AirwaySim

General forums => General forum => Topic started by: Ilyushin on October 01, 2010, 05:56:05 AM

Title: iPhone
Post by: Ilyushin on October 01, 2010, 05:56:05 AM
I am getting my new iPhone in a few days. I was wondering if it was possible to play AirwaySim on it. Would be nice if somebody could answer me on that. :)

Thanks.
Title: Re: iPhone
Post by: JumboShrimp on October 01, 2010, 06:23:03 AM
AWS works on iPhone.  Not perfectly, but it is good enough.
Title: Re: iPhone
Post by: Ilyushin on October 01, 2010, 06:23:28 AM
Sweet, thank you.
Title: Re: iPhone
Post by: ucfknightryan on October 01, 2010, 06:25:29 AM
Yes and no.

There is no flash on the iPhone, so no graphs for anything are available.  So that means no demand graphs, marketshare graphs, budget graphs, etc.  You can do pretty much everything, but without demand graphs it's not really possible to plan routes.  Only time I've ever opened routes from my phone was to snag slots at LHR when they were available, since I already knew I'd never be able to grab enough to fill demand on that route.  Works fine for ordering new and used aircraft, taking out loans, browsing the forums, checking your income statement and so on.

I wind up using it a bunch when the leasing market is tight for whatever aircraft I need so that I can check in during the day and see if any are available.

Oh, one more thing that sometimes doesn't work, the aircraft seating configuration tool occasionally doesn't properly display on the iPhone, but that has only happened to me a couple of times.
Title: Re: iPhone
Post by: Ilyushin on October 01, 2010, 06:44:38 AM
Ah, that is too bad. But the primary reason I wanted to play it on my iPhone was for checking the income statement, aircraft market and the forums. I'll be alright. :)

Thank you.
Title: Re: iPhone
Post by: T8KE0FF on October 01, 2010, 08:16:48 AM
The mobile site is rubbish. When im on my iPhone and iPad, I always play full version. Although, thats still awful on the iDevices, no charts, graphs etc etc.. Dont even bother scheduling a new route to a aircraft, its to much hassle and you cant get the correct information up anyway.

There really really really should be a iPhone App for AirwaySim... I think it would attract alot of new users!
Title: Re: iPhone
Post by: Sami on October 01, 2010, 08:18:55 AM
iPhone/iPad is basically the only modern phone/mobile device that does not support flash. It's tedious to start reoptimizing the whole site just because Steve J does not like flash... :P    (and please, apple users, don't start about the HTML5 and it's awesomeness since that really isn't a practical solution for next 2 years at least yet due to poor browser compatibility)

However if / when the chart systems are updated at some point, I will take non-flash options into consideration.
Title: Re: iPhone
Post by: 6Pack on October 01, 2010, 10:56:39 AM
QuoteThe mobile site is rubbish.

The iphone is rubbish.  I had one, then I saw the light and got a Droid. 
It can use the full functioning, with flash, AWS website.  Great for checking in and seeing how things are going when your out running errands and whatnot.

Why'd you go off and waste your money on an iPhone, I'll never know.
Title: Re: iPhone
Post by: Bolier Dweller on October 01, 2010, 11:17:43 AM
It's Ok, you can't really do a lot of magning from it. Mostly just checking up on things. When I'm at home I'll have 4 tabs open for this game and well you can't really do it with a iPhone. Also not having graphs puts a damper on things.
Title: Re: iPhone
Post by: RushmoreAir on October 01, 2010, 05:27:17 PM
Quote from: 6Pack on October 01, 2010, 10:56:39 AM
The iphone is rubbish.  I had one, then I saw the light and got a Droid. 
It can use the full functioning, with flash, AWS website.  Great for checking in and seeing how things are going when your out running errands and whatnot.

Why'd you go off and waste your money on an iPhone, I'll never know.

The iPhone and the iPad are the two apple products I don't really want.  But I couldn't live without my MacbookPro!
Title: Re: iPhone
Post by: twistedraisin on October 01, 2010, 08:09:02 PM
Quote from: RushmoreAir on October 01, 2010, 05:27:17 PM
The iPhone and the iPad are the two apple products I don't really want.  But I couldn't live without my MacbookPro!

But your MacBook Pro does flash ;)
Title: Re: iPhone
Post by: T8KE0FF on October 02, 2010, 09:06:04 AM
Quote from: twistedraisin on October 01, 2010, 08:09:02 PM
But your MacBook Pro does flash ;)

Not very well.... Mine always crashes when it reads the word 'Adobe'....
Title: Re: iPhone
Post by: coopdogyo on October 04, 2010, 05:14:53 AM
This is good because I will be able to join the new game world and grab a few airplanes all while sitting in chemistry class on Thursday.
Title: Re: iPhone
Post by: Hachiko on October 04, 2010, 01:04:51 PM
Quote from: sami on October 01, 2010, 08:18:55 AM
iPhone/iPad is basically the only modern phone/mobile device that does not support flash. It's tedious to start reoptimizing...

However if / when the chart systems are updated at some point, I will take non-flash options into consideration.

There is a demand for non Flash version. Why many websites uses flash? There are other faster ways too...
Title: Re: iPhone
Post by: Sami on October 04, 2010, 01:43:03 PM
Using the flash based chart/graph package is actually immensely fast and flexible to make at my end. It also looks visually better than other current alternatives, and very easy on the server as rendering is done at client's end. Actually iPhone compatibility is the only reason against it.
Title: Re: iPhone
Post by: wiluk on October 04, 2010, 04:05:19 PM
Quote from: sami on October 04, 2010, 01:43:03 PM
Using the flash based chart/graph package is actually immensely fast and flexible to make at my end. It also looks visually better than other current alternatives, and very easy on the server as rendering is done at client's end. Actually iPhone compatibility is the only reason against it.

