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Online Airline Management Simulation
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1
Feature requests / new advisor messages
« Last post by groundbum2 on Today at 01:10:51 PM »
In a recent thread it was suggested that the Advisor be expanded to give warnings when poor dodgy fleet commonality choices are about to be made, which is a great idea.

Can I start this thread so we can collect other ideas when the Advisor would pop up, primarily aimed at people new to the game. Ideally the Advisor message box would have an URL to a manual page or a wiki forum entry. All this messages should perhaps be disabled for airlines with more than 100 aircraft, as the assumption then is the player is more experienced.

1) Taking out long (>8) year leases on used/new aircraft when an airline is in the early days.   
2) Leasing new aircraft when airline is very new and has little money
3) Scheduling pax planes to depart 0000-0450.
4) Fleet commonality - starting 2nd fleet when < 20 aircraft
5) Fleet commonality - starting 3rd fleet when < 100 aircraft)

please add other areas an expanded Advisor could help..

Simon   
2
Feature requests / Re: Fleet commonality changes - combined thread
« Last post by groundbum2 on Today at 10:13:32 AM »
I think the route algorithm has been tweaked under the covers. A year ago I suggested that the route algo simply took number of flights day (say 1000) and number of flights (say 20) and gave every flight an equal share (so 50 pax each). yes with some slight nod to CI, price,alliance score,plane attractiveness,bigish nod to RI.

In newer gameworlds I've noticed that bigger planes on a route get a bigger market share, so a 727 vs Viscount will see the 727 with 70% market share whereas before it would have been 50/50. Fellow alliance players also think there is a benefit to having just one flight a day on a route, that AWS gives the newbie a leg up but I've not seen that. Nothings been said in the changelog.

Slightly off the topic, sorry.

Simon
3
Feature requests / Re: Transit Route
« Last post by Tha_Ape on Today at 09:48:34 AM »
My solution: I fly both SIN-MAA and SIN-BOM ;D
(got no alliance partner in India anyway)
4
Feature requests / Re: Fleet commonality changes - combined thread
« Last post by dandan on Today at 09:12:39 AM »
There is this aim at a Utopia where everyone tolerates everyone else in this dreamy world of minimal competitiveness. Why?

well... yes, i guess its because they dont want the gameworld down to single digit player numbers? but i agree with you, that the economic model on competition is currently very unrealistic and should go slightly into the direction of price sensitive customers. that would eliminate the need for the too-small-penalty as well.
5
Feature requests / Re: Fleet commonality changes - combined thread
« Last post by dandan on Today at 09:09:02 AM »
Not a fan of the small bonus/prestige fleet or whatever you call it. For a big airline, this would just become a tool to make targeted strikes at smaller competitors. Have a small competitor trying to break even with thin routes while you focus on medium to very large planes?  Why not acquire a bunch of small or medium aircraft that you can use to spam your competitorís handful of profitable routes?  Itís sure as heck what I would do....

now i know, theoretically every airline has to start at some point, but if you consider any major airport, there are so many routes that can be flown usually, that 14 aircraft are not really going to spam anyone out. and since most major airlines are useing more than one base, they would have to spread those 14 aircraft over all those different bases.
6
Feature requests / Re: Fleet commonality changes - combined thread
« Last post by Cornishman on Today at 09:02:44 AM »
I hear your point chwatuva - but in reality what is happening these days (I have a constant history of it happening to me in GW4) is that folk are moving into the Category 9 and 10 airports - like CDG and running fleets of 400 to 500x things like Saab 2000s so that they totally bomb-out all the regional routes. This done deliberately to completely overwhelm anyone wanting to run their airline with the RL expected fleet types such as A320s or 737s.  One of them (the worst) has gone now.... but for decades I had two such airlines both doing this at the same time at both CDG and ORY. Now I'd have nothing to say about this if they'd tried to compete fairly with me with similar aircraft and act like we would see in RL but I mean... what airline in RL is going to try to bomb out routes like CDG - FRA with 40 flights a day on Saab 2000s in the years around 2010 ?   But this game facilitates this type of behaviour so I was being slowly forced out of profitability and had to resort to putting in a 3rd fleet of EMB-170s and 190s which just kept things going and fended that attack off.

So as you see, it works both ways here.  I'd be more in favour of some "penalty" that stops this tactic of route-bombing at the big bases, running hundreds and hundreds of little prop planes out of the Cat 9 and 10 bases.  If folk want to run smaller airlines that's brilliant - but run them out of the smaller bases - OR - if they must run things like Saab 2000s out of places like CDG why not run them on the small uncontested routes that befit that size plane.

I think the whole penalty thing is a desperate attempt to get away from real life where it is absolutely natural to compete and drive out competition. There is this aim at a Utopia where everyone tolerates everyone else in this dreamy world of minimal competitiveness. Why?
7
Feature requests / Transit Route
« Last post by Ng Tan Thanh on Today at 08:35:57 AM »
I wish, Aws have new game play for alliance member. When i joint to alliance, i can open transit route with them.

Exam: my base is SIN. I open route SIN to Chennai MAA transit at Mombai  BOM . With first flight SIN-BOM operated by me, and second flight BOM-MAA operared by India Airline (a member of my alliance).

8
Feature requests / Re: Fleet commonality changes - combined thread
« Last post by chwatuva on Today at 02:49:20 AM »
Not a fan of the small bonus/prestige fleet or whatever you call it. For a big airline, this would just become a tool to make targeted strikes at smaller competitors. Have a small competitor trying to break even with thin routes while you focus on medium to very large planes?  Why not acquire a bunch of small or medium aircraft that you can use to spam your competitorís handful of profitable routes?  Itís sure as heck what I would do....
9
Feature requests / Re: buy slots via scheduling screen
« Last post by groundbum2 on Today at 01:47:38 AM »
as a tweak on this request, how about on the scheduling screen if I hovered over an aircraft ID, right now I get
view aircraft
change registration

how about adding "buy slots" and it would buy slots where possible for all routes on that aircraft without slots. This would especially help with 7 day LH scheduling where I create 7 day schedules but don't buy slots at creation time as aircraft delivery is too far out and the slots would have expired.

Simon
10
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« Last post by RuneF on Yesterday at 06:58:48 PM »
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