The current long Game World #2 is ending soon so now it is time to announce the replacement game world that starts soon. Other scenarios, including a short cargo theme game, are also planned for the next two months.
- Beginner's World #2 - 17th June: Pre-join here (https://www.airwaysim.com/game/?gView=239#game239)
- Standard settings for this game series
- 2015 to 2025
- Game World #2 - 21st June: Pre-join here (https://www.airwaysim.com/game/?gView=240#game240)
- One of our four main ultra-long games
- 1950 to 2035
- Beginner's World #1 - 9th July
- Standard settings for this game series
- 2004 to 2013
- Cargo Challenge - 14th July (date might still change)
- First public game to feature cargo model
- Details to follow later on
We look forward seeing you in these games :)
Sami, is it too late to add a few more early bird aircraft for the upcoming 1950s GW?
Talentz
Which ones are missing?
Do we have these in the database..
Canadair CL-44/CC-106 Yukon
Handley Page Hermes
I don't see them on the aircraft models list. What do you think?
Talentz
Itching to know more about the Cargo model... *rubs hands*
Quote from: deovrat on June 16, 2017, 09:03:55 AM
Itching to know more about the Cargo model... *rubs hands*
1.5 years after test world closed we now have cargo in some sort what happened in last 1.5 year we all is eager to find out.
I missed the Cargo Test GW.
But I think significance of the Cargo is that it runs on the new City Based Demand engine. So hopefully some fine tuning will bring City Based Demand forward a few steps.
It would be great if connecting flight feature was present (or added) in the GW. That was the basis of many overnight cargo carriers (FedEx using their hub in Memphis.)
Quote from: JumboShrimp on June 16, 2017, 05:43:03 PM
I missed the Cargo Test GW.
But I think significance of the Cargo is that it runs on the new City Based Demand engine. So hopefully some fine tuning will bring City Based Demand forward a few steps.
It would be great if connecting flight feature was present (or added) in the GW. That was the basis of many overnight cargo carriers (FedEx using their hub in Memphis.)
The plan is for it to do so but the test Worlds has not been with that function but Much can have happened over the last year.
1. In real world, cargo airlines and freighter aircraft can fly between as well as carry cargo among different countries that they don't have any relations with, and is apparently a large part of some of those airlines' operation. Can we expect similar lifting of restriction in the cargo game world?
2. And one more thing I want to ask about the previous cargo test gameworld is that, in real life generally cargo won't care how many stops they have made along the way before they reach their destination. Is this same as the way how the previous test game model tech stops, or do they follow some other different pattern like the one for passenger in AWS?
3. Would be nice to see Super DC-3 in the game.
4. As 1950 is only 5 years after the WWII, can we expect to see an exceptionally large quantity and exceptionally cheap DC-3 available on the used market?
5. How about aircrafts produced in late 1940s like Avro Tudor and Handley Page HP.81 Hermes? Avro Tudor ended production in 1949 but it should be something to be available in UM, the Hermes was still in production in 1950.
Quote from: qunow on June 17, 2017, 07:07:45 PM
2. And one more thing I want to ask about the previous cargo test gameworld is that, in real life generally cargo won't care how many stops they have made along the way before they reach their destination. Is this same as the way how the previous test game model tech stops, or do they follow some other different pattern like the one for passenger in AWS?
I tested it in the cargo test game, and cargo load factor was not affected by either the too small penalty or tech stops. While passengers were rightfully deserting my plane.
Quote from: qunow on June 17, 2017, 07:07:45 PM5. How about aircrafts produced in late 1940s like Avro Tudor and Handley Page HP.81 Hermes? Avro Tudor ended production in 1949 but it should be something to be available in UM, the Hermes was still in production in 1950.
Only Sami knows, but I fear it's too late for parametring new planes in such a short span of time.
In the 1950 scenario I believe the choices of aircraft to buy will be slim . I anticipate a scarcity of DC 4, and DC 3, C46's as well . It will be way too early for convairs and DC 6's....so having as many choices as possible for the first 5 years of the game is paramount ( in my opinion). There fore A SNCASE Languedoc would help alleviate the need of bidding up the DC 4 prices to astronomical levels. It's not that good of an aircraft , but it has a better renege then the DC 3 and carries more pax. Anybody thoughts on this ...Sami ?
