This thread contains a list of all implemented changes and updates to the AirwaySim game engine, the "changelog".
All previews of future features are posted to this thread: https://www.airwaysim.com/forum/index.php/topic,91533.0.html
Updates to the website core and non-game systems are announced in this thread: https://www.airwaysim.com/forum/index.php/topic,54937.0.html
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Fixes and background updatesThese updates are effective in all game worlds.
Updated features & interface changes- Aircraft nickname information added to 'Aircraft', 'My Aircraft' and 'Scheduling' page listings. Aircraft nickname max. length changed from 25 to 20 (due to interface purposes).
- Information about pending new noise regulation is sent to player inboxes earlier than before. First warning at -5 yrs, then at -3, -1, -0.5 years and on the day it happens (previously only the last two were included). So the same cycle as with the dashboard news but the first 8 year warning is not sent to inboxes. This is the generic message sent to all players operating in the area. The violation warning message (in case your planes are not compatible) are sent as before, -6 months of the launch. Please note that messages are only sent if you have active routes in the areas governed by the new regulation - just having the planes idle does not trigger it.
Fixes- Removed 'Aircraft Upgrade' link from aircraft details page when undergoing another check; cannot upgrade a plane while in maintenance
- Aircraft nickname is also moved when moving schedules, and ticking the 'Move / swap registration numbers of aircraft' checkbox.
- Noise regulation warning message (notification of pending new regulation) was not always sent to player inboxes. Fixed.
- Route Image handling in case of airport relocations (old airport closing, new opening) is improved.
Other updates- Technical preparations for cargo features in various aspects of the interface, background code and databases (early first step - changes are implemented bit by bit).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/board,1.0.html
FixesThese updates are effective in all game worlds.
Updated features- Aircraft leasing extension functionality updated in player-to-player deals: When a player lists an aircraft for sale AND the 'maximum lease duration' period is specified, the setting for being able to extend the lease is automatically turned OFF (regardless of any other settings the players may have). The player owning the aircraft may allow extensions any time by triggering the setting manually back on after the aircraft has been leased. This change is made to prevent players leasing airplanes for longer than the owner has intended (since the owner cannot 'recall' his aircraft).
- 'Airline Score' value display updated to make the differences in colors clearer (there are five different color levels; red - orange - yellow - light green - dark green).
Fixes- Fokker 120NG and all models of MD-90 series seat configuration calculations updated a bit to match their larger size compared to their predecessors (allows more seats to be installed to these compared to F100 or MD-88 for example - the max certified capacity of all planes remains unchanged). Does not change any existing seat configs or factory default configs.
- Game World #2 production line of B787 adjusted, opening date of the line was wrong due to other updates.
- Aircraft book value depreciation did not work properly in all cases, values were not depreciated from the original book value whil income statement was correctly being calculation. Fixed.
- Minor usability checker added to 'Configure Aircraft' tool to prevent creating two similar a/c seat configs.
- Noise regulation warnings were in some cases sent twice (on two consecutive days), due to rounding error - fixed.
- Keyword search performance of the 'My Aircraft' listing page is improved when searching with aircraft registrations.
- The airline name rebranding because of rule violation (real name used) did not work in all cases if the user was in his free 7-day trial period.
- Game and airline statistics had some problems in updating after the first year rolled over in new game worlds - adjusted.
- The transported passengers history data was not stored in the most efficient way (due to a bug) after the recent preparatory cargo updates. No errors in displayed data, but just inefficiently kept database for these stats was the result of this error which was fixed.
- Minor interface improved on 'Fuel Management' page's contracts per base selector tab.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
FixesThese updates are effective in all game worlds.
Updated features- Runway lengths of Göteborg Torslanda (ESGB) updated, longest runway now 2060m.
- Lease extension price calculation is updated: If you manually extend the lease, the system now takes into account the currently remaining lease period when calculating the new lease price. Previously if you wanted to extend a lease for one month while it still had 5 years left, the price of the whole remaining leasing period was updated to the (pricey) one-month extension price. Now the system sees the extension so that the remaining lease is 5yr + 1 month = 1 month longer than before (in this example), and calculates the price accordingly (in this example nearly the same price as it used to be). This change allows more flexibility for adjusting your leased fleet to exactly the required lease duration without big costs. The automatic (one year) extension prices remain the same as before, and if the remaining lease duration is less than 1 year and the manually made extension is less than 1 year also, then the old (expensive extension) pricing will still apply.
- Aircraft seat configuration page shows now also the 'factory default' configurations, which you can apply to your fleet also after delivery. These configs cannot be naturally changed or renamed.
Fixes- Used aircraft price advisor feature improved to include better comparison of prices for aircraft also available in the new aircraft market (if the same model is available from the manufacturer, the used a/c price recommendation cannot be very much higher than the respective new price). Also removed 'staff efficiency' related variation of the selling price (making it more stable).
- Background calculation of airport's available capacity did not work in all cases on a new (<1 year old) game world - leading to delays in updating some of the airport related cost values and other restrictions; fixed now.
- The route editor (open/edit) tool has now an additional "anti-slot hogging" checker making sure that players cannot control an excessive number of unassigned slots (not belonging to any route or schedule). This feature has existed already previously but it has been now expanded to cover also another case.
- Fixed aircraft upgrade announcements being posted as blank if that particular aircraft model (cargo planes) were not included in the game world.
- On Manage Routes page the Profit change indicator (+/- ...%) was calculated incorrectly in one case.
- Dashboard's Company Image change indicator (+/- ...%) did not work in all cases, because image history data was stored twice in some cases.
- Route Planning page's airport selector menu system had a minor bug, fixed.
- Used aircraft leased from AI brokers were sometimes tagged as not allowed for lease extension. Fixed.
- Slot page reloading checker error page reformatted for more understandable info.
- Message of a failed loan payment is reformatted a bit.
- Minor formatting fix for airline stats display.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/board,1.0.html
July updates #1These updates are effective in all game worlds.
Updated features- The system limit on maximum number of new airlines per each airport is now airport size class related. A class 5 airport can have max 9 airlines, class 4 airport max 7 airlines, class 3 max 6 and smaller ones max 5. Previously it was max 7 for all classes.
- When using the "base airport finder wizard" when creating a new airline, the airport information view is updated. The demand figures shown for each airport (at the detailed airport page) now correspond to the type of operation selected (shorthaul, mediumhaul, longhaul). Previously the demand figures were shown for the largest routes but now it shows the routes most suitable for your selected operation type (based on the route type and distance).
- The airline creation page now checks all the input data (airline name, code, base) before the page is fully submitted to the server (for better usability and due to requirements of the "ready-made" airline creation feature). The error messages are also improved.
- Airline creation page shows now also the current game year (just for reference) next to the startup cash & airline CEO information.
- Added 'back' button/link to airport base finder's map view (Browse airports -> View airport map).
- Several technical/structural changes to the code of the airline creation process to make it more manageable...
Fixes- Fixed the base airport checker in the case of Yemeni unification (South and North Yemen). It incorrectly judged the two countries separate even after unification.
- Fixed incorrect warning sometimes left to Dashboard about base airport required to be closed due to geopolitical changes, even the base was already closed by the system or by the user and did not exist anymore.
- Added more understandable and clear message to base airports page when free new base is allowed (in case of geopolitical changes).
- Fixed server related error (caused by a server software update) that prevented the system from sending out any notification emails during the last few days.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
July update #2 - New major feature: Start with ready-made airlinesThese updates are currently effective in Beginner's World #2. (Formal announcement in game news and elsewhere will follow when feature is avlb in many games)
New feature - Easy Startup- Possibility to start with AI created fully ready airline.
- The player can choose between 'easy start' and 'advanced start'. The easy mode is this new major feature, while advanced mode is the old start-up format where player is in control of all of the initial choices. If the easy mode is not enabled in a game world the system will automatically show the advanced mode's startup view (which is unchanged from what it has been up until today).
- In the easy mode the airport wizard will suggest suitable HQ airports for the player, based on his selection of continent and type of operation. The system will very extensively look at the available airport slots, available demand and supply created by other players.
- Upon finding such choices (max 5) the system will look for suitable aircraft to match the type of operation chosen. Generally the mediumhaul is in B737-B757 class, and shorthaul is in the size of ATR or E145 series aircraft. Smaller or larger planes are excluded, together with certain unpopular manufacturers. Aircraft must be of reasonable age and is taken from the AI brokers' storages. System will look for 2-3 aircraft, depending on the type of operation. Aircraft are naturally suitable for the routes and have fleet commonality. Planes are leased with a 1-year lease deal and will have a reasonable condition and suitably valid C/D checks.
- Starting options are short- and mediumhaul operations. Longhaul is not supported due to the tricky scheduling.
- These airport and airplane choices are presented to the player who can view the details of the airport from that selection page too.
- After choosing the airport the airline name and 2+3 letter codes are entered as usual, and after that the airline is created.
- The system will lease the chosen planes, set up routes, create schedules, sets A/B checks, hires staff, sets up marketing and defines some basic settings for the airline (like default reg# and turnaround times).
- Each of the aircraft will have 1-5 routes to potential destinations. These can have other competition but should have available unfilled demand (or lacking choices, will enter mildly competed routes). All slots, curfews and such are checked in a similar manner like opening route manually.
- Schedules will be created so that each departure is earliest at 06am, depending on available slots, and latest arrival around midnight. There are no overnight flights or anything other too complicated, the schedules are kept simple as it's the most difficult part of this feature.
- All costs of aircraft leases and slots are fully deducted from the standard start-up money, and are visible on the financial statements. So starting up in the easy mode will give the same results as the advanced mode. Similarly all new operation discounts and route image boosts are also assigned to airlines starting via the easy mode.
- Manual's startup chapters have been completely reorganized. New pages have been added and some of the existing have been rewritten due to changed features: https://www.airwaysim.com/game/Manual
- Overall this is a major feature in the terms of complexity. Feedback is more than welcome. The aim has been solely to help the path of the new users, since the startup steps required has grown and is becoming hard to understand.
This feature will be gradually introduced in other game worlds too.This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html[images from manual]
New airports, and minor fixes & updatesThese updates are effective in all game worlds.
Updated features- 16 new airports added to Kazakhstan (available in all game worlds; demand will show up in a game month).
Aktobe UATT AKX
Balhash UAAH BHX
Baykonur UAON
Chimkent UAII CIT
Ekibastuz UASB EKB
Kokshetau UACK KOV
Kostanay UAUU KSN
Kyzylorda UAOO KZO
Pavlodar UASP PWQ
Petropavlovsk UACP PPK
Semipalatinsk UASS PLX
Taldykorgan UAAT TDK
Taraz UADD DMB
Uralsk UARR URA
Ust-Kamenogorsk UASK UKK
Zhezkazgan UAKD DZN
Full list of airports is here: https://www.airwaysim.com/Information/Airports
- The new feature of start with ready-made airlines (see previous post) is now available in all game worlds. Feedback on this feature is more than welcome, since all possible cases for the new airlines can't be tested at our end.
- Aircraft leases may be cancelled when the cash at hand is negative. This has been possible previously too but the limit has been now increased to $5mil (inflation corrected per game year; 5mil in 2005 currency). Naturally all termination costs need to be paid as usual even in this case (so it will just increase the debt in this case .. but will make it a bit easier when you absolutely need to restructure).
- Aircraft registration number can be cleared by entering an empty value to it.
Fixes- Fixed a case when aircraft returned from lease has the same seat config your (the owner) airline already has. It shouldn't create a new seat config.
- Airport relocation message (when airport is closed) was sent twice in some cases, fixed.
- Fixed payload vs. range calculation being incorrect in the case of a tech-stop route's second leg being the limiting factor (= rare case).
- Minor fix at aircraft payload vs. range calculation (rounding errors).
- Fuel price prediction gave sometimes incorrect results, fixed.
- Google Analytics stats system is only loaded on selected game pages to make the page loading faster.
- Minor fix at My Aircraft page dropdown menu system.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft leasing related features and other minor fixesThese updates are effective in all game worlds.
Updated features- Players may now set a minimum operational condition requirement for the aircraft they are leasing to other players. This is done from the aircraft selling window where a new selection box is available (it's an optional value and it must be lower than the current condition of the plane, and it cannot be set higher than 70%). The minimum condition must be maintained by the player leasing the aircraft at all times. If it falls below the defined threshold the aircraft is automatically grounded until it has been repaired. This contract rule is also visible on the aircraft pages after the lease has been signed (but it cannot be changed afterwards). The system also warns the player leasing the aircraft if the condition is about to fall too low.
- Aircraft that are leased can be now sent to long-term storage ("desert parking"). The lease fees are still paid normally, and you need to make the C/D checks to get the aircraft out of the storage normally. The airline fleet listing pages show also this information (says "Stored - Leased from xxx"). Leases can be extended/terminated while in storage. Manual is also updated to match this change.
- 'My Aircraft' page's 'Technical view' has now information about the noise certification of each aircraft. This info is sortable as usual, and it replaces the aircraft age field in this view (age is visible from 'Maintenance view').
- Aircraft upgrades (hushkits) can now be installed even if the aircraft is already in maintenance. This simply makes the maintenance check longer by the period required by the hushkit installation (usually 14 days).
- 'My Aircraft' page listing view shows now a green or red checkmark based on the automatic lease extension of each aircraft.
- The used aircraft leasing window has been reformatted a bit with a clearer information about the contract rules (like extension possibilities etc). Added also tooltips that explain more.
- Game inbox messages about automatic lease extensions have now a better direct link the aircraft in question.
- Updated the Mitsubishi Regional Jet certification dates to the master database (program delayed) - this change affects only new games.
Fixes- Sorting by MSN on 'My Aircraft' page did not work always.
- A better strike warning message is added to 'Dashboard'.
- Made error message on failed aircraft upgrade installations and failed aircraft storage better.
- Fixed incorrect pax demand values on some domestic routes for Kunming airport (ZPPK) compared to the old airport for the same city.
- Fixed incorrect cost estimate on 'My Aircraft' page when using multi-select for aircraft storage.
- Aircraft lease extension allowance did not always tag correctly in player-to-player leases (was disallowed although it should have been allowed).
- Route creation of the 'easy-start' function takes now into account also the noise restrictions at the destination airport. Also the payload and runway limitations are checked correctly now. Fixed also one scheduling bug that could have created overlapping flights in some cases.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Events updateThese updates are effective in all game worlds.
Updated features- The World Events module's data has been updated.
- Added images to all events (visible in the news)
- Added 13 more events (thanks to CarlBagot)
- Changed the intervals of some events so that they do not occur so often (and other such minor changes in certain event durations and effects).
- Texts of the news on many events have been re-written to remove unnecessary repetition (and otherwise improved too).
- The changes are visible in all new events generated by the system (= takes a month or two in game time).
Fixes- Transfer from old Gothenburg airport (Torslanda) to the new one (Landvetter) did not work automatically, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Events update vol #2These updates are effective in all game worlds.
Updated features- The World Events module's data has been further updated:
- Even better and longer event descriptions and better formatting of them (to look better with the images at the news feed).
- Some minor changes to the details of some events, like the duration and intensity of them.
- Added five new events (Car racing series event, Athletics cup, Music festivals, World beer festivals, World expo)
- Adjusted the way the event information is posted to the Twitter and RSS news feeds - now more of the important events are available in the feeds.
