AirwaySim

General forums => General forum => Topic started by: Kastor on March 09, 2009, 01:27:18 PM

Title: Sharks are dropping like flies
Post by: Kastor on March 09, 2009, 01:27:18 PM
I noticed that huge, well established airlines with hundreeds of A/C and thousands of stuff are declaring bancrupcy.
At least 3 major airlines in game #2 falled out within last few days.

I was wondering about the reason, because if they managed to reach the leading position in the market, that may not be their wrong management. I thought about economic conditions like double fuel price since six years, but this should first kill small, who have other costs to high, like fleet maintainance.

Competition ? No, everybody knows, that bigger can kill any competition by lowering prices on the routes as bigger airline has more cash and can sacrify even a few millions to gain dominantion on the market, at least this is how it works in real world.
And this counter-competition techniques has been discussed in another thread recently in context of route flooding.

I think I have the answer, because I am now getting a bit bigger and see how dramatically my cost raise as I open new routes and get more planes. Especially stuff cost. I think this is outrageous, that I need to hire more than 150 people (including 90 F/A) after buing one aircraft like A330-200 that flies 3 times a week  on one route. That will kill every airline. I think this has to be urgently viewed by Sami and liberated.

I will follow the responses in this thread and for now I am very sad to stop my expansion until the issue is discussed and investigated.
Your thoughts, guys ?

EDIT: by the way, why press releases dispappear after the issuing airline bancrupts ? Press releases are kinda history of the game and it is odd when airline, especially large one, which had a strong influence on forces arrangement in the game dissappear, it also dissappear from the history record. Example: Sherwood in game #2. IMO the user places the announcement, so it should remain in the record of press releases.

greets
Kastor
Title: Re: Sharks are dropping like flies
Post by: Kontio on March 09, 2009, 01:45:57 PM
I think the costs are high in this game. They seem especially high if you start counting number of employees versus number of planes operated, for example. However, it has been stated before that you shouldn't view the numbers like that. Staff salaries are meant to be a cost that take a chunk of your profit away. They are supposed to be modeled after real airlines but it probably isn't a very easy thing to model. We probably wouldn't be complaining so much if we could only see "Staff salaries X dollars" without any breakdown of hown many staff are employed and at which salary rate.

On the other hand I like it that the economy in this game is so harsh. In many similar games once you get started it is exponential growth all the way. There is no way of going bankrupt, the only problem is how you are going to spend all the cash you are making. We all know that in real life the airline business is not like that but the complete opposite. Even big airlines can go bankrupt. The industry is heavily influenced by fuel prices and other events in world economy.
Title: Re: Sharks are dropping like flies
Post by: isuzu777 on March 09, 2009, 01:55:05 PM
Being one of the big airlines to go bankrupt in game 2 (Sonata Airways), I can say this is pretty much true. High costs, employee salaries plus training are killer, and when things got bad, those charges every Tuesday would put me like 30-40mil in the red (Those costs were usually $40million weekly). Because I was in the red, my leased planes up for lease extension would fail and be returned to lessor. I would come back to the game the next day to learn that I had lost so many aircraft, and was still paying tons in salaries. Some of the returned planes were on really profitable routes, which would chip away at income. The red kept piling up and it was a death spiral from there.

The airlines that went bust, including me, I think had a mostly leased fleet. This allows huge, rapid growth but leads to problems later. Plus, you can not borrow against leased planes. I don't know how some of the big airlines afford to buy so many planes with cash, but I am going to find out next game. I have learned a lot, and I think I will do much better in the next game by starting at the beginning.

It was really surprising though, Sherwood, Mercy, and Sonata all went bankrupt in the same couple days. The market is flooded with my planes lol, anyone seeking some nearly brand new MD-83s and 747-400s is lucky!
Title: Re: Sharks are dropping like flies
Post by: Kastor on March 09, 2009, 02:14:19 PM
Thank you Kontio and Isuzu777 for your opinions. I also asked by PM deepblue501, the CEO of Sherwood for his opinion, hope he will also come and throw his two cents.

I agree, Kontio, that economy should not be easy so spending tons of cash was not your only problem and I agree that world economy, especially fuel prices should have most impact. But the economy of the game should not be harsly pulled to difficulty by making some cost factors outrageous and unrealistic, like hiring 150 people for one A330 because it is annoying and spoils the joy of the game.

