AirwaySim

General forums => General forum => Topic started by: Ligo on May 02, 2015, 10:06:33 PM

Title: How does competition work?
Post by: Ligo on May 02, 2015, 10:06:33 PM
I have a route with route image 57. My B721 overcover passengers demand at about 15%. I have a marketing company (news, radio and billboards) and price decrease 15%. I also have a convinient morning time of departure and arrival.

A competitor starts a B732 on this route with departure at 2:40 and arrival at 6 a.m. And in several months he gets share of 19%. But why? How to get from 64 to 80% loadfill in this situation? Why do people chose a competitor company with the unconvinient departure time? Or it is normal to set price 50% to get share and it is the only key business driver?
Title: Re: How does competition work?
Post by: knobbygb on May 03, 2015, 10:05:18 AM
It could depend on other factors than those you have told us.

As well as the route image - what is your company image?  If you are getting low load factors it could be because your CI is low due to delays/cancellations etc.  Does the competitor have a much higher CI than you?  If the route image is only 57% after several months then you are maybe doing something wrong such as too short turnaround times.  Really ALL your routes should have 100% route image once they have been running for a few months.  RI will rise more quickly with marketing but should always reach 100%, unlike CI. which will peak at a certain value.

But - I think what you are saying is that the competitor has only 19% of the share of the route so you then have 81%.  That's pretty good actually for two similar sized aircraft - pretty typical considering his poor departure times.

Post some screenshots to make your question clearer if you like.
Title: Re: How does competition work?
Post by: Ligo on May 03, 2015, 07:51:30 PM
thank you for a very detailed answer. Really, You named my problem - short turnaround... It was so attractive to put three routes per plane instead of two routes and to put two instead of one on medium distances:)) therefore delays are usual in my timeline... the consequent question:
What is more effective: three routes per day per plane with short turnaround or two routes only with no hurry? I guess that on a high cometitive market 2 routes per plane would be preferable then.
Title: Re: How does competition work?
Post by: knobbygb on May 04, 2015, 02:15:10 PM
I would say never, ever do short turnarounds. Well, maybe chop 5 or 10 minutes here or there if you really need to make a schedule work, but always go for the "1% chance of delay" where possible.  If saving 10 or 15 minutes is enough to make a difference between 2 or 3 routes per day - change your scheduling around and be more creative.

The short turnaround will cause delays and stop your company image growing which will loose you passengers on ALL your other routes, even the ones that are well scheduled with lots of spare time.  If you're doing your scheduling correctly, your on time performance (from the statistics page) should be over 90% and more like 95% most of the time. With your 727s you need 1hr15 minutes at each end of the route.

I was a little worried about what you mean by "medium distances".  Generally I would say that with short-haul jets you should be looking at three routes per day per aircraft if your location allows and destinations are available. (HA- I've just looked and realised that you are guy who has started in Luxur.  I am in Cairo so we are sort of competitors so maybe I shouldn't be helping you so much. I was just about to open a base at Luxor when you started.  I promise to hold off - at least for a while!)  Anyway, my general plan for short-haul jets is one long overnight route and then either two shorter routes in the day or one other long route.  I suspect in Egypt you'll be going down the latter route as there are many long routes to cover.  Try to keep each aircraft in the air for as long as possible. For a 727 that is 21.5hrs per day with two routes.  Choose the routes wisely by length (and time zone) to ensure you use each aircraft to the max. A leased aircraft, while sat on the ground, is not only making you no profit but is costing you money a small airline can ill afford.
Title: Re: How does competition work?
Post by: Ligo on May 05, 2015, 08:59:28 AM
Thanks for Your advices! And thanks for the time opportunity, you gave to me:) In fact, I also considered Cairo as my second base and refused these minds:) I came here too late:)
I plan to gain game experience in this world simulation maximum for one month more when GW4 will restart from 1952. I will switch there after. So if You give me a chance to play in GW1 two or three real time weeks more (or until I become a bankrupt:) I would be very thankful.
Title: Re: How does competition work?
Post by: Ligo on May 05, 2015, 09:14:24 AM
And for sure, it will be also an experience when my company become a bancrupt after you open a base in Luxor:) just give me some more time, please.
Title: Re: How does competition work?
Post by: tdf42 on June 19, 2015, 12:39:47 AM
My CI stays at 49-50. I spend close to 5M a month marketing and it never rises. Does the small airline factor (54 planes) hit me even though I fly bigger single aisle A/C and not props?
Title: Re: How does competition work?
Post by: tise1983 on June 19, 2015, 01:08:10 AM
I have a question, are all the worlds designed after the real world data?  I mean if I open a base in Spokane Washington, is there ever a chance that if I build a good airline it will become a major international hub?  Or is it all modeled after the real world?  I mean look at what happened to Charlotte in the real world and vise versa with Pittsburgh...I mean if Pittsburgh had not raised their slot fees in the real world, Charlotte would never had become a hub for USAIR.  I guess what I am asking, is regardless of the city size, if the airport is significant or higher, and you bring more traffic, does it grow in the game? or just match real world supply/demand? In this game will  I ever fly a route from Spokane to Tokyo/Narita?