- Fixed also a few incorrect images at some of the existing events.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor fixes and updatesThese updates are effective in all game worlds (apart from the aircraft/airport data updates).
Updated features- New aircraft: Junkers Ju 52/3m.
- Yuma (KYUM) airport curfew changed.
- The 'easy start' function supports now pre-defined base airports (= we can preset the starting airport for each player, and the easy start system works now with that too). (this system is used mainly in custom scenarios for our educational clients)
- The 'easy start' function's airport finder wizard is improved to find more potential airports in the case there are limited choices for new bases (when most of the potential demand has been already filled). A few error messages have been also improved for this feature.
- The 'Status of production' line at aircraft information pages tells you now if the model is in 'design phase' or 'production is about to start' (when certification is less than 6 months away). The estimated certification date is also shown if it is less than 2 years away.
Fixes- The 'easy start' function did not check the night curfew of the home base upon arrival - fixed. It checks now also the slot costs vs. available cash in a better way than before. And during the first game day (when time is frozen) it no more assigns three aircraft for new players - it's always 2 like with the normal start.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Fixes and background updatesBackground / technical updates related to the cargo features in development. These updates are effective in all game worlds.
Updated features- The aircraft payload vs. range calculation is updated. The payload is calculated now more precisely as the weight of passengers and their luggage (the 'checked bags' going in to cargo holds) is separated, and the amount of luggage is variable according to the aircraft size (in relation to the four a/c size classes). This is made to model the fact that usually people carry less checked bags on shorter flights.
Previously all passengers+bags where of the same weight on all flights, but now it will be more realistic.
The update is rolled in technically but the values of the pax/bag weights have not yet been adjusted for the new cargo related settings. So there are no visible changes yet. But once the settings changes will be done (during the next week), you may notice a slight change in the displayed "nominal" range of your aircraft (= the range the plane is able to fly with full passenger payload). This affects mostly only small and medium class aircraft since they will carry less bags and hence less overall weight/payload, leading to an improved range. The changes for most part are very minimal, only about 10-20 nm.
For now you should not see any changes anywhere - but if there are odd aircraft range figures, please report them as many parts of the code were changed and there may be minor issues here and there.
- Other cargo related updates to the interface, and technical/background systems have been also implemented, but all of that is naturally hidden still (but rolled in already bit by bit to make sure the eventual large upgrade is easier). Work continues on this feature every now and then, and the aim is to include the feature in all existing game worlds.
Fixes- The mouseover tooltip function is updated a bit - the tooltip did not align properly in all cases.
- Aircraft ordering financial quote box was sometimes overflowing out of the table/box, fixed.
- Bournemouth airport curfew changed (only for new game worlds)
- Added one missing world event news picture again..
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/board,1.0.html
Data updates, new airportsNew airports and minor aircraft data changes. Effective in all game worlds (demand figures will take a while to adjust/show up).
Updated features- Added two new weight variants for the MD-80 series:
MD-87: +4.3 tn MTOW. Full standard pax payload range 2780nm.
MD-88: +4.7 tn MTOW. Full standard pax payload range 2520nm.
(these are extra fuel tank variants with smaller cargo space)
- Added 42 new airports (Canada, Africa), total airport count is now 2879:
McGill Field - Brandon, CYBR / YBR
Durban - King Shaka, FALE / DUR
Kruger Mpumalanga, FAKN / MQP
Pretoria - Wonderboom, FAWB / PRY
Pietermaritzburg - Oribi, FAPM / PZB
Richards Bay, FARB / RCB
Polokwane - Gateway, FAPP / PTG
Hoedspruit - Eastgate, FAHS / HDS
Skukuza, FASZ / SZK
Phalaborwa - Kruger Park Gateway, FAPH / PHW
Sishen, FASS / SIS
Margate, FAMG / MGH
Mthatha, FAUT / UTT
Plettenberg Bay, FAPB / PBZ
Mafikeng, FAMM / MBD
Nelspruit, FANS / NLP
Alexander Bay, FAAB / ALJ
Newcastle, FANC / NCS
Johannesburg - Rand, FAGM / QRA
Grand Central, FAGC / GCJ
Ulundi, FAUL / ULD
Bisho, FABE / BIY
Mossel Bay, FAMO / MZY
Ulusaba, FAUS / ULX
Londolozi, FALD / LDZ
Sabi Sabi, FASE / GSS
Phinda, FADQ / PZL
Mala Mala, FAMD / AAM
Ngala, FANG / NGL
Sikhupe - King Mswati Iii, FDSK / SHO
Rundu, FYRU / NDU
Kasane, FBKE / BBK
Inhambane, FQIN / INH
Vilankulu, FQVL / VNX
Beira, FQBR / BEW
Tete - Chingozi, FQTT / TET
Chimoio, FQCH / VPY
Nacala, FQNC / MNC
Nampula, FQNP / APL
Quelimane, FQQL / UEL
Lichinga, FQLC / VXC
Pemba, FQPB / POL
Runway data of some of these airports is still incomplete and will be amended in the future.
- Updated the data on following 24 airports (Africa):
Johannesburg, FAJS / JNB (* note; FAOR is the new icao code for this airport in real life, change of that is not supported)
Cape Town, FACT / CPT
Durban, FADN / DUR (closed in 2010, replaced by FALE) (* note; game worlds that have already passed year 2010 will continue to be served by this old Durban airport; new airport won't be modelled there)
Port Elizabeth, FAPE / PLZ
East London, FAEL / ELS
George, FAGG / GRJ
Bloemfontein, FABL / BFN
Kimberley, FAKM / KIM
Upington, FAUP / UTN
Lanseria, FALA / HLA
Pilanesberg, FAPN / NTY
Maseru - Moshoeshoe, FXMM / MSU
Manzini - Matsapha, FDMS / MTS
Katima Mulilo, FYKM / MPA
Keetmanshoop, FYKT / KMP
Luderitz, FYLZ / LUD
Ondangwa, FYOA / OND
Walvis Bay, FYWB / WVB
Windhoek - Eros, FYWE / ERS
Windhoek - Hosea Kutako, FYWH / WDH
Gabarone - Sir Seretse Khama, FBSK / GBE
Maun, FBMN / MUB
Francistown, FBFT / FRW
Maputo, FQMA / MPM
The data is updated on following: pax numbers, pax distribution, curfew, airport opening date
Full airport list: https://www.airwaysim.com/Information/Airports
Note: Due to the update the passenger statistics of the airports (total passengers transported this/previous year) might not be available. Sorry for this.
- The aircraft range calculation updates outlined in the previous post are now live.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Background updatesA lot of updates to the user interface have been added in preparation of the cargo features. Most of these changes are hidden but some pages include minor visible interface changes already.
The cargo interface work is still ongoing and updates are implemented already bit by bit to iron out any minor issues. None of these cargo features are yet visible or available in any game. These new features will be previewed in detail a bit later in another thread. (this changelog entry is posted so let you know of the updates in case something does not look right..)
Updated features- Runway data of about 50 African airports updated. So far only to the master database, not to any running games yet.
- 'Ticket income' words changed to 'Ticket revenue' for clarity.
- Route planning page's market share chart renamed to 'Market share, transported passengers' and added the cargo market share chart capability. Route map is also moved due to this.
- Added cargo demand display capability to the Route planning pages.
- Manage routes page can now display average cargo LF (when cargo is enabled the field 'Avg LF%' will read 'Avg PLF%' and a new field 'Avg CLF%' is added).
- Pricing tools at Manage routes page support cargo pricing now too. Destination view's combined pricing tool has the also the option to quick-adjust only pax or cargo prices. All the pricing pages have now better keyboard usability too (tab to jump to next item works better).
- Route information page supports cargo data too. The 'Ticket prices' section will also include 'Cargo rates' and the prices and sales history is displayed in similar manner than for tickets. The 'Route history' section includes 'Average cargo load factor' field at the header and a 'Average cargo load factor' chart below the 'Average pax load factor' chart. The Expanded statistics will display 'Carried cargo' and 'Cargo load factor' fields.
- My Aircraft listing page has a similar cargo LF display as in Manage routes page.
- My Aircraft details page shows Avg Cargo LF% and cargo revenue. The cargo capacity information is also added to this page and to all other aircraft pages (aircraft information, compare aircraft etc.).
- Scheduling page will automatically calculate the cargo capacity for each flight when flight is scheduled, based on
- Statistics include now all sorts of cargo stats
- All financial statement pages (Income statement etc.) include the support for cargo figures.
- All background calculation systems support also cargo, for example all financial calculations. The first version of cargo distribution system is also included (= calculation of cargo sales for flights).
(there are still several pages and sections of the interface requiring the inclusion of cargo systems and this work is still ongoing)
Fixes- Route Image page's search did not work with airport code, fixed. Search works with airport name, icao code and iata code.
- The previous airport upgrade did not go well and caused some issues for some airports in Game World #2 - they've been adjusted
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Cargo updatesThe first private cargo test game is under way and this update has minor fixes and updates related to feedback from that game, among a few other things. (= most of these changes are still invisible in all normal games)
Updated features- The chart module generating the visual line/bar/pie charts/graphs has been updated. It is now fully HTML5/JS based so it's bye-bye Flash (previously it has been Flash-based but with a HTML5 fallback for mobile devices). It should be faster and better compatible with all devices. The update is still a bit in progress, some pages in the routes section are using the old version charts still. At the same time the charting code has been updated and it's better manageable now (the styles of all charts are grouped for easier administration etc). The visual style of some of the charts may have changed a bit, but all changes should be minor (some of the changes are merely because of the updated technology, even though all settings/styling remain the same). Please report any technical issues...
- Minor improvements to the easy-start feature's background logic. The function includes now also the cargo carrying calculations for the new routes.
- AI Airlines creation functionality improved (system used by our educational clients).
- New game world settings option; possibility to choose a list of airports that are allowed for HQ/basing (= limit the possible bases only to a list of pre-designated airports). This is used in small test games and in other custom game worlds.
- Manage Routes page has now a 'type of operation' filter (to show cargo-only or pax-only routes, or both). Visible only when cargo feature enabled.
- Route Image page has now a 'type of operation' filter. Visible only when cargo feature enabled.
- Transported Passengers page renamed as Transported Pax / Cargo if cargo feature is enabled.
- Transported Pax/Cargo page has now also a cargo history chart. It has been also reformatted, and also removed the avg. LF and avg. price from this page.
- The transported passengers chart's layout has been changed a bit.
- Office page includes a cargo history chart.
- Airline info pages include a cargo history chart.
- Route planning charts include now kg/lbs suffix on cargo numbers.
Fixes- Dropdown menu's "Expand base list" system did not work well with pages with tabbed content, like Dashboard. Fixed.
- Route planning bugfix: cargo routes starting soon did not show up in the supply bar.
- Route planning bugfix: using imperial units showed wrong figures for cargo.
- Stats bugfix: had "100.1%" cargo LF in stats due rounding.
- Stats bugfixes: one missing icon, and all expanded cargo stats did not load.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New AchievementsAs part of a project to make the game set you different challenges, we've added some new Achievements and updated some of the old ones.
Some of the Achievements have now levels 1-5 instead of 1-3. Levels have been adjusted on some Achievements so that they start at a lower level and end at a higher level than before.
New and updated Achievements- [updated] Airline value: Level 4 ($200 000 000 000) and Level 5 ($350 000 000 000) added. Level 3 updated ($200 000 000 000 => $100 000 000 000).
- [updated] Airline age: Level 4 (40 years with no bankruptcies) and Level 5 (60 years) added. Level 1 updated (10 => 5).
- [updated] Aircraft fleet (in operation): All levels updated, and two new added. Level 1 (100) to level 5 (1500). Achievement updated to include a requirement that the aircraft must have routes scheduled (= in operation)
- [updated] Number of owned aircraft: All levels updated, and two new added. Level 1 (50) to level 5 (1200). Long-term stored planes do not count for this.
- [updated] Survivor: Has now three levels based on the game world length (Level 1; 3-6 months, Level 2; 6-12 months, Level 3 >12 months). So playing/finishing a very long game will give you only Level 3, not Level 1/2. Existing Achivements of this class become Level 1. Requirement is to join within first two game days and then complete the full game world without bankruptcies ever.
- [updated] To the end: Has now three levels based on the duration of play (Level 1 >60 real days, Level 3 >365 real days). Existing Achivements of this class become Level 1.
- [new] Aircraft lessor: Number of aircraft leased to other airlines, three levels (20, 50, 100).
- [new] Parking attendant: Number of aircraft parked in long-term storage, three levels (15, 50, 100).
- [new] Business expansion: Number of base airports (incl. HQ) active, three levels (4, 7, 10). Each base must be >90 days old with at least 10 aircraft on scheduled routes.
You can view your Achievements from the My Account page: https://www.airwaysim.com/Profile/#profileAchievements
In-Game achievements are checked once every game week, and they are now awarded gradually (so you cannot earn two levels of the same Achievement immediately at the same time, you only first get the lower level and then on second week the another level).
More Achievements will be added later on!
(there will be ones based for example on the origin of aircraft, for example if you operate a lot of Brazilian aircraft to name one)
Other updated features- The passenger and cargo supply/demand charts have now data filters that hide unnecessary data. For example if F class demand is zero on every day, the F class demand bar is not shown at all.
- My Aircraft page and Scheduling page tooltip (hover over a/c reg) includes cargo capacity info
- Airport Destinations and Timetables page shows now cargo-only flights with a separate "F" indicator next to aircraft code. Aircraft code has also now direct links to aircraft info pages.
- Same cargo-only indicator is also present at Route Planning page and Airline Information page's timetable sections.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New final results dashboardThe game world final results page has received a complete makeover. This is the page that is viewable for up to two weeks after a game world has ended, allowing you to browse the final statistics and basic details of your and other airlines.
There have been also various small interface changes and fixes on many pages. The work on the cargo features continues also in small increments.
New and updated features- The "final results" mode of the game has been updated from the ground up. The results page has a completely new layout (screenshots below) and all vital information collected to the front page. Access to more detailed information on sub-pages is still retained like previously. Data/formatting on some of the sub-pages has been also improved a bit.
- Airline Score stats added to the Statistics page. Please note that this stat, like all others, are updated twice a month (to enable the position change trend indicator). So the score displayed on the airline listing pages (updated daily) is sometimes different from the statistics pages (updated 2x monthly).
- Airline listing page includes now the country flags of airline's HQ countries. Same also at the alliance's member airline listing page.
- Routes area main page is cached for better loading speed. The charts on this page are also updated to use the new charts library and the Avg.LF charts have a tad more information.
- Routes area main page includes now also cargo history LF charts.
- New aircraft listing page includes now cargo capacity information.
- Cargo capacity data added to My Aircraft page's Technical view.
- The World Events module has been updated to support cargo. The pax and cargo have now separate modifiers for event-based demand changes (can create events that affect only cargo for example).
- Airline creation page's Easy / Advanced selection texts improved.
- Some of the statistics page's icons have been updated.
- Default sorting order at alliance listing page changed to score (like in airline listing pages).
- Achievements information popup dialog on Dashboard updated/reformatted.
- Dashboard link "change game" is renamed to "select another game world" to make it more clear.
Fixes- Sorting by MSN on My Aircraft page improved (in case of leased out planes).
- Formatting of some charts/graphs updated a bit for better readability.