The real joy of the game is when you can predict situation, logically act and the result is what you expected.
Of course, there must be difficulties like in real life, but they should be possible to counter in logical manner.

I think there need to be more economic events involved in the game, like wars in some part of the world, outbreaks, terror, global economic crisis like recently which affects possibility of taking loan which should be ocasionally refused...
Things like that, but tools and cost for airline management should be as realistic as possible.
Title: Re: Sharks are dropping like flies
Post by: tofen on March 09, 2009, 05:17:51 PM
I think I's actually 4 big airlines in the last couple of days that are gone now. Sonata, Sherwood, Mercy and Cooper. And if you look at Zzz's transported passenger numbers he is not that far behind even if he still have 25B USB in value.

My guess to why many are failing is that now is the time when many of the first new bought plans are due for D-check. I have that problem myself and it costs a lot! At the same time it's a shame to dump 7-8 year old birds that you have order new and matched to your needs.

I still make money, but it's really becoming a fine line.
But close to all of my planes are leased, and I'm based at FRA which has 3 airlines in the very top of the statistics list so competition is fierce. If I still can make money, most others should be able to do so as well.

It would be fun to see who has the most cash on hand!
Title: Re: Sharks are dropping like flies
Post by: Gwaneum on March 09, 2009, 05:28:29 PM
Mercy CEO chiming in.

150 FAs for a single A330 is outrageous. But you do need several dozen. While you only need around half a dozen per flight, you do need several teams of flight attendants to keep them fresh and safe. Plus a few extras as reserves, just in case one of the assigned FAs is sick or whatever..

Real airlines pay their FAs by actual flight time, and reserve FAs who don't fly much will be paid a nominal minimum. FAs during ground delay, and FAs without much seniority, can be paid a pittance (maybe USD $2/hr for ground delay).

I am writing a novel about a United Airlines FA, so I know some of the things that go on for FAs. I do like the economics in this game, but it can always use improvement. FA requirements should become more realistic - i.e. 60 per an A330 rather than 150. It'd be even better if we can have seniority, reserve, flight hours, etc. modeled into FA pay, but that may complicate the code too much. My personal belief is that real world FAs should be paid a bit more, and that's what I wanted to do here as well, but I can't do it when I need to hire twice as many FAs as I actually need.

On other fronts, I do like the AWS system, but yes, real-life events should be modeled. For example, Afghanistan should be off-limits after the Taliban takeover, the US should be off-limits for a few days following 9/11, and Iraq should be available on a limited basis before 2003. Demand should change as well to reflect economic situations (i.e. Asian Financial Crisis should hammer all Asian routes in 1998). And if we ever have a future game that goes back to the Cold War era, flying across the Iron Curtain should be made a bit difficult, if not impossible, depending on the airline's nationality. (And if you base yourself in the Communist Bloc, you can forget about buying Boeings, but your government should give you subsidies to keep those thirsty IL-62s flying.  ;D )

I did learn one thing. Leasing too many heavies WILL kill you. My decision to acquire 3 used 747s and 24 new ones in a short timespan, all through leases, for a fast international expansion, is what did me in. Except for a small token 777 fleet, I should've kept to 767s and smaller, preferably 737s/A320s/MD-80s (owning many of them) as my backbone. But Seoul was simply not a good hub for operating like that - after tapping the obvious biggies (Beijing, Shanghai, Hong Kong, Tokyo, Osaka, Taipei), most of my short-hauls were very low-demand, and my CRJ-100s running them were losing money even at 100% yield and reasonably high fares. There were other good routes in Asia (Singapore, Bangkok, places in Vietnam, etc.) but they were kinda long and not as profitable. If I ever start another game here, I'll make sure to base myself in Beijing, Hong Kong, or Tokyo, where I'll have huge domestic demands to build my new airline on, and actually buy my planes rather than leasing. In any case, owning an A320 can be more profitable than leasing a 747 - and the A320 turns around faster and spends less time being C-checked. Of course, I could start at Heathrow or a major US city, and use the same tactic - but then, I'd have to change my airline name to something less Asian. :)