Quote from: saetta on June 18, 2017, 04:46:13 PM
In the 1950 scenario I believe the choices of aircraft to buy will be slim . I anticipate a scarcity of DC 4, and DC 3, C46's as well . It will be way too early for convairs and DC 6's....so having as many choices as possible for the first 5 years of the game is paramount ( in my opinion). There fore A SNCASE Languedoc would help alleviate the need of bidding uo the DC 4 prices so astronomical levels. It's not that good of an aircraft , but it has a better renege then the DC 3 and carries more pax. Anybody thoughts on this ...Sami ?
Actually the amounts of C46s, DC3s, CV-240s and Vikings are endless. Plus, pax demand is rather small in the first few years. Outside of the top airports, you wont need aircraft bigger then a DC3 for the early years leading up to 1955ish.
From the mid 50s onward, the aircraft choices open up.
Talentz
OK Great I was afraid that the DC3 and DC4 being aircrafts of choice would be prohibitive ...I would be stuck getting DC2 . I would rather use the Martin 202, 404 then the convairs, but don't remember when they were delivered. I assume if the convair 240 is available so will be the Martin 202.
Still it would be nice to try out the languedoc ...better then some other a/c available
Thanks for replying !
Before 1955.... what would Lockheed Constellation/Tu-114 be like?
The Connie is not a bad plane, but in AWS it is less desirable than the DC-6 due to speed and size. I would expect new orders for the DC-6 and Connie to be near identical in this game, with the Connie winning out with airlines that need the 1649's range and the DC-6 winning out where speed and capacity are prime needs.
The TU-114 was a beast before the changes were made to it. Now it is average at best and the slow production rate severely limits its usefulness. But, if you can get a supplier to help you with it, it tends to be less popular and you can get an acceptable number of frames pretty quick.
Just noticed that this rebooted GW2 is scheduled to start before the current GW2 has finished. Is that an oversight?
Planes in early games.
Well, if you don't like what's available pick what will suit your future plans so you have airport slots booked, lease on shortish leases, and replace as demand or newer types come up. You won't loose much money, you will have slots, at least on one end of your target routes, so maybe 2 aircraft to replace your longer routes with faster flight times.
Quote from: yearofthecactus on June 19, 2017, 04:45:52 PM
Just noticed that this rebooted GW2 is scheduled to start before the current GW2 has finished. Is that an oversight?
Have to start it already now since weekend is the midsummer here and won't be here weekend (other option would have been to push it forward with a week).
What time should we expect the new game to open tomorrow, Sami?
17 UTC, if no last minute changes.
Could someone clarify for me how I'd manage to get CDG as HQ in France when it opens. I could not find a clear answer searching the forums. If I have my HQ at ORY would it move to CDG or do I need to be HQ'd at Le Bourget? Thanks in advance.
For your HQ to move to CDG you have to start in LBG. ORY based airlines stay in ORY when CDG opens.
Quote from: Sami on June 20, 2017, 02:29:18 PM
17 UTC, if no last minute changes.
err... can you translate to American?
Now. :P
Thanks. :)
Can I just say how excited I am to try the Cargo World! the 14th can't come fast enough.
Any update on the Cargo World? Only 4 days away if still keeping to the proposed schedule.
I will have to push it back a couple of days due to a work trip (not here on that day, and some things are still to be done). I will post a separate news about the schedule on wednesday.
Quote from: Sami on July 10, 2017, 11:35:16 AM
I will have to push it back a couple of days due to a work trip (not here on that day, and some things are still to be done). I will post a separate news about the schedule on wednesday.
Thanks for the update Sami! Much appreciated and certainly understandable.
I'm sure we'll all want to know about the game years, aircraft selection, and any particular notes about the demand model. In particular, if departure/arrival times will affect demand, whether there are tech stop penalties, and if cargo will have a slight preference for larger aircraft (as is the case with passengers).
Quote from: fark24 on July 10, 2017, 01:06:47 PM
Thanks for the update Sami! Much appreciated and certainly understandable.
I'm sure we'll all want to know about the game years, aircraft selection, and any particular notes about the demand model. In particular, if departure/arrival times will affect demand, whether there are tech stop penalties, and if cargo will have a slight preference for larger aircraft (as is the case with passengers).
The current cargo model does not penalize for departure/arrival times, nor does it penalize for tech stops. Cargo doesn't care what type of plane it is on.
Quote from: schro on July 10, 2017, 01:19:46 PM
The current cargo model does not penalize for departure/arrival times, nor does it penalize for tech stops. Cargo doesn't care what type of plane it is on.
"Cargo just doesn't give a F---" - schro 2017
Talentz
Quote from: Talentz on July 10, 2017, 04:54:30 PM
"Cargo just doesn't give a F---" - schro 2017
That's the kind of confirmation I was looking for ;D
Any idea when another miniworld is due again?
