AirwaySim

General forums => Announcements => Topic started by: Sami on April 01, 2015, 03:52:10 PM

Title: Game World #3 (5/14 - 3/15) end results
Post by: Sami on April 01, 2015, 03:52:10 PM
The Game World #3 scenario has ended today, and here are the final results. This scenario started in May 2014 from the game year 1995 and was played all the way to year 2030.

The next Game World #3 ("Modern Times") starts this Friday, April 3rd!


Richest CEOs

PlayerAirlineMoney
1.   GKavi8r (https://www.airwaysim.com/Profile/?u=35300)   Gecko   38 743 291 USD

2.   tim (https://www.airwaysim.com/Profile/?u=12809)   Skylines   35 302 613 USD

3.   fark24 (https://www.airwaysim.com/Profile/?u=58596)   Hoek Airlines   34 571 321 USD

4.   schro (https://www.airwaysim.com/Profile/?u=25157)   Owl Express   33 710 685 USD

5.   Mr.HP (https://www.airwaysim.com/Profile/?u=76344)   Green Air   32 970 053 USD


Highest scoring airlines

AirlinePlayerScore
1.   Sirion Airlines   Elladan (https://www.airwaysim.com/Profile/?u=22)   1 868

2.   Skylines   tim (https://www.airwaysim.com/Profile/?u=24)   1 816

3.   Volppe Airlines   Crazybernie (https://www.airwaysim.com/Profile/?u=533)   1 750

4.   Green Air   Mr.HP (https://www.airwaysim.com/Profile/?u=447)   1 749

5.   Infinity   Infinity (https://www.airwaysim.com/Profile/?u=13)   1 730


Largest fleets

AirlinePlayerAircraft
1.   Owl Express   schro (https://www.airwaysim.com/Profile/?u=27)   2 256

2.   Skylines   tim (https://www.airwaysim.com/Profile/?u=24)   1 333

3.   Volppe Airlines   Crazybernie (https://www.airwaysim.com/Profile/?u=533)   1 303

4.   Sirion Airlines   Elladan (https://www.airwaysim.com/Profile/?u=22)   1 291

5.   American Southern   SAC (https://www.airwaysim.com/Profile/?u=58)   1 012


Most airports served

AirlinePlayerDestinations
1.   Skylines   tim (https://www.airwaysim.com/Profile/?u=24)   455

2.   Volppe Airlines   Crazybernie (https://www.airwaysim.com/Profile/?u=533)   429

3.   BlackburnAir   brendanosx (https://www.airwaysim.com/Profile/?u=449)   417

4.   Sirion Airlines   Elladan (https://www.airwaysim.com/Profile/?u=22)   397

5.   Kuyers Express   bkuyers (https://www.airwaysim.com/Profile/?u=470)   385


Busiest airports

AirportPassengers / yr
1.   London Heathrow (EGLL / LHR)   219.11 mil

2.   Chicago - O'Hare (KORD / ORD)   191.79 mil

3.   Atlanta - Hartsfield-Jackson (KATL / ATL)   189.78 mil

4.   Los Angeles (KLAX / LAX)   143.89 mil

5.   Paris - Charles De Gaulle (LFPG / CDG)   141.67 mil


Alliances

AllianceScore
1.   GLOBAL EXPRESS   4 511

2.   Sky Alliance   3 697

3.   Elite Worldwide Alliance   3 352

4.   WorldLink Alliance   2 209

5.   CLOUD9   1 592

6.   A Team Alliance   787

Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 01, 2015, 06:24:30 PM
Don't get me wrong, congratulations to Global Express for winning the alliance score for the first time - but a comparing look at the highest scoring airline tab reveals how screwed up the scoring system is.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 02, 2015, 01:45:55 PM
I think it just proves that you guys weren't as organized as you should have been. High cumulative score can be achieved with any well organized Alliances
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 02, 2015, 09:30:16 PM
Quote from: Mr.HP on April 02, 2015, 01:45:55 PMHigh cumulative score can be achieved with any well organized Alliances

It's intransparent and has nothing to do with good organization. Strike warnings cost points and there is no way to find the perpetrator, just to name one example.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 03, 2015, 04:44:52 AM
Quote from: Infinity on April 02, 2015, 09:30:16 PM
It's intransparent and has nothing to do with good organization. Strike warnings cost points and there is no way to find the perpetrator, just to name one example.

