Just a question, how is the game going to handle increasing PAX rates toward's airport's.. Will it be automatic ? Population around the airport ? No. of user's flying to those certain airport's ?
I'll give an example of dubai.. Basically a city with less than 1.5 million, it's amazing that 34 million people go through it every year.. So In this case I'm assuming it's a major transit point between Asia and Europe, which lead's me to my previous question, will it be because of the no. of users/airlines flying routes to that airport, population or automatic calculation ?
Thank's,
AzZ. :)
At the moment it calculates the pax number based on how much pax the airport has in real life. But in the future it will be more dynamic that takes account the country's standard of living and the population surrounding the airport (=tries to figure out that how many people travel by air from there). And some other variables too are needed to model tourist destinations etc. .... but that's somewhere in the distant future still.
Hopefully not too distant.. Could'nt find any other game with such an amazing feature.. :(