I am new to this game...
Title: Re: How does competition work?
Post by: dmoose42 on June 19, 2015, 02:15:45 AM
Under the current passenger allocation system, airport PAX demand is relatively fixed. So currently no you can't develop Spokane into a viable hub in the way you describe and no Spokane to Narita will never be viable.

However, under city-based demand which is under development, there would be this possibility as PAX allocation would not be determined on the fixed airport to airport basis it is now, but rather on location to location. Under this scenario, if you can offer a viable alternative (i.e., cheaper?) connecting alternative it would be possible to grow Pittsburgh back into a hub (but probably not Spokane.. :D :D :D :D)
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 01:06:22 AM
Thanks, that would make this game perfect!  Because ultimately that is how it should be, I mean in the real world Charlotte is the destination for about 1% of the fliers, I mean if a player is a good mananger, theoretically they should be able to make any airport a hub in this game...since it is a game...otherwise it is just who gets the slots at the know busy airports first...which is kinda dumb, but this game is still fun, only been playing 2 weeks, but i like it, just lame that you base airport doesn't grow if you manage it well.  LEt's take the Spokane option, I mean as traffic increases, so should slots and slot prices, and eventually it should be a hub...but I realize it wont, its just an example...But if 30 years ago we made this game, and we said, Charlotte is gonna be one of the big airports in america...you woulda been laughed outta there...
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 01:11:10 AM
If someone is flying From Atlanta to say San Fran...and Company X charges for a direct flight 900$, but compnay Y charges 300 from ATL to DFW, then 400 from DFW to SFO, then the game should route some, not all players through DFW...Does that happen currently, or is it just city to city?
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 02:55:56 AM
Also, I just opened my 4th route, and my employees, jumped from 101 to 151...Why so much for just one more route?  If 3 routes can run with 101 people, why did the 4th route not just jump employee count to 120 or 130?  If I add a 5th Route will it jump another 50 employees to 201?

I guess what I am asking, does the number of aircraft determine the number of employees? or does the number of routes? Or both?  How do we know how many employees will be added if buying an aircraft or opening another route?
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 03:09:58 AM
Quote from: tise1983 on June 20, 2015, 01:11:10 AM
If someone is flying From Atlanta to say San Fran...and Company X charges for a direct flight 900$, but compnay Y charges 300 from ATL to DFW, then 400 from DFW to SFO, then the game should route some, not all players through DFW...Does that happen currently, or is it just city to city?

Right now, the passengers don't connect.  The demand between airports is fixed.  So currently, the more cities you connect, you are not really creating a hub, you are serving distinct demand between the airports.