- Payload limitations in route editor are now shown in kg/lbs for pure freighter planes.
- Transported passengers chart hidden from Airline information page if the airline is not flying any passengers (only cargo), or data otherwise not available (does not load a chart with no data anymore).
- Sorting by 'count' at aircraft configuration listing page did not work, fixed. Page loading is now also a bit faster.
- Filtering by country name at Route Image, Scheduling and Manage Routes page did not work always if country name had some non-latin characters, fixed.
- Made the An-225 related world event to appear only after 1988.
- Airline fleet listing formatting improved a bit to make it consistent.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New notification messages (test)
A new type of notification message system has been added to the Dashboard for testing purposes. I would like your feedback on the functionality.
When you like/unlike airline press releases you can see the "post liked" message appearing at the bottom-right corner of the screen. The message will automatically disappear after 5 seconds, or when you click anywhere on that message box.
Multiple simultaneous messages are supported and there are four different message types (ok, error, warning, info) each having a distinct colour scheme and icon, like in the current big notification messages appearing at the top of the interface whenever you perform some actions.
If this system works and is found suitable, these small notifications will be later on used elsewhere in the site too, for example on the scheduling page on actions that do not require a full page reload.
Please go share some "likes" to the press releases from the game dashboard and let me know what you think of this notification message format.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Airline press releasesThe handling of airline press releases in the game interface has been improved:
- All of the formatting functions (the BBC tags) that are available in the forums work and show up now in the game interface. So the press releases show up now inside the game in exactly the same way like in forums. (= no more formatting issues, and more tags/formatting choices)
- The attached images show up also in the dashboard section of press releases now too. Previously they were only visible in the airline details page. (you can also attach images with the inline [img]-tag from an external server - but it is not preferred since connections to outside servers may slow the game interface; and if that happens the usage of the img-tag may have to be blocked from press releases)
- Smileys and everything work too... Just don't overdo the posts with these new abilities please. ;)
- A reminder for alliance managers too. You can create alliance's press releases by adding a single [alliance] tag as the first text of the press release text.
(enjoy also a picture of our office mascot...)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
More new AchievementsThe second update batch of new in-game Achievements has been added. There's still more to come later on.
New and updated Achievements- [updated] Personal wealth: All levels updates, and two new levels added.
- [updated] Yearly passengers: All levels updates, and two new levels added.
- [updated] Airports served: All levels updates, and two new levels added.
- [new] Small aircraft operator: Three levels - "Managed an airline with at least 20/50/100 Small aircraft in operation."
- [new] Medium aircraft operator: Three levels - "Managed an airline with at least 40/300/800 Medium aircraft in operation."
- [new] Large aircraft operator: Three levels - "Managed an airline with at least 60/400/1000 Large aircraft in operation."
- [new] Very Large aircraft operator: Three levels - "Managed an airline with at least 40/300/800 Very Large aircraft in operation."
- [new] High profits: Three levels - "Managed an airline with quarterly profit margin over 25/40/55%." (based on the previous full quarter)
- [new] Full house: Three levels - "The quarterly average Load Factor of your airline was more than 95/97/99%." (based on the previous full quarter. Includes also requirements for airline age and fleet size.)
- [new] Empty planes: Three levels - "The quarterly average Load Factor of your airline was less than 30/25/20%." (based on the previous full quarter. Includes also requirements for airline age and fleet size.)
You can view your Achievements from the My Account page: https://www.airwaysim.com/Profile/#profileAchievements
Other updates / fixes- The Average Pax LF field is hidden from My Aircraft section's aircraft details page if there are no passenger services offered (=only cargo).
- In case of cargo-only flights the Manage Routes page no longer shows Pax LF and Yield values as 0 when there is no pax service, it's now 'N/A' instead (to avoid you thinking that the flight is flying empty).
- Manage Routes page lists the aircraft ICAO code with extra 'F' suffix in the same manner as airport timetable pages for cargo-only planes.
- Passenger capacity blocking did not free up cargo space from luggage to cargo. Fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes / fixesFixes- Formula for calculating aircraft lease fees was incorrect for the manual extension if the aircraft was above a certain age (gave too low values). Fixed.
- Performance updates at Airport Information page.
- Airport Information page's pax market share chart made more clear when there are very many airlines sharing the airport. (the ones with small market share are grouped together under "others".)
- Performance updates to staff number calculations.
- When selling aircraft, the minimum condition requirement defaults to >70%.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New notifications at route and schedule managementUpdates- Route editor has now the possibility to generate a different individual route for each of the days the flight is operated, the 'Create each day as a separate route' checkbox. Simplifies the so-called 7-day scheduling method quite much. (this feature has been in 'test' mode for the last week and is now deemed to work, and is fully enabled)
- Most of the notifications at Scheduling and Manage Routes pages have been updated to the new side-screen notification system. No longer does the screen scroll all the way to the top to view the success/error message. Some of the functions like adding a flight to schedule still use the old system. Feedback on the changes is welcome.
- Data on route adding dialog at Scheduling page has been updated. The days of each flight are now more clearly visible for example (helps in scheduling if you have many routes with the same flight number, again making the 7-day system easier). On loading the route add dialog the route list is always refreshed immediately now too.
- The schedule moving dialog (from plane to another) has been updated in a similar manner than the route adding dialog.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Pre-Join an upcoming Game WorldA new feature that allows you to join a new & upcoming game world before it has started. With this change it's now easier for players to book their slot for the new game and get reminded when it opens.
Updates- The pre-joining to a new game world is available on the new "main" game worlds a few days before they actually open. It's not available in the Beginner's scenarios. The time when pre-joining becomes available for each game depends on when administration actually creates and sets up the game, and depends on when the email newsletters and other promotional material of the new game is sent out. Generally this will be 2-4 days before the game world opens.
- To pre-join a game world the user will simply need to go to the Game Area and scroll to the game that's about to open, and click the 'pre-join game' button. Pre-joining is completely free and only a preliminary indication of your intent to join the game later on.
- When the game world opens all members who have pre-joined will receive an email. They will then need to go to the game area and confirm their joining to the game. At this time the 5 Credits is also deducted, like in any other game joining. So the pre-joining is simply a way to receive a notification when the game world opens and to reserve a slot for you in the game in case it fills up quickly (also eliminating the need to be online at the exact minute the game launches).
- The pre-joined members are counted in the game's total player numbers.
- The pre-joining expires when 21 days of the game have passed (approx 1.5 days after game has opened).
- Game world joining confirmation pop-up dialog now displays the game world name, to make it more clear which game you are joining.
This system will be used in the next Regional Challenge game world, pre-joining will be available on Wednesday.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes / fixesUpdates- New icon for Regional Challenge game.
Fixes- Message dialogs on scheduling page are improved, and a few minor errors fixed.
- Enter key press should now work on all scheduling page dialogs (= the same as pressing 'confirm' button with mouse).
- Aircraft area front page's Urgent Info listing did not expand properly, fixed.
- Lease termination cost in early era (<1960) adjusted.
- Sylhet airport in Bangladesh was incorrectly named as Sylnet.
- Added additional checker to staff page's salary selector to avoid being able to manually key in a too high salary value.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes / fixesUpdates- ATR-72-600 max capacity updated to 78 pax (all new games only)
- Speed improvements & optimizations to the background calculations.
- Speed improvements to server's backup processes (should not cause the occasional slowness to the users anymore).
Fixes- 'Survivor' achievement was incorrectly awarded at the end of a game world, level 3 given instead of level 1.
- Added a blacklist of disposable email providers ("ten-minute mails"), since each user must have a working email.
- Route marketing cost estimate did not always update correctly, fixed.
- Routes area front page had an incorrect link to routes listing per LF%.
- Manage Routes -> Desination View -> Price management had incorrect travel class titles in the menus.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New featuresUpdates- Players can now assign a description text of their airline. This is done via Settings page. The description is visible at the airline information page.
- Launch customer discount thresholds for new aircraft orders have been changed. The discount is now relative to the aircraft size class; smaller aircraft requires a smaller order to qualify for the launch customer discount, and larger planes require a larger order. The settings for launch customer discount are:
- Must order within 1 year from launch or at least 60 days after certification.
- Be the first to order this particular model.
- Minimum order amount per size class: Small - 4, Medium - 10, Large - 20, Very Large - 10.
- Discount is (still the same) 10% for all order types and all aircraft sizes
- Launch customer discount information is now also visible in the news posted of each new aircraft order.
- New setting option: "Automatically send leased out planes to long-term storage when aircraft are returned" (at Settings -> Aircraft Settings page). Does exactly what it says: when any plane is returned to you from lease with another airline, it is automatically put into long-term storage (parking) instead of remaining idle in your fleet. This avoids the automatic C/D checks. The leasing contract termination message also notifies of this when this setting is on.
- Sukhoi Superjet and Fairchild Dornier 528/728/928 fleet groups are allowed in London City airport.
- The used aircraft Price Advisor now tells you also the price of a similarly equipped new aircraft compared to the used aircraft being viewed. Example (5 yr old A340 in 95% condition): "The price of this aircraft appears to be reasonable and normal compared to its specifications. We estimate the fair price to be between 194 880 000 USD - 252 920 000 USD. The list price of a similar new aircraft is currently 265 024 000 USD."
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New aircraft modelsThese updates are effective in all game worlds (unless stated otherwise).
Updates- Bombardier Dash 8-Q400 NextGen added. This is the upgraded Q400 with improved cabin (larger capacity) and slightly better fuel economy. Available from 2008. Data is updated to current Game Worlds #1 and #4 and to any new games.
- Dornier Do228NG added. Data is updated to current Game Worlds #1 and #4 and to any new games. Ranges of other Do228 variants also updated (only to master database, visible in any new game worlds).
- Airbus A330-300 242t weight variant is added (note; database has currently 5 different weight options for this model but in real life it has about 10 other options too (between the standard 212tn and max 242tn) but for the sake of simplicity all these mid-variants are not added here).
(more aircraft updates before the next long game world launches...)This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor new features and fixesThese updates are effective in all game worlds (unless stated otherwise).
Updates- Marketing for Route Image can be set in months/weeks instead of years/months.
- Changes to A/B check logic to reduce unnecessary warnings:
- All warnings of "expired A/B checks" are replaced with warnings of "A/B checks not scheduled". Aircraft with no routes and expired A/B checks do not appear on Dashboard or Aircraft area's warning listings.
- To get a warning in the interface about A/B checks you will now need to have a) the check in question expired and b) the check in question not scheduled for the plane and c) at least one route assigned to that plane.
- The scheduling page will warn still normally about checks expired or about to be expired when transferring schedules. Same is with the indicator icons in aircraft and scheduling listing page, they will also warn like before if the check has been expired.
- My Aircraft details page has a new warning if the A/B checks are not scheduled.
- The 'ramp check' fines for missed A/B checks occur now only if the checks are not actually scheduled and are also expired (still with certain considerable margin, like previously).
- Aircraft production slots page now shows the production line status next to the name of each model (in the "production line information" box at the top).
- Production line dynamic settings for small aircraft (size class 1) adjusted - production line stays open longer with less orders.
Fixes- Minor changes to the data of Ilyushin Il-62 / -62M / -62MK (new games only).
- Automatic registration assignment works now when aircraft lease has ended and plane is returned to owner.
- Automatic move into long-term storage works now when aircraft lease has ended and plane is returned to owner.
- Sorting on Manage Routes page is improved (case of same flight number and each day having a different individual route).
- Sorting on Scheduling page's "Add route to schedule" dialog is improved. The dialog also shows more routes on one page now.
- Minor changes to the slot checker system on busy airports, making route swapping easier.
- Aircraft selling page redirects back to My Aircraft listing page and now it remembers the filters used.
- The small notification messages at the lower right-hand corner have been moved to the lower left corner in order not to block some of the interface's buttons/links.
- Aircraft production line display fixed in case of production line is about to end soon and a large order is then placed.
- Improved the error handling at Scheduling page's maintenance dialog (had issues when the dialog was confirmed/closed with 'enter' keypress). Same improvements will be added to other dialogs if this seems to be working.
- Largest allowed flight number is now 99999.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes and fixesThese updates are effective in all game worlds.
Updates- Formatting of "Route sales revenue and expenses" table updated slightly at Routes area front page.
- Cargo revenue is stored and shown under own line on all financial reports on route and aircraft pages (= "ticket revenue" and "cargo revenue"). (Many other changes to the cargo system too; still in development.)
- Improved the "easy start" feature to suggest better airports at the game's early "low-supply & high-demand" situation (in order not to pile the players to the same airports).
- Pre-joined members who have not actually joined the game are removed 45 game days after the game has started (previously 21 days).
- Changed the max allowed number of airlines HQ'ed at an airport to 10 at largest airports (size 5) and 8 at size 4 airports.
Fixes- Tax calculation fix, in some rare cases losses from previous years were not properly counted.
- Minor formatting fixes to tooltips at airline creation phase's airport info window.
- Fixed a case of pre-joining system that didn't allow pre-joined players to join if the game was otherwise already full.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Larger alliances (and other fixes)These updates are effective in all game worlds (unless otherwise stated).
Updates- The maximum amount of members per each alliance is now related to the player capacity of the game world. Minimum level is 20 members in all games, and the new maximum is 40 members (reached when game's max player capacity is >700). This way we can encourage more players to join alliances in large games.
- Loans system does not allow unlimited amount of different loan contracts per airline anymore. It depends now on the airline age: between 6 to 30 different contracts (= always at least 6), and works in a similar manner than the same system for marketing campaigns.
- (only new games started after Jan-16): Specifications of early proplines like DC-4, DC-6, DC-7 and Lockheed Constellation adjusted from here and there. Mainly changes in the fuel and price values.
Fixes- Fixed a case where alliances could be formed immediately, but applying to them was not possible when airline was not at least 6 months old (= when alliance limit settings were off, this limit was still on).
- (only new games started after Jan-16): B737-900ER had incorrect default seat config compared to B737-900, fixed.
- Small fix to Personnel Office's quick management tools to prevent rounding errors.
- Error messages improved on loans page.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updateThese updates are effective in all game worlds, unless otherwise stated.
Updates- Airbus A330-800neo and Airbus A330-900neo models added:
- Introduced in 2014 and available in late 2017.
- Available on all new game worlds and the current game worlds #1, #2 and #4. (note; designated as prototype model since all data is not available)
- Airbus A330-300 data is updated:
- Airbus A330-300: The baseline model, weight variants 212tn, 215tn, 217tn. No data changes.
- Airbus A330-300X: The first increased range/MTOW model introduced in 1999. Weight variants 230tn (the previous +18tn variant) and 232tn (new weight variant).
- Airbus A330-300E: The second increased range model, introduced in 2014. Weight variants 235tn and 242tn (both new).
- Note that the 300X and 300E are not the official Airbus designators used in their marketing, but the modelling has been done here in the same way as with A340 (since the weight variants are all available when the model is launched and the 230+ tn variants cannot be present already in 1989).
- This update is valid on all new game worlds and the current Game World #2 in full. Game Worlds #1 and #4 have only the A330-300E, while the previous 242tn data for the baseline A330-300 remains there (cannot be removed since they are already in use).
