AirwaySim

General forums => General forum => Topic started by: Sami on August 17, 2007, 10:41:00 AM

Title: Screenshots Vol 2
Post by: Sami on August 17, 2007, 10:41:00 AM
Some screenshots here and there from the game.


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Title: Re: Screenshots Vol 2
Post by: Jps on August 17, 2007, 01:14:56 PM
 Looks great!
  But few screenshots raised some questions...
 
  1.) As the game starts, can you already lease any airplane (of course within the money you have), or do you have to wait for a player to buy a plane and then lease from him?

2.) About the game start, are there some planes that you can choose to start with or just money and you can either buy an expensive airplane or few cheaper ones and then decide where to start?

3.) Is the game supposed to be played with real airlines or totally with imaginary airlines or both?

4.) On the incomes, there were only Sold tickets and Sold airplanes. Does Leasing (if you give a plane to another company) include to the sold airplanes? And don't airlines have any other incomes than those two/three?
  Like some propably have maintenance service, or they could sell food and drinks, or some other stuff. Are these (or some of those) somehow modelled in the game? Or could they be modelled into it? I quess some airlines could have some other incomes as well, but I can't think of any more.

Edit: About the question 4, there seems to be already some suggestions of that in Suggestions-forum.
Title: Re: Screenshots Vol 2
Post by: Sami on August 17, 2007, 02:06:13 PM
Quote from: Jps on August 17, 2007, 01:14:56 PM
  1.) As the game starts, can you already lease any airplane (of course within the money you have), or do you have to wait for a player to buy a plane and then lease from him?

The system auto-generates used planes to the market on every week. These are "computer generated aircraft brokers" and you can buy or lease used planes from them. Also if players sell planes you can buy their planes then.

Also if you sell your own plane and the price and condition are good, the computer brokers can also BUY your planes. Or naturally other players can buy them. And if nobody wants to buy it, you can scrap it for spares if it's an very old plane.

Or then buy or lease factory-new planes which take 3-6 months to get delivered.


Quote
2.) About the game start, are there some planes that you can choose to start with or just money and you can either buy an expensive airplane or few cheaper ones and then decide where to start?

No planes at the start automatically. As that would be silly - no startup airline is required to have X amount of Y model airplanes when they start  :D 

You have money or loan (or both) and you can choose the planes you like and are the best for the operation you are planning. The amount of initial money is the same for all players for each particular game.


Quote
3.) Is the game supposed to be played with real airlines or totally with imaginary airlines or both?

Due to trademark issues I think it is safer for us that real-world airline names are not used. So I will most likely implement a list of names of biggest airlines and thus disallow players to use them.

It's naturally the decision of each player that what kind of route network they will make. So if you want to try to build a similar route network that real airline X has, then nothing is stopping you.

Quote
4.) On the incomes, there were only Sold tickets and Sold airplanes. Does Leasing (if you give a plane to another company) include to the sold airplanes? And don't airlines have any other incomes than those two/three?

At the moment players cannot lease planes to other players. As it becomes a problem if the lessor company goes bankcrupt - then all their planes and other assets are sold, and in such case what would happen to the plane that is in use by the other airline who has leased it?  This is naturally possible to code, but there are just these minor issues to think. Plus the current aircraft options seem to work fine so that feature is not on the to-do list at the moment.

The incomesheet is still missing some things like ground handling and good implementation of staff costs.

Quote
  Like some propably have maintenance service, or they could sell food and drinks, or some other stuff. Are these (or some of those) somehow modelled in the game? Or could they be modelled into it? I quess some airlines could have some other incomes as well, but I can't think of any more.

Yeah, catering can be income or expense. Depending how the airline does it  ;D   At the moment it's not yet modeled.

Same for ground handling and maintenance. At the start they will be only fixed costs, but in the future an idea might be that you can build your own maintenance bases or start ground handling companies and then sell the services to other airlines.
Title: Re: Screenshots Vol 2
Post by: Jps on August 17, 2007, 08:46:08 PM
Quote from: sami on August 17, 2007, 02:06:13 PM
No planes at the start automatically. As that would be silly - no startup airline is required to have X amount of Y model airplanes when they start  :D 

You have money or loan (or both) and you can choose the planes you like and are the best for the operation you are planning. The amount of initial money is the same for all players for each particular game.
I think that is the best way  :thmbdn:
There is one other airline simulator on the web that I tried, and in it you had to choose your starting city and between two planes... Very bad that way as the earlier players had all routes covered with better planes. Although that game was odd on other ways too, as the gate costs could easily go up to half a million dollars, even if you had just one gate at two airports...


QuoteDue to trademark issues I think it is safer for us that real-world airline names are not used. So I will most likely implement a list of names of biggest airlines and thus disallow players to use them.