There is a reason why Southwest does so well, running only 737s and limiting itself to the 48 contiguous United States. There is also a reason why Pan Am, despite its immense international network and all its glory, died such a painful death. My usual airline in real life, United, became strong thanks to its Southwest-like tactic back in the 1970s, but after it overextended itself internationally in the 1990s, got clobbered.
Title: Re: Sharks are dropping like flies
Post by: blair21088 on March 09, 2009, 05:34:19 PM
leasing anything bigger than a 767 is death unless the leased plane is on a really high demand route. 1.5-2 million per month in leasing fees will destroy the margin on most routes.
Title: Re: Sharks are dropping like flies
Post by: Kontio on March 09, 2009, 05:35:29 PM
So this begs the question are the leases for big planes too high? How much would a 747 lease for in real life?
Title: Re: Sharks are dropping like flies
Post by: tofen on March 09, 2009, 05:40:27 PM
I don't have any problem with leasing big planes. Most of my Widebodys are 767s but there is a few 747s and A340s in the mix to, and specially the A343s are making me quite a profit.
Leased B767s are actually the backbone of my fleet.

It's great to have the option of dumping the lease right before that multi million D-check is due.
Title: Re: Sharks are dropping like flies
Post by: Gwaneum on March 09, 2009, 05:43:30 PM
Quote from: tofen on March 09, 2009, 05:17:51 PM
And if you look at Zzz's transported passenger numbers he is not that far behind even if he still have 25B USB in value.

I'm kind of surprised that Zzz is weakening. Hong Kong has such tremendous demand that Zzz could afford to buy most of his fleet.

But then, on the other hand, he did order 200 773s, and they are all leases AFAIK. They must be killing him.

If I were him I'd have stuck mostly to the A321 fleet as much as I could, and run a smaller 773 fleet (more like 50, many of them owned).

But Hong Kong is a dream hub, and at least Zzz had the revenue base to purchase his fleet. Same with China International in Beijing.

(Speaking of China International, that could qualify as a real airline name, as that's the Chinese-language name of Air China.)
Title: Re: Sharks are dropping like flies
Post by: Gwaneum on March 09, 2009, 05:47:00 PM
Quote from: Kontio on March 09, 2009, 05:35:29 PM
So this begs the question are the leases for big planes too high? How much would a 747 lease for in real life?

Don't think lease rates are unreasonably high. It's just that the market doesn't allow you to make money off of them unless you run them right, or purchase them.

It's actually preferable to take out a big loan to buy a 747, rather than lease one. The interest is cheaper than lease costs, and you save a bundle on insurance too. The bought 747 then becomes collateral for more loans for more planes. But be careful with this - massive loans, even backed up with collateral, do kill, especially if you don't have an income base to more than cover your loan costs.
Title: Re: Sharks are dropping like flies
Post by: tofen on March 09, 2009, 06:00:09 PM
Damn there are many big airlines that are loosing HUGE amounts of money if you look at the bottom of the "pre-tax income" list.

Zzz, MaxAir, Europe Connect, Lemon, C A Airways, SnowWay and UK international is all among the 10 most money loosing airlines right now!
That's over 4 Billion lost in the last 4 weeks just by the bottom 10 alone.
Title: Re: Sharks are dropping like flies
Post by: ollik on March 09, 2009, 07:56:29 PM
Hi guys, I'm the owner of Dubair (https://www.airwaysim.com/game/Info/Others/Airline55 (https://www.airwaysim.com/game/Info/Others/Airline55)), which is currently #10 in value in game 2. I took the strategy to only lease planes temporarily and strive for a fully owned fleet. I feel I'm doing pretty well, with only 500k pax delivered weekly and less than 200 planes I've managed this position, with 30-50 million weekly profit depending on maintenance. So I do think overexpanding with leased planes causes problems. It's so easy when you earn your first $1 billion, to order hundreds of leased planes.
Title: Re: Sharks are dropping like flies
Post by: Sami on March 09, 2009, 09:28:36 PM
Quote from: Kastor on March 09, 2009, 02:14:19 PM
like hiring 150 people for one A330

I have to disagree on that..