- Mitsubishi MRJ certification dates updated (project delayed, again). (only to new game worlds)
- Boeing 787 runway requirements adjusted. (only to new game worlds)
- Airbus A330 and A340 runway requirements adjusted. (only to new game worlds)
Fixes- The airline code suggestion tool at new airline creation did not update in case of an error message.
- Alliance creation did not work after some other updates, fixed.
- Aircraft condition was possible to be >100% for ~30 seconds due to slow database update cycle, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Work with cargo, and minor updatesThese updates are effective in all game worlds, unless otherwise stated.
Updates- In-game notepad extended to max. 5000 characters.
- Technical changes to parts of database structure (optimizations etc.)
- Dynamic airport fees (landing/nav fee) can be turned off in master game settings (not normally used (= always dynamic), but required for some special games).
- Cargo: A new "simpleCargo" demand system built to make testing of cargo features easier before City Based Demand is fully ready.
- Cargo: Cargo configuration systems added.
- Cargo: Much work with the City Based Demand system (in progress).
Fixes- Aircraft production lists page was slow on some occasions, fixed.
- Fuel price prediction did not always take into account the game-specific custom inflation levels, fixed.
- Office page's fuel price chart showed always metric values, even imperial was chosen from settings.
- The operational condition requirement % did not reset when buying out a lease.
- The trend indicators on quarterly financial data on Statistics page did not update properly, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
In-game advisorsThese updates are effective in all game worlds, unless otherwise stated.
Updates- Added a new (experimental) feature: in-game advisor. This is a simple pop-up dialog that will appear if the player is about to do something "stupid". The idea of this advisor is to simply alert of big and costly mistakes that might tank your (new) airline quickly. This feature is mainly useful for new players but sometimes the experienced guys can make click-errors in a rush too...
At this first stage it only looks for the "used aircraft" page and the specifications of the aircraft you are about to lease or buy and will alert you in the following cases (at the point when you are about to move to the lease/buy negotiation page):
- Aircraft does not meet noise regulation at any of your bases (availability of upgrades not checked)
- Aircraft is too large to any of your bases (size class larger than the base size; the advanced a/c type restrictions like London City are not checked)
- Condition is less than 70%
- D check is expired
- Aircraft is older than 22 years
- Separate alert if your airline is less than 90 days old and you try to buy an used plane instead of leasing it.
When any of these conditions are met, the advisor will pop up when the player clicks to move to the leasing/buying page. He can then confirm that he wishes to proceed or cancel the action.
The set of rules the advisor looks for will be expanded in the future - ideas and feedback is welcome, adding alerts is easy since the technical basis has been done.
The advisor is enabled by default for all players but clicking on the disabling link at the alert pop-up's right corner will disable all such messages for that particular airline (a restart/new airline/new game will always start with alerts enabled).
- "New player boosts" updated slightly. Initial Route Image of first few routes are increased a bit (~10%). Similar change done to initial operations discounts for the first routes.
Fixes- Blocking seats on a route did not free more cargo space, fixed.
- Flight numbers on return flights back to base displayed incorrectly in "Airline information" page's timetable view.
- WITT - Banda Aceh, curfew time corrected. [updated only to any new game worlds]
- WARJ - Yogyakarta, curfew time corrected. [updated only to any new game worlds]
- WIMM - Medan, updated airport closure and new replacement airport Kualanamu. [updated only to any new game worlds]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
More new AchievementsThe third update batch of new in-game Achievements (21 new ones) has been added. There are still more Achievements to be added later on (final grand total will be 171 different ones).
New and updated Achievements- [new] Game end: Highest Score. Three levels, based on the final score shown at the final statistics at the game end.
- [new] Game end: Most cargo. Three levels, based on the final score shown at the final statistics at the game end (in games where cargo is enabled).
- [new] Marketing genius. Three levels, "Managed an airline with long-term company image over 75 / 90 / 99.5 points." (Average image from the last 6 months. Airline must be over a year old with at least 5 aircraft in operation.)
- [new] Marketing nightmare. Three levels, "Managed an airline with long-term company image less than -10 / -40 / -70 points." (Average image from the last 6 months. Airline must be over a year old with at least 5 aircraft in operation.)
- [new] Immaculate aircraft operator. Three levels, "Your airline's average aircraft technical condition is at least 95% / 98% / 99.5%." (The size of the scheduled fleet must be over 15 / 25 / 35 aircraft. Airline must be over a year old. Only planes delivered more than 30 days ago are counted.)
- [new] Wrecked aircraft operator. Three levels, "Your airline's average aircraft technical condition is less than 70% / 60% / 50%." (The size of the scheduled fleet must be over 15 / 20 / 25 aircraft. Airline must be over a year old. Only planes delivered more than 30 days ago are counted.)
- [new] PR master. Three levels, "Your press release got at least 5 / 15 / 30 likes from other members."
You can view your Achievements from the My Account page: https://www.airwaysim.com/Profile/#profileAchievements
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Staff updates, minor bugfixesThese updates are effective in all game worlds, unless otherwise stated.
Updates- Added option to give "one-time bonus" to your staff. This helps to boost their morale if it is low. The option to add a CEO bonus (to gain higher CEO incomes) will be added soon too.
- Staff management links and layout at Personnel Office improved a bit.
- Personnel Office's pilot re-training pop-up dialog has now a better base airport selector.
- Added protection to prevent accidental double-submission of the pilot re-training tool.
- Minor changes to staff morale calculation - in normal cases when salaries and staff numbers are ok the morale raises more slowly towards 100%.
- Work on City Based Demand [in progress]
Fixes- Route editor's "create another route like this" function did not work in a (rare) case when certain payload-range limits were in place.
- Immaculate aircraft operator achievement was incorrectly configured and did not assign properly.
- Muscat airport (OOMS / MCT) opening date set to late 1973 (was previously "unknown" = open from early history). Previous airport in the area is the much smaller Bait Al Falaj (OOBA / BAF).
- Sorting at Manage Routes page did not work properly for flagged routes if sorting choice was anything else than flt number (sorting logic is: first flagged routes in sorted order, then all the rest in sorted order).
- Route editor's "Cargo configuration" slider is improved to update the visible value better when sliding it.
- Pre-joining the Beginner's Worlds did not trigger the 7-day free trial in all cases even though player was eligible for that, fixed.
- 'Enter to confirm' works now on Personnel Office's pilot re-training pop-up dialog.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
CEO BonusNew feature: CEO Bonus payments .. Lets you earn more virtual wealth.
Updates- CEO Bonus feature is now available:
- Bonus is paid out quarterly based on the airline's previous quarter profit margin performance (the stat: "profit margin, previous financial quarter").
- The user can set the trigger level for the bonus to activate and the amount of bonus to be paid (as percentage of the CEOs normal monthly salary).
- The link for bonus setup can be found from staff management section: https://www.airwaysim.com/game/Office/Personnel#staffName99 The same menu can be used to disable the bonuses (by setting the values to zero).
- The bonus is automatic and continuous unless canceled by the user. It's paid out on the 12th day of every new quarter (i.e Jan 12th, Apr 12th etc).
- You have the option to effectively double the CEO salary using the bonus (if the airline is profitable, since a positive profit margin value is required for the activation).
- CEO bonus is taxable (like the CEO salary), so you will not receive the full amount to your personal wealth.
- CEO Salary level is no longer country specific. Each CEO from every country has now the same maximum salary.
- The "Personal Wealth" achievement trigger levels are changed due to the new CEO Bonus feature. All levels require now higher earnings than before. Any existing achievements are not affected and they remain earned.
- Added a comprehensive manual page about staff management: https://www.airwaysim.com/game/Manual/Office/Personnel/
- Game pre-joining is now also possible directly from the Dashboard.
Fixes- If aircraft was in long-term storage and in maintenance (for some reason; this should not be possible normally), the maintenance did not complete ever; fixed.
- Aircraft condition was possible to be over 100% for a short period of time (< 2 mins) due to slow database update cycled; fixed.
- Morale change in worker bonus did not work properly if morale was negative.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft updates and minor fixesUpdates- B787-9 data updated (previously based on preliminary data):
- Changed weight values (MTOW, payload)
- Updated range values (minor changes).
- A350-900 data updated (previously based on preliminary data):
- Change weight values (OEW, fuel capacity)
- Updated range values (minor changes).
- Runway requirement updated (a bit smaller).
- A350-1000 ICAO designator updated, A35K.
- Douglas DC-3 range updated.
- Fokker F.28 Mk 1000 max pax capacity corrected to 70.
- Lima (Peru) airports updated: Added the old Limatambo airport (SPIM, closed in 1960) and updated the correct ICAO code for Lima - Jorge Chávez; SPJC.
All airport/aircraft updates are done to master database only (= for any future games).
Fixes- Aircraft NickName search works now at My Aircraft, Scheduling and Manage Routes page.
- Cancelling a new aircraft order will no longer affect any immediate subsequent orders from the same production line before the prod.line is rearranged.
- Twitter news feed was not always in sync with the dashboard news, some world events appeared there too early.
- Airline fleet list at Airline Information page did not always sort correctly for new orders.
- Various typos fixed (including a few airport names, appearing only in future games with correct names).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Pre-scripted real world eventsUpdates- The events module has been expanded with the possibility to create pre-scripted events:
- These events are programmed manually to certain date and area/airport and will be used to create historical real-world events into the sim (but the system will allow also manual customized events).
- Current historical real-world events modelled into the system include (starting with this very limited dataset to make sure everything works):
- 9/11 (replaces the current global index-based model of this event; two-day cancellations of all traffic in US and Canada, globally increased delays/cancellations and globally lower demand pax&cargo demand for some time in the future, and the demand levels will gradually increase back to normal levels (a new feature in the events module)).
- US Air Traffic Controllers on strike (1981)
- Fall of the Berlin Wall (1989).
- European security conference in Helsinki (1975)
- More data will be later on... (The idea is not to create a complete historical system but just to add some significant main events.)
- Note that wars and similar events are currently not modelled by this system.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor fixesVarious minor bugfixes.
Fixes- CEO bonus settings were in some cases not stored correctly. To make sure the settings are OK for you please reset the CEO bonus by first disabling it (set profit margin requirement to 0% and bonus amount to 0 USD, and save) and then set your actual desired bonus levels and save again.
- Croatia is now included as EU members (as of July 2013)
- WAAA and WARR airport curfews corrected (none; effective only at any new games)
- Runway requirements updated for B737 series: B737-300 (now higher), B737-400 (higher), B737-600 (lower), B737-700 (lower), B737-800 (higher), B737-900 (higher), B737-900ER (higher) (effective only at any new games)
- Sanity checks added to used a/c pricing advisor.
- Loans page's asset selector popup fleet selector fixed.
- Aircraft information page's fleet listing showed sometimes text "Stored" instead of "In Delivery"
- Staff morale is made to change less in case of small (only a few persons) staff base rebalancings.
- The effect of various events to company image is adjusted.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Usability updatesUpdates- "Game time to Real time" automatic conversion feature (see picture #1):
- This helps you to determine when a future game date will occur in the real time.
- Simply hover the mouse over a game date field, and a popup balloon will appear with the time conversion.
- Feature is currently enabled on most date fields on Aircraft area of the interface (mainly for aircraft order pages). Feedback is welcome where else this is useful.
- Route Editor window's turn-around time interface updated (see picture #2):
- System will now show the default turn-around time you have saved to Settings after you select the fleet group.
- You have also the chance to save/update a new default turn-around time directly from this view, without going into Settings.
- New Aircraft page includes now the production status information. The information text is also enhanced with more information on other pages too.
- Ownership filter added to My Aircraft page.
- Automatic lease extension checkbox added to Used Aircraft page's lease negotiation menu.
- The new base opening tool at Base Airports page is reformatted for better usability (see picture #3). Added also more clearer information about allowed aircraft size classes vs. base size.
- Updates to route editor interface (cargo) (see picture #4):
- Route editor can be now saved with a 'enter' keypress at any time when the page/form is open (= no need to highlight a text field, like flight number).
- New area added at the bottom called Additional settings. This contains all optional selections related to this route.
- The seat blocking function is moved to this additional setting area.
- Added button to quickly remove any active seat bloking with one click.
- New selector added there, called Passengers and cargo. You have three options: "Transport both passengers and cargo", "Transport only passengers (block all cargo capacity)", "Transport only cargo (block all passenger capacity)". So you can use this selector to make your pax aircraft to fly only cargo if you wish, or skip the cargo transportation option for this route.
- Updates to route data/view pages:
- The new passenger and cargo blocking functionality is added to all other pages too (descriptions and data views to match the settings).
- For example the route's detailed statistics page does not show any pax figures if the pax transportation is blocked (or flying a cargo-only aircraft).
Fixes- CEO salary paid out is set to be gross salary (no taxes) for the purpose of statistics. (later on there will be a separate "CEO's net wealth" that is after taxes)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Automatic schedule / route conversion between aircraft fleet groupsA long-suggested feature is finally here: The ability to convert full aircraft schedules from one fleet group to another with a single click (by moving the schedule from aircraft to another). In other words convert your DC-9 schedule to A320 schedule with a click of a button. No need to edit all of the routes individually! This will help in the fleet transitions a lot.
Usage- The 'Move Schedule' window has now a new fleet selector system (including the sub-fleet selection possibility).
- Simply choose the fleet and desired aircraft and confirm to convert the route schedules in full.
- The system will adjust all flight times and other flight parameters for the new fleet group, in a similar manner what would happen if you would edit the route manually, and also add the route to the schedule of the new aircraft automatiically.
- As in normal schedule moving within the same fleet group, the schedule of the aircraft receiving the flights will have to be empty.
- You have two options on how the turnaround times are handled: Use the original departure times, or use the default turnaround time (if set for that fleet group, otherwise the option is to use the minimum time).
- Please note that the conversion might fail if the flight times / flight speeds or turnaround times of the two aircraft groups are different. In such case an error is displayed and no flights are converted - you will need to edit the routes one by one manually in that case. There are various other sources for errors, like airport noise regulation, airport curfews, aircraft runway/payload performance etc. (= the same rules and features as in normal route editing and scheduling)
- A new manual page about scheduling has been also added: https://www.airwaysim.com/game/Manual/Routes/Schedules/
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Embraer 175-E2, 190-E2 and 195-E2 addedUpdates- Embraer 175-E2, 190-E2 and 195-E2 models are added:
- Deliveries start from 2018, depending on the model.
- E190/195-E2 have several engine options, E175-E2 has one.
- These are considered prototype models. Some of the range, payload and fuel data is not fully accurate due to the limited real data available.
- Available on all new game worlds and the current Game Worlds #1, #2 and #4.
- Runway requirements for all Embraer 170/175/190/195 "oldgen" models updated (mostly going up from 2-20%) based according to manufacturer's data. [effective only for new game worlds]
- PW1000G engines (A320neo, CS100/300, MRJ70/90) renamed from PW1000G to their proper subvariants, like PW1715G and PW1919G (fleet commonality remains, as they are all of the same group). [effective only for new game worlds]
Fixes- ATR 72-600 higher MTOW variant had incorrect price. [effective only for new game worlds]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft size group adjustmentsUpdates- The list of size classes for aircraft fleet groups has been updated. [update is effective only for new game worlds]
- As you know the size class of the aircraft fleet group controls various things, like the pilots it employs and the airports it can operate to. This size class list is an effective and simple model to compare and group the planes for various financial purposes. Some other costs, like landing fees, are aircraft MTOW related for more realism.