Then why others Alliance don't have the strike issue that cost points? It's not about finding the one who causes strikes, it's about preventing one to have strikes by helping out; giving warning message, etc... and we have excellent cooperation

Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: gazzz0x2z on April 03, 2015, 06:47:34 AM
Strike warnings also come with a more risky way of management. I'm pretty sure Elite has "at the limit" management practices to optimize income. I gives them the biggest income. It comes with a price. That's a matter of choice. I was smaller, had less risky business practices, ant therefore I did cost no warning to my (small) alliance.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 03, 2015, 03:16:28 PM
Quote from: Mr.HP on April 03, 2015, 04:44:52 AM
Then why others Alliance don't have the strike issue that cost points? It's not about finding the one who causes strikes, it's about preventing one to have strikes by helping out; giving warning message, etc...
And how on earth are we supposed to see who is going to have a strike? We can only see a strike once it happens, and then it's too late. We need a feature that clearly displays any point changing event in the alliance management dashboard, and as long as we don't have that you really can't attribute your winning to good management. Again, congratulations but please stop alluding that it was achieved through superior organization.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: rjbear178 on April 03, 2015, 04:33:28 PM
Looking forward to new game world.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 04, 2015, 03:12:13 PM
Quote from: Infinity on April 03, 2015, 03:16:28 PM
Again, congratulations but please stop alluding that it was achieved through superior organization.

I will, if you stop saying it was achieved because the system is broken. I think just a simple Congratulation is enough, why need to blame reasons?
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 04, 2015, 05:47:46 PM
Because I am right and the fault needs to be eradicated.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 05, 2015, 01:07:39 AM
So you're saying your so call 10 straight wins were on this broken system, and they should be demerited/voided? Yeah, I'd agree with that
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Zombie Slayer on April 05, 2015, 03:20:39 AM
Nope, the system was "tweaked" about a year ago when the airline scoring was introduced. Before, whether you agreed with the scoring or not, it was cut and dry and easily trackable (except the BK warning and missed check point deductions). Now there is no rhyme or reason to the alliance scoring. Easily trackable scoring means managers can manage and guide their alliance to the top of the scoreboard. The current system is like throwing a dart at a dart board. If you are lucky, you'll hit something and score some points.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: [SC] - King Kong on April 05, 2015, 05:12:42 PM
So many bad losers in this thread. Good Job Mr HP :)
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Zombie Slayer on April 05, 2015, 05:21:56 PM
Just stating facts, nothing more. All I want is a return to transparent scoring.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: [SC] - King Kong on April 05, 2015, 05:36:28 PM
Fully agree with the fact that a transparent scoring interface provides "coaches" how to manage their team.
But still, this is how it works now, and you didn't end first place. I believe that happened before and the same crying bulls*** occurred... so at your end nothing changed.

Enjoy easter!  :-[
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 06, 2015, 03:20:24 AM
All alliances have equal footing on cumulative scores, and big alliances have more advantages in variable scores thanks to their mega airlines

Quote from: ZombieSlayer on April 05, 2015, 03:20:39 AM
Easily trackable scoring means managers can manage and guide their alliance to the top of the scoreboard. The current system is like throwing a dart at a dart board. If you are lucky, you'll hit something and score some points.

Everyone is under the same rules, so why yours have so less cumulative score than the other 2 leaders? Doesn't it mean you overlook something crucial? Or did you suffer x2 points deducted for each warning/violation/strike as comparing to others?

And when trackable scoring is no longer available, but other alliances managed to guide/organize their members well; and you don't think their achievement is something?
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 07, 2015, 10:33:27 AM
Quote from: Mr.HP on April 06, 2015, 03:20:24 AM
And when trackable scoring is no longer available, but other alliances managed to guide/organize their members well; and you don't think their achievement is something?

You knew just as little as we did how individual members impacted your score. You won by plain chance, get to grips with that fact.

What we need is a detailed log of every point contribution or malus of any individual member airline in the alliance management screen and a 100% transparent scoring routine. Only then can you say that you won by superior management.
I don't begrudge you your victory, but it's really beyond me how you can say it was due to better management when there is nothing to manage. You won because the sum of your players performed better on a set of arbitrary metrics that can't effectively be steered by management and have very little do to with how well one runs his airline.

If you just came to terms with that, we could all be happy for your victory and work on a transparent scoring mechanism that would be truly manageable.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: [SC] - King Kong on April 07, 2015, 11:47:53 AM
Quote from: Infinity on April 07, 2015, 10:33:27 AM
You knew just as little as we did how individual members impacted your score. You won by plain chance, get to grips with that fact.

