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Online Airline Management Simulation
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1
General forum / Re: Questions about basic playing rules
« Last post by Tha_Ape on Today at 11:10:08 PM »
A few more things.

The penalty for flying more than 3 fleet types goes higher as you grow. At 200 planes in total, adding a 4th fleet might indeed be interesting as the better coverage of the demand might indeed offset the penalty. At 400 a/c, it begins to be really painful. From 600 a/c onwards, don't think about it anymore.

Rule of thumb is that you'll lose 2 points of margin for each 100 planes you have.

Then, from 4 to 6 fleet there's almost no increase of the penalty. From 6 to 7, another, big one.

That's the reason most players with huge airlines usually have their renewal done in one go: either they prepare the new schedules in advance, or they'll choose compatible fleet types (similar speed and TaT).
2
General forum / Re: Questions about basic playing rules
« Last post by Andre090904 on Today at 10:40:33 PM »
Hi Grandmen,

First of all you should know that the beginner's world has very favorable economics so people can actually play the "sandbox mode". In a real game world things would be more strict/punishing.

The following tips are true for actual game worlds and may not be valid for your beginner's game world.

You might survive 4, 5, or 6 fleet types in a real game world. Especially in the beginning (when planes are scarce and you want to expand quickly) you often don't have much of a choice but to fly "what's available". You should, however, try to streamline your fleet as soon as possible so you can do the necessary fleet transitions later on.

Same applies for "leasing new aircraft". In the beginning of a game world, there are just no planes on the used market. And you have no capital to buy aircraft either. So you don't have any other option but to lease new aircraft. As time goes on (and hopefully as your wallet gets thicker) you should be buying aircraft instead of leasing them. It just saves you a lot of money. In the later game stages, nobody will have leased planes anymore.

Seating configuration: It really depends on your demand on your routes. Often, default config will work great. If you have business demand on most routes, you should get some business seats. Standard seats will do the trick. You can use High Density seats on short haul without any issue. Premium seats don't seem to have much of an effect.

EDIT:
Quote
In BW1, people are actually LEASING new IL-96s. Something you would never see an experienced player doing in a regular GW.

True. I bought 100 IL-96-400M last GW2 and this was already quite an adventure. Leasing them, I don't even want to think about that! But good planes actually (at least the cargo version).
3
General forum / Re: Questions about basic playing rules
« Last post by rntair on Today at 10:36:21 PM »
Hey! So I'm sort of new to the game and have only ever played beginners worlds, so maybe that's why?

I've read through a lot of tutorials and the guide itself, and two things everyone says is: don't rent new and don't have more than 3 fleet groups.


This is my second run and I've been trying to uphold myself to that, I have 2 major fleet groups, and 3 now that I'm replacing old 737-400s for A320neos (and yes I understand my mistake I should have chosen the A320 family to begin with or a more recent 737).

But consistently I see the top ranked players are renting new aircraft (some have fleets consistent fully of new rented aircraft) and they have WAY more than 3 fleet groups, one actually has 5, and all consisted of new aircraft.


Maybe the beginner's world isn't as strict? Maybe I made some huge mistake? But I'm really starting to wonder what I did wrong xD, now that C checks start coming in some of my aircraft are becoming quite expensive to handle.


In addition, I always see people flying default factory configurations, while I've been changing to a better more comfort style seating on my long haul A330s, yet this doesn't seem to influence them, but supposedly it does?



I'm just a little confused over these three issues (the leasing new, the fleet groups and the seating configurations) and was wondering if any more experienced players wouldn't mind helping me understand a bit more, so I may improve my gamestyle as well.

The first two can mostly be explained by being in a Beginner's World. In BW1, people are actually LEASING new IL-96s. Something you would never see an experienced player doing in a regular GW. As for fleet groups, I'm always puzzled by airlines that run a myriad of fleet groups- at one point I counted an airline with 23. But this, again, was in a BW, and it wouldn't fly (heh) in a regular game world. This is often the death knell of BW airlines, as they begin with a medium haul fleet like MD-80 or 737, and then expand into a number of small prop planes or regional jets, or supersize up to A340 or B777. I suspect this is either because 1) there is a really cheap plane up for lease on the UM in another fleet group or 2) they want to operate a novelty fleet type like the A380 or B747.