- The list has been updated to remove some discrepancies since many new fleets and models have been added over time.
- The classification is done manually and it depends mainly on the aircraft passenger capacity (average of the maximum pax capacity of all models in that fleet group). But there are also some exceptions that take into account the actual size/weight of the aircraft too, and also the era/age of the model is also considered: In early era the plane is "large" with less capacity than in modern times - for example the DH106 Comet is considered "large" in the sim while in modern standards it's a rather small jet. The same logic applies for example to Ju-52 and DC-3.
- The changes are as follows (in the order of aircraft size, beginning from smallest):
- Junkers Ju 52: Small => Medium
- Douglas DC-2/DC-3: Small => Medium
- Ilyushin Il-12/14: Small => Medium
- Vickers Viking: Small => Medium
- AĂ©rospatiale N262: Small => Medium
- Yakovlev Yak-40: Small => Medium
- Boeing 307: Small => Medium
- Short 330/360: Small => Medium
- Bristol Wayfarer: Small => Medium
- Saab 90 Scandia: Small => Medium
- Curtiss-Wright C-46: Small => Medium
- Douglas DC-4: Medium => Large
- Tupolev Tu-134: Medium => Large
- Armstrong Whitworth AW.650/670: Medium => Large
- BAC One-Eleven: Medium => Large
- Boeing 377: Medium => Large
- Vickers VC10: Large => Very Large
- Note that the medium/large classification is the most difficult one. The change to make BAC 1-11 and Tu-134 as Large planes is because they are comparable to the first generation ~100 seater jets from 1960s like DC-9 and Caravelle which both were large already. The second generation like Fokker 70 and BAe 146 are classified as Medium since in the 2 decades the "relative" plane size had grown already. This also brings a balance to the game since it encourages players to move to more cost effective new planes. (= Idea is to keep similar planes of the same era comparable in the size class list, and they are not necessarily comparable in size class over several decades towards new plane models)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Economy adjustmentsSeveral small adjustments have been made to economic factors (as part of other updates, to be announced separately).
These changes are minor tweaks here and there and have no noticeable effect on running any airline. The aim has been to improve game balance and make adjustments for the new/small airlines. Updates are effective in all game worlds.
Updates- Loan and credit interest rate source data has been updated. The data is extended to cover also the latest years (previous update was some years ago, so interest rates from 2014 onwards have not followed real history). At the same time (due to data availability issues) the source of the data is changed. The "world bank interest rate" in the game is now based on US Fed's Effective Federal Funds Rate with some small adjustments. Due to the change in data source the interest rates in game are about 0.2 - 0.5% lower than before (the game interest rates update monthly, so it takes a while for the new data to take effect).
- Banks payment of interest to your cash balance is adjusted to have the margin from weekly prime rate -7.5% instead of -7%. Minimum rate is 0.05% instead of 0.1%.
- Loan interest margins for loans taken out from bank adjusted slightly. Lowest available margin for the best credit rating is now "prime interest rate +2.75%" (was previously 2.3%). Lowest credit rating has the margin of 11% (previously 11.5%).
- Pre-selected loan amounts for "Take out loan" menu improved a bit (better roundings etc.).
- The maximum amount of allowed loan contracts per airline changed slightly. Lower limit is now 4 instead of 6.
- Company Image rises a bit more slowly than before when CI is over 50% (no changes in the costs, only in the change rate).
- The "new airline boost" for Company Image is now taken into account when calculating the initial CI change rate. Previously it was possible for the CI to stay "stuck" for rather long time due to the initial boost, causing some confusions.
- Maximum "new airline boost" on Company Image is now initial CI 30 instead of 25. (when this is achieved depends on the game settings and when the airline joins)
- Mitsubishi MRJ certification is pushed back to 2020. [update is effective only in new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New game worlds extended up to 2036Updates- The master settings have been updated so that extending game worlds up to year 2036 is now possible.
- The basic economic indexes has now values from 1948 to 2036 for passenger demand, fuel, inflation and interests (these form the basis of the economy calculations).
- Only new game worlds are affected. For example the upcoming Game World #3 will be played all the way to early 2036.
Other updates- Aircraft in C/D maintenance can be scrapped without cancelling the maintenance check.
- Inflation index source data has been updated (ref. also update to loan interest rates in previous changelog entry). Last update of this data was many years ago, so the real history of inflation has not been followed during 2008-2016, but now this data is available and in use (in the game worlds that use historial inflation index - many games use a slightly adjusted version). Due to this change you may note slight changes in the prices/inflation.
Fixes- The left-hand submenu did not work for Chrome (in various pages and areas); fixed.
- Embraer E-2 series fuel usage adjusted very slightly upwards.
- Aircraft production slot view did not always show enough slots into the future; fixed.
- Chart / graphs system updated (some fixes and changes in the background).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Fixes and minor changesUpdates- The EU open market announcement is now automatically posted to game news (with two preliminary news to give a heads up).
- Traffic rights to Gibraltar have been updated in order to model the UK-Spanish "Cordoba Agreement" that allows Gibraltar to access the full EU free aviation market after Sept-2006. (separate news is not posted)
- A330-200, A330-300, A330-300E, A330-300X, A330-800neo, A330-900neo fuel consumption updated (A330-200 vs A330-300 relation fixed). (new games only)
- 9/11 pre-scripted event is adjusted for more intensity and duration. (all games)
- London Southend airport data updated. (only new game worlds)
Fixes- Airline market share pie chart did not always work in IE11 browser.
- A350-900 higher gross weight had an incorrect list price (same as normal weight version).
- Antonov AN-225 event news is no longer posted to Twitter, was unnecessary.
- Time converter (game time remaining in real time) had some issues, fixed.
- The time selector dropdown in financial statements gave a wrong year selection in some rare cases.
- Hong Kong - Cebu route had incorrect/incomplete demand data stats.
- New airport opening announcement was posted twice in some cases, fixed.
- Airline filter for "Asia" and "Soviet Union" did not work, fixed.
- Active world event displayed sometimes in incorrect color in passenger demand charts, fixed.
- Small seating config issue with HS121 Trident 2E fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data changes, minor new features, small fixesUpdates- Hawker Siddeley HS121 Trident data checked/updated fully: [affects only new game worlds]
- Trident 1 model added, baseline
- Trident 1A model added, increased fuel capacity (prototype variant)
- Trident 1C data updated
- Trident 1E model added, increased pax capacity
- Trident 2E data updated
- Trident 3B data updated
- Trident Super 3B model added, increased pax capacity
- Prices, fuel consumption, cargo capacity, runway requirements and payload/range data checked for all HS121 models. Cruise speed updated to Mach 0.88.
- Seating capacities for McDonnell Douglas DC-9 and Boeing 717 adjusted: [affects only new game worlds]
- DC-9-1x, new max capacity 109 pax
- DC-9-3x, new max capacity 127 pax
- DC-9-4x, new max capacity 128 pax
- B717, new max capacity 134 pax
- Bombardier CRJ fleet group cruise speed is now Mach 0.78 (previously 0.74 since CRJ100 and CRJ200 cruised at that speed, but since all later models (more numerous) use M.78 it was reasonable change now). [affects only new game worlds]
- Chapter 3 noise regulation added to Hong Kong and Macau. Both are effective from mid-2002. [this change affects only games that have not reached 2002 yet, and all new game worlds]
- Automatic aircraft registration logic is changed for more realism for USA, Colombia and Japan (and countries using the "123AB" / "123A" / "1234A" format). The automation will now increment first the numbers, and only after that the letters: 100AA, 101AA, 102AA .. 999AA, and then 001AB, 002AB ... etc. [affects only new game worlds]
- New aircraft ordering system has more logic built into it. The system stores now the individual discounts each order receives, and this allows the system to calculate the price better when later editing the order (previously discounts were not stored and editing the order afterwards was usually costly if you got a good discount). [affects only orders made after 1st April 2017 real time]
- Aircraft in long-term storage (owned a/c) can now be used as loan securities.
- Route editor's slot handling is updated so that you can now choose to get slots only for one leg of the route. Previously if you ticked "Do not buy slots for this airport" you had to get all the slots when next time editing the route but now you can do that in increments.
Fixes- When leasing used a/c and getting an error, the "automatically renew lease" checkbox did not stay checked.
- In some cases it was possible to assign a registration to aircraft even it was already in use, fixed.
- Registration number sorting improved for my aircraft page.
- Airline score statistic displayed a blank line in some cases, fixed.
- Aircraft upgrade system error message made a bit clearer.
- Fixed an error where the final loan repayment was sometimes too big compared to the remaining amount of the loan.
- Error message for route editor's "too many unassigned slots" message has more/better information.
- Fixed a rare error with Chromebook OS when full order of new aircraft was not submitted to server.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft conversions, other minor changes and fixesUpdates- Conversions of aircraft models have been added. These will serve mainly in the pax to cargo conversion role (where an aircraft is permantently modified to carry only cargo).
The conversion will modify the entire aircraft as a new model which will have new characteristics, e.g. ATR 42-300 => ATR 42-320F. Conversions are available only to existing/used aircraft and such models cannot be ordered as new from the factory. Conversion is also permantent (not reversible), and available only to your owned aircraft (and currently naturally only for game worlds that have cargo enabled).
Currently only a couple of test models exist for this feature but more will be added later. Brief manual page is also added: https://www.airwaysim.com/game/Manual/Aircraft/Convert/
- Added ATR 42-320F and ATR 72-210F (conversions, see above).
- Added latest / correct Libyan flag.
- Aberdeen airport runway length updated.
- B787-3 picture updated.
- ICAO type codes for A319/320/321neo and B737 MAX 7/8/9 updated.
- Some more cargo related updates to the route editor.
Fixes- Time conversions (game time to real time) fixed for early era.
- Aircraft order editing did in some cases provide incorrect cost calculation.
- Embraer E195-E2 runway requirement fixed.
- UAAH airport IATA code corrected.
- Autofill disabled for route editor flight number field.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Manual updatesUpdates- Manual page for cargo: https://www.airwaysim.com/game/Manual/Routes/Cargo/
- Manual page for city based demand: https://www.airwaysim.com/game/Manual/Routes/Demand/ (some pictures still missing due to ongoing development in the interface, and more details to be added later if necessary)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Russian aircraft updateUpdates- Ilyushin Il-96 data updated with following changes: [only for new games, Game World #2 and Cargo Challenge]
- Il-96-300: range, fuel burn, noise level, runway requirement
- Il-96M: fuel burn, price, runway requirement
- Il-96T: fuel burn, price, noise level, engine variant prices, runway requirement, picture added
- Il-96-400: fuel burn, service introduction date, price, runway requirement
- Il-96-400M: new model added
- Il-96-400T: new model added (cargo)
- Ilyushin Il-114 data updated with following changes: [only for new games, Game World #2 and Cargo Challenge]
- Il-114: picture, range, runway requirement, cargo hold volume (Il-114 can be converted to Il-114T)
- Il-114-100: range, fuel burn, runway requirement, cargo hold volume
- Il-114-300: picture, range, service introduction dates, runway requirement, price, fuel burn, capacity, cargo hold volume, noise level
- Il-114T: new model added (cargo)
- Tupolev Tu-144 fuel burn adjusted (upwards a bit). [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Small updates and fixesUpdates- Aircraft conversion launches are posted in game news and also on Twitter feed.
- Added "Conversion and Upgrade options" information box to various aircraft pages, letting the player know if there are cargo or hush kit upgrades available for this model.
- New aircraft dynamic pricing is now more active (checks the pricing more often, with smaller gradual changes)
- Minor changes to cargo handling fees and cargo base prices.
- Boeing 747-8F data updated: price, picture. [only for new games]
- DC-6 and DC-6B fuel consumption data updated. [only for new games]
- Guatemala City and Christchurch airports construction date updated. [only for new games]
Fixes- Seat configuration screen's "Cargo Summary" did not always show correct values.
- Cargo load factor change indication in Manage Routes page was showing the passenger load factor changes (due to a typo).
- Boeing 747-8F had incorrect second weight variant data, fixed. [only for new games]
- Boeing 737-900ER had incorrect cargo volume, fixed. [only for new games]
- Routes area front page "Average load factor" charts had an incorrect average LF trend line due to rounding.
- Interface's fluid layout adjusted (uses the "small resolution" layout a bit earlier than now).
- Fixed an error in new aircraft order editing that could lead to unwanted aircraft data.
- Base finder's airport information page demand list formatting had occasional minor issues.
- Upon game world creation the system did not always generate default seat configurations for some very old aircraft types that yet could still be in operation (causing errors at that point) - fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Bug fixesFixes- When changing aircraft seat configuration the cargo capacity on existing routes did not update.
- Minor changes to Dornier 928 fuel figures. [only for new games]
- DHC-6-400 cargo volume corrected. [only for new games]
- New aircraft order editing calculated some discounts incorrectly (causing editor price quote to be inaccurate).
- Administration system created occasionally incorrect fuel price history for new games (causing a large jump in prices when world started).
- New aircraft ordering logic for cancelled orders fixed; cannot immediately re-order for the same own cancelled prod.slots.
- City Based Demand fixes:
- Demand for international routes on a regional scenario (i.e. Europe only) was incorrectly calculated (whole world demand was used as basis).
- Typo in code variables caused some random city squares to be skipped from demand calculation for international routes.
- Internal distance factor was incorrect for domestic demand calculations (should have skipped more very low demand routes).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Fixes to City Based DemandFixes- City Based Demand fixes:
- Performance improvements / fixes to background processes.
- Demand baseline values for some countries (incl. USA) adjusted for better realism.
- Fixed memory management issue in background sub-process.
- Game-level settings value for factoring cargo demand was not applied to actual demand, only to potential demand (= potential demand was not reachable).
- Fixed case where actual demand could be more than potential demand, or actual demand could appear while potential demand was not seen.
- Logic for moving demand from higher cargo classes to smaller ones fixed (i.e. when not enough ("meaningful") demand in higher class, demand is allocated to lower class).
- Fixed a case where actual demand was not stored (showed 0) while there was (minor) potential demand on the route.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft updatesLots of updates to our aircraft selection. Cargo aircraft will be available today in both cargo games, other updates affect any future game worlds only.
Updates- Boeing 737-200C Adv added:
- This is the factory-built cargo variant of the 737-200 Adv. Originally usable as convertible pax/freighter, but our systems don't support that yet (so full cargo only at the moment).
- Regular passenger 737-200 and 737-200Adv are also convertible into 737-200C Adv which will be the sole freighter model for 737-200 series, in order to keep things simple. In real life full cargo aftermarket conversions were dubbed as 737-200F but it's more or less the same thing (sans the quick conversion) so it's not added as a separate model.
- 737-200C Adv comes in AirwaySim only with one engine and one weight variant because the pax->cargo conversion model limits this; it's the JT8D-17R and 58.1tn(kg) weight (i.e. the highest 737-200Adv spec).
- Available a few years after passenger 737-200Adv's entry into service.
- Boeing 737-300F added:
- Conversion model from B737-300. Offered with the CFM56-3B2 engine and the 61.2tn MTOW (highest options of standard 737-300).
- Available from 2002.
- Boeing 737-400F added:
- Conversion model from B737-400. Offered with the CFM56-3C1 engine and the 68.1tn MTOW (highest options of standard 737-400).
- Available from 2002.
