AirwaySim

General forums => General forum => Topic started by: BrianSmith on June 15, 2017, 06:35:53 PM

Title: European Union
Post by: BrianSmith on June 15, 2017, 06:35:53 PM
As an airline owner based in an EU country, why can't I open a base in a EU territory outside of Europe?  There are French territories in North America, for example, that are not available for bases?

Please advise.
Title: Re: European Union
Post by: Oscjo290 on June 15, 2017, 08:34:27 PM
It only works in Eu only, you need to be based out of france to open their colonies
Title: Re: European Union
Post by: gazzz0x2z on June 15, 2017, 08:59:30 PM
As Obelix said. The game mechanic behind is that those territories are not France <i>per se</i>, but dependant states. So with my HQ in CDG in GW3, I could open over there, but when I had a HQ in the UK, I could not.

And those are not easy places, anyways.
Title: Re: European Union
Post by: qunow on June 16, 2017, 02:23:35 AM
https://en.wikipedia.org/wiki/Special_member_state_territories_and_the_European_Union
If this article is to be trusted, then the "OMR" regions stated in the wikipedia article should probably be treated in the same way as Frencg proper? As the articles claims place like Reunion are considered French "overseas region", which is "an integral part of the repubillc", and thus not a dependency for France... anyone more familiar with this?
Title: Re: European Union
Post by: gazzz0x2z on June 16, 2017, 06:37:53 AM
Quote from: qunow on June 16, 2017, 02:23:35 AM
https://en.wikipedia.org/wiki/Special_member_state_territories_and_the_European_Union
If this article is to be trusted, then the "OMR" regions stated in the wikipedia article should probably be treated in the same way as Frencg proper? As the articles claims place like Reunion are considered French "overseas region", which is "an integral part of the repubillc", and thus not a dependency for France... anyone more familiar with this?

You're probably right, though I could not find a definitive list of "exceptions" those regions have in terms of following the UE rules. Because there are. Guadeloupe, Martinique, Réunion, Guyane, and since 2011's referendum, Mayotte, are "part of the republic", but still with a few special rules. Hey, even Corsica has special rules, and it's not that far, though to my knowledge thos special rules are domestic rules, not European ones.

You have to understand that a game is an abstraction that needs a lot of work. Each specific has to be coded, which takes time, and this time could be used for something else. I'd personally prefer to see the city-based demand and cargo features make progress - and from the last announcement, it seems they do, at least the cargo part. Each oversea region(not only from France, though we are probably the country with the most of them) has its own specificities in legal terms, and it would be a nightmare to code them all. It's a matter of opportunity cost.
Title: Re: Unfair Airline Rules for the European Union and the U S of A.
Post by: 11Air on June 16, 2017, 10:36:18 AM
Both the U S of A and the later E U operate with an unfair advantage as airlines are free to create new bases anywhere in each political region.

Those two mega states have enormous advantages in the opportunities for the expansion of an airline, in terms of number of airports, and also in the lack of customs/immigration control.
Yet this is not a reflection of the Real World where British Airways, for example, have expanded into other regions by a combination of their economic power or political persuasion, or taking shares, and sharing expertise and technology with local airlines.

Re-joining the game recently I've been (sort of) 'forced' into a North African Country in one game world and find it only has one large airport with anything like an overseas network. There's no opportunity to expand into any other similar airports, even the geographically close ones, so I'm limited to tiny airports with just Cessna 208 internal routes that are probably not contributing to my airline but do encourage the country to grow (maybe)?
Basically I'm forced out of Europe and North America.

Might I suggest some alternative geo political GW scenarios's?
So "What If Plan A" GW's could 'experiment' with the USoA operating with STATES as Countries and the EU continuing as individual countries.
Population Scientists would suggest that these two super states have become the largest economies because of their cohesive government and lack of internal borders,

And "What If Plan B" could 'experiment' with each continent to operating without internal borders, purely to provide '(more) equal opportunities' for airlines.

And a Plan C could allow bases in adjacent countries/districts, but not continents.

Initially there's no reason to change the base model for the start up, just let it run to the current rules with new bases limited to the start-up continent only.
With a GW completed then adjustments to population+economic growth for each continent would/could level things out in an alternative world development model.
Title: Re: European Union
Post by: gazzz0x2z on June 16, 2017, 11:45:33 AM
Well, if you look at current GW3, there is a top 9, with players earning far more profit than anyone else. Where are they geographically? USA(5), Europe(me), Turkey, Russia, China. The turkish player is in the top 3, incidentally.

Which means that average-sized markets as Turkey or China also allow for being very big, when you know how to play. Of course, in smaller countries, there is not much to do once you filled the capital airport's demand. But still, there are plenty of average-sized markets that allow for building impressive companies.

The bottom line is that, whatever the market, more companies BK than survive. I'm based in CDG, with bases in ALC, ORY & WAW. 9 companies BK'd in CDG, 3 in ALC, 3 in ORY, and 2 in WAW while I was there. I've got 3,1,1,2 opponents remaining there. do the math, the survival rate is far below 50%. And we're just at mid-game, we'll still see a few losses. This is a competitive game, and yes, entering mid-game is tough. The guy who opened in Israel while both local companies disappeared made a very smart move - he's got alread 106 planes and is going on growing. But such opportunities are not common.

If you change the borders, the only effect will be that the playing field will be different. But the big areas will always be full of strong players, and the small areas will always lack good destinations. Independent Vermont would not offer much potential, while united Africa would be a zone with a lot of competitive players. But it's a game with a given share of customers, and every player wants more than its share - which means there are people who suceed, and people who fail. Depending on your estimate of your current ability to overcome opposition, you'll go to smaller or bigger fishing zones. Don't land in CDG against me if you're not ready to fight a player ranked 6th - and its excellent opponent ranked 18th at the same time.
Title: Re: European Union
Post by: Tha_Ape on June 16, 2017, 05:42:34 PM
I completely agree with Gazzz on priorities, cargo and city-based demand first (even though I'm not that experienced, I feel these are aspects that could greatly improve the game, and make it deeper.

But if something is done someday on non-contiguous territories, that could be great too. Would have to be thought out well, though.
As for infos about real world, they can be gathered quite easily, I think.
Here are some basic info, if you want to investigate, about french case:
https://en.wikipedia.org/wiki/Overseas_department (https://en.wikipedia.org/wiki/Overseas_department)
https://en.wikipedia.org/wiki/Overseas_collectivity (https://en.wikipedia.org/wiki/Overseas_collectivity)
and about UE in general:
https://en.wikipedia.org/wiki/Special_member_state_territories_and_the_European_Union (https://en.wikipedia.org/wiki/Special_member_state_territories_and_the_European_Union)

On this matter, effectively, there could be a community at least between some French islands (could then make Air Caraïbes an in-game reality), or, less realisticly, between all of them: a company with bases in Pointe-à-Pitre and Nouméa would be fun.

Something really interesting (I love geopolitical strangenesses), sure, but really peripheral to the game.
But as major points are necessary to the game, strangenesses are also points that make some gameplays really interesting, so it would be good to sort something out someday.
Title: Re: European Union
Post by: NovemberCharlie on June 16, 2017, 06:24:03 PM
French (and Dutch) overseas dependencies/territories are only accessible from France/Netherlands in the game.
Having said that I already once posted a thread regarding basing in other regions:
https://www.airwaysim.com/forum/index.php/topic,71116.0.html (https://www.airwaysim.com/forum/index.php/topic,71116.0.html)

Not saying this is how it will have to be done, but I do agree something needs to be done