Passenger connectivity may arrive at some point in the future.  There is a thread called City Based Demand in Feature Request forum that talks about it quite a bit.
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 03:14:06 AM
Quote from: tise1983 on June 20, 2015, 02:55:56 AM
Also, I just opened my 4th route, and my employees, jumped from 101 to 151...Why so much for just one more route?  If 3 routes can run with 101 people, why did the 4th route not just jump employee count to 120 or 130?  If I add a 5th Route will it jump another 50 employees to 201?

I guess what I am asking, does the number of aircraft determine the number of employees? or does the number of routes? Or both?  How do we know how many employees will be added if buying an aircraft or opening another route?

The number of aircraft scheduled determines the number of employees.  The employees get hired once you schedule a route for the aircraft.  The more routes you are flying, the more employees get hired.

As far as the rate of increase of staff, there is some formula that lowers the requirement for the first couple of aircraft (to make it easier to start) but at some point, the full staffing kicks in.
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 03:26:38 AM
Thanks for the info, I think Airline Tycoon2, which is pretty bad, has the passenger demand liquid, not just fixed...matter of fact this game is pretty similar to that one...but lacking in a few departments...Thanks for the help! :)
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 03:32:31 AM
Also, does when you schedule your maintenance effect employee count?  If i do checks on Sunday for all aircraft, does that kick the maintenance personnel up?  Do I need to Stagger Checks?
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 03:34:38 AM
Holy Crap, I just opened my 5th route and employees jumped to 220...wow...wish I woulda stayed at 3 routes...
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 04:01:29 AM
Regarding schedule of maintenance, no currently the system does not have any kind of maintenance schedule for maintenance workers.  So there is no benefit to spreading your checks throughout the week, and no penalty to your entire fleet going into A/B/C/D check at the same time. 

I think it was discussed as one of the possible enhancements.
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 04:10:39 AM
As far as staffing, there is the flight crew (pilots, cabin crew) that goes up in aircraft increments (mostly).  So scheduling 1x 5 hour flight pretty much hires the full crew to operate the aircraft 24/7.  If you then fill up the schedule up to 16-20 hours, flight crew does not change much.

The rest of the staff is more route related.  There may be a bigger jump to adding the first flight to the schedule, but there will be incremental hires for every additional flight you add to the schedule of the same aircraft.

Different sized of aircraft have different staffing requirements.  For Very Large Aircraft, I think the system hires about 10x for every flight crew position.  So let's say the aircraft needs 2 pilots, it will hire 20.  The system assumes that a Very Large Aircraft is operating 24/7

The smaller aircraft have smaller multiple.  For example, the assumption is that Regional Aircraft flies fewer hours, you don't need 2 sets of crew to make a round trip etc.  So for 2 pilot positions of Medium aircraft, you will not end up hiring 20, but fewer.
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 06:39:05 AM
@Jumbo - I am only flying CRJ100 and 200 and my 5th route hired 35 people to run it...a CRJ...i mean come on
And yes the passenger levels are kinda weird, but they have been explained, hopefully the fix that was discussed earlier is implemented...I mean if my route is cheaper but has a lay over or connection at a hub, customers will choose that option over a pricier non-stop version, not all passengers but some...I mean Airlines should drive the market, or create it, not the cities only, i mean it is population size, but it is also runway length, amount of gates, and connecting flights...not just some pre=programmed number of people based off what data?  Anyway, I am new, this game is nice and enjoyable, and Thanks for the responses!

Also is it worth getting a second base city with the minimum of 5 planes?
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 07:37:38 AM
AWS follows the real world data - roughly - as it was created by the airlines.  Delta, being successful at creating a hub in Atlanta is replicated in the game, and ATL is the biggest airport by pax.

The next version, with passenger connections, nearby airports competing for pax, every Game World will be different, depending on where players create major hubs.

QuoteAlso is it worth getting a second base city with the minimum of 5 planes?