- Saab 340AF and 340BF added:
- Conversions from Saab 340A and 340B, available from 2002.
- Short 360-300F:
- Conversion model from Short 360-300 (conversions from 360-100 and 360-200 to 360-300F also available). Available from 1999.
- Bombardier Cseries now allowed at London City. [all current and future games]
- Ilyushin Il-18D and Il-18E noise level changed from 1 to 2. [only for new games]
- Breguet 763/765 ICAO code changed (B76P/B76S). [only for new games]
- Baade 152 cruise speed and manufacturer name changed. [only for new games]
- Tupolev Tu-114 turnaround time changed. [only for new games]
- Boeing 737-200Adv entry into service date changed. [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Updates to aircraft conversions and many minor data fixesUpdates- Aircraft conversions are now included in the aircraft history data.
- AI Brokers can now convert aircraft (e.g. from pax to cargo). The conversion happens only once the a/c has been listed as the original variant many times on used aircraft market without being sold, or it is getting old (>22yo). This is a step before the a/c is scrapped.
- Aircraft conversion specifications updated:
- Conversion includes always a D check.
- Durations are adjusted (about 1.25x the length of D check).
- Conversion cost is changed to incorporate costs of the D check and the additional conversion cost (actual cost depends on the specs of the model).
- Conversion increases the aircraft book value (ref. D check), and thus also conversion cost is not a direct taxable expense anymore (= same rules as D check expense calculation; i.e. after 25yo age it is expensed immediately).
- D check durations adjusted: Very small aircraft 20 days, small aircraft 30 days.
- McDonnell Douglas DC-10 and MD-11 fleet groups have been combined.
- Fokker F.27 and F50 fleet groups have been combined.
Fixes- New aircraft order editing price calculation had minor issues, fixed.
- Aircraft registration format for Taiwan is corrected (B-12345).
- Airport names corrected for: Wichita Falls Municipal, Augusta Regional
- Airport curfews corrected for: Kaohsiung
- Airport construction dates updated for: Seoul-Gimpo, Kobe, Augusto C. Sandino
- Airport IATA codes added/correcred for: Fonte Boa, Humaitá, Tapuruquara, São Paulo de Olivença, Hilton Head.
- Czech Republic renamed as Czechia from 2016.
- Douglas DC-3 max capacity changed to 32 pax.
- ISO 3166 two letter country codes for South and North Korea corrected.
All of these data updates are applicable only to new game worlds.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
MD-11 updateUpdates- McDonnell Douglas MD-11 data updated with following changes: [only for new games, Cargo Challenges]
- McDonnell Douglas MD-11 and MD-11ER runway requirement updated.
- McDonnell Douglas MD-11F added (full cargo variant of MD-11).
- McDonnell Douglas MD-11C added (combi (pax & cargo) of MD-11). (note; pax/cargo ratio is fixed)
- MD-11 & MD-11ER can be converted into MD-11C or MD-11F
- MD-11C can be converted into MD-11F
- Added full support of multiple models to aircraft conversions screens (= choice of models to which a/c can be converted).
- The previously announced fleet group changes to DC-10 & MD-11 are now effective in Cargo Challenges and also GW2.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various updates/fixes to cargo featuresUpdates- Medium Cargo can now be transported also by freighter aircraft of size class medium and upwards. New full definition is: "Medium Cargo - Requires aircraft of size class 'Large' or larger, or a dedicated freighter aircraft (cargo only) of size class 'Medium' or larger"
- Fokker F.27 data updates: [only for new games]
- Mk 300 and Mk 400 Combiplanes have been updated to have maximum capacity of 30 instead of 48 pax and cargo hold volume of 16.65 m3 instead of 7 m3. Flexible combi cargo/pax solutions are not supported currently, so this is the only way to make them realistic.
- Mk 600 Cargo variant added. This is a conversion variant (not produced by factory). Normal Mk 600 and also the Mk 200 and Mk 400 can be converted into this model. In real life Mk 600 was a quick-change variant (pax & cargo) but such configurations are not supported. (There have been also full cargo conversions of the Mk 600.)
- Mk 500 Cargo variant added. This is also a conversion variant. Normal Mk 500s can be converted into the pure freighter.
- Bristol Britannia fleet group min. turnaround time is now 50 minutes. [only for new games]
- de Havilland DH.106 Comet 4 max.pax capacity changed to 80 (also other minor weight data changes to 4 and 4A). [only for new games]
Fixes- It was possible to assign Heavy Cargo to passenger aircraft if that particular a/c fleet had full cargo aircraft available, fixed.
- Route editor's cargo ratio selector did not always keep the changes for Heavy Cargo.
- Route editor did not always calculate the new true cargo capacity when the cargo ratio was changed for Heavy Cargo.
- Fleet selector dropdown did not always display the full name of the aircraft model.
- Display of special characters in airport name under world news corrected.
- Time zone of North Korean airports corrected. [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Cargo aircraft updateA lot of new cargo aircraft to the early era, together with missing cargo data to all remaining passenger aircraft. More cargo models on the way!
All updates listed in this entry are effective only in new game worlds.
Updates- The following new cargo aircraft are added:
- Boeing 727-100C [factory-new combi version of B727]
- Boeing 727-100F [conversion to full freighter, available for B727-100 and B727-100C]
- Boeing 727-200F Adv [factory-new cargo model]
- Boeing 727-200AF [cargo conversion and engine replacement of B727-200Adv]
- Curtiss-Wright C-46A [cargo conversion of pax model]
- Douglas DC-3F [cargo conversion of pax model]
- Douglas DC-4F [cargo conversion of pax model]
- Vickers VC.1 Viking 1B Freighter [cargo conversion of pax model, for Viking 1A, 1B and Viking Eagle]
- Boeing 377 Freighter [factory-new cargo model, also available as conversion from pax B377]
- Bristol Type 170 Mk 31 Freighter [factory-new cargo variant of the basic Mk 1 version, conversion from Mk 1 also available]
- Bristol Type 170 Mk 31E [factory-new combi, pax/cargo variant, conversion from Mk 1 also available]
- Bristol Type 170 Mk 32 Super Freighter [factory-new combi, pax/cargo variant, conversion from earlier models available]
- Ilyushin Il-18GR [cargo conversion of pax model, for all Il-18s]
- Runway requirements for all B727 fleet group aircraft checked/updated (values mostly increased).
- Runway requirements for all Vickers Viking fleet group aircraft checked/updated.
- de Havilland DH.84 Dragon, de Havilland DH.86 Express and de Havilland DH.89 Dragon Rapide are combined into the same fleet group ("de Havilland DH.84 / DH.86 / DH.89"). The speed of DH.84 is in real life slower but this fleet group uses a good mid-range value to give suitable performance figures for all three models.
- de Havilland DH.104 Dove and de Havilland DH.114 Heron fleet groups have been combined.
- Vickers VC.1 Viking Eagle aircraft added (modified Viking 1B with higher pax capacity).
- Missing cargo compartment data added for following aircraft:
- Airspeed AS.57 Ambassador
- AĂ©rospatiale N262A
- AĂ©rospatiale N262C
- Antonov An-10
- Antonov An-10A
- Armstrong Whitworth AW.55 Apollo
- Baade 152
- Bristol Type 170 Mk 1 Wayfarer
- Bristol Type 175 Britannia Srs. 102
- Bristol Type 175 Britannia Srs. 302
- Bristol Type 175 Britannia Srs. 305
- Bristol Type 175 Britannia Srs. 310
- Bristol Type 175 Britannia Srs. 320
- Boeing 247
- Boeing 307
- Boeing 377
- Boeing 720
- Boeing 720B
- Boeing 777-8X
- Boeing 777-9X
- Convair 880
- Convair 990
- Convair CV-240
- Convair CV-340
- Convair CV-440
- Curtiss-Wright C-46 Commando
- de Havilland DH.84 Dragon
- de Havilland DH.86 Express
- de Havilland DH.89 Dragon Rapide
- Douglas DC-2
- Douglas DC-3
- Douglas DC-4
- Douglas DC-6
- Douglas DC-6B
- Douglas DC-7
- Douglas DC-7B
- Douglas DC-7C
- Fairchild SA226-TC Metro
- Fairchild SA226-TC Metro II
- Fairchild SA227-AC Metro III
- Fairchild SA227-AC Metro IIIA
- Fairchild SA227-DC Metro 23
- Ilyushin Il-12
- Ilyushin Il-14M
- Ilyushin Il-14P
- Ilyushin Il-18A
- Ilyushin Il-18B
- Ilyushin Il-18D
- Ilyushin Il-18E
- Ilyushin Il-18V
- Junkers Ju 52/3m
- Lockheed L-649 Constellation
- Lockheed L-649A Constellation
- Lockheed L-749 Constellation
- Lockheed L-749A Constellation
- Lockheed L-049 Constellation
- Lockheed L-1049 Super Constellation
- Lockheed L-1049C Super Constellation
- Lockheed L-1049E Super Constellation
- Lockheed L-1049G Super Constellation
- Lockheed L-1649A Starliner
- Lockheed L-188A Electra
- Lockheed L-188C Electra
- Martin 2-0-2
- Martin 4-0-4
- NAMC YS-11-100
- NAMC YS-11A-200
- NAMC YS-11A-500
- Tupolev Tu-110A
- Tupolev Tu-114
- Tupolev Tu-124
- VFW 614
- Vickers VC10
- Vickers Super VC10
- Yakovlev Yak-40
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Cargo aircraft updateMore early era cargo aircraft before the start of the new game ...
All updates listed in this entry are effective only in new game worlds.
Updates- The following new cargo aircraft are added:
- Douglas DC-6A [cargo variant w/improvements over original DC-6, conversion from pax DC-6 available]
- Douglas DC-6BF [cargo conversion of DC-6B]
- Douglas DC-7BF [cargo conversion of DC-7 and DC-7B]
- Douglas DC-7CF [cargo conversion of DC-7C]
- Lockheed L-1049D Super Constellation [cargo variant of L-1049C, conversion also available]
- Lockheed L-1049F Super Constellation [cargo conversion model for all L-1049 Super Connies]
- Sud Aviation SE-210 Caravelle 11R [production variant, combi]
- Sud Aviation SE-210 Caravelle 11RF [cargo conversion of 10R, 10B, 11R models]
- Short SC.7 Skyvan [factory-built cargo version, conversion of Skyliner pax version also available]
- Vickers Viscount 800F [cargo conversion from Viscount 800, 810, 840; with specs similar as 840]
- Vickers VC10F [conversion from pax version]
- Vickers Super VC10F [conversion from pax version]
- Runway requirements for all DC-6 fleet group aircraft checked/updated (values mostly increased).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Cargo aircraft updateStill some more early era cargo aircraft (one more small batch remaining before launch of next GW#1!). All updates listed in this entry are effective only in new game worlds.
Updates- The following new cargo aircraft are added:
- ATR 72-600F [factory built full freighter, conversion from pax version available]
- Douglas DC-8-54AF [factory built full freighter, conversion from all models between DC-8-10 to DC-8-53 available]
- Douglas DC-8-54CF [factory built combi pax/freighter, conversion from all models between DC-8-10 to DC-8-53 available]
- Douglas DC-8-55AF [factory built full freighter, conversion from DC-8-55 available]
- Douglas DC-8-55CF [factory built combi pax/freighter, conversion from DC-8-55 available]
- Douglas DC-8-61CF [factory built combi pax/freighter, conversion from DC-8-61 available]
- Douglas DC-8-61AF [conversion of pax/combi model to full freighter]
- Douglas DC-8-62AF [factory built full freighter, conversion from DC-8-62 available]
- Douglas DC-8-62CF [factory built combi pax/freighter, conversion from DC-8-62 available]
- Douglas DC-8-63AF [factory built full freighter, conversion from DC-8-63 available]
- Douglas DC-8-63CF [factory built combi pax/freighter, conversion from DC-8-63 available]
- Added hushkit engine upgrade data for following (cargo) models (all to Chapter 2 -> 3):
- Boeing 727-100C
- Boeing 727-100F
- Boeing 727-200F Adv
- Douglas DC-8-54AF
- Douglas DC-8-54CF
- Douglas DC-8-55AF
- Douglas DC-8-55CF
- Douglas DC-8-61CF
- Douglas DC-8-61AF
- McDonnell Douglas DC-9-15F
- Sud Aviation SE-210 Caravelle 11R
- Sud Aviation SE-210 Caravelle 11RF
- Vickers Viscount 800F
(nb. the DC-8 and all dozens of variants is a mess .. There are probably a lot more conversion possibilities available but we've just focused on the cargo conversions for now; the system does support further pax version conversions too if data is entered. -70 series is coming soon too.)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
DC-8-70 aircraft updateAll updates listed in this entry are effective only in new game worlds.
Updates- The following new aircraft are added:
- Douglas DC-8-71 [pax version, conversion from DC-8-61]
- Douglas DC-8-71CF [combi version, conversion from DC-8-61 and DC-8-71]
- Douglas DC-8-71F [cargo version, conversion from DC-8-61, DC-8-71 and DC-8-71]
- Douglas DC-8-72 [pax version, conversion from DC-8-62]
- Douglas DC-8-72CF [combi version, conversion from DC-8-62 and DC-8-72]
- Douglas DC-8-72F [cargo version, conversion from DC-8-62, DC-8-72 and DC-8-72]
- Douglas DC-8-73 [pax version, conversion from DC-8-63]
- Douglas DC-8-73CF [combi version, conversion from DC-8-63 and DC-8-73]
- Douglas DC-8-73F [cargo version, conversion from DC-8-63, DC-8-73 and DC-8-73]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html[/list]
Dynamic airports (airport size classification update)This feature has been previewed earlier here (https://www.airwaysim.com/forum/index.php/topic,58864.msg429857.html#msg429857) and it is now live in all game worlds!This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Updates and bug fixesAll updates listed here (excluding the aircraft data changes) are effective in all game worlds.
Updates- New rule to aircraft scrapping: Aircraft must have been delivered to your airline more than 1 year ago before it can be scrapped.
- The aircraft size factor calculation for routes (i.e. when aircraft is determined to be too small for a route) uses now a different metric (max capacity, instead of average capacity), since it eliminates the variation between factory-default seat configurations. You may see slightly different route sales results because of this change.
- Allowed more 'island hopping' routes (where the minimum route distance rules do not apply): PGSN-PGWT, PGUM-PGRO, TJVQ-TJSJ, TJVQ-TJIG, TJPS-TJSJ, TJVQ-TIST, TJVQ-TISX, TNCB-TNCC (and the return sectors of course too).
- Added a filter of 'unscheduled aircraft' to My Aircraft listing page.
- Route distance is now shown in the 'Airport destinations and timetables' view.
- Message notification of route management's price update is changed (no automatic scrolling).
- Added cargo type description mouseover tooltips to route editor.
- London City operation rules changed so that Bombardier's CSeries CS100 (& ER) can operate there, but CS300 can not.
- Updated cargo pricing factors.
- Minor changes to cargo handling fees.
- Minor tweak to airport landing fees.
- The 2017 new flag of Mauritania is added.
- Tupolev Tu-144 seating capacity updated to 140.
Fixes- Improved error message in 'easy start' wizard mode when game did not have enough used aircraft available.
- Improved the speed in 'easy start' wizard when it first searches for suitable airports.
