Poll
Question:
Wishlist: Top 5 new features you would like to see in AWS
Option 1: City Based Demand - New demand system not tied to present day hubs
votes: 127
Option 2: Passenger Connectivity - you create your own hub, pax can connect
votes: 180
Option 3: Cargo
votes: 113
Option 4: Maintenance scheduling - more realistic approach than entire fleet check on Sat 0000
votes: 45
Option 5: Automatic use of idle aircraft to replace those in A/B/C/D check
votes: 110
Option 6: Use empty C/F seats to upgrade pax
votes: 87
Option 7: Ability to relocate HQ
votes: 47
Option 8: Aircraft on-time history + full schedule simulation
votes: 26
Option 9: Time based demand, accumulation of pax if flight less than daily
votes: 107
Option 10: Variable cruise speed
votes: 49
discuss :)
All of the above :D
Can i add the option of an easier fleet replacement method
I can add an option to the poll, but it is a bit of a pie in the sky, since I have not really seen a good / workable suggestion as far as implementing this.
Pretty much all of the other items on the list have been discussed in Feature request forums, with some possible suggestions as far as implementation.
Any kind of mass replace of fleet type + assignment to new aircraft is going to throw a bunch of errors along the way, with routes that fail left in the thin air, probably on notification screen, that would just open a can of worms as far as potential ways the system can go around things that will inevitably go wrong...
My top 5:
1. Use empty C/F seats to upgrade pax. It's just too much micromanaging to have each AC seated with optimal F/C/Y seats if it flies to multiple markets.
2. Have Boeing 757s & 767s share commonality like in real life. We already have it for the A330/A340 fleets and the difference in seat counts for the A332 (smallest) vs. A346 (largest) is comparable to the B752 (smallest) vs. B764 (largest).
3. Updated AC types (ex. adding the Embraer E2).
4. Better mechanics for the slot rationing feature. It seems to respond too aggressively at times to minor BKs.
5. Better feedback on AC ranges. For instance, the range of an AC given a custom seating configuration on the order page. It's also difficult at times to assess the impact of short runways because it's also a function of the distance of the route and not just a fixed penalty.
Quote from: JumboShrimp on July 05, 2016, 11:24:16 PM
Any kind of mass replace of fleet type + assignment to new aircraft is going to throw a bunch of errors along the way, with routes that fail left in the thin air, probably on notification screen, that would just open a can of worms as far as potential ways the system can go around things that will inevitably go wrong...
Agree that this is not an easy solution, but i think it is one of the single most time consuming issue which results in being one of the main reason for people to restart, quit or stop playing the game.
i don't have a solution, but i dare to dream/hope that somewhere down the road, a lot of small ideas can lead to a more simple replacement than what we have today.
for example, a small implementation could be enabling of mass scrapping of planes. This, i would imagine, is a simple change but could help reduce the headache of scrapping a complete fleet. Together with similar small ideas maybe it can reduce the time spent on replacing your fleet overall and result in less of a headache when facing fleet renewal
Quote from: [ATA] Hassel on July 06, 2016, 01:56:05 AM
i don't have a solution, but i dare to dream/hope that somewhere down the road, a lot of small ideas can lead to a more simple replacement than what we have today.
I've planned that already, on preliminary level, and it would be a simple system that would allow transfer of one plane's schedule to another (from any plane to any other, given that the receiving plane has empty schedule). So basically the same as the current 'move schedule' mode but extended to cover the fleet conversion. And if the routes would generate any errors, the schedule would not be transferred at all (so all or nothing), and the errors would be displayed. But overall it is very complicated..
The two features I'm looking forward to the most is city based demand combined with passenger connectivity. This should open up so many different gameplay choices. I hope these things don't take too long anymore as I'm taking a break until then.
Maybe it would be useful to have the possibility for a two week schedule for an aircraft. I think it would make sense for long haul routes, exceeding 24 hours. so You can schedule Week one: Monday-Wednesday-Friday-Sunday and Week two: Tuesday, Thursday and Saturday...
Could make it easier to the most out of the aircrafts..
Quote from: Kidder74 on July 11, 2016, 08:42:27 AM
Maybe it would be useful to have the possibility for a two week schedule for an aircraft. I think it would make sense for long haul routes, exceeding 24 hours. so You can schedule Week one: Monday-Wednesday-Friday-Sunday and Week two: Tuesday, Thursday and Saturday...
Could make it easier to the most out of the aircrafts..
Or you could just use 7 day scheduling.
