AirwaySim

General forums => General forum => Topic started by: mmcg1231 on February 08, 2017, 10:26:22 PM

Title: Tech Stop help!
Post by: mmcg1231 on February 08, 2017, 10:26:22 PM
I know tech stops are a bad idea buts im experimenting

Im trying to fly from Venice marco polo to JFK a distance of just over 3500NM

Now my fleet is made up for ERJ-135 and E-170LR/195AR which have at max 2400NM

SO i tried to create a route VCE-JFK via Narsarsuaq Airport (greenland)

venice-Narsarsuaq is 1800NM ( within range of the E-170/195)
then Narsarsuaq- JFK 1600 NM

This route is within the range of my aircraft .

YET when i go to create the route and and select my aircraft, the game tells me it cannot fly this route????

WHY NOT ?
Title: Re: Tech Stop help!
Post by: schro on February 08, 2017, 11:00:54 PM
Probably because you didn't configure a tech stop on the return flight.
Title: Re: Tech Stop help!
Post by: Wagster on February 08, 2017, 11:02:37 PM
You have to add the techstop for the return leg as well.

Other than that, check runway length, maybe it's too short for your planes to take off.

Or check if they accept planes of your size to land at that airport.

EDIT: ninja'ed
Title: Re: Tech Stop help!
Post by: gazzz0x2z on February 09, 2017, 09:27:08 AM
That, and most airports in Greenland are closed 17-08, which makes them a headache to use for a tech stop. The only ERJ flights I've been able to setup through the atlantic were with tech stops in St Johns.

And it was not a good idea.
Title: Re: Tech Stop help!
Post by: Amelie090904 on February 09, 2017, 10:50:38 PM
I am flying Munich-Gander-Dallas with a Superjet. Makes no sense really. Demand is 250, I supply 80-100 seats or so. There is no competition. And I just get around 20 passengers.
Title: Re: Tech Stop help!
Post by: SP7 on February 10, 2017, 06:41:35 AM
Quote from: gazzz0x2z on February 09, 2017, 09:27:08 AM
That, and most airports in Greenland are closed 17-08, which makes them a headache to use for a tech stop. The only ERJ flights I've been able to setup through the atlantic were with tech stops in St Johns.

And it was not a good idea.

In the regional challenge I have something like 50+ E-195ARs flying techstopped routes to the Hawaiian destinations via Burbank from ATL and via Monterey from DEN.

Each one way flight takes about 11 hours leaving 1 hour for turns at each end. It's a pretty amusing operation.
Title: Re: Tech Stop help!
Post by: eleytheria on February 11, 2017, 02:47:21 PM
Quote from: dx87 on February 10, 2017, 06:41:35 AM
In the regional challenge I have something like 50+ E-195ARs flying techstopped routes to the Hawaiian destinations via Burbank from ATL and via Monterey from DEN.

Each one way flight takes about 11 hours leaving 1 hour for turns at each end. It's a pretty amusing operation.

are they profitable?
Title: Re: Tech Stop help!
Post by: SP7 on February 12, 2017, 06:04:29 AM
They are profitable and were profitable even with fuel prices into the $1800+ range. Currently fuel is ~$1300

(https://www.airwaysim.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F60urF6f.png&hash=de1f001b9795e2768b813babcfb745b20d5c1af6)

(https://www.airwaysim.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjlZamdM.png&hash=e12b39ac8c932519562ec65a72e0b5ee2f53d88e)

(https://www.airwaysim.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhDQBK5u.png&hash=df4c5208d6c39a2e3bc7cc6bdd3e8305ab7046db)

Are a sampling.

Part of the reason they are profitable is because I face 0 competition on the routes. Apparent profit on owned planes averages around $450K/week.


I have noticed that while there is some F demand the F pax really, really are not ok with the 11 hour trip in a E-jet. Even if it's the only option in a world in which the Fokker 120 is the biggest plane in the sky. Even when it's the only way for them to get to the mainland.
Title: Re: Tech Stop help!
Post by: spiff23 on February 14, 2017, 08:26:52 PM
re F and C demand...outside the challenge game, which I agree was very amusing (I had a hub in Manaus!)...C and F demand take a long time to build, even in the era appropriate parts of the long worlds (1960-1980s).  It will eventually build over time and do well (i.e., Tokyo/Anchorage/East Coast US)..but once the first player starts coming in a non-stop your demand is quickly destroyed in the front of the plane.