Title: Re: Sharks are dropping like flies
Post by: Kastor on March 09, 2009, 10:30:26 PM
Sami, its fact. I had to hire 90 F/A and plenty of management, ground service, customer service, pilots and others just after I received A330-200 and assigned a WAW-SIN route for it 3 times a week.
But in four game days I am taking delivery of my 4th A332. Now I hire 1829 people, 1821 required. After I asign routes for it I will come back here and write how many I will be hiring.
Title: Re: Sharks are dropping like flies
Post by: ollik on March 09, 2009, 11:33:49 PM
Quote from: Kastor on March 09, 2009, 10:30:26 PM
Sami, its fact. I had to hire 90 F/A and plenty of management, ground service, customer service, pilots and others just after I received A330-200 and assigned a WAW-SIN route for it 3 times a week.
But in four game days I am taking delivery of my 4th A332. Now I hire 1829 people, 1821 required. After I asign routes for it I will come back here and write how many I will be hiring.
This happened to me too when i was receiving a big order, a plane every few days for months. So I checked the recruitment need for each plane and on some planes I had to recruit like a hundred people, then on some I didn't have to get almost anyone. So it evened out. You should monitor it for several planes and tell us what you saw.
Title: Re: Sharks are dropping like flies
Post by: elleana on March 10, 2009, 03:35:29 AM
In Game #3 some of the top airlines (in terms of pax and value) are also running fully leased (or close to fully leased) fleets. As time progresses, do you think they will also fold?
Title: Re: Sharks are dropping like flies
Post by: Seattle on March 10, 2009, 04:04:56 AM
It is possible..... but not extremely likely, as they will probably start buying up their planes.

However, when fuel prices jump, the ones with less stable route structures will probably fall.
Title: Re: Sharks are dropping like flies
Post by: damar_cahsolo on March 10, 2009, 04:30:49 AM
Quote from: ollik on March 09, 2009, 07:56:29 PM
Hi guys, I'm the owner of Dubair (https://www.airwaysim.com/game/Info/Others/Airline55 (https://www.airwaysim.com/game/Info/Others/Airline55)), which is currently #10 in value in game 2. I took the strategy to only lease planes temporarily and strive for a fully owned fleet. I feel I'm doing pretty well, with only 500k pax delivered weekly and less than 200 planes I've managed this position, with 30-50 million weekly profit depending on maintenance. So I do think overexpanding with leased planes causes problems. It's so easy when you earn your first $1 billion, to order hundreds of leased planes.

I totally agree with you... I guess owning a plane will cost more at the beginning but in the long run it saves a lot of money compared to leasing. Right now, I don't own any plane at all. As you can guess, with the rising fuel prices, I suffered a lot. My cash are gone just like that...
I guess the only thing that makes me survive right now is the fact that majority of my routes are domestic routes with no competition at all  ;D
Well, maybe in the next game I just operate entirely domestic route with all A320 fleet just like JetBlue. Well, why not, after all their headquarter is in my neighborhood  :)
Title: Re: Sharks are dropping like flies
Post by: Kastor on March 10, 2009, 08:23:26 AM
Ok, next fact: My F100 was retired from the fleet and I got overstuffed. Previusly I needed 1821, after F100 is gone I need 1749.
NOW, I replaced F100 with A320. And what happens ? I need 1850 !! As I already have 1829, I hire additional 24 people and now I have 1853.

But I still have my new A330-200 with no crew. I am oppening a new route WAW-LAX and go to personnel office...and see tha I need now 1976 people. 123 additional crew for 231 seater that flies 3 days a week. That is what I call outrageous.

Follow up - this is who I had to hire:

- Hired new 'Middle level management'. (+1 people)

- Hired new 'Economics and finance'. (+ 2 people)

- Hired new 'Corporate communications'. (didn't notice)

- Hired new 'Human resources'. (didn't notice)

- Hired new 'Technical services and maintenance'. (+10 people)

- Hired new 'Route strategies department'. (didn't notice)

- Hired new 'Pilots'. (+10 people)

- Hired new 'Cabin crew'. (+90 people)


EDIT: Shinosuke Nohara, JetBlue also has Embraer 190 (http://www.airliners.net/photo/JetBlue-Airways/Embraer-ERJ-190-100IGW-190AR/1495482&tbl=&photo_nr=0&sok=&sort=&prev_id=&next_id=1495238)
Title: Re: Sharks are dropping like flies
Post by: AeroJet on March 10, 2009, 09:27:32 AM
Quote from: sami on March 09, 2009, 09:28:36 PM
I have to disagree on that..



