So lets put down some possible ideas as to what we would like to see as Game 4.
I would suggest that no matter what, game 4 should be one that is challenging.
here are 3 possibilities I would like to see for game 4:
1) Timeline: 1950-1965, Map: South America & Africa, Starting money: $750000 Special restrictions: No jets.
2) Timeline: 1965-1979, Map: Asia & Oceania, Starting money: $3000000. Special Restrictions: none
3) Timeline: 1968-1986, Map: World, Starting money $1000000. Special Restrictions: No planes with more than 100 pax allowed.
So what are your ideas for game 4? Please post them!
Timeline 1960-1990 Map: Europe, Starting money $1000000 Special restrictions: No widebodies
I think the game should cover the whole world and there should be no artifical restrictions on fleets. The timeline could start in the sixties. The airlines would get a small start-up loan.
I agree with kontio, maybe in future games people will get fed up of the serious competition in the usual big hubs and realise there is just as much money to made in other countries and smaller airports it's difficult but possible.
i think restricting the size of map area is wrong as things get a whole lot more busy and less of a scope for new guys to come into the game and after all it is in all our interests to welcome and encourage new players.
and definatly i would'nt want to see any restrictions on what aircraft we can buy what's the point? maybe once the servers have been tested you can have these two game types running side by side, but my preference is as it is.
just my 2 penith :)
Quote from: ban2 on February 03, 2009, 12:42:56 AM
i think restricting the size of map area is wrong as things get a whole lot more busy and less of a scope for new guys to come into the game and after all it is in all our interests to welcome and encourage new players.
I agree, in the Betas for Europe, things are very hard; Or not necessarily hard, it's just that there's so much limitation as to what you can do and once you've done everything, what then? It gets boring.
A cap on the number of aircraft you are allowed to order per week. There is a backlog of 250 B747's at present meaning any competition is elminated by a long wait.
Say ten orders per aircraft type per week?
(If there's a limit of the world area, then the num of players is limited too.)
My idea is regular game like #1 #2 and #3 but in years 1995-2010
Limitation for number of ordered a/c is a good idea.
How about worldwide, starting in 1950 until 2008?
I think 1960 to present would be a good idea with a cap on the number of aircraft of a particular type that can be ordered as the numbers being ordered in other games are very unrealistic. I know this as I work for Airbus and an order for 50 of a type of aircraft from one operator is really really really not realistic. in the region of 20 for some of the smaller ones is more realistic and 5-10 for larger models, and then these are usually spread out between Airbus and Boeing. It's the way airlines work they don't put all their eggs in one basket with one manufacturer.
Keep 'em coming all! great stuff so far.. lets see some challenging scenarios like myself and others have already put forth!
which leads me to my #4 scenario-
years 1968-1986 (my time! I was born in 68 graduated in 86)
regions: World
special restrictions-(only if Sami has the cargo data ready) Freight/Shipping companies are only ones allowed to create.. lets see how we do against each other sans passengers!
My hope for this forum thread is to present possible scenarios and setups for future games.. I would hope that the next game would actually have several possible scenarios to choose from so there can be variety for people to try. I hope more of you will add your ideas here.
Given the length of time it can take to obtain new aircraft (as currently implemented), it would be nice to have a marathon game that really separates sprinters from the marathon runners.
Since I really like later technology aircraft (and the advent of Airbus competition), I would like to see a 1985 - 2015 game (30 years). The game starts with a great array of classic jet-age aircraft (727/37/47/57/67, DC-9/10, A300/310) and winds up to all the great advances in airline technology (B777, 787, A380/350).
Timeline: 1985 - 2015, Map: World, Starting Money: 3 million, Special Restrictions: None.
I think such a scenario would be great fun. :)
1997- 2009+
I want to operate EJETs again
Quote from: JJP on February 07, 2009, 06:45:23 PM
Given the length of time it can take to obtain new aircraft (as currently implemented), it would be nice to have a marathon game that really separates sprinters from the marathon runners.
Since I really like later technology aircraft (and the advent of Airbus competition), I would like to see a 1985 - 2015 game (30 years). The game starts with a great array of classic jet-age aircraft (727/37/47/57/67, DC-9/10, A300/310) and winds up to all the great advances in airline technology (B777, 787, A380/350).
Timeline: 1985 - 2015, Map: World, Starting Money: 3 million, Special Restrictions: None.
I think such a scenario would be great fun. :)
YES!!!!
As said b/4 me. Around -65 to -08 to see how people can cope with very different circumstance (uel prices around mid -08 come to mid...), and a limit on number of aircraft one can order /week. I'm thinking a maximum of 1AC/month of airline existance, capped at 3/week. This should be more than enough to allow expanison at any given (sustainable) rate, but too little to hog the entire production.