No, you first want to max out the base you are at before opening the next one, unless you have a very good reason to do otherwise.
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 07:39:10 AM
I just read you can only open a base in your starting country?  And you cannot change your headquarters?  That's lame, so basically you want to start at a huge airport...

I just read your post, how many bases can you go up to? and you can max a base?
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 07:57:21 AM
Quote from: tise1983 on June 20, 2015, 07:39:10 AM
I just read you can only open a base in your starting country?

That is more or less true.  Exceptions are EU, some foreign territories of, say the US, France etc.

But it is possible to create very profitable airlines in secondary countries.

Quote from: tise1983 on June 20, 2015, 07:39:10 AM
And you cannot change your headquarters?

You can declare bankruptcy and move to a different airport.  Since you only have 5 aircraft, you don't have that much time invested in your current airline.

I think you can BK 3 times before you get charged the start up fee again.  There is nothing wrong with bankrupting and starting over, especially if you are still learning the game.

Quote from: tise1983 on June 20, 2015, 07:39:10 AM
That's lame, so basically you want to start at a huge airport...

Except, the chances are, you will be playing against up to 5-6 other players, and again, the chances are that 1 or 2 of them will be the top players in the game.

Outside of the top airports, in some countries (such as South Korea in your GW3 game), you may need to be concerned who else is in that country... 

Quote from: tise1983 on June 20, 2015, 07:39:10 AM
I just read your post, how many bases can you go up to? and you can max a base?

I think you can go up to 10, but you will either be running into diminishing returns after 4-5 or you will hit the aircraft outside of HQ limit, if your bases are very big.
Title: Re: How does competition work?
Post by: racineraiders on June 20, 2015, 02:40:04 PM
Plenty of folks would fly at 2AM for a discount....
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 03:15:31 PM
Thanks Jumbo, I'll try an make Korea work and remember for the next time :)
Title: Re: How does competition work?
Post by: tise1983 on June 20, 2015, 07:27:43 PM
what determines your score on the "my airline" and statistics page?  mine is 1700 out of like 5000....what makes that number go up?
Title: Re: How does competition work?
Post by: JumboShrimp on June 20, 2015, 08:37:29 PM
Quote from: tise1983 on June 20, 2015, 07:27:43 PM
what determines your score on the "my airline" and statistics page?  mine is 1700 out of like 5000....what makes that number go up?

The score seems to be a composite of several categories from the statistics page. 

Which categories matter and to what extend?  No one really knows.  But from my observations, these matter the most:
- LF
- fleet utilization
- profit margin
- average aircraft age
Title: Re: How does competition work?
Post by: gazzz0x2z on June 22, 2015, 08:36:29 AM
Everything matters, so a small company(that will be small on plenty of metrics, like fleet size or number of airports served) will always be low, even if very well run. Maybe some things more than others, but still.

It's always interesting for comparing 2 similar companies. But you can't compare companies operating in Heathrow & St-Mary's this way. If you go to the last pages of the "view & search airlines" screen, you'll find a lot of new companies with a few planes...and some with many. Those ones are in danger.

Far from perfect, but a very useful tool. In GW3, I've got a rival in Hamburg, with similar value, plane profile, bases profile... but my score is 3905 against his 3431. He's still in the green, but right now, I'm overperforming him(it was not always the case, by far, and its base opening in Hamburg did hurt me badly). Of course, I've got to still do a good job, and not f*** up my plane transitions, keep on growing, and seize opportunities in EDDH to stay ahead.

So, good indication. Be sure to look at what lies beyond, though. 10-Fairchild company in St-Marys in the orange is not a problem. 300-Airbus company in Heathrow & still in the orange has a big problem.
Title: Re: How does competition work?
Post by: JumboShrimp on June 22, 2015, 08:53:56 AM
Looking at GW3, I think in addition to the ones I mentioned:

- LF
- fleet utilization
- profit margin
- average aircraft age

Credit rating is a big part of the mix.  Virtually all airlines high on the list have AAA rating.  So the size of the airline alone may not matter that much, but a certain size and age of an airline is a pre-requisite for obtaining AAA rating.
Title: Re: How does competition work?
Post by: Bored on June 22, 2015, 09:06:48 PM
Quote from: JumboShrimp on June 22, 2015, 08:53:56 AM

Credit rating is a big part of the mix.  Virtually all airlines high on the list have AAA rating.  So the size of the airline alone may not matter that much, but a certain size and age of an airline is a pre-requisite for obtaining AAA rating.