What we need is a detailed log of every point contribution or malus of any individual member airline in the alliance management screen and a 100% transparent scoring routine. Only then can you say that you won by superior management.
I don't begrudge you your victory, but it's really beyond me how you can say it was due to better management when there is nothing to manage. You won because the sum of your players performed better on a set of arbitrary metrics that can't effectively be steered by management and have very little do to with how well one runs his airline.

If you just came to terms with that, we could all be happy for your victory and work on a transparent scoring mechanism that would be truly manageable.

Even though I love to troll you guys, I do agree on this with you and it makes sense to change it.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: alexgv1 on April 07, 2015, 07:24:18 PM
Quote from: Infinity on April 07, 2015, 10:33:27 AM
What we need is a detailed log of every point contribution or malus of any individual member airline in the alliance management screen and a 100% transparent scoring routine.

Yes this would be a good feature to have. Would take away the element of mystery for alliance management.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: dmoose42 on April 07, 2015, 07:53:52 PM
Hopefully trolling is part of the bonus alliance points calculation!  :P
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 08, 2015, 05:02:39 AM
Quote from: Infinity on April 07, 2015, 10:33:27 AM
You knew just as little as we did how individual members impacted your score. You won by plain chance, get to grips with that fact.

I don't deny I know little as you do about individual members affect score. But it's not plain chance we win when we have as twice as your cumulative score

What you are going to do if we have a spread sheet stating which airlines contribute/cost points to Alliance? Will you kick any one who cost you points? Or will you give them a plan/advice on how to change the situation?

I went through all our member's financial page every in game quarter and I sent them forum/private messages if I saw/suspected/smelled something wrong; and offered them help. I called that well organized Alliance, and all members really cooperated, which gave us the result as you saw
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 08, 2015, 08:52:05 AM
Quote from: Mr.HP on April 08, 2015, 05:02:39 AM
I went through all our member's financial page every in game quarter and I sent them forum/private messages if I saw/suspected/smelled something wrong; and offered them help. I called that well organized Alliance, and all members really cooperated, which gave us the result as you saw

Do you think we don't do that? That doesn't help your cumulative score in the slightest. A staff strike is not heralded in the financial stats. It's only announced to the individual player. For alliance management, it just happens. Boom. So how do you propose to manage that? I certainly won't command all players to run auto-salaries.

Quote from: Mr.HP on April 08, 2015, 05:02:39 AMBut it's not plain chance we win when we have as twice as your cumulative score

Please don't get hung up on the numbers. We stopped our efforts to win halfway through the game (stopped filling up to 25 to name just one point) because we could not win anymore at that point due to the game mechanics.
I am busting my ass to manage these games next to my real job, and I will certainly not suffer anyone to claim winning by superior management when in reality there was a lot of fluke going on.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Mr.HP on April 08, 2015, 11:13:03 AM
Quote from: Infinity on April 08, 2015, 08:52:05 AM
I certainly won't command all players to run auto-salaries.
Then you took your chance, so don't blame chance. I asked all to use auto, and it clearly showed that our members were coopertive

Quote from: Infinity on April 08, 2015, 08:52:05 AM
So how do you propose to manage that?
All alliance point deduction results in drop of airlines's CI. Just watch those and you can narrow down your "Suspects"
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: Infinity on April 08, 2015, 12:05:34 PM
Quote from: Mr.HP on April 08, 2015, 11:13:03 AM
All alliance point deduction results in drop of airlines's CI. Just watch those and you can narrow down your "Suspects"

Untrue. A strike warning in itself costs alliance points, but does not cause a drop of CI. Only the effective strike will do that, or a missed maintenance check.
Title: Re: Game World #3 (5/14 - 3/15) end results
Post by: schro on April 08, 2015, 07:03:24 PM
Let's get this thread back on track with some more game world stats!  :o ;D :o


Airline Value
1   Owl Express   386 561 591 733 USD
2   Sirion Airlines   362 678 217 686 USD
3   Infinity      320 574 176 721 USD
4   JetCity      223 195 002 226 USD
5   Volppe Airlines   215 470 992 910 USD

Average Aircraft Condition
1   Owl Express   98.0 %
2   q.airways      97.2 %
2   King Airways   97.2 %
4   Pacifica      97.1 %
5   Hoek Airlines   96.8 %   

Average total weekly fuel burn (x1000)
1   Owl Express   591 240 tonnes (kg)
2   Volppe Airlines   535 800 tonnes (kg)
3   JetCity      532 860 tonnes (kg)
4   Skylines      521 170 tonnes (kg)
5   Sirion Airlines   424 360 tonnes (kg)