Quote from: Shimo on February 07, 2009, 10:01:12 PM
As said b/4 me. Around -65 to -08 to see how people can cope with very different circumstance (uel prices around mid -08 come to mid
Yes, that would be interesting. Coping with such circumstances would push people to really think about what they're doing or go bankrupt. Very interesting. :)
A game with longer period, maybe 30 years or even more. That way if you buy new fleet than you have to change it at some time. 1992-2005 is good timeframe, but a bit too short...you buy the plane and fly till the end of the game and you have no matters. It would be more interesting when the timeframe would be longer....maybe also game time/real time should be....1day/20min...for example.
Why don't do a one that goes from 2000 to 2009
QuoteTimeline: 1985 - 2015, Map: World, Starting Money: 3 million, Special Restrictions: None.
I think this would be a good "next level" of difficulty for the new players. The current games are easy on the difficulty scale. A mid 85s would be medium- easy setting. Demand is somewhat limited. Good aircraft are limited (by today's terms). Thus, it not only supports smaller fleets, but less people can have giant companies. We'll see more "mid-size" companies because of the limited demand.
Though personally the 1970-1985 game would be for me. Very hard setting.. 2 years to build your airline before oil starts to climb. Spiking to 10x what the cost is (1970s price vs 1979s price) Its more or less a struggle for survival. None of this unlimited demand bs we have have now... err anywho :-[
A setting above 1980s start would be a 1960s start. Like we had in beta2. Where were limited by demand and aircraft.
If we wanted a harder setting, but not like a 1970s time frame. 1950s. Where the aircraft are there, but hardly any demand outside of major hubs.
So lets say:
2000s start - Far too easy
mid 90s start - too easy
early 90s - easy
mid 80s - medium-easy
early 80s - medium
mid 60s - medium - difficult
early 60s - difficult
mid 50s - difficult- hard
early 50s - hard
early 70s - very hard
mid 70s - lol.. you'll be asking Sami for a refund ;)
Talentz
2000's start too easy? Think about it, 9/11 on the second year, followed by skyrocketing fuel costs. Of course demand is huge until 2008/2009 but it would certainly have some interesting stuff going on.
hardest would be around 1935, depression and then WWII and then...... ether that or the Triassic period pterodactyl would be pretty fuel efficient but don't know about capacity.
i'm hoping one day there'll be a series of persistent games from 40-55 followed by 55-70 with what ever airline who survived the previous game already setup in the new one with their asset at game end + new airlines so on until 2009 player limit for 40-55 probably be pretty low like 50 then 55-70 might be 100-150....... if i had a read shoes i'd click the heels 3 times.
Quote from: alec25283 on February 05, 2009, 10:53:56 AM
I think 1960 to present would be a good idea with a cap on the number of aircraft of a particular type that can be ordered as the numbers being ordered in other games are very unrealistic. I know this as I work for Airbus and an order for 50 of a type of aircraft from one operator is really really really not realistic. in the region of 20 for some of the smaller ones is more realistic and 5-10 for larger models, and then these are usually spread out between Airbus and Boeing. It's the way airlines work they don't put all their eggs in one basket with one manufacturer.
i think one way to encourage players from putting all their eggs in 1 basket and stop the big orders would be to have some safety related groundings of certain aircraft, i've not seen any crashes yet, but lets say all planes of a certain type are grounded from time to time would certainly start make players utilize different manufacturers, just a thought and a challenge.
How was about
Timeline 1950-2010
Areas: World
Special Restrictions: none ?
Then I would buy a lot of new Concorde...
Quote from: Beaverking on February 15, 2009, 07:53:40 PM
How was about
Timeline 1950-2010
Areas: World
Special Restrictions: none ?
Then I would buy a lot of new Concorde...
Way too long. In that case a game would cost 40-50 credits already. A world 10 [-15] years long (current model) is acceptable.
Quote2000's start too easy? Think about it, 9/11 on the second year, followed by skyrocketing fuel costs. Of course demand is huge until 2008/2009 but it would certainly have some interesting stuff going on.
Hmm, ok. How about easier? Beta1 was 1995-2007ish. There was a small drop in pax for about 8mths after 9/11. After that, demand returns. Fuel towards the end makes things interesting.. but at that point.. airlines already have billions stocked. 2009+ is unknown.. no real data for that ^_^ Though.. not looking good at all ???
Quotehardest would be around 1935, depression and then WWII and then......
lol! True.. there would be demand for about 10? airlines.. we could cap the player limit @ 50. Place 20 people in LHR and see who comes out on top..
