AirwaySim

Reports and Requests => Feature requests => Topic started by: Curse on February 03, 2014, 10:44:50 PM

Title: Ingame calendar
Post by: Curse on February 03, 2014, 10:44:50 PM
Especially with the long time game worlds it would be nice if the internal time system overview ( https://www.airwaysim.com/game/ClockPopup/ ) be extended with a calendar, so you know for example what day a specific day is.

I mean, I expect all of you to know what a calendar is.



Additionally in this calendar informations could be included with mouse overs - like incoming D-Checks, new aircraft deliveries, next possible used aircraft purchase etc. combined with selection fields to turn on or off some of these informations (in an early game you want incoming aircraft marked there, in a late game maybe not anymore).


Alternatively this calendar could not only be positioned in the clock popup but also below the left navigation module.
Like here:
(https://www.airwaysim.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvOOsjGu.jpg&hash=2de586851900fa47c2e12b27b70bd3eee6c0f488)
Title: Re: Ingame calendar
Post by: [ATA] Sunbao on February 03, 2014, 10:56:19 PM
Quote from: CUR$E on February 03, 2014, 10:44:50 PM
Especially with the long time game worlds it would be nice if the internal time system overview ( https://www.airwaysim.com/game/ClockPopup/ ) be extended with a calendar, so you know for example what day a specific day is.

I mean, I expect all of you to know what a calendar is.



Additionally in this calendar informations could be included with mouse overs - like incoming D-Checks, new aircraft deliveries, next possible used aircraft purchase etc. combined with selection fields to turn on or off some of these informations (in an early game you want incoming aircraft marked there, in a late game maybe not anymore).


Alternatively this calendar could not only be positioned in the clock popup but also below the left navigation module.
Like here:
(https://www.airwaysim.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvOOsjGu.jpg&hash=2de586851900fa47c2e12b27b70bd3eee6c0f488)

Go buy a calender for every game year and use that :)
Title: Re: Ingame calendar
Post by: Curse on February 03, 2014, 11:00:19 PM
I don't know how the things in Denmark are, but at my place they don't sell calendars of 1952 anymore.

:P
Title: Re: Ingame calendar
Post by: [ATA] Sunbao on February 03, 2014, 11:01:35 PM
Quote from: CUR$E on February 03, 2014, 11:00:19 PM
I don't know how the things in Denmark are, but at my place they don't sell calendars of 1952 anymore.

:P

Then make them yourself :P
Title: Re: Ingame calendar
Post by: Jona L. on February 03, 2014, 11:01:46 PM
Quote from: CUR$E on February 03, 2014, 11:00:19 PM
I don't know how the things in Denmark are, but at my place they don't sell calendars of 1952 anymore.

:P

EBAY!!!

http://www.ebay.com/sch/i.html?_trksid=p2050601.m570.l1313.TR0.TRC0.Xcalendar+from+1952&_nkw=calendar+from+1952&_sacat=0&_from=R40

there you go, even with a link included :P l2p
Title: Re: Ingame calendar
Post by: Curse on February 03, 2014, 11:04:15 PM
Ok guys, enough fun.

It's a serious request for a minor feature I missed in the past and miss now... and windows calendar etc. are a real pain to use fast.
Title: Re: Ingame calendar
Post by: Boss Man on March 08, 2014, 05:41:29 PM
Love this idea!