Sorry Sami but I have to aggree with Kastor on this one, as an industry insider I can garantee you there is not a single airline in the world that has 150 FAs per A332. Break down the numbers and you will see the number is at least 1.5X too high.
Title: Re: Sharks are dropping like flies
Post by: Kastor on March 10, 2009, 10:36:42 AM
AeroJet, it is 123 total INCLUDING 90 F/A for a single new A332 according to my latest actions described in my last post, but this is anyway too much.
Title: Re: Sharks are dropping like flies
Post by: Sami on March 10, 2009, 10:52:46 AM
Quote from: Kastor on March 09, 2009, 10:30:26 PM
Sami, its fact. I had to hire 90 F/A and plenty of management, ground service, customer service, pilots and others just after I received A330-200 and assigned a WAW-SIN route for it 3 times a week.

At one point someone was talking of 150 CA's per plane... 150 as all total sounds accurate as there are the pilots, mechanics, handling, cust. service etc etc. It does need a pretty big support organization. And people do need holidays, are sick sometimes, and so forth. And also you yourself are mixing the terms are you're speaking that you needed to hire "xxx crew's more", although there are others than just the flight crew in that figure. Anyways.. Just saying that something is "too much" doesn't really help if one doesn't have any facts/figures or at least rough estimates (based on real data) on what it should be.

And again you should keep in mind that the staff is there just to make a lump sum of costs. There are dozens of cost items that aren't yet modeled into the game too so that's why some item may seem to be high.

Plus, if one flies short-haul on B747 for example you'd naturally need less flight crew due to rest requirements. But if would be way too complicated to calculate, so the flight crew staff requirements are based on calculations with the assumption that larger planes fly longer routes (unless someone can come up with a math formula to calculate that without looking into flight times/other detailed data of all 150 000 routes every game week). But the numbers should be roughly based on real data, pilot number is at least rather accurate. The other staff groups on the other hand are quite invented by me as there's really no data available on that and the number of office people always comes down to the type of organization you are running, hard to say if that organization structure could be easily done here too.


Also a note about leasing. For leased planes you are required to take the full insurance that costs quite much. The leasing cost is ALWAYS higher than if you had bought it. The leasing companies are to make money too. Other specs are the same if you own or lease. But in long term it is much more economical to own the aircraft, if you are able to purchase it in the first place and are able to bear the risk of perhaps not being able to sell it when you want to get rid of it.


Title: Re: Sharks are dropping like flies
Post by: Kastor on March 10, 2009, 11:50:17 AM
Ok, Sami, I understand that personnel cost make for other costs that are not modelled.
By the way, even in my first post I said 150 INCLUDING 90 of F/A, but somebody has probably read it quickly as 150 F/A.
And in the last post on first page of this thread, I made pretty exact list how many people on which position I hired.

I can understand the point of making not modelled cost by personnel cost, but still, this is what I find to be the killer of large airlines next to the leasing cost of heavies. My best heavy right now (A332 making WAW-LAX and WAW-HRG - both 3xweek) is doing like this:

Sold tickets      1 131 144 USD
Line maintenance (A+B)    -15 556 USD
Aircraft insurance    -22 785 USD
Fuel cost    -211 338 USD
Route fees (1)    -155 187 USD
Weekly leasing cost    -352 805 USD
Total    373 473 USD

But WAW-HRG route is yet to establish and is doing poor now.
And this is including leasing cost, so I think that leasing cost is not much a problem here. 373K remains for marketing and salaries and this is not very much.



Title: Re: Sharks are dropping like flies
Post by: Sami on March 10, 2009, 12:20:52 PM
373k / week for a longhauler is actually not that good .. Usually the best shorthaulers even make that kind of money.
Title: Re: Sharks are dropping like flies
Post by: colosteve on March 10, 2009, 03:13:22 PM
I don't see how buying planes this late in the game cycle makes any sense? When I do the math its like paying double or more of the lease. Can anyone enlighten me about this? ( example less than 5 yrs left in game 1 to purchase a used 747-400 is around 160 million. the leae payments are around 1.8 mil per month.