Quote from: NovemberCharlie on November 27, 2017, 07:15:26 PM
Any idea when another miniworld is due again?
No plans made yet, due to GW1 and 3 launching.
Quote from: NovemberCharlie on November 27, 2017, 07:15:26 PM
Any idea when another miniworld is due again?
I second this thought as well, been too long since we had one.
For those like me who find 2 full GWs a chore, a GW along with a mini-world scenario is perfect.
Is there going to be a new GW4?
Quote from: OscarSMC on December 11, 2017, 05:29:49 AM
Is there going to be a new GW4?
A GW3 is next.
When can we expect a date? I remember second week of December ;D
Quote from: NovemberCharlie on December 11, 2017, 02:25:01 PM
A GW3 is next.
When can we expect a date? I remember second week of December ;D
Well, considering the amount of work I have to finish the year, early January would be perfect for me. But I guess everyone has different constraints...
Quote from: gazzz0x2z on December 11, 2017, 02:45:08 PM
Well, considering the amount of work I have to finish the year, early January would be perfect for me. But I guess everyone has different constraints...
January and February will be busy here but that is not important. My opinion is simply that full game worlds should not start within 5 game years of each other making GW3 the first week of January at earliest and GW4 mid February at earliest. The first 5 years of any game are simply too busy to be managing 2 simultaneously.
GW#3 will start on December 17th (was previously scheduled for Dec 13th), since GW#4 is also ending soon and we'd be then left only with two games out of four. (having the main worlds end so near each others is undesirable but it's a tad hard to pre-plan those things years ahead)
Beginner's World #2 wills start on Dec 15th.
Any thoughts on the theme world coming up in a bit? I vote for Across The Pond
Mini game? I vote for cargo only minigame, with demand 4x than normal. Finally we can see 747-400F takes place.
whats next up?
Simon
Game World #4 is next in the pipeline, but a bit behind the original intended schedule due to some unexpected changes required in the system. But stay tuned for news :)
a hint on the starting year of the GW would be nice :)
The greatest of the game is that if you start in the early days,you can actually start with just 2 oldies like DC-3 and grow towards an real airliner of present days.
2nd advantage is that you have a gap between timelines of gw 1,2 and 3 in which the scenario is playing.
Quote from: MikeS on April 08, 2018, 04:00:44 AM
a hint on the starting year of the GW would be nice :)
Sami has already said the next gw will start in 1950.
Quote from: Seven on April 09, 2018, 11:42:33 AM
The greatest of the game is that if you start in the early days,you can actually start with just 2 oldies like DC-3 and grow towards an real airliner of present days.
2nd advantage is that you have a gap between timelines of gw 1,2 and 3 in which the scenario is playing.
Well, a lot of people did complain about current GW2's start, which looked a lot like what you are describing. I personally did like a lot, I had to bend my mind a lot to adapt and change my reflexes from GW3s I was used to. But not everyone did, by far.
Quote from: gazzz0x2z on April 09, 2018, 07:36:22 PM
Well, a lot of people did complain about current GW2's start, which looked a lot like what you are describing. I personally did like a lot, I had to bend my mind a lot to adapt and change my reflexes from GW3s I was used to. But not everyone did, by far.
The issues were mostly UM related, and most have been fixed when GW1 started.
Quote from: JumboShrimp on April 09, 2018, 08:22:57 PM
The issues were mostly UM related, and most have been fixed when GW1 started.
No, the lack of planes is not fixed if there a 10 years queue on 340 just after two hours from launch.
I never notice a similar behaviour in other game world.
But I agree: starting from 1950 is fun and I like it.
Quote from: Luperco on April 09, 2018, 09:47:17 PM
No, the lack of planes is not fixed if there a 10 years queue on 340 just after two hours from launch.
I never notice a similar behaviour in other game world.
But I agree: starting from 1950 is fun and I like it.
I think vast majority of the issues with the initial UM stage have been fixed, IMO, as far as quantities, balance of aircraft, useful production line not being needlessly closed at the game start, brokers holding back certain lines for no reason (only partially fixed, the UM brokers still hold newly constructed aircraft for 3-4 years for no reason).
A lot of these have been implemented and GW1 had a very smooth start.
I think the "Newly Found airline" discount was still buggy in GW1, but it is hard to isolate and test. It should really be removed (replaced with increased start up capital if needed).
Please no 8,000 DC3 at start.