As for seating configs, keep it to Standard. I made the mistake of starting with Premium seating in GW3 and built my network around 124 seat MD-90s- when I converted back to standard, my LF's dropped massively and I had to adjust. Factory default configs are not always the best- personally I find them a bit too bullish on F seating and bearish on C seating.

Hope some of this helps,
rntair
4
General forum / Questions about basic playing rules
« Last post by Grandmen123 on Today at 10:27:54 PM »
Hey! So I'm sort of new to the game and have only ever played beginners worlds, so maybe that's why?

I've read through a lot of tutorials and the guide itself, and two things everyone says is: don't rent new and don't have more than 3 fleet groups.


This is my second run and I've been trying to uphold myself to that, I have 2 major fleet groups, and 3 now that I'm replacing old 737-400s for A320neos (and yes I understand my mistake I should have chosen the A320 family to begin with or a more recent 737).

But consistently I see the top ranked players are renting new aircraft (some have fleets consistent fully of new rented aircraft) and they have WAY more than 3 fleet groups, one actually has 5, and all consisted of new aircraft.


Maybe the beginner's world isn't as strict? Maybe I made some huge mistake? But I'm really starting to wonder what I did wrong xD, now that C checks start coming in some of my aircraft are becoming quite expensive to handle.


In addition, I always see people flying default factory configurations, while I've been changing to a better more comfort style seating on my long haul A330s, yet this doesn't seem to influence them, but supposedly it does?



I'm just a little confused over these three issues (the leasing new, the fleet groups and the seating configurations) and was wondering if any more experienced players wouldn't mind helping me understand a bit more, so I may improve my gamestyle as well.
5
Game talk - Game World #4 / Re: Owl Express Rejects First Proposal
« Last post by schro on Today at 10:21:33 PM »
What if they threw in a pair of fuzzy dice?

Fuzzy dice will be weighted more favorable than air freshener, however, the other requirements must be adequately addressed to prevent disqualification.
6
JS has a correct point. If the other large aircraft increase to much higher production rate levels, then why isn't the DC6 included?


We can debate the (non) effect in another thread which im sure we will next game start. It's a long time standing AWS tradition. However, for this GW, we should have seen much higher production rates from the DC6 line.

Yeah.  There are smaller planes with higher production rates, same sized planes with higher production rates, bigger planes with higher production rates.

There is no other explanation other than the DC-6 (and DC-7, Britannia) lines are purposely capped, not allowed to grow according to demand.

The worst effect is on DC-6, that half of the surviving players are flying.  There must be 200 out of the 250 players who could not place order for their #1 choice of aircraft due to this arbitrary cap.
7
Game talk - Game World #4 / Re: Owl Express Rejects First Proposal
« Last post by Cardinal on Today at 08:26:41 PM »
What if they threw in a pair of fuzzy dice?
8
Game talk - Game World #2 / Re: Europe
« Last post by Tha_Ape on Today at 08:22:54 PM »
You mean the event that since it was actually made into an event is no more as big a danger as it was, last gw2 i dident even go unprofitable during the event

An event? What event? Didn't notice anything ???
9
Game talk - Game World #2 / Re: Europe
« Last post by Obelix on Today at 08:09:52 PM »
Or late in 2001, combined with THE event.

You mean the event that since it was actually made into an event is no more as big a danger as it was, last gw2 i dident even go unprofitable during the event
10
Game talk - Beginner's Worlds / Re: Airbus A350
« Last post by gazzz0x2z on Today at 07:57:40 PM »
(.../...)
And actually, I really like the possibility to diverge slightly from reality. Because I don't want to replicate reality, I want to build my own. Repeating reality would just be boring as hell.

Spamming USofA with 700+ Antonov 148s was a huge pleasure, I have to say. Impossible in the real world(Antonov sadly experiences a lot of production problems those days).
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