Steve
Title: Re: Sharks are dropping like flies
Post by: masoniclight on March 10, 2009, 03:56:53 PM
So I guess this begs the question then.. how can this issue be solved? As Sami said, some stuff in game just can't be modeled.. too complicated..

however, training costs,once established routes not needed heavy marketing and things like probably can be.. lets give Sami and the devs time to see what can be tweaked before the next public game comes out in April.

Maybe by then we ill have a cargo option as well, that would really help revenue I bet!
Title: Re: Sharks are dropping like flies
Post by: Athriaxo on March 10, 2009, 06:53:22 PM
If you are in game 3 and want to join a alliance that has effective ways of preventing those problems let me know and ill send you a invite ... we found after much analysis why most big airlines fail after a while and how to avoid it but its not for everyone as it involves very slow growth measurable in years rather than weeks ... but in the end we are certain that only the ones that grow like a tree with deep roots in the ground will be able to withstand the wind high up!
Title: Re: Sharks are dropping like flies
Post by: Seattle on March 11, 2009, 06:11:39 AM
Buddy, sorry to ruin your "perfect plan"..... but most alliances and players know how to stay up with a fleet of 200+ (at least the beta players)...... ;)

Also.... the advertising place is in the PR forum not here.  :)
Title: Re: Sharks are dropping like flies
Post by: TFC1 on March 11, 2009, 10:12:37 AM
Quote from: tofen on March 09, 2009, 06:00:09 PM
Damn there are many big airlines that are loosing HUGE amounts of money if you look at the bottom of the "pre-tax income" list.

Zzz, MaxAir, Europe Connect, Lemon, C A Airways, SnowWay and UK international is all among the 10 most money loosing airlines right now!
That's over 4 Billion lost in the last 4 weeks just by the bottom 10 alone.

Well, the reason why SnowWay (my airline) is losing money, is not related to income, it's just related to fleet adjustment. I've picked up a large amount of newer planes on leases to replace older aircraft, and fleet renewal always costs a lot. I've also purchased several of my leased aircraft, and that brings down profits quite a bit. But on a normal week without more than 10 aircraft in maintenance, I still pull 35 + million $ in weekly profit.

However, I've arrived at the point where there are few new routes to put aircraft to work on, so I'm concentrating on keeping the fleet up to date, and reducing the number of different aircraft types to make the airline more efficient costwise. But as we all know from real life, restructuring costs a lot of cash...

Title: Re: Sharks are dropping like flies
Post by: CX717 on March 11, 2009, 10:23:50 AM
I think Most of them declare bankrupt because getting too big,maintain the airlines running become annoying/boring..etc.
Making profit is very easy in this game,at least much easier than in reality.
and require staff are not too much too,but too less.
take a look at CX and my airlines.
Cathay pacific operate 120 aircrafts,hiring about 25000 staffs.which is 208 staffs per aircraft.
while I own 368 aircrafts ingames,hiring 60154 staffs.just 168 staffs per aircraft.
Title: Re: Sharks are dropping like flies
Post by: Athriaxo on March 11, 2009, 05:01:22 PM
Quote from: Seattle on March 11, 2009, 06:11:39 AM
Buddy, sorry to ruin your "perfect plan"..... but most alliances and players know how to stay up with a fleet of 200+ (at least the beta players)...... ;)

Also.... the advertising place is in the PR forum not here.  :)

Oh do they? Cause I think you have no idea what im going on about but dont worry you will find out soon enought ...
Title: Re: Sharks are dropping like flies
Post by: Kontio on March 11, 2009, 05:11:42 PM
Quote from: Athriaxo on March 11, 2009, 05:01:22 PM
Oh do they? Cause I think you have no idea what im going on about but dont worry you will find out soon enought ...

We are all holding our breath.
Title: Re: Sharks are dropping like flies
Post by: Athriaxo on March 11, 2009, 07:13:36 PM
Quote from: Kontio on March 11, 2009, 05:11:42 PM
We are all holding our breath.

Aha (evil laughter) im sure you do, im sure you do ...
Title: Re: Sharks are dropping like flies
Post by: Seattle on March 12, 2009, 05:53:16 AM
Well, considering that 5-6 airlines in the Star Alliance group have 250+ planes are financially sound, not to mention the airlines with 190+ planes (another 5-8)....

