I've noticed that all the game worlds are time-limited.
But would there ever be any chance of creating a game world of unlimited-duration, just for those of us who like doing some really long-term planning and development? What kind of interest would there be in that?
+1
It would be interesting to go from 1940s, all the way to 2020, or from beginning of Jet Age to end of Air Travel Boom.
Me too.
I have posted an idea like this some weeks ago, even with financing ideas for sami etc.
If you think a while, unlimited is not possible since the time moves faster than real time, and we cannot go into something like year 2200 for example. ;D
But some 1950-2020 is basically doable, but don't wish to do that yet as there are needs to enhance the long-term playability of the sim.
Now there's something I would definitely be interested in! ::)
P.S. I mean that 1950-2020
Quote from: kmw on July 27, 2010, 02:45:59 AM
I've noticed that all the game worlds are time-limited.
But would there ever be any chance of creating a game world of unlimited-duration, just for those of us who like doing some really long-term planning and development? What kind of interest would there be in that?
it would be good if player nos are restricted for this. not 550 players, may be 250-300 max. and few restictions (if samis wants)
regards
VJC
Quote from: filipebravo on July 27, 2010, 12:52:31 PM
Now there's something I would definitely be interested in! ::)
P.S. I mean that 1950-2020
Everyone is interested in that :laugh:
Quote from: sami on July 27, 2010, 10:07:14 AM
If you think a while, unlimited is not possible since the time moves faster than real time, and we cannot go into something like year 2200 for example. ;D
I don't see why not...if you're worried about the fact that you don't know what kind of aircraft will be available indefinitely into the future, I think the people who are interested in it would be fine with just keeping up with real-world modern aircraft, even if it means that the 787 is "state of the art" in the year 2500 in the game.
Quote from: kmw on July 27, 2010, 02:11:32 PM
(...) even if it means that the 787 is "state of the art" in the year 2500 in the game.
Woooow..... :laugh: 2500???
1950 to 2500 rated 30 minutes IRL / game day ...... that makes around 11 years IRL !!! :laugh:
1950 to 2020 at 30 minutes IRL / game day = 532 days IRL - not bad I think
There is a life beside AWS? Don't tell lies to us!!!
;)
That sounds like an awesome idea for the future 8)
I am already bored with ATB, unlimited and some of idea popping up here sounds crazy to me.
VJC
Quote from: V.Castelino on July 28, 2010, 02:42:48 AM
I am already bored with ATB, unlimited and some of idea popping up here sounds crazy to me.
VJC
Well, no one's suggesting it become the
sole mode of play. It'd just be one option among many for those who
are interested--which, if this thread is representative of AWS players as a whole, it seems like there are plenty.
Boredom is expected in every game once you got your target achieved. When all the slots gone, all the potential routes flown, all the nice planes owned by you, ect....
'Unlimited game' might delay or reduce the boredom by providing us more 'chances' to update our fleet (from props to B787), exploring new routes (slots grow annually, demand changing time to time).
Quote from: GDK on July 28, 2010, 03:25:56 AM
Boredom is expected in every game once you got your target achieved. When all the slots gone, all the potential routes flown, all the nice planes owned by you, ect....
'Unlimited game' might delay or reduce the boredom by providing us more 'chances' to update our fleet (from props to B787), exploring new routes (slots grow annually, demand changing time to time).
Dealing with limited slots is by far the most annoying thing, IMO. As far as slots growing annually, is it by 1 or by a percentage? I made it a point to watch 2 airports. 12 months are about up, and I have not noticed them to grow.
I did notice growth in slots, but, I guess, it may take some airports more than a year to grow by a slot.
Quote from: kmw on July 28, 2010, 02:47:06 AM
Well, no one's suggesting it become the sole mode of play. It'd just be one option among many for those who are interested--which, if this thread is representative of AWS players as a whole, it seems like there are plenty.
good luck then mate, if u can say that i can say whatever I want. When I don't like something I dont go for it, just expressing my views too. BTW have played AWS a tad longer than you .