Quoteether that or the Triassic period pterodactyl would be pretty fuel efficient but don't know about capacity.
Ahh.. the classic pterodactyl. Excellent early aircraft type. I have the performance data for it.. here Sami, add this to the database ;)
(https://www.airwaysim.com/forum/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F496%2Fhatzegopteryxbwqk0.jpg&hash=245afd6e6b837968c279129e16e960a83484f272)
Model: pterodactyl -Hatzegopteryx variant
Summary: Fred Flintstone Airway's call for a short haul aircraft with seating of 6. Triassic Aircraft Ltd (Great Grand father x1 million to Boeing..) answered with a variant of the workhorse pterodactly, the Hatzegopteryx.
Range Empty: 158 nm
Range Typical: 102nm
Range MTOW:: 32nm
Max Speed: 95 MPH
Cruise Speed: 60 MPH
Weight Empty: 475 lbs
MTOW: 1200 lbs
Max Payload: 600 lbs
Engines: Ermmmm...?
Fuel Burn: 75lbs Meat/hr
Seating(Typical/Max): 6/8
Flight Crew: 1/0
Runway Requirement: 10m
Cargo(m3): Yeah right..
Production(Start/End):Launched 86 million
BC; Delivered 85 million
BC; Ended 65 million
BC - Company went BK.. unknown reason?!
Haha! 8)
Talentz
Would some 1975 or so be a too bad time to start? ;)
(= meh wantz to fly Caravelle!)
Quote from: sami on February 25, 2009, 09:39:49 PM
Would some 1975 or so be a too bad time to start? ;)
Not bad at all! When, OH WHEN, can we start?
I am still hoping for multiple choices for game 4:
1 big game (300 players or so) and maybe 2 or 3 "scenario" games (that I have already talked about) that have 100 or so players and are moderate to significantly difficult scenarios.
Hope game 4 starts soon.. maybe in early March? *HINT HINT* ;D
I hope the next game will come very soon and it should go until 2015, so that you can fly a fleet with A380's!!!
#4 is scheduled to start earliest after games 1 and 2 end (according to the current plan). Simply because there are a lot of improvements to be done.
*starts counting to self: "38 days, 3 hours, 6 minutes...."* ;) ;D
Re new game 4,when can we expect this new game to start?
As I am a new kid on the block, I would prefer the game to be in the same format with some options to be included for simple persons like myself.
I agree that the experts could have their various changes to make the game more challanging,but for newcomers the game already offers serious competition, so if this games is changed to meet only the experts wish list,I feel that you could loose interest in attracting new potential gamers.
Is it possible to offer gamers options for beginers (easy) to the more experienced members (medium to difficult). Included in such changes the dates,starting moneys and world maps/aircraft etc, can be altered to meet the criteria chosen,and offer the players the level they wish to explore.
Hmmm that could work.
So Sami, how about this.
~ After games 1 and 2 end, set up games 4 and 5.
Game 4: New player themed. 1985-2000ish end. Bit harder then the current game world. But not that hard. Same restrictions placed on beta players in current games.
Game 5: Beta/Experienced player(?) themed. 1960-1975ish end. Much harder and challenging. For those who want the challenge or change of pace. Majority of beta players with a few hot shot newer players. Unrestricted...
This way, you can cater to the player based. Maybe add game 6 as a 1985ish era (to meet the demand for new players.)
How does that sound? 8)
Talentz
I like the idea of having a more difficult game.
If not starting from 1960, at least earlier than current 1995.
It could also be a bit longer than current games, about 15-20 years.
Quote from: Talentz on February 27, 2009, 08:58:25 PM
Hmmm that could work.
So Sami, how about this.
~ After games 1 and 2 end, set up games 4 and 5.
Game 4: New player themed. 1985-2000ish end. Bit harder then the current game world. But not that hard. Same restrictions placed on beta players in current games.
Game 5: Beta/Experienced player(?) themed. 1960-1975ish end. Much harder and challenging. For those who want the challenge or change of pace. Majority of beta players with a few hot shot newer players. Unrestricted...
This way, you can cater to the player based. Maybe add game 6 as a 1985ish era (to meet the demand for new players.)
How does that sound? 8)
Talentz
Getting warmer!!! "SMALL GAMES 30 - 50 Players"
Okay,
Since I am not involved in any games right now...... grrrr..... bored.....
Anyways, I'd love there to be a bunch of smaller 5 token games or just smaller worlds. I am still all for a one continent game where long hauls are non existent.
I am just sick of the long hauler who gets the routes early winning easily.
Quote from: SKYLINK on March 02, 2009, 08:54:58 PM
Getting warmer!!! "SMALL GAMES 30 - 50 Players"
If game area is whole world, then 30-50 players is too few. You wouldn't face any competition, and playing just against yourself is no fun...