- Airport size filter did not work for route planning page (but did work on route opening page), fixed.
- 'Easy start' wizard did not always assign cargo capacity to aircraft, fixed.
- Cargo market share works now in airport information pages.
- Minor fix to fuel price predictions.
- Scaling of transported cargo chart improved.
- Base airports page listing selector improved for long airport names / many bases.
- In some cases the aircraft security asset for loans took too long to be released, fixed.
- Charts in income and cashflow sheets displayed sometimes the data of another base than what was selected (due to caching).
- Fixed aircraft 'max capacity' filter to exclude cargo aircraft when "<20pax" capacity is chosen (since there is 'cargo only' filter already).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Fixes and minor changesUpdates- Cargo handling fee added as own item in income statement. Shown as "Ground handling" and "Ground handling (Cargo)": the normal ground handling covers the fees of normal aircraft turnaround at the ramp, while cargo fees are the extra fees for also handling the cargo. For all-pax flights you see cargo handling as 0$ and for all cargo flights you see expenses in both items. Both pax & cargo flights again both items are charged but the regular handling fee is larger than for cargo-only flights since there's more to do.
- Cargo aircraft launch news have now the cargo capacity info (instead of "0 pax capacity").
Fixes- Improved the effect of aircraft speed on routes.
- Fixed a Route Image related bug where in some cases cargo values affected the sales of passenger seats (was only visible within certain RI range and certain demand range).
- Fixed an error where missing staff group can lead to Error 500 pages due to missing 'staff effectiveness' value.
- Easy start wizard failed in some cases without any error message, possible memory management issue - improved/fixed.
- Seat configuration menu was shown for cargo-only aircraft at used aircraft purchase negotiation page.
- When changing seat configuration the cargo capacity of existing routes was sometimes reset to zero.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New cargo aircraft, other minor updatesUpdates- The following new aircraft are added:
- Boeing 707-320CF [full cargo conversion from B707-3xx series]
- Boeing 737-200F [full cargo conversion from B737-2xx series]
- Boeing 737-300C [combi conversion from B737-300]
- Boeing 737-400C [combi conversion from B737-400]
- Boeing 757-200M [combi variant, produced by factory, convertible from pax version]
- Boeing 757-200PF [full cargo variant, produced by factory, convertible from pax/combi version]
- Runway requirements for all Boeing 707 models checked (adjusted upwards) [new games only].
- Kuwait tax rate changed to 0% [new games only].
- Game start used aircraft generation adjusted: Minimum age of airplanes to appear there is now 2.5yrs (previously 4.9yrs). (nb. other than this there are no differences in game start vs. later stages on what gets picked to the aircraft market from the storage pool)
- Game start money growth adjusted: The money factor does not change for the first 30 game days, which after it starts to grow slowly (previously growth started from day 1 with a slow rate). (example: 0 days to the game at largest class airport starting cash is $3mil, 30 days in it is still $3mil, at 60 days it is $3.3mil, and at 120 days $3.9mil - but it is not so simple, there are other factors too).
- Route image values are now shown at Route Information (the detailed route data) page.
- "Total population" and "GDP per capita" are now shown in Country Information page (for games where City Based Demand is enabled for pax or cargo calculations).
- "Relative salary level" is shown in Country Information page (for games where City Based Demand is enabled for pax or cargo calculations). This is the factored generic staff salary level for the entire country, and all your employee wages are based on this - can be used to compare staff costs between countries.
- "Countries governed" are also listed in the Country Information page (check for example UK's country page).
- Added some more sublinks to the Country Information page for better information cross-reference.
Fixes- Oldest airlines statistic was displayed twice in stats page in games with cargo enabled.
- Aircraft scrapping link was not always active, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Cargo aircraft updateUpdates- The following new aircraft are added:
- Airbus A300C4-200 [combi variant, produced by factory, convertible from pax version A300B2/B4]
- Airbus A300F4-200 [full cargo variant, produced by factory, convertible from pax version A300B2/B4]
- Airbus A300-600RF [full cargo variant, produced by factory, convertible from pax version]
- Airbus A320-200F [full cargo conversion]
- Airbus A321-200F [full cargo conversion]
- Airbus A330-200F [full cargo variant, produced by factory, convertible from pax version]
- Boeing 737-700C [combi variant, produced by factory, convertible from pax version]
- Boeing 737-800BCF [full cargo conversion from B737-8xx series]
- Boeing 767-300F [full cargo variant, produced by factory, convertible from pax version B767-3xx]
- Boeing 777 Freighter [full cargo variant, produced by factory, convertible from pax version B777-2xx]
- Bombardier CRJ200SF [full cargo conversion from CRJ100/200 series]
- Added conversion options for all early Airbus A300 models into the latest variants (i.e. Airbus A300B2-100 => Airbus A300B4-200FF).
- Added support for GIF formatted airline/alliance liveries.
- Handling of uploaded of images/icons improved - checker makes sure in a better way that the file's extension matches the file format.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various minor fixesUpdates- Rule change to game start: Players are only allowed to order two used aircraft during the first game day. New aircraft orders are disallowed until the game clock starts. (This is changed mainly to protect new players from making bad/expensive decisions, and it has also caused some confusions in the past.)
Fixes- World event demand bar was not always shown on route planning pages (display issue).
- Improved cargo demand chart bar display in case of 0 cargo demand.
- Airline information page's financials did not count cargo handling into totals.
- Aircraft models listing page showed data of conversion models for too long (i.e. DC-3 data shown still in year 2000), fixed.
- Firing staff manually did not work correctly in some rare cases (database error).
- 'Reset prices' link was sometimes missing at price management page, fixed.
- Route editor had incorrect payload limit calculation in techstop routes with certain rare combination.
- Tu-134 fleet group fuel consumption adjusted (lower). [new games only]
- IL-62 turnaround time adjusted. [new games only]
- Small fix to background process of calculating the new 'traffic size' levels for minor airports.
- Improved game creation's initial demand calculation (memory issues).
- Fixed game creation's incorrect aircraft creation sequence (cargo conversion models were in too high proportion).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changesUpdates- Airline Information page has now a subsection under Aircraft fleet tab: "Latest aircraft deliveries".
- Aircraft History listing shows the actual selling prices of player-to-player aircraft transactions.
- Logic for demand calculation in airport transfers (old airport closing -> new airport opening) is changed. The old airport demand is now first simply copied to the new airport, and in later stages of the calculation the system will then update the demand based on the new airport (for pax demand the results will be "hard-counted" at ~1200 the next day but for cargo the changes will be gradual over weeks/months; since the cargo demand does not have sudden jumps when airport changes like the pax demand might have in the old demand system). This also eliminates the ~15 minute real-time period when new airport does not have any figures to show yet.
- Minor updates to airline starting money and airport slot price calculation when game is in progress.
Fixes- In some cases B check was already made on the first game day, this is usually unnecessary and it is disabled unless player specifically asks the system to do it immediately.
- Aircraft database id was shown instead of MSN id on certain aircraft seat configuration sub-page in case no registration was set for aircraft.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft updateUpdates- The following new aircraft are added:
- Boeing 737-700F [full cargo conversion from B737-7xx series]
- Lockheed L-1011 TriStar 200F [full cargo conversion]
- Lockheed L-1011 TriStar 250 [improved passenger version, conversion from earlier models]
- Lockheed L-1011 TriStar 500F [full cargo conversion]
- Bristol Type 175 Britannia Srs. 253F [full cargo conversion from Srs. 300]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor fixesFixes- When cancelling an order for new aircraft you will lose the downpayment (or part of it), but this was not a tax-deductible loss in income statement if the aircraft was bought (for leases it was correctly there); it has been now added (= the money "lost" in cancellation process is counted as an one-time expense, under 'Aircraft lease fees' for leases and under 'Loss on sold aircraft' for new a/c purchases).
- Taxable income calculation was erroneous in a rare case, leading to past losses being undeductible; fixed.
- Fixed base rule cases for Hong Kong and Macau; UK/Portugese airlines cannot be based there anymore after China takes over the areas.
- Corrected the alliance fee text description to talk about total revenue (= incl. cargo), instead of total ticket income.
- Maximum cargo price in some parts of interface was $9999, increased.
- Transfer of demand values when new airport opens was in some rare cases incorrect (demand did not move to new airport opening).
- Aircraft cargo conversion maintenance could be cancelled, was not supposed to be possible and that feature is removed (normal C/D can still be cancelled).
- Erroneous data entry fixed, B707-3xx series was convertible into B727-100F.
- Aircraft cargo conversion duration calculation was incorrect in some cases (was too long).
- Fokker 28 max seat capacity updated to 70 for all variants [only for new games].
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New aircraft, updated features, fixesData updates- The following new aircraft are added:
- Lockheed L-188CA [cargo conversion from L-188A and L-188C]
- McDonnell Douglas DC-10-10CF [combi variant, factory-produced]
- McDonnell Douglas DC-10-30CF [combi variant, factory-produced]
- McDonnell Douglas DC-10-40CF [combi variant, factory-produced]
- McDonnell Douglas DC-10-10F [cargo conversion]
- McDonnell Douglas DC-10-30F [cargo variant, factory-produced and conversion]
- McDonnell Douglas DC-10-40F [cargo conversion]
- Boeing MD-10-10F [cargo conversion]
- Boeing MD-10-30F [cargo conversion]
- Lockheed L-188A / L-188C Electra data updated: Updated range values, max capacity, engine type (188C), rwy requirement (188A), fuel usage. [only for new games]
- McDonnell Douglas DC-10: Updated rwy requirement for all models. [only for new games]
- Airport data for Istanbul updated: LTFJ / Sabiha Gökçen opening date updated (2001), LTFM / New Istanbul added (opening late 2018), LTBA / Atatürk will be closed in 2018. [only for new games]
Note; The aircraft that have been added so far to master database (this update and all previous) will all be soon added to Game Worlds #1, #2 and #3.Feature Updates- Improved the new user advisor:
- Added advisor warning messages for new aircraft ordering page. Warns when you are about to order aircraft that are too large for your base, too noisy (some engine variants, or all of them) or if your airline is very young when you should still check for used a/c.
- Better warning text of noise regulations for used aircraft.
- Detailed cargo load factor information now shown at Manage Routes listing page.
- Added checker to base airport opening page: cannot open base if your alliance member is based there.
- Dynamic new aircraft pricing improved with pricing logic based on aircraft size class (larger aircraft need less orders to drive the price up, and vice versa). Price logic includes now also a "middle-point" where price starts to move back towards the nominal value if there are "somewhat many" orders (previously it could move up or down only, if there were many or just few orders).
- Added aircraft price advisor to new aircraft pages (to indicate where the dynamic pricing is currently, expensive or cheap, and it has 7 different steps/messages).
- Added icons next to new/used aircraft price advisor text.
Fixes- Max seating capacity of DC-9-21 corrected to match that of DC-9-15. [only for new games]
- "Weekly financial estimate" at My Aircraft subpage did not always predict correct values in case of longhaul flights.
- Balancing staff between bases did not always work correctly, fixed.
- Small fix to aircraft editing process.
- Route seat blocking minimum threshold adjusted slightly.
- Minor tuning to ticket & cargo pricing factors.
- Several typos fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft update
Aircraft database of current Game Worlds #1, #2 and #3 have been updated.
All aircraft models that have been added to master aircraft database since these game worlds have started have now been added to these running games. This means mostly the inclusion of the latest batches of cargo aircraft (but also some other models like DC-8-70s conversions). So each of these three main games have now the full and complete selection of every a/c model in the AirwaySim database.
Any data of any existing aircraft already in the database is not changed, so you may see different fuel usage or runway performance values for similar cargo and non-cargo models of the same fleet. (it's not a good idea to change the specs of any models already in use by players)
Please note that it will take several game months for the dynamic aircraft pricing to stabilize to correct levels for these newly added models, so at first their prices may differ from previous models in the fleet group.
Similar update rounds will be done in the future when more aircraft are added.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New aircraft and fixesUpdates- The following new aircraft are added:
- de Havilland Canada DHC-8-100CC [combi version, produced by factory]
- de Havilland Canada DHC-8-100PF [cargo conversion]
- de Havilland Canada DHC-8-200CC [combi version, produced by factory]
- de Havilland Canada DHC-8-300CC [combi version, conversion]
- de Havilland Canada DHC-8-300PF [cargo conversion]
- Bombardier Dash 8-Q400CC [combi version, produced by factory]
- Bombardier Dash 8-Q400PF [cargo conversion]
These a/c models have been added to all main game worlds.
Fixes- Demand transfer for airport relocations is further fixed/changed. Demand updates either at 23.59 when airport opens, or the next day at 12.00 - depending on which type of transfer is in question (if the old airport remains open or not).
- Fixed background system error where cargo demand was not calculated for all airports when new game was created.
- Aircraft conversion price was missing the age factor.
- Slight change to display formatting of certain menus.
- Minor improvement to Twitter feed post formatting.
- Leipzig (EDDP) curfew corrected. [only for new games]
- Fixed incorrect a/c registration format setting for Germany (after unification), causing automatic a/c registration to fail.
- Fixed a case where cargo type (CL/CS/CH) slider did not always appear on route editor page.
- Fixed wrong DC-8-60 series conversion setting.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Map update (part 1)Updates- Part of the airport and route maps have been replaced with a new system. Due to a change in Google's pricing we will have to drop their mapping system to an alternative solution.
- The Airport Information and Route Planning page static (non-zoomable) maps have been replaced with a in-house built mapping system.
- This mapping module is part of another project of ours and it will be used in AirwaySim on trial basis for now and we'll make the final decision of the map provider soon (since we also need the interactive/clickable maps).
- The new maps have visually a bit nicer layout, and they do not have the country names / borders (since they would be incorrect in the early era anyway). Since they are generated on our server and you might see them load a tad slowly at first but once the database is built the loading will be instant. This is the first full deployment of the map unit so some issues might still be present.
Other updates- Cargo features are now included in Game World #2 (see game sub-forum for details).
Fixes- Minor adjustments to cargo price factors.
- Fixed wrong DC-8-50 series conversion setting.
- Fixed B787-9 wrong first delivery date.
- Fixed some erroneous data baseline values for Game World #2.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Map update (minor)Updates- The static airport and route maps now show the correct geopolitical (land) borders for each year of the game.
- Border changes are based on the actual real-world data and happen on the actual dates (= same date as the country changes you see in world news). So you will see the map borders change when Germany unifies and so on. Below is the airport map of the same airport from 1980 and 2030. (note; the changes are not yet all visible immediately as the background caching system is not yet responding to these but will be updated soon)
- Changes are modelled all the way to 1970, but not prior that (did not have time as 1950-1970 in Africa was a mess with so many changes and different colonies/borders that it would take ages to research and draw the borders).
- Improved the performance of the maps system at the same time (slight decrease in resolution and code changes).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Map update (part 2)Updates- Second part of the map update is live with new aircraft range maps and new country airport maps.
- These maps use the second part of the map technology as these are the "interactive" maps that are scrollable, zoomable etc. Basically technically just the same as the outgoing googlemaps (like with the "static" maps too, same features).