DC4 at minimum but DC6/B or Connie would be ideal.
Quote from: gazzz0x2z on April 09, 2018, 07:36:22 PM
Well, a lot of people did complain about current GW2's start, which looked a lot like what you are describing. I personally did like a lot, I had to bend my mind a lot to adapt and change my reflexes from GW3s I was used to. But not everyone did, by far.
Loved the early days as i was leading by far till 1960/61 ;D
What a difference with now he he :-\
Quote from: Luperco on April 09, 2018, 09:47:17 PM
No, the lack of planes is not fixed if there a 10 years queue on 340 just after two hours from launch.
I never notice a similar behaviour in other game world.
But I agree: starting from 1950 is fun and I like it.
Easy way to fix this is that a new plane have to stay with the airliner for atleast a year or/and have some flying cycles.
this will disourage people who buy planes and sell for max at UM ony for profits and no intention to fly them.
As this is a growing trent.
Disadvantage is that the people want to help alliance partners are trowed back too.
Quote from: Seven on April 10, 2018, 10:14:12 AM
Easy way to fix this is that a new plane have to stay with the airliner for atleast a year or/and have some flying cycles.
this will disourage people who buy planes and sell for max at UM ony for profits and no intention to fly them.
As this is a growing trent.
Disadvantage is that the people want to help alliance partners are trowed back too.
Interesting idea. Though it would kill brokering, but also fast growth. A key moment for me in GW2 was when 2 alliance mates did feed me with F27s, which allowed me to get rid of both IL12/14 and CV440s, going back to a more rational fleet structure within a reasonable amount of time. I'm usually the feeding guy, though(75% with predefined customers and rather low prices, 25% with random and unpredictable results on the UM), and I would really lose a very nice side income.
I would not complain, but huge companies would be much harder to build. and even harder to maintain. You can mass lease old crap on the UM, I build my giant company in CDG last GW3 like that. But support from alliance was mandatory in fleet renewal(I paid them above market price, don't worry for them). Would make the "lots of planes" achievements even tougher, as you won't be able to plan your fleet groups as efficiently. Nearly another game.
Quote from: Seven on April 10, 2018, 10:14:12 AM
Easy way to fix this is that a new plane have to stay with the airliner for atleast a year or/and have some flying cycles.
this will disourage people who buy planes and sell for max at UM ony for profits and no intention to fly them.
As this is a growing trent.
Disadvantage is that the people want to help alliance partners are trowed back too.
Bad idea.
Yep. Renewals would take decades on large fleets.
what must be done before start of new GW is the allocation of slots for new planes. it should take at least one game month from launch to collect orders. and only after that start to allocate slots. if orders are too much then production lane should be increased from day 1.
allocation should be according timeline of placing orders (like now), but it will take into account all players.
usually it is 3-5 years from launch till certification. it is enough time to increase production capacity to meet the market demand.
Quote from: MuzhikRB on April 10, 2018, 08:13:10 PM
what must be done before start of new GW is the allocation of slots for new planes. it should take at least one game month from launch to collect orders. and only after that start to allocate slots. if orders are too much then production lane should be increased from day 1.
allocation should be according timeline of placing orders (like now), but it will take into account all players.
usually it is 3-5 years from launch till certification. it is enough time to increase production capacity to meet the market demand.
Good idea,it gives players with less free time to game the same chance as the players who can check multiple times.
If after the line runs and new orders come,they just have to be placed on the timeline of the production as then th market rolls.already.
yep, I'm playing the "me fiiiiiirst" game too, but it's rather ridiculous, and as soon as real life takes some of your time(as it does right now for me, with my son who needs milk 3 times a night right now), it's getting tiring. and it's obviously unfair, clever tactics should play a bigger role than "damn, the A320-200 went live as soon as I was asleep, now I have to wait for 10 more years to replace my 727s".
I remember the time when I could play once a day, in the evening, and I had to be creative with my feelt choices(that's also how I ended up in love with A148s, 'cause Ejets definitively were beyond my reach).
Quote from: gazzz0x2z on April 11, 2018, 10:19:39 AM
I remember the time when I could play once a day, in the evening, and I had to be creative with my feelt choices(that's also how I ended up in love with A148s, 'cause Ejets definitively were beyond my reach).
I am on a couple of times a day, and i have missed every single launch of the A320's and B737's... Ended up having to wait 12 years into the 737 line before i could switch to them...
Quote from: Luperco on April 09, 2018, 09:47:17 PM
No, the lack of planes is not fixed if there a 10 years queue on 340 just after two hours from launch.