Speaking of which, I have 195 (soon to be 205) planes in the Beta game...... I am doing fine. I am buying back planes at a fast rate..... already over 90 are now onewd (so proud!) ;)
Title: Re: Sharks are dropping like flies
Post by: Talentz on March 12, 2009, 06:00:07 AM
Now, now... I think he was talking about game 3 SEA  ;)


But in anycase, just let them be.  :P


Talentz
Title: Re: Sharks are dropping like flies
Post by: Athriaxo on March 13, 2009, 08:49:33 AM
I dont see whats so inprobable about some guys finding a way to do things better than some of the bigger airlines ... im sure some allready do what we do but many dont so im just offering a place for those that dont to learn the tactics of the bigger airlines and improove theyr game and chances of success...

And im beeing secretive about it because otherwise how should we ever hope to fill our ranks? Our system works better and faster the more airlines we have but with all the big competition around we would never grow ... so dont go down all high and mighty on me because when I look at your airline im quite certain you realy dont know what im talking about.
Title: Re: Sharks are dropping like flies
Post by: dazz81 on March 13, 2009, 01:55:13 PM
Seattle should learn to zip it once in a while. There should be no 'us vs them' mentality which Seattle seems to flog to death. (beta players vs non beta players). Someone (Athriaxo) politely makes a suggestion here and Seattle responded in a harsh and negative manner. I have little patience for this kind of attitude. It's an open game now.
Title: Re: Sharks are dropping like flies
Post by: Monk Xion on March 13, 2009, 08:38:51 PM
Quote from: sami on March 10, 2009, 12:20:52 PM
373k / week for a longhauler is actually not that good .. Usually the best shorthaulers even make that kind of money.

Thats true. I make 1.3 mil at the most right now operating out of LCY.

RK
CEO BlueStar Xpress
Title: Re: Sharks are dropping like flies
Post by: Richard9741 on March 14, 2009, 09:54:40 AM
I think some of the big airlines declare bankruptcy because the player gets bored or finds it too hard to keep track of so many routes/aircraft (esp. when they reach C or D checks together). 

Also, I think some of the big ones have failed because they over-ordered new planes (I think this happened to Zzz) and I suspect that they arrived when the player hadn't logged on for a while.  Just from looking at the used aircraft market straight after there are many many new aircraft with zero hours flown.  If you have an owned fleet your value is usually good enough to borrow the money to get back on track, however if you don't log on for a week or so you don't get the opportunity to take advantage of it. 
Title: Re: Sharks are dropping like flies
Post by: Seattle on March 14, 2009, 07:20:49 PM
Quote from: Athriaxo on March 13, 2009, 08:49:33 AM
I dont see whats so inprobable about some guys finding a way to do things better than some of the bigger airlines ... im sure some allready do what we do but many dont so im just offering a place for those that dont to learn the tactics of the bigger airlines and improove theyr game and chances of success...

And im beeing secretive about it because otherwise how should we ever hope to fill our ranks? Our system works better and faster the more airlines we have but with all the big competition around we would never grow ... so dont go down all high and mighty on me because when I look at your airline im quite certain you realy dont know what im talking about.

Well, I am not really very active in either Game 1 or 3..... So you cant really judge.


and Dazz81 - "Seattle should learn to zip it once in a while." - Way to go with that negative attitude. I didnt respond in a negative attitude, all I said was that the alliance I am in is doing fine.... I think your confusing me with someother Star alliance member (when it comes to this).... becuase I rarely even talk about beta vs. non-beta players, let alone "flog to death" the idea....
:)
Title: Re: Sharks are dropping like flies
Post by: deepblue501 on March 21, 2009, 02:40:55 AM
Quote from: trickster69 on March 14, 2009, 09:54:40 AM
I think some of the big airlines declare bankruptcy because the player gets bored or finds it too hard to keep track of so many routes/aircraft (esp. when they reach C or D checks together). 