Also CI needs to be higher than 85 (or there abouts) to get AAA credit rating.
Title: Score
Post by: LotusAirways on June 23, 2015, 03:49:23 PM
Sami says:

   - The score is calculated based on the basic statistics, and it includes the following values: Pre-tax profit, Operating revenue, Profit margin, Airline image, Transported pax (since start), Airline age, Credit rating, Fleet size, Fleet utilization, Fleet age, Fleet condition, Fuel burn per passenger, Route ASK, Route RPK, Route LF, Punctuality, Number of weekly flights, Number of airports served. These stats have been chosen since they represent a broad selection of all the possible stats, but leaving out some stats that are duplicates (like pax YTD / pax all-time) or could be easily manipulated in the short term (number of staff for example).

    - The calculation method is simple. For each of the stats the maximum number of points achievable is the number of airlines. The airlines in position #1 get this amount of points, and the last airline(s) in that stats category will get 1 point. In case of shared rankings (e.g. 3 airlines in rank #1) the shared ranks receive the same points (e.g. first three max points, and fourth will have points equalling the fourth ranking).

   - The system also calculates a maximum achievable score value which is simply all the scores of rank #1 combined factored by *0.95 (to make it a bit smaller).
Title: Re: How does competition work?
Post by: pdxpilot06 on September 27, 2015, 09:29:26 PM
Quote from: JumboShrimp on June 20, 2015, 03:14:06 AM
The number of aircraft scheduled determines the number of employees.  The employees get hired once you schedule a route for the aircraft.  The more routes you are flying, the more employees get hired.

As far as the rate of increase of staff, there is some formula that lowers the requirement for the first couple of aircraft (to make it easier to start) but at some point, the full staffing kicks in.

Is there a way to tell what the minimum staff levels are when you first start an airline, other than starting one? When I started in BW #1 there were no pilots or cabin crew hired until I scheduled a route. But there were non- flight operations employees on the books and costing me money every month. If I knew the minimum staff needed from the outset I could go in with a plan to aquire aircraft quickly and start generating revenue.

Similarly is there a formula or rough estimate of how the required staff numbers will increase over time?
Title: Re: How does competition work?
Post by: Lakitel on September 29, 2015, 05:18:17 PM
Quote from: pdxpilot06 on September 27, 2015, 09:29:26 PM
Is there a way to tell what the minimum staff levels are when you first start an airline, other than starting one? When I started in BW #1 there were no pilots or cabin crew hired until I scheduled a route. But there were non- flight operations employees on the books and costing me money every month. If I knew the minimum staff needed from the outset I could go in with a plan to aquire aircraft quickly and start generating revenue.

Similarly is there a formula or rough estimate of how the required staff numbers will increase over time?

To be quite honest, the starting staff is irrelevant, you should be leasing aircraft within the first few minutes of joining a GW. You can't really be an airline without any airplanes :P. I guess you could go in and manually remove the staff at the beginning, but I don't think it's worth it, you're better off leasing aircraft and flying routes to generate income.

As for the formula for staff, I'm not sure, but generally the pilots and cabin crew is written in the aircraft description, so that should help. You could also remove the auto-hiring the game does and micro-manage it yourself, but again, it's generally not worth it, you're better off managing your planes, routes and schedule, than micro-managing staff. You should also keep in mind that regardless of what the formula is, if you have less than 100% staff fulfillment, your airline will start to suffer, so again, it's better to just let the game auto-manage it, and focus on the rest of the stuff.