Hi all,
Does a synced timetable increase your load factors? For example if 10 domestic flights arrive at my hub at 09.00 and going back to their destinations an hour later. Or is it just the flights to/from the hub that counts, and not how they're synced?
By the way, I really like this game, it is very well made! :)
Flights to one destination have to be spaced out min. 1h as a rule of thumb. If they they are scheduled too close, they will counted as one and will get only half of all potential passengers each.
And flights to different destinations don't interact with each other in any way, they can all land at 0900, or land once every 5 minutes, or anything else.
As long as you maintain that 1 hour+ differential in take-off time on a given route, you'll have no problems caused by spacing/syncing of flights.
What Sanabas said.
There is no connecting traffic modeled in this game (yet), so there is no benefit in arranging your traffic into 'waves'. Just do what utilizes the aircraft best.
Thanks alot for your replies, then I don't bother doing this as it would be quite some work.
Quote from: saftfrucht on November 15, 2013, 11:13:40 AM
What Sanabas said.
There is no connecting traffic modeled in this game (yet), so there is no benefit in arranging your traffic into 'waves'. Just do what utilizes the aircraft best.
I hope it'll be modeled later on, it would add another dimension to the game. :)
It is on Samis long term agenda. The demand system is currently being remodeled and connecting traffic is an element being made possible through that change.
hub and spoke would be awesome