It's naturally the decision of each player that what kind of route network they will make. So if you want to try to build a similar route network that real airline X has, then nothing is stopping you.
Yes, I was just thinking how real companies would feel if their names were used on a game like this... And I already have some ideas on what kind of business to run, and so far I have a self-made name for it  :D

QuoteAt the moment players cannot lease planes to other players. As it becomes a problem if the lessor company goes bankcrupt - then all their planes and other assets are sold, and in such case what would happen to the plane that is in use by the other airline who has leased it?  This is naturally possible to code, but there are just these minor issues to think. Plus the current aircraft options seem to work fine so that feature is not on the to-do list at the moment.
That's true, never thought of that... And I quess it goes better in real life, as there airlines really think how to spend the money, instead of in a game where you know almost nothing of the player you could lease the plane...[/quote]
Title: Re: Screenshots Vol 2
Post by: Unbornio on August 18, 2007, 06:15:18 AM
nice pictures!  :thmbup:
Title: Re: Screenshots Vol 2
Post by: joakim00 on August 19, 2007, 11:57:45 AM
Realy nice pictures
This game looks very intresting,hope it soon will be open for public???
Title: Re: Screenshots Vol 2
Post by: JWilson14 on August 26, 2007, 02:58:32 PM
I wanna play this game sooooo bad!!! :thmbup:
Title: Re: Screenshots Vol 2
Post by: Sami on August 29, 2007, 09:58:47 AM
Here's one new - airline logos and liverys enabled (with my professional logo design)  ;D

Users can paint their own logos and liveries. For the aircraft paiting there is a ready-to-paint template in Photoshop and PaintShop Pro formats.

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Title: Re: Screenshots Vol 2
Post by: Sami on August 29, 2007, 02:57:04 PM
One more new feature for today, different weight variants are added now. Already an older feature, engine variants, is also visible here.

Meaning that you can order the planes with the desired engines and max.takeoff weight options to suit your operations, like in real life. Once you have bought the plane you can also retrofit the weight options (this is not yet added to the current game, but will be added later today).

This is a picture from the "New aircraft" info / ordering page.

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Title: Re: Screenshots Vol 2
Post by: Marco on August 29, 2007, 07:31:03 PM
wonderfull :thmbup:
Title: Re: Screenshots Vol 2
Post by: mtnlion on September 01, 2007, 01:19:06 PM
Aaah. I can't hold my horses  ;D  I'm waiting this so much  ::)
Title: Re: Screenshots Vol 2
Post by: kkmh on September 02, 2007, 11:11:35 AM
Ohhh this looks great :thmbup: one question i dont understand
When we start do we have airplanes or not ???
Title: Re: Screenshots Vol 2
Post by: Sami on September 02, 2007, 12:45:24 PM
Quote from: kkmh on September 02, 2007, 11:11:35 AM
Ohhh this looks great :thmbup: one question i dont understand
When we start do we have airplanes or not ???

That was already asked above in this thread - answer shortly: no. You can choose (buy / lease) the models you like - having airline to have certain planes at startup is not realistic at all.
Title: Re: Screenshots Vol 2
Post by: jnbedros on September 08, 2007, 03:08:25 PM
 :thmbup: :thmbup: Very nice simulation game! Can´t wait for it! I´ve really liked the Paint Scheme ideia! If you want I can help you with some design stuff
Title: Re: Screenshots Vol 2
Post by: danielrice on September 19, 2007, 11:30:41 AM
i want to play this so bad it looks so cool cant wait till its done ;D :thmbup:
Title: Re: Screenshots Vol 2
Post by: FlyGuy on September 21, 2007, 12:21:36 AM
I cant decide whether suggestions are good or bad, we want it done as soon as possible , but we want it to be cool.(er than it already is)   ;)
Title: Re: Screenshots Vol 2
Post by: YamazaruNinja on September 22, 2007, 11:11:00 PM
Are we playing against other people or not? ???
Title: Re: Screenshots Vol 2
Post by: Sami on September 28, 2007, 09:26:50 PM
Some layout updates in the works currently, here's the new frontpage for Office section.


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Title: Re: Screenshots Vol 2
Post by: Sami on September 29, 2007, 10:33:35 PM
Some new statistics areas just added ....



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Title: Re: Screenshots Vol 2
Post by: Seattle on October 02, 2007, 01:04:13 AM
This game is awsome!! I cant wait to play.  :thmbup: :thmbup: :thmbup: Hopefully Ill submit enough aircrafts, aircraft pictures, and airports to get a free game. (Could never afford to play)

Also when adjusting ticket prices, can you use cents? and beta testing still going on and if it is could I join?
Title: Re: Screenshots Vol 2
Post by: Sami on October 07, 2007, 01:30:25 PM
Some new features in the works ..