I think games should be shorter than they are now. Either that or the clock sped up. It's hard to keep interest for so long. Just about all the original competition in Air Travel Boom is gone now. I've defeated all my old enemies, mostly from attrition and there's still MONTHS to play. I've had 4 bases for ages. My airline is huge and barely manageable.
Quote from: losgatitospeligrosos on July 28, 2010, 06:21:50 AM
I think games should be shorter than they are now. Either that or the clock sped up. It's hard to keep interest for so long. Just about all the original competition in Air Travel Boom is gone now. I've defeated all my old enemies, mostly from attrition and there's still MONTHS to play. I've had 4 bases for ages. My airline is huge and barely manageable.
there you go, that man has a point and I agree with him ;D
cheers
VJC
Quote from: sami on July 27, 2010, 10:07:14 AM
But some 1950-2020 is basically doable, but don't wish to do that yet as there are needs to enhance the long-term playability of the sim.
Don't argue mates. Here's the answer to all your doubts...
JumboShrimp, not all airports will grow. Some do and some don't, some do grow but not annually. As far as I know, it grows by 1 departure every year.
Regarding unlimited game play vs shorter game play, it is all about the same issue -> BOREDOM.
Shorter game - End before the boredom take over the game.
Unlimited (extreme long) game - When boredom comes, time frame will reduce it's effect by making us busy replacing fleet and so on...
There needs new updates for the long term game. After you set the airline up it gets very boring. There are heaps of ideas in the suggestions forum.
I have just started a new airline after having a break for a while. I want to see more4 developments in the game.
I think the boredom comes when there is no competition. There are posts on "Feature Request" topic on it, but #1 in my book would be ability for passengers to transfer flights. It would allow more direct, but more importantly, indirect competition.
But introduction of connecting flights would need re-balancing of the demand system, so it is a big project.
In a very long game, I think you would want to see big airlines fight it out. Even in normal games.
One thing that limits competition is lack of slots. 2 huge airlines can't fight it out, because they (likely) have secured majority of slots, preventing any serious competition to enter their bases. So maybe a quick fix to allow more competition would be ability of grow slots based on demand (for slots). Possibly, removing limits of how many a/c can be based on new bases may enhance competition.
Just brainstorming...
Quote from: JumboShrimp on July 29, 2010, 01:21:22 PM
One thing that limits competition is lack of slots. 2 huge airlines can't fight it out, because they (likely) have secured majority of slots, preventing any serious competition to enter their bases. So maybe a quick fix to allow more competition would be ability of grow slots based on demand (for slots). Possibly, removing limits of how many a/c can be based on new bases may enhance competition.
I think I agree with this... But, it will be out of realistic if the slots grow way more than in real life.
Quote from: GDK on July 29, 2010, 02:15:42 PM
I think I agree with this... But, it will be out of realistic if the slots grow way more than in real life.
In real life, airline write their own history. Atlanta is the busiest airport because Delta built its hub there. Without Delta being there, it would have been a far smaller airport.
I know that in real life, it is extremely difficult to add more runways at some airports (JFK, LGA come to mind), but at others, it is possible.
I think the starting number of slots should remain the same, but the growth should come from demand. When an ailine tries to use a slot that is completely used, a price for additional slot should reflect cost to build / upgrade runways, so the cost would be much higher.
Maybe the way it could work is that this upgrade would "buy" additional increment, say 10 slots (for all time slots). The airline paying for the upgrade could get half of those slots (included in the price) for some period (say 1 year). The second half of the slots would be available to other airlines.
Im just not all in for an "unlimited game". Once the global giants have secured themselves, then what? In this game, the rich get richer and the poor get poorer.
Quote from: swiftus27 on July 29, 2010, 04:33:15 PM
Im just not all in for an "unlimited game". Once the global giants have secured themselves, then what? In this game, the rich get richer and the poor get poorer.
Unleash the unions?
Quote from: JumboShrimp on July 29, 2010, 04:41:03 PM
Unleash the unions?
+1
It might keep the big guys busy, as they are often who more complain and suffer from boredom.
Quote from: filipebravo on July 29, 2010, 04:47:50 PM
+1
It might keep the big guys busy, as they are often who more complain and suffer from boredom.
The poors will always busy trying to make themselves out of red ;D