 2000 or 2010.
I agree.
Ether a game starting 5 years earlier, where MD-80s and 737 Classics are rear and you have to go with DC-9s or 737 Jurassic or 727s.
Or a game a few years later, where you will have time to play with the E-jets, A380 and later versions of 777s.
But it would be fun to try out a completely different time frame also. I would like a 40-50-60s game with old piston planes! Might not be enough demand for 350 players though.
It wasnt until the Constellation came out that intercontinental flights actually became somewhat common. You really can't do the 40s because of that little squabble from 1939 until 1945.
How about 1960-2010, 20min per day?
Quote from: Flightman on April 13, 2009, 07:48:49 PM
How about 1960-2010, 20min per day?
ugh no no no... please god no. WAY too long. 50 years?
18,262.5 game days @ 20 minutes: 365,250 minutes, 6087 hours, 253.63 days. no.
Games will be standard length, about 3 months real time.
Then it all comes down to a matter of minutes/game day and a starting date:
If a game will last 90 human days, the following game years will take place:
10 minute game days = 35.5 years
15 minute game days = 23.67 years
20 minute game days = 17.75 years
25 minute game days = 14.20 years
With this said, my opinion is 15 minute days. That way, airlines who buy real early will be forced to do 2 D checks.
I remember, that Sami tought before that 15 min gameday is way too fast. I actually suggested that before. Maby Sami can deal with some compromises? How about 20min per day and four monts in real time? The game would be more expensive ofcourse!
Why cant we play a super-modern game ? Like 2000+ ? I think it'd be cool! ;) Think: EJets, Airbuses, EJets, Boeings, EJets, Dash-8's , EJets, and some EJets tooo..
(Ah.. I must be patriotic - As brazilian, must love Embraer's :laugh: :laugh: - But really, they are wonderful airplanes!)
Think smart, people.
All the games are ending and he will probably replace them with more games. He may have one that starts in the 60s, another in the 70s....
OK.... a comprimise then
game 4a) 1968-1986 18 years, 25 minute timing (I am a bit biased here because I want a game that begins in my birth year and ends when I graduated high school.. just for the fun of it)
game 4b) 1946-1966 20 years, 25 minute timing (this game would be for all who want to really play with prop planes and early jets.. it would be fun and challenging in my opinion)
game 4c) 2001-2015 15 years 30 minute timing (this game would satisfy those who want to play with all the modern and near future planes..)
How about these three options?
Oh and keep the games around 250 or so players... just my opinion
Quote from: ukatlantic on April 11, 2009, 09:43:33 PM
1975 - to 2015 would be ace! ;D
Agree
More excited about he 787 and A350 personally- will transform airports w/ short runways and big pax numbers like EGGD...
Quote from: sambessey on April 14, 2009, 08:02:47 PM
Agree
More excited about he 787 and A350 personally- will transform airports w/ short runways and big pax numbers like EGGD...
Guys, 40 year games are not going to happen. They would last a long long long time.
Quote from: swiftus27 on April 13, 2009, 08:11:00 PM
If a game will last 90 human days, the following game years will take place:
10 minute game days = 35.5 years
15 minute game days = 23.67 years
20 minute game days = 17.75 years
25 minute game days = 14.20 years
Quoting myself from previous page:
Sami said the games will not last longer than 90 human days.
I would like a try a modern game for my first go around. 2001-2015
Sami, could you please post the date ranges for the upcoming games. Since the scenarios will be different and games 5 and 6 will be starting after game 4, this would be nice to know. Thanks.
Quote from: masoniclight on April 14, 2009, 07:18:05 PM
OK.... a comprimise then
game 4a) 1968-1986 18 years, 25 minute timing (I am a bit biased here because I want a game that begins in my birth year and ends when I graduated high school.. just for the fun of it)
game 4b) 1946-1966 20 years, 25 minute timing (this game would be for all who want to really play with prop planes and early jets.. it would be fun and challenging in my opinion)
game 4c) 2001-2015 15 years 30 minute timing (this game would satisfy those who want to play with all the modern and near future planes..)
How about these three options?
Oh and keep the games around 250 or so players... just my opinion
Top suggestions, some of these time periods would be huge interesting.
Quote from: iCookAirways on April 11, 2009, 09:48:44 PM
I agree with 1975 - 2015 :)
Yes can we have longer games, a lot happens in 30 or 40 or even 50 years, multiple aircraft generations, massive market and costs growth, and a real challenge for longevity. And maybe start with fewer airlines and progressively open the game to new players.
1985-2005, 20 years, 20min timing
a little bit longer game years will increase the difficulties a bit as there will be 2 D check periods for many players.
BTW, I am such a fan to A320 family...
Many players are asking for slightly quicker days in game - 20 mins sounds like a good compromise between what people are asking for and what the game is "able" to do.
Using that number and the figure swiftus27 posted, that would give a game 17.75 years which sounds reasonably long without lasting forever :o
As for the period of the different games, this is what I would do:
1950-1968
1970-1988
1990-2008
Gives everyone the chance to pick the era which is prefered most.
cheers, gaffair
Quote from: blair21088 on April 15, 2009, 05:47:39 AM
Sami, could you please post the date ranges for the upcoming games.
Not decided yet ;)
I really like the 1975 -2015 or 2010 finish with 20 min game days.. Allows you to start just prior to deregulation with classic aircraft and at some point entire fleets will probrably need to be renewed due to fuel efficency, longer range aircraft, age etc.... This would create a lot of unique challenges to every airline and would require a more controlled growth and thought process in planning your aircraft purchases.