Such as aircraft production lines, launch customer benefits for new plane models, enhancements on the aircraft display pages, more information to incomesheet, and so on. All this is part of a larger update package that will be installed possibly sometime next week - the whole calculation module has been also rewritten (optimization).

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Title: Re: Screenshots Vol 2
Post by: Sami on October 11, 2007, 03:57:39 PM
..

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Title: Re: Screenshots Vol 2
Post by: Sami on October 13, 2007, 04:06:42 PM
Some requested features are added, more easier view of plane's total profits:



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Title: Re: Screenshots Vol 2
Post by: Sami on October 13, 2007, 09:18:10 PM
Also added a new maintenance overview window to My Aircraft section with view of maintenance prices etc.

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Title: Re: Screenshots Vol 2
Post by: kkmh on October 15, 2007, 09:10:49 PM
Cool this new screenshots are looking good :thmbup:
Title: Re: Screenshots Vol 2
Post by: crazu4 on October 15, 2007, 09:45:16 PM
can we make alliances and/or code-share agreements?

how does the demand works!?...does it increase with connecting pax?

how much money will we start with?

thanks =)
i' want so bad(!) to play airway sim!
Title: Re: Screenshots Vol 2
Post by: Sami on October 16, 2007, 11:22:43 PM
Quote from: crazu4 on October 15, 2007, 09:45:16 PM
can we make alliances and/or code-share agreements?

how does the demand works!?...does it increase with connecting pax?

how much money will we start with?

- alliances are not in first release. Maybe later then..

- Demand is hard to explain but there are very clear graphs presented to players about them. Pax demand is still only point-to-point travelling with connections planned for later. That is an hugely complex issue and must be thought well. In my mind the connections cannot be just random or automatic like in some other games - that makes no sense. Player must be able to set the ticket prices and adjust them as well. Also the max / minimum transfer times for passengers must be taken into account and many other items, possibly even the airport infrastructure and size etc.. Yes we COULD make it just work on the background without player actions but that's simply not realistic and I don't wish to do that so thus it's also an item for future development.  ;)

- startup money depends on each game and it's settings. That can be set for each game, as well as the game start up time, game duration, initial loan amount and initial loan interest rates.. I can set for example that each startup airline has $20mil loans and no own cash with high loan interest rates and fuel prices  ;)   There will be also an "events" module for later release where there are randomish world events that affect the prices and general economy and players cannot predict them (as currently all economy follows the realworld history model - though that too can be customized for each game so nothing is certain here.. LOL)
Title: Re: Screenshots Vol 2
Post by: Seattle on October 17, 2007, 03:44:46 AM
Sami, could you separate the Canada and United States airports into the provinces/states? It is Extremely hard to go through the airport list and to check all the airports. (Infact if have some spare tim, I'll do it for you if you dont want to)
Title: Re: Screenshots Vol 2
Post by: Sami on October 17, 2007, 08:51:30 AM
Quote from: Seattle on October 17, 2007, 03:44:46 AM
Sami, could you separate the Canada and United States airports into the provinces/states? It is Extremely hard to go through the airport list and to check all the airports.

Dunno .. I'd have to make separate "countries" of them and not sure how that would work, technically I mean.

Same for Russia actually. It's not that good as now whole Russia is considered to be in "Europe" but Khabarovsk for example (in the far eastern part) is not certainly Europe.  ;)   Though for game purposes that does not affect anything as the system also checks the flight distance, not only if it goes from region to another, but looks just strange in the world maps in the game.
Title: Re: Screenshots Vol 2
Post by: Seattle on October 17, 2007, 11:01:42 PM
couldnt you just make a link from Canada to all the provinces? and then have the airports?

Same in Russia. You could split Russia into European Russia and Asian Russia with connecting links...

then again, im no html wizz. ;D
Title: Re: Screenshots Vol 2
Post by: Sami on November 04, 2007, 12:01:59 PM
Getting a bit crowded...  ;)   We're having a test game with 17 airlines all based at Heathrow to test the load factor distribution things that have been just updated.

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Title: Re: Screenshots Vol 2
Post by: Seattle on November 04, 2007, 03:40:59 PM
Is the load factor distribution working?

Ughhh..... it makes me want to play....
Title: Re: Screenshots Vol 2
Post by: naio90 on November 07, 2007, 12:13:39 AM
And the rest of the world? Are u ppl using those other airports or only Europe and main USA?


nad another question, je, how does the time run in the game? Are the flyes in RT? how long does a year in game takes?
Title: Re: Screenshots Vol 2
Post by: Maza on November 17, 2007, 07:53:01 PM
Multiple bases are finally here, as you can see from attachment!  8)




Just kidding... It's done with 4 leg routes  ;)

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Title: Re: Screenshots Vol 2
Post by: Seattle on November 18, 2007, 04:10:21 AM
ooooogaaaaa!!!!!! COOL!!!!! EKKKKK Iwant to play  :o :o