So more difficulty in terms of passengers, economy etc, and enough competitors to make life interesting.
Or a smaller area with fewer players. But I prefer whole world.
And longer time period, because then it would be more difficult to play with your fleet to avoid all D-checks...
Quote from: swiftus27 on March 02, 2009, 09:30:06 PM
Okay,
Since I am not involved in any games right now...... grrrr..... bored.....
Anyways, I'd love there to be a bunch of smaller 5 token games or just smaller worlds. I am still all for a one continent game where long hauls are non existent.
I am just sick of the long hauler who gets the routes early winning easily.
I think a 1 continent game would be interesting. Having only short-haul continental flights would make it much more difficult to expand so quickly.
One thing i'd like to see in game 4 is an unlimited number of players. The more competition - the better! Longer time frame would be nice too, i wouldn't mind playing a 1950-2010 or beyond game. One thing, something needs to be done to limit the fleet sizes, airlines with 400-500 or more aircraft fleets are not realistic, there should be a factor limiting the growth. So far, the game (#3) is too easy to my liking. I entered the game at about 30% and had no problem whatsoever.
Quote from: ollik on February 09, 2009, 09:42:01 PM
2000's start too easy? Think about it, 9/11 on the second year, followed by skyrocketing fuel costs. Of course demand is huge until 2008/2009 but it would certainly have some interesting stuff going on.
hmm i see almost $1000 fuel coming by 2004/2005 ;D.
RK
Quote from: sami on February 25, 2009, 09:39:49 PM
Would some 1975 or so be a too bad time to start? ;)
(= meh wantz to fly Caravelle!)
errr not after beta 3.... even though I made a killer @ Oslo-
Gardenmoren. ;)
RK
I would really like to play an earlier variant, say 1950 on... to fly some of the classic aircraft of that period. The Lockheed Constellation, the de Havilland Comet (complete with accidents), the Caravelle, the Stratocruiser, the 707...
It would probably start slowly, with these planes the range wasn't great and the load was low, but it would force you to be strategic in your gameplay, and set up a situation where new jets did not necessarily mean first-in was the winner, as established routings would play a part (as they do in real life).
Here's an idea
How about displaying airplane's airspeed in both kts and mach. I hate trying to figure out if a propeller airplane would work better in certain situations.
1960 - 2010 = 50 years of flight... 2 different games of 25 years '60-'85 and '85-2010 (I'd play them both because of the diversity).
Limit to 300 people - double the credits to 20 (so it is worthwhile to the developers).
I don't know about anyone else, but I find 375 too crowded... and the route revenue watered down.
In Canada, 10 credits cost me about $6.50 - which is VERY cheap for that length of game... I'd pay more for a less crowded game world.
Heck, in this day & age even 12 bucks over 3 or 4 months is ridiculously cheap entertainment... good luck finding that anywhere else.
Some of those older jets would be nice to fly, while they are relevant in their era... for instance, my favorite are the stretched DC8's (61,62,63) - I could see trying to establish overseas with planes like that.
I wonder how Convair 880's and 990's would do for example?
I was really too young when they were commercial aircraft... but I've had opportunity to check them out up close over the years.
I'm an airliner enthusiast who appreciated the 737-100 as much as the 787 of today.
Anyway, that's my 2 cents.
I still say 1948-1968
Props are still king and jets are just making their presence felt.. more difficult.. would really challenge the players..
at least I hope there is more than one choice for game 4
I'm a BIG fan of the early era... 40's or 50's to the 70's...
That said... as for how the sim stands now... I must agree with a workmate of mine that... the C check scheduling needs to be tweaked a bit... From what I am seeing, if you schedule a C check... which obviously takes the plane out of action for a good period of time... for the last week in a month, you are unable to schedule ANY flights on that A/C for the previous 3 weeks of that month!! Or are we missing something??? :-\
Quote from: DubCook on March 17, 2009, 02:21:20 AM
That said... as for how the sim stands now... I must agree with a workmate of mine that... the C check scheduling needs to be tweaked a bit... From what I am seeing, if you schedule a C check... which obviously takes the plane out of action for a good period of time... for the last week in a month, you are unable to schedule ANY flights on that A/C for the previous 3 weeks of that month!! Or are we missing something??? :-\
You may be missing something. C checks are done once a year. They are not really scheduled. You can have them carried out automatically when the time comes, or you can send a plane to maintenance early. For the time the plane is in C check it is not flying, but it does retain its schedule and is automatically returned to service as soon as maintenance is finished. I'm not sure where you are getting the "previous 3 weeks of that month" thing?