I never notice a similar behaviour in other game world.
But I agree: starting from 1950 is fun and I like it.
I think this is very demoralizing to players when they see this.
I think there is remedy:
Excluding the period when production slots can go gray, if the production queue for the next year or two is full, let's say > 95% full, just increase the production rate by 1 each month until the equilibrium is reached (that there are 5% of slots that are open).
This will not take advantage from the players who had money early and were able to place orders early, but late comers can still get a handful of deliveries per year.
Quote from: JumboShrimp on April 12, 2018, 08:37:30 PM
I think this is very demoralizing to players when they see this.
I think there is remedy:
Excluding the period when production slots can go gray, if the production queue for the next year or two is full, let's say > 95% full, just increase the production rate by 1 each month until the equilibrium is reached (that there are 5% of slots that are open).
This will not take advantage from the players who had money early and were able to place orders early, but late comers can still get a handful of deliveries per year.
As Sami said he'll now introduce variants for different engines at their RL date (announced it for the 747), there will be even less interest/need in rushing on a newly released model. And it means that the people rushing on the slots will have only "bad" engines, thus forcing either to:
- way more "cancel to reorder" schemes, impoverishing the rich a little more (can't be a bad thing)
- a little more care and patience on order, leading to less clogged backlogs.
Won't solve everything, but could already be a move in a good direction.
Won't work for the old planes for which a different engine means a new model (Connies, Brits, etc.), but will for everything from 70 onward, more or less.
Yeah,that will save a few players,but still the gross want to go to the new type.
I know we all complain,but remember in real how long it too for the 1st B787 could be delivered?
So is this game,we have to be patiant if we like it or not.
But people with more time have the advatage indeed.
Maybe a tip: check facebook 1 time less and use the time for here to gett the airline on track.
Sometimes 1 time extra can make the difference ;)
BTW, BW2 is ending today or tomorrow.
Any update on the start date of next full GW or next challenge?
will be in the future long GW starting from 1970 ?
Have not made up my mind yet on that, still plenty of time to go until current GW3 ends..
Quote from: Sami on June 03, 2018, 10:47:02 AM
Have not made up my mind yet on that, still plenty of time to go until current GW3 ends..
Just a thought...
You should set-up a world called Chaos Era - You should remove all and any rules. Everything is allowed - No complains are welcome and non will get any attention. It will be a Battle Royale :-)
Dan
Quote from: Dan Pavlovic on June 14, 2018, 11:03:45 AM
Just a thought...
You should set-up a world called Chaos Era - You should remove all and any rules. Everything is allowed - No complains are welcome and non will get any attention. It will be a Battle Royale :-)
Dan
That would be super entertaining!
Sami, is there any update on the schedule for future games? Thanks
I would prefer to complete our server move first, and hopefully it is done by end of the month. After that it is the time for a mini-challenge again.
Quote from: Sami on June 14, 2018, 07:36:46 PM
I would prefer to complete our server move first, and hopefully it is done by end of the month. After that it is the time for a mini-challenge again.
Since you mention the server upgrade, any chance this is the first step towards having connections? You mentioned at some point servers would need more juice for calculating them.
Quote from: Helix on June 15, 2018, 02:33:10 PM
Since you mention the server upgrade, any chance this is the first step towards having connections? You mentioned at some point servers would need more juice for calculating them.
Ahhhh connecting passengers is the final frontier....Any base in the world could become a super hub if scheduled well...No more everyone wanting LHR
Dan
Any news on the challenge game world?
*Chants while banging on the table:
Silly gameworld! Silly gameworld! Silly gameworld!
Talentz
Quote from: Talentz on July 24, 2018, 05:18:28 PM
*Chants while banging on the table:
Silly gameworld! Silly gameworld! Silly gameworld!
Talentz
Is that one where you can tech stop E195 twice with no penalty? :)
I want too see DC3 launched in 2010 and A380 launched in 1950 =)
Talentz
that would be a new twist: all aircraft launches scrambled ... would make for a lively forum for sure :)
Concorde + Tu144 challenge
I'm all in for a silly game world.
Soviet era to 1991 with Soviet planes only and can only operate in Warsaw pact countries.
The supersonic idea is great but it would have to be only for a super quick gameworld.