Surely using Google charts (http://code.google.com/apis/chart/) requires even less server load, with just as much flexibility, and is faster? Images take up far less system resources than flash objects, too.
Title: Re: iPhone
Post by: Kazari on October 04, 2010, 06:16:07 PM
As a developer (well, project manager) myself, I can say definitely that what Sami is saying is true. The iPhone is the only place where this stuff doesn't render properly. According to Sami's stats, it accounts for less than 5 percent of visitors to the site. Now correlation is not causation but it sure is a hint.
Title: Re: iPhone
Post by: wiluk on October 04, 2010, 07:02:49 PM
Quote from: Kazari on October 04, 2010, 06:16:07 PM
As a developer (well, project manager) myself, I can say definitely that what Sami is saying is true. The iPhone is the only place where this stuff doesn't render properly. According to Sami's stats, it accounts for less than 5 percent of visitors to the site. Now correlation is not causation but it sure is a hint.

As someone who also works in IT consultancy, I beg to differ here. I myself would love to play the simulator on my (i)phone, but as I'm not able to, I don't. If the site worked on iPhone it could well see usage rise significantly.

I also strongly disagree with your point that the iPhone is the only place this doesn't render properly. The vast majority of mobile platforms would not be able to display AWS in its intended state. Aside from them not supporting proper inline flash on the page, some will not be able to handle the JavaScript requests back to the server. The iPhone safari browser is one of the most accurate browser rendering apps available on a mobile platform.
Title: Re: iPhone
Post by: Sami on October 04, 2010, 07:33:57 PM
Quote from: Liam on October 04, 2010, 07:02:49 PM
some will not be able to handle the JavaScript requests back to the server.

If we're talking of phones that are less than ~2-3 yrs old (like any reasonable smart phone that'd have large enough screen to browse the web), I'd say (on general level) they all do support basic Ajax / Javascript etc. Haven't found any problems in the ones I've tested. The site has a standard HTML code and seems to work very well actually.

Main issue with mobile browsers are the popups / lightbox windows which don't scale that well.
Title: Re: iPhone
Post by: ksliu9 on October 05, 2010, 05:39:12 AM
Quote from: sami on October 01, 2010, 08:18:55 AM
iPhone/iPad is basically the only modern phone/mobile device that does not support flash.
However if / when the chart systems are updated at some point, I will take non-flash options into consideration.

I've JB my ipad and installed flash (called "frash") in my ipad Safari, so now I can also view the chat in AWS from my ipad! Excellent!


Joseph
Title: Re: iPhone
Post by: wiluk on October 05, 2010, 08:17:28 AM
Quote from: sami on October 04, 2010, 07:33:57 PM
If we're talking of phones that are less than ~2-3 yrs old (like any reasonable smart phone that'd have large enough screen to browse the web), I'd say (on general level) they all do support basic Ajax / Javascript etc. Haven't found any problems in the ones I've tested. The site has a standard HTML code and seems to work very well actually.

Main issue with mobile browsers are the popups / lightbox windows which don't scale that well.

I completely agree Sami, my point was that Kazari said "The iPhone is the only place where this stuff doesn't render properly". My point in response to this was two-fold:
1. Even the majority of current smartphones don't support inline Flash, and those that do may have performance / memory issues
2. Some older devices will not be able to support the full JavaScript calls

meaning that it's actually nothing like the only place where it doesn't render properly. I actually think you've done a great job in coding all of the site in a standard manner which is highly accessible from a wide range of devices.

Back to my original point, using something like Google Charts would IMHO be an improvement for everyone. Those on smartphones would be able to view the graphs, and computer users would have one less plugin taking up memory to look at. FWIW I also used Flash graphs until around a year ago as it was the best option available. I'd be more than happy to help out in any way I could if it was a transition you wished to make  :)
Title: Re: iPhone
Post by: Ilyushin on October 05, 2010, 06:39:43 PM
Quote from: ksliu9 on October 05, 2010, 05:39:12 AM
I've JB my ipad and installed flash (called "frash") in my ipad Safari, so now I can also view the chat in AWS from my ipad! Excellent!


Joseph

Is this possible on the iPhone 3GS?
Title: Re: iPhone
Post by: wiluk on October 05, 2010, 09:23:36 PM
Quote from: Ilyushin on October 05, 2010, 06:39:43 PM
Is this possible on the iPhone 3GS?

Yep - see here (http://www.ithinkdiff.com/install-flash-frash-easily-on-your-iphone-3g3gs4-with-a-cydia-repo-21232/)
Title: Re: iPhone
Post by: Maarten Otto on October 06, 2010, 08:09:16 PM
Did the same on my iDevices and Flash/Frash just works. But please note it's still Beta software and slow. But it will do the job.
Title: Re: iPhone
Post by: Sami on October 07, 2010, 02:10:10 AM
Just got the msg that this FusionCharts I use would be now HTML5 compatible too. Have to test.
Title: Re: iPhone
Post by: Sami on October 07, 2010, 11:31:51 AM
https://www.airwaysim.com/forum/index.php/topic,20105.msg129153.html#msg129153
Title: Re: iPhone
Post by: Ilyushin on October 07, 2010, 01:49:18 PM
Quote from: sami on October 07, 2010, 11:31:51 AM
https://www.airwaysim.com/forum/index.php/topic,20105.msg129153.html#msg129153

Awesome!!!!!! Thank you so much!!