AirwaySim

Miscellaneous => Archives => Archived Bug reports => Topic started by: Acastus on April 24, 2019, 04:23:30 PM

Title: [-] Tech Stop Penalty This Early? GW2
Post by: Acastus on April 24, 2019, 04:23:30 PM
GW2
Eastern Galactic

I currently fly LAX-MQD with 707-220s that tech stop each way. With 100% RI, 90 CI*, no competition and an under supplied route my LF is still about 50%. Screenshots attached.

Is this operating as intended?

*Edited to add CI to answer question from later in string.
Title: Re: Tech Stop Penalty This Early? GW2
Post by: Acastus on April 24, 2019, 04:24:55 PM
Route Detail showing RI and LF
Title: Re: Tech Stop Penalty This Early? GW2
Post by: Zobelle on April 24, 2019, 05:04:40 PM
GW2
Eastern Galactic

I currently fly LAX-MQD with 707-220s that tech stop each way. With 100% RI, no competition and an under supplied route my LF is still about 50%. Screenshots attached.

Is this operating as intended?

Preaching to the choir here, it’s high time this gets fixed as just about every worthwhile LH route needs tech stops.
Title: Re: Tech Stop Penalty This Early? GW2
Post by: Mort on April 24, 2019, 06:32:51 PM
I thought that particular tech stop penalty was always in effect?
Title: Re: Tech Stop Penalty This Early? GW2
Post by: Talentz on April 24, 2019, 06:33:47 PM
For reference, what is your CI? I don't have a problem with flying a 5600nm tech-stopped 703B with CI 70.



Talentz
Title: Re: Tech Stop Penalty This Early? GW2
Post by: [ATA] Frimp on April 24, 2019, 06:56:32 PM
For reference, what is your CI? I don't have a problem with flying a 5600nm tech-stopped 703B with CI 70.



Talentz

Looks like his CI is 90
Title: Re: Tech Stop Penalty This Early? GW2
Post by: Talentz on April 24, 2019, 07:34:52 PM
There must be something else at play in the Pax Cal. Im not having a problem with my flight. I use standard seating and offer all 3 classes. Starting turning a profit at around RI50. My route is not that much bigger at around 170 daily.

I think its the size/configuration of your 702 and your Arr/Dep time. 0500 Arr is why your return fight is low. I bet if you adjusted that you'd see an immediate increase on the return flight. Also, your oversold on the C class side... if you reconfigured for less, that would add Y seats and your LF for Y would improve.

Why? Well, IIRC the Pax Cal takes into account seats offered. It then assigns what LF it decides on (w/e the variables are). So its very possible to sell more seats via offering more seats.

Strange that your not getting that one F class pax... I guess they really want a premium F product for that length with a tech-stop.


Talentz
Title: Re: Tech Stop Penalty This Early? GW2
Post by: Sami on April 24, 2019, 07:38:25 PM
There is no relevance to game year, the calculation is always the same. Thus not a bug. (Not the best system but that is the design for now)
Title: Re: [-] Tech Stop Penalty This Early? GW2
Post by: MikeS on April 24, 2019, 07:53:21 PM
You are getting all the C class pax so the problem lies with your Y class pax. I assume C class is in a premium config while Y class is in a standard config. I usually lower prices for Y class by 10% when there is a tech-stop.  That usually helps fill the seats. Try it and see if it helps. The return leg suffers a bit from the 5:00 am arrival (can also be improved by lowering price to compensate).

Cheers!
Mike