Maybe an good idea if you have several flights within a short period that you gett an connectivity bonus,this way can play an hub system.It will effect also the demand more on your airliner outside the CI and RI.
The two week schedule makes a lot of sense, and I'm sure Sami can add a "copy last weeks schedule" button for those that don't want to use it.
I believe Sami has already considered City based demand, that's sharing London's Demand freely between the available airports. It would need a factor for distance from the City and the quality of the Hub but that's about all.
Upgrades are a frequent flyer perk but should be limited to half of the available seats to avoid the Club Class feeling invaded and migrating to other airlines.
And Cargo. The trial with parcels and mail seemed to work well, sooner the better because it would help night flight earnings but from the trials it is not a big earner.
Palletised Cargo only suits the bigger aircraft, so limited appeal, but makes intercontinental flights a bit more profitable. Cargo Only is an viable option for older aircraft if they are not too fuel thirsty.
Codesharing/interlining. That would only be realistic.
Quote from: stevenneoh on August 10, 2016, 03:16:04 PM
Codesharing/interlining. That would only be realistic.
Of course, but this makes sense only after correspondance flights have been implemented. And those only make sense after city-based demand has been implemented. Which is currently in the works, if I understood properly.
+1: An arrival departure board for airports :)
Auto-upgrades would be good.
One other wish list item since this thread has been active of late. I'd request a re-balance of the game day lengths.
The longer games start with quick 20 minute/day turns when there is a lot of work to do and a lot of used market activity. But later in the game, the turns go to 35 minutes/day when there is very little work to do so the game just drags on.
I'd suggest 25-30 minute/day turns in the first decade of a long game world and 20-25 minute/day turns in the last decade of a long game world.
I do like my regional airlines. TurboProp usually, but they have nothing to do overnight. Postal is what happens in the real world, can we have that part of the future cargo feature NOW. A simple City based demand based on population would be a great introduction.
I'd like an easier route planning/creation tool. I'd like to be able to view at a glance the passenger demand (and maybe even current supply) for each city when in the route planning window. Right now I need to click on the route info, wait for the page to load in order to see what the demand and current supply is. This is extremely tedious and time consuming.
Maybe even allow demand/supply levels to be a defined within the airport search tool
connecting flights would be nice
example:
I have a base in Brussels, Dusseldorf and Frankfurt
Brussels - New York has a daily pax of 100 (to low to lauch an airplane for that distance)
Düsseldorf - New York has a daily pax of 70 (same problem as Brussels)
Frankfurt - New York has a daily pax of 110 (you get the point)
if I have a flight Brussels - Düsseldorf and Brussels - Frankfurt wouldn't it be nice if the passangers from the other airports could jump on a plane to New York.
Adapting passangers would also be nice
Example
Brussels - Kinshassa has a daily pax of 120, you don't launch an airplane for 3300miles with 120 passangers, do you? So perhaps If I take an A330-300 with a capacity of 280 I could fly every two or three days so the passangers can choose
Quote from: fark24 on August 15, 2016, 01:45:13 AM
One other wish list item since this thread has been active of late. I'd request a re-balance of the game day lengths.
The longer games start with quick 20 minute/day turns when there is a lot of work to do and a lot of used market activity. But later in the game, the turns go to 35 minutes/day when there is very little work to do so the game just drags on.
I'd suggest 25-30 minute/day turns in the first decade of a long game world and 20-25 minute/day turns in the last decade of a long game world.
just keep the game speed same time so the players who have alot chances can play there 20/25minute game and the people with less chance can go more for the 30/35min game.
Actually i think personally 35 minute is too long,just waiting and waiting.
In a time where everyone checks his-her mobile like 100 times on a day just go a few times more to Airwaysim instead of Facebook.
Ability to adjust all the fares at one base without affecting any other of your bases..
Quote from: ChuckPerry on December 05, 2016, 02:38:48 PM
Ability to adjust all the fares at one base without affecting any other of your bases..
This you can do already if you go in 'manage route' then you can filter by airports
My guess is it is not an option with the computer simulation in this game but to be able to have more then 1 AC fly routes like in real life. AC A ends the night in an outstation and RON and then flies back the next day and operates routes of another AC. Most airlines in the real world do this and it makes AC much more useful as they do not need to get back to base each night. You can RON in this game but the same AC is always on the same routes.
Would also like to have 1 stop and triangle routes an option.
The thing I did not even know was on my wish-list is the ability to move a schedule from one aircraft type to another.
Thanks, Sami, I've been gone awhile, and this is a VERY welcome thing to find upon my return. :)