Also, I think some of the big ones have failed because they over-ordered new planes (I think this happened to Zzz) and I suspect that they arrived when the player hadn't logged on for a while.  Just from looking at the used aircraft market straight after there are many many new aircraft with zero hours flown.  If you have an owned fleet your value is usually good enough to borrow the money to get back on track, however if you don't log on for a week or so you don't get the opportunity to take advantage of it. 


i fully agree with this. Chipping in finally on this subject, I think my airline was the biggest that went bankrupt over the last weeks. THe main reasons are as follows:
- impossibility to keep up with maintenance, and especially schedule it, when you have 400+ a/c (for that matter anything over a 100 makes it very complicated already, i have repeated many times we need advance maintenance scheduling, but it seems it does not have any effect on sami and other devs)
- too many leased planes. This is not a good strategy. It does allow for quick expansion but ultimately leads to insanely high leasing/insurance costs.
- lack of expansion possibilities. If you can't have a second hub and you are not operating out of LHR, HKG or ORD you are doomed. Because you will have to accept low L/F 1st leg routes, even if you start second leg routes from other airports, as the PAX demand is simply not enough to allow you to fly 10+ connections per day to another airport in order to start 2nd legs from there. I have also pointed this out as a huge problem on many ocassions.

i'm not saying it's all AWS' programming fault, definetely not, I also slowly got bored with micromanaging 400+ a/c in a not so user friendly and very time consuming lay out and furthermore i made some tactical mistakes. But, the game still needs a lot of tweaking to avoid these improbable occurances. That said, AWS is a great game and I feel Sami and the devs have done a great job in at least getting their first version online. Now it's time to improve.  :)

By the way, I started again with Omani in Muscat. Have a look... :)
Title: Re: Sharks are dropping like flies
Post by: bukatino2000 on March 21, 2009, 09:30:33 AM
Quote from: deepblue501 on March 21, 2009, 02:40:55 AM
i fully agree with this. Chipping in finally on this subject, I think my airline was the biggest that went bankrupt over the last weeks. THe main reasons are as follows:
- impossibility to keep up with maintenance, and especially schedule it, when you have 400+ a/c (for that matter anything over a 100 makes it very complicated already, i have repeated many times we need advance maintenance scheduling, but it seems it does not have any effect on sami and other devs)
- too many leased planes. This is not a good strategy. It does allow for quick expansion but ultimately leads to insanely high leasing/insurance costs.
- lack of expansion possibilities. If you can't have a second hub and you are not operating out of LHR, HKG or ORD you are doomed. Because you will have to accept low L/F 1st leg routes, even if you start second leg routes from other airports, as the PAX demand is simply not enough to allow you to fly 10+ connections per day to another airport in order to start 2nd legs from there. I have also pointed this out as a huge problem on many ocassions.

i'm not saying it's all AWS' programming fault, definetely not, I also slowly got bored with micromanaging 400+ a/c in a not so user friendly and very time consuming lay out and furthermore i made some tactical mistakes. But, the game still needs a lot of tweaking to avoid these improbable occurances. That said, AWS is a great game and I feel Sami and the devs have done a great job in at least getting their first version online. Now it's time to improve.  :)

By the way, I started again with Omani in Muscat. Have a look... :)

Hi Deep, I´m in your alliance and I'm sorry for your going bankruptcy.  i think you issue is central at this point. The thing is we must consider if going bunkruptcy is good for the game/players. I think it is good and also necessary within the game rules. Like it is in the real world. It is the result of bad strategy or of external not manageble situations bringing to dead. Again like RL. I personally wish to have a game with a lot of bunkrupts, signal that the game is difficult and ending...[font=Verdana]more fun[/font].  I think this is the wish of many "professional" players; to have a game with a lot of fun. But fun does not come having necessary 400 a/c or billion dollars in my opinion. If you decided that, it was your strategy and your managing. Game do not to provide necessarily a solution for that.  I do not know if the automatization of the game is a good direction. Maybe for some operations it is. Game should offer diversification in business planning areas such as cargo or tourism or business operator or other commercial activity and not only the "growth" as possible business option. Would like to have other player's opinion about that
Title: Re: Sharks are dropping like flies
Post by: deepblue501 on March 21, 2009, 12:41:17 PM
bukatino, i agree with you on that. I'm not complaining about going bankrupt, i'm just pointing out what were the reasons. I think indeed it is realistic that airlines go bankrupt and, although it was quite sad after having built up an emporium in 2 months, i didn't mind that much letting go of sherwood.

all in all i think if there is mismanagement or wrong choices airlines should go bankrupt, but i don't think i made that many wrong choices to go bankrupt. I mean, my L/F was constantly high, my image was high, my a/c were not very old, i kept a tight check on maintenance until the moment where the sheer volume of a/c just became overwhelming.