I currently have 60 aircraft but 8 fleet group but I need an aircraft with longer range so should I add another new fleet group? what is the pros & cons? :-\
I think you sort of answered your own question without realizing.
pros: longer range
cons: commonality cost
Is there one of your fleet groups you could phase out? I've not played for awhile, but I used to operate on the basis that anything less than a dozen planes of the same fleet group would not pay for itself. If your cash flow can handle it, why not?
It may work in BW. Not a good business plan for other worlds. Keep your fleets lean as possible.
As I heard from other players commonality overall has special steep jumps introducing the 4th and 8th group, so is the income you earn on those routes really worth it? I would at first reorganize my fleet to minimize groups.
Quote from: dillontcchan on January 03, 2013, 05:15:56 PM
I currently have 60 aircraft but 8 fleet group but I need an aircraft with longer range so should I add another new fleet group? what is the pros & cons? :-\
You should avoid having more than 3 fleet groups at all cost, so your focus should be on consolidating before you think about adding another.
In BW, it won't matter too much, profit margins are pretty big.
In any other gameworld, you'd have likely BKed well before this point.
More fleets = more expenses, and there's a jump from 3 to 4, and again from 6 to 7, that steadily increases as your airline grows.
Instead of adding a 5th LH fleet to fly a 7000 NM route, why not add more 744s?
You don't own any planes, so you should have nearly $1 billion in the bank. So no problems funding fleet replacement. Does depend how long you have those old planes leased for though.
You could turn the BAC/727/MD80/a300 fleets into a single fleet of replacement planes from a newer family.
You could turn the 5 LH fleets into one or two groups, too. Gives you a chance to order new planes, buy some planes, and see how much difference there is in profits afterwards.