Quote from: Talentz on July 24, 2018, 06:33:23 PM
I want too see DC3 launched in 2010 and A380 launched in 1950 =)
Talentz
I will be reporting you to a moderator. This is uncalled for ;D
Quote from: NovemberCharlie on July 24, 2018, 10:39:28 PM
Concorde + Tu144 challenge
That would require some very creative 7 days 7 planes scheduling abilities. Definitively not for beginners. Would be fun, but onlyfor a handful of players : good places for those birds are scare.
Quote from: SAUR E. SAUR on July 25, 2018, 12:22:11 AM
I'm all in for a silly game world.
Soviet era to 1991 with Soviet planes only and can only operate in Warsaw pact countries.
The supersonic idea is great but it would have to be only for a super quick gameworld.
Soviet planes only would be fun, but Warsaw pact only would give very, very few bases. USSR can comfortably support only 2 "classic" airlines plus one regional, and the other countries only one, usually low-medium. Or with a serious buff.
indeed a simple "soviet steel challenge" would be interesting. Now, what era?
Quote from: gazzz0x2z on July 25, 2018, 04:37:49 PM
indeed a simple "soviet steel challenge" would be interesting. Now, what era?
Regrading the period with most soviet planes, this is probably 65-85. Early jets, but also useful props as the Tu-114 and Il-18. 65 as start date could probably give enough time to gear up for the spike. Now, if it's the usual 10 years, only the 1st, lighter spike would be in-game, so it should be ok.
But this would require some digging in the all-planes file to be sure / to have the best choice available.
Yes, 1965 sounds about right. But I guess the game world could end in the early 90's with the fall of the USSR. Or you continue it with Russian/Ukranian aircraft...but maybe that would be a bit long.
Or maybe a gameworld without Boeing and Airbus. See what alternatives we come up with.
Why not 1960-1995?
This covers the heyday of soviet/russian planebuilding.
...and given the reality that Aeroflot was the world's largest airline in this period means you could inflate demand across the global system and/or expand the base options to other communist countries beyond Warsaw pact that used to just buy Soviet planes (i.e., add in China, Mongolia, North Korea, Vietnam, Cuba...but also allow scheduled flights to the West and developing world. I.e. you could do Moscow to London or Moscow to Luanda and have enough demand to make the world competitive and interesting (just no ability to base in London). Sami would also need to adjust some game realities so that a route like Moscow-Havana would be a "rock star" route with 2,500 pax per day.
Another upvote for Russian metal... but in a Long Haul only Challenge.
Quote from: deovrat on July 26, 2018, 01:28:07 PM
Another upvote for Russian metal... but in a Long Haul only Challenge.
Tu-114 vs Il-62? Doesn't go much further than that, in the 60s/70s. Maybe a bit limited, no?
I was thinking more along the lines of Tu204 for MH and IL96 for LH.... not the 60s/70s..
Quote from: Sami on June 14, 2018, 07:36:46 PM
I would prefer to complete our server move first, and hopefully it is done by end of the month. After that it is the time for a mini-challenge again.
Nearly a month since the server upgrade was complete... any timeline as to new mini challenge and the format?
Just doing the plans for it ;)
How about a WW2 (Aug 1945) to now GW ;D
To get around the issue of lack of choices, flood the market with surplus DC-3 / C-46 (as it happened in real life) , buff the availability of DC-4 / B-377 / L-049 Constellation / Il-12 / Saab 90 etc, and also push the launch date of planes launched in 1945 - 1950 a few years forwards?
Any chance the new GW3 (Modern times) will have passengers on City Based Demand?
GW3 will end in 32 days.
Quote from: JumboShrimp on September 01, 2018, 02:17:17 AM
Any chance the new GW3 (Modern times) will have passengers on City Based Demand?
That's a definite no. There will be a round of test scenarios etc. first, and some of the mechanics will need fine tuning & fixes first (in cargo).
Since the GW3 is ending soon, and restarting soon (hopefully), could there be some adjustments made to this new GW?
Since the update to Infrastructure will not likely be ready, can we at least have the traffic level capped at 2 for all the airports, and let them grow as the traffic grows? (instead of some airports starting at 10 on day 1, even though there are no flights).
Can the economic model be adjusted to fix the "no growth" problem in the US (and a snail pace growth in Japan and Europe)?
300% growth from 1998-2036 should be the target. I documented in another thread 140% growth between 1998 and 2017.
Also, I am not sure how it fits with the overall CBD scheme, but I wonder if China could get a tiny bump to the starting base. There is decent demand to China in mid 2030s now, in current GW3, but I think it should kick in earlier than that.
The plan is to finalize the airport expansion model for GW#3, and roll it out to other games too after that.