Since many real airlines operate more than one hub city or a focus city, is there any chance on allowing airlines to create a second hub/focus city in which flights can originate rather than doing it with thru flights? I think this would make the game much more competitive and for airlines with hub cities that have more than one major competitor would allow a source of revenue to offset any erosion of profits due to a hub being over saturated.
The HUB issue is not nearly that simple what you make it sound.. Pls check the feature req's forum (a thread should be quite high there on the lists) for more talk and throw in some ideas there too if you wish.
Sami,
looks like all good suggestions here.. I think the key word here is "choice" and "variation".
vintage scenario, jets take over scenario and modern to future scenario.. all good stuff.. adjust your ideas accrodingly :)
Oh, and dont name them Game 1, 2, 3...
Make it a theme name. Like "The Propeller Age" "The age of the jet" ...
Hi Guys,
I would be very hopefull for a game in the 1990-2005 era, Or earlier around the launch period of the 757, 767, A300, A310 Airliners
Hello guys,
I would like a game going from 1992 to 2010 / 20 min game day.
This is a bit like the other game worlds, just that it's a bit longer, so that we can try the newer jets coming out in that period which excites everybody.
We could have 20 minutes game day as I feel that 25 mins is too long. Also, 25 minutes don't fit in 1 hour, 20 minutes fit 3 times in 1 hour (I know this is stupid but many free spaces that we have are concentrated in 1 hour periods for many people)
Quote from: Filippo on April 16, 2009, 11:36:27 AM
Hello guys,
I would like a game going from 1992 to 2010 / 20 min game day.
This is a bit like the other game worlds, just that it's a bit longer, so that we can try the newer jets coming out in that period which excites everybody.
We could have 20 minutes game day as I feel that 25 mins is too long. Also, 25 minutes don't fit in 1 hour, 20 minutes fit 3 times in 1 hour (I know this is stupid but many free spaces that we have are concentrated in 1 hour periods for many people)
Honestly, the present/near future doesn't excite me.
I'd rather see the 707 being a good airplane. I'd love to have Constellations in my fleet.
Instead I'd love to have A380s in my fleet...
My fear is that if they have a scenario like that, all the players would do was to gun for the first A380 fleet. A game revolving around one plane won't be too fun. Its not like Sami is going to through in a Boeing HJ or something like that.
Well I'm hoping for two games, one that starts in the 70s and something in the late 80s/early90s thenI will gladly play both :)
Quote from: swiftus27 on April 17, 2009, 02:01:01 PM
My fear is that if they have a scenario like that, all the players would do was to gun for the first A380 fleet. A game revolving around one plane won't be too fun. Its not like Sami is going to through in a Boeing HJ or something like that.
There is the 747 - 800 to go against the A380
Quote from: Filippo on April 17, 2009, 04:16:43 PM
There is the 747 - 800 to go against the A380
The plane hasn't even been delivered to anyone yet. What game would you want to drop 300 million on a plane that will only fly a few years? You'd have to extend the game until about 2020 in order to get the full use out of the 777,787,a380, and more...
EDIT: Personally, I like flying shorter and more interesting routes. I don't like the cattle car method of transport. Additionally, the in-game setup doesn't take the airport size into account. Remember, there are only so many airports that can handle an A380. In this game, you could fly the Sydney Melbourne route and fill it up with like 800 people. MOOOOOOO!
Quote from: swiftus27 on April 17, 2009, 04:48:22 PM
The plane hasn't even been delivered to anyone yet. What game would you want to drop 300 million on a plane that will only fly a few years? You'd have to extend the game until about 2020 in order to get the full use out of the 777,787,a380, and more...
EDIT: Personally, I like flying shorter and more interesting routes. I don't like the cattle car method of transport. Additionally, the in-game setup doesn't take the airport size into account. Remember, there are only so many airports that can handle an A380. In this game, you could fly the Sydney Melbourne route and fill it up with like 800 people. MOOOOOOO!
Well, That would make money - I like it! 8)
Not really. The 744D is an awful plane unless you own it outright.
Sami has said in the past that passengers 'prefer' smaller planes.
What is the point in flying 1 less fuel efficient plane carrying 800 people versus 4 gas sipper planes carrying 200? It turns out that the smaller planes always seem to win.
after you carried the 800 people, you can do another route so you would make other money. Instead, with the smaller ones, you would take 4 times as much to do the route and it would leave no chance for another one.
Did Sami really say that people "prefer" smaller plains on smaller routes? If it is true, it would matter if you have competition on the route - but you can always lower the price.
I did an experiment when I had an airline out of Sydney.
The 744s performed horribly compared to the 737 series.
Since my 37s have a quicker turnaround, they could do more flights per day. 3 hours turn around on a 744d means it is sitting for at least 12 hours per day.
He did say, at one point, that pax did prefer smaller aircraft.
Quote from: Filippo on April 17, 2009, 06:24:57 PM
Did Sami really say that people "prefer" smaller plains on smaller routes?.
Slightly. I wanna say no more then 5% LF effect. Its not as bad as it was in beta 1 and 2 were using a larger aircraft vs small ment you'd lose money all the time.
There are alot of things to consider when choosing what type of aircraft to fly a route. Its not all black and white. Some work better then others.
You'll have to figure it out :)
Talentz
I get it.
I just use the big aircreaft on short routes when there is a "hole" in there schedule between their long-haul routes, just to make them fly a bit longer. Otherwise, The short routes are all for small aircrafts.
QuoteIm all for older games. 1960s on forward. I don't need to play a game solely for the A380 that everyone is going to attempt to buy.
I concur. I do realize that most here prefer the jet age. But I hope than an occasional game with prop aircraft
will be featured.
regards
tj
I'm for really long game like 1965-2015 (possibly longer) with standard 25 minutes timing. I'm willing to paid more for it if it will be so long (maybe 15 credits)..