- The map system is under development and main focus is to first just replace all the maps with the new system (due to cost (and schedule) reasons this has to be done quite quickly, meaning the new map system is not 100% done) and we'll follow on with improvements and new features later on. Visual look is also partly incomplete (using the default marker icons etc.). The interactive map tiles are missing the geopolitical land borders but they will be added later on. And if the system can work nicely and without too much of lag the city names, country names and other such details will be added too. Also the previously introduced "static" maps will be improved and/or replaced with these "interactive" maps, server performance (etc.) permitting, as they'll allow more data to be displayed (which is useful for city based demand). Feedback and ideas on maps are more than welcome!
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Map update (part 3)Updates- Airline and alliance maps are now using the new maps system (as noted, some features of the maps are still in development, see previous posts for details).
- Airline route map and airport route maps are also using the new maps system. (there are a few issues still in drawing the route lines that cross the 180th meridian, please report any anomalies)
- L-1011 cabin crew requirements updated. [only for new games]
- Runway length of Gary - Chicago updated. [only for new games]
Fixes- Bad scaling of market share pie charts in airport info page fixed.
- Fixed a couple of display issues with new route maps.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft updateUpdates- The following new aircraft are added to all game worlds:
- Antonov An-148T [cargo]
- Beechcraft 1900CF [cargo conversion]
- Beechcraft 1900DF [cargo conversion]
- Boeing 747-100SF [cargo conversion of B747-100]
- Boeing 747-100F [cargo conversion of B747-100/-100B]
- Boeing 747-200F [cargo version, convertible from pax version -200]
- Boeing 767-200SF [cargo conversion]
- Cessna 208A Caravan [pax version]
- Cessna 208A Cargomaster [cargo version, convertible from pax version 208A]
- Cessna 208B Super Cargomaster [cargo version, convertible from pax version 208B]
- Cessna 208B Grand Caravan EX [pax version]
- Cessna 208B Super Cargomaster EX [cargo version, convertible from pax version 208B EX]
- Fairchild SA227-AT Expediter [cargo version, convertible from pax Metro III]
- Fairchild SA227-AT Expediter 23 [cargo version, convertible from pax Metro 23]
- Fairchild SA227-DC Metro 25 [pax version, convertible from earlier Metros]
(please note #1; the fuel usage and runway performance of these new models may differ from the old models in database; did some database format cleanup at the same time and these updates are not affected to old models in existing games, but will take effect in any new games)
(please note #2; due to the limitations of the conversion system only one engine variant for each conversion model is allowed and this causes some issues with the B747s that traditionally have had dozens of engine variants)Fixes- Beechcraft 1900C / 1900D runway requirements updated. [only for new games]
- A340-500/-600 cargo capacity updated. [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B747 update, interface changes, fixesUpdates- Boeing 747-100 data updated: [only for new games]
- New engine options added: Pratt & Whitney JT9D-7 (Jan 1970), Pratt & Whitney JT9D-7A (Sep 1970), General Electric CF6-45A2 (Jul 1972), Rolls-Royce RB211-524C2 (Oct 1973), Pratt & Whitney JT9D-7F (Sep 1974), Pratt & Whitney JT9D-7J (Mar 1975). (increased thrust for better runway performance, higher weights for better range etc.)
- Boeing 747-100B data updated: [only for new games]
- Runway requirements updated. (higher)
- New engine options added: General Electric CF6-45A2 (Jul 1972).
- Removed RB211-524B2 engine option.
- Updated the specifications of all engine and weight variants. (minor changes to ranges weights and fuel usage)
- Boeing 747-100B/SR data updated: [only for new games]
- New engine options added: Rolls-Royce RB211-524C2 (Oct 1973), Pratt & Whitney JT9D-7F (Sep 1974), Pratt & Whitney JT9D-7J (Mar 1975).
- Removed CF6-45B2 engine option.
- Runway requirements updated. (lower)
- Updated the specifications of all engine and weight variants. (minor changes to ranges weights and fuel usage)
- Formatting of "base finder" airport results list updated to include the airport traffic and infrastructure traffic class details.
- Default sort order of the base finder airport lists are also changed: previously it has been the database's fixed total passenger amount but is now "traffic + infra size level" combined with amount of actual passenger airport has handled in previous game year (defaulting to database standard values if no data available).
- Map resolution increased, added borders.
- Aircraft returns now from conversion (i.e. pax to cargo) maintenance always in 100% condition.
- Improved and unified the terms and messages when aircraft is in maintenance.
- Added technical baseline possibility for engine variants to affect into the runway requirement.
Fixes- Aircraft range map had wrong radius circle (was incorrect with very large ranges).
- Aircraft in conversion maintenance should not be visible at "expired C/D checks" list at aircraft main page.
- Fixed an error of the "aircraft may be too small for this route" warning of the route editor caused by "combi" pax/cargo aircraft.
- Own aircraft sold at used market was not always viewable by the player (unless made a "market call").
- Fixed B787 production launch sequence.
- Fixed DC-10-30 production launch sequence.
- Small scaling issue with market share charts/graphs fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B747 update (part 2)Updates- For updated/new aircraft data we're now changing the database so that the "better" engine and weight options are not all always available when the aircraft is launched. For example B747-100/-200 series will get new engine (and thus new weight) variants over several years. This has been already supported technically but most of the data has been missing; it will be added when ever other updates are done to any particular aircraft.
- Boeing 747-200 data updated: [only for new games]
- Renamed as 747-200B (the pax version designator).
- Runway requirements updated. (higher)
- New upgrade option added: Extended Range Fuel Tanks (for additional fuel capacity/range). (Oct 1973)
- New engine options added: Pratt & Whitney JT9D-7 (baseline engine; -7A moved as option appearing on Dec 1970), General Electric CF6-50E (Aug 1972), General Electric CF6-50E1 (Nov 1974), Rolls-Royce RB211-524B2 (Jun 1975), Pratt & Whitney JT9D-70A (Sept 1977). Updated the launch dates of all other engine variants. Total of 13 engine variants for this model!
- Updated the specifications of all engine and weight variants. (changes to ranges and fuel usage)
- Boeing 747SP data updated: [only for new games]
- Runway requirements updated. (lower)
- New upgrade option added: Extended Range Fuel Tanks (for additional fuel capacity/range). (Mar 1975)
- New engine options added: Pratt & Whitney JT9D-7 (baseline engine; -7A moved as option), General Electric CF6-50E, General Electric CF6-50E1 (Nov 1974), General Electric CF6-50E2 (Oct 1976), Rolls-Royce RB211-524D2 (Dec 1979), Pratt & Whitney JT9D-70A (Sept 1977), Pratt & Whitney JT9D-7Q (Apr 1978), Pratt & Whitney JT9D-7R4 (Jan 1979). Updated the launch dates of all other engine variants. Same engine variants as -200B.
- Removed General Electric CF6-45A2 and General Electric CF6-45B2 engines.
- Updated the specifications of all engine and weight variants. (changes to ranges and fuel usage)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B747 update (part 3)Updates- Boeing 747-100B/SR/SUD data added:
- Upgraded version of -100B/SR with higher pax capacity.
- Boeing 747-100B/SUD data added:
- Upgraded version of -100B with higher pax capacity.
- Boeing 747-200B/SUD data added:
- Upgraded version of -200B with higher pax capacity.
- Boeing 747-200F data updated:
- Made the engine/weight options match the -200B selection.
These updates will be available only for any new game worlds starting after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B737 update, and other minor changes/fixesUpdates- Boeing 737 MAX 10 data added:
- New model, still limited specifications.
- Boeing 737 MAX 7 data updated: (n.b. all specs are not public/available yet, so data is still incomplete)
- Max capacity updated.
- All weight and range values updated.
- Runway requirement updated.
- New picture.
- Boeing 737 MAX 8 data updated:
- Max capacity updated.
- All weight and range values updated.
- Runway requirement updated.
- New picture.
- Boeing 737 MAX 9 data updated: (n.b. all specs are not public/available yet, so data is still incomplete)
- Max capacity updated.
- All weight and range values updated.
- Runway requirement updated.
- New picture.
- Cabin crew requirements for B777 series updated.
- Florianopolis (SBFL) airport curfew updated.
- Hushkit upgrades to Boeing 707-320CF, Boeing 737-200F, Douglas DC-8-62AF, Douglas DC-8-62CF, Douglas DC-8-63AF, Douglas DC-8-63CF.
- MD-11 can be converted into MD-11ER.
- Used aircraft page filter "Any aircraft type common to my current fleet" now shows only aircraft that are in operation with your airline or being sold by your airline (= now excludes aircraft leased out).
- Visuals of Scheduling page are updated with a newer technique, and scheduling page now also displays in yellow color the routes that do not have slots.
(all data updates are valid only for any new game worlds)
Fixes- Fixed cargo payload rounding / display error on aircraft info pages.
- Display error of wrong country registration prefix on My Aircraft pages fixed.
- Display error of company image trend/history for new airlines on Dashboard economy overview fixed.
- Distance data of route demand database was not updated during airport transfers.
- Fixed erroneous total achievement count on profile page.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Staff update, various interface tweaks/additionsUpdates- The staff number calculations have been updated to model the effects of staff retirements and occasional resignations:
- The number of staff hired in all your staff groups will decline with a rate of 2% per year if your airline is older than 20 years, 1% per year if airline is older than 10 years and 0.5% per year for younger airlines (calculation is at per-base level).
- The "retirements" happen twice a year, 1st May and 1st Dec.
- For the sake of easier management, the staff numbers will never be reduced below the minimum level (100%/101% staff requirement depending if you are on manual or automatic settings).
- System is fully automatic and has no player interaction possibilities. Manual is also updated to inform of this feature.
- Added "aircraft size class" filter to both New and Used aircraft listing pages.
- Aircraft area front page does not list aircraft recently out of C/D in the "Aircraft generating most losses" list.
- Aircraft area front page and Dashboard now warn in "Urgent info" area if aircraft has routes scheduled but has no A/B checks on schedule.
- Added the "Earliest possible next route departure" with "your default turn-around time" to the scheduling page's route pop-up information (previously showed only the minimum time).
- Added conversion possibility from DHC-8-400NG to -400PF/-400CC (with specs the same as -400 => 400PF conversion).
- Minor adjustments to ticket/cargo base prices for better economy balance.
- Mataram - Selaparang (WADL) airport in Indonesia marked to close in 2011, with new replacement airport Mataram - Lombok (WADA) opening. [affects only new games opened after 1st May 18]
- The previously announced B737 MAX data update has been implemented into Game Worlds #1 and #2 (but not to #3 since the model is already launched).
Fixes- Improved the tooltip pop-up functionality/placement.
- Per capita GDP value was displayed incorrectly in country information page for union states (such as Soviet Union).
- DHC-8-400 was not convertible to DHC-8-400CC (combi), adjusted.
- Flag of Netherlands Antilles in 1986 corrected.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various small changes and fixesUpdates- Changed Heavy Cargo calculation so that minimum amount of demand stored for this cargo class is now 250kg (instead of 50kg). Standard Cargo is increased from 20kg to 50kg (light remains at 10kg). (if the system calculates less cargo demand, it will be shown as demand for the previous/lower cargo class instead)
- Changed Heavy Cargo settings so that "minimum required payload capacity" for transporting aircraft is now 100kg (instead of 50kg); this is the minimum weight of "one cargo unit" of this cargo class.
- Cargo capacity information added to New Aircraft listing page.
- Cargo capacity information added to New Aircraft details page (= single aircraft view page).
- Route Planning screen displays the Current Cargo Demand at the top of the page too now.
- Updated the level of minimum demand visible on (cargo) routes when there are no airlines flying on it. The minimum level depends now on game year and the amount of total potential demand on the route.
- Made some changes to the speed of demand transferring between airports in the City Based Demand system.
- Minor adjustments again to ticket/cargo base prices for better economy balance. (these will continue for a while still, step by step, since currently the proper balance between pax/cargo is not yet fully found).
- Changed the threshold of "aircraft is getting old" warnings from >29y to >32y. (age limit still remains at 35y)
Fixes- Fixed an error in flight allocation calculation where cargo-only and pax (& pax/cargo) flights were not treated separately when looking at daily flight frequencies.
- Fokker 27 Mk.400 capacity corrected.
- Fixed an error in background calculations of City Based Demand system where the actual demand (flights) placed by players was not in some rare cases visible to the internal calculations (thus prohibiting the demand to be responsive).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B747 update (part 4)Updates- Boeing 747-400F data added:
- Factory-built cargo version of -400.
- Same engine variants, similar weight and other options as passenger -400.
- Boeing 747-400ERF data added:
- Factory-built cargo version of -400ER.
- Same engine variants, similar weight and other options as passenger -400ER.
- Boeing 747-400BCF data added:
- Cargo conversion from passenger 747-400 (/ER).
- Boeing 747-400 data updated:
- Extended Range Fuel Tanks upgrade added.
- Boeing 747-400D data updated:
- Runway requirement updated.
- Boeing 747-400ER data updated:
- Runway requirement updated.
Existing aircraft model related updates are available only at any new game worlds. The -400F, -400ERF and -400BCF have been added to all existing game worlds.
Note about aircraft conversions: The conversion system does not yet support multiple engine/weight variants, even the conversion result model might have various options. In other words you cannot yet choose the desired engine/weight variant. This support will be built in the near future.
Fixes- Coding error in global wind systems found & fixed, affected flight time calculations on some long haul flights (usually max 10mins). [fix will only take effect in any new game worlds]
- Background process error in aircraft book value calculation could have lead to negative aircraft book values in rare cases. Adjusted so that $1000 is the minimum book value.
- Boeing 747-100B/SR cabin crew requirement corrected (one lower). [only to new games]
- Boeing 747-200B/SUD cabin crew requirement corrected (one higher). [only to new games]
- Opening dates of Minsk airports updated. [only to new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updates and other minor fixesUpdates- Airbus A380 data updated: [only for new games]
- Runway requirement updated.
- Cargo space volume updated.
- Payload / Range data updated.
- Airbus A350-800 data updated: [only for new games]
- Cargo space volume updated.
- Airbus A350-900 data updated: [only for new games]
- Payload / Range data updated.
- Added new weight variant, +12 tn / 280 000 kg TOW.
- Cargo space volume updated.
- Airbus A350-1000 data updated: [only for new games]
- Payload / Range data updated.
- Added new weight variant, +3 tn / 311 000 kg TOW.
- Cargo space volume updated.
- Boeing 777-200LR data updated: [only for new games]
- New engine variant: General Electric GE90-115B1
- Runway requirement updated.
- Payload / Range data updated.
Fixes- London Stansted airport opening date fixed. [only for new games]
- A330-200 minimum cabin crew requirement changed. [only for new games]
- CRJ705 can be converted into CRJ900.
- Scheduling window did not show in some cases the airport name.
- Fixed incorrect production line data for IL-114 in Game World #2.
- Corrected wrong display of lease fees on Cash Flow statement when canceling an order for new leased aircraft.
- Fixed incorrect link to Price Management page from Route Information page, in case of route with double-techstop.
- Private listing of aircraft at used market did not work if airline name had special characters.
- Fixed incorrect fuel price history chart at Office main page at 1st week after new game start.
- Fixes to internal processes on how automatic salary raises work when staff were asking pay raises under manual staff management.
- CEO salary is not affected anymore by possible deflation (= CEO salary maximum level does not go down even if general salary level decreases).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New AchievementsSome new in-game Achievements have been again added after a while, a total of
33 new items.
New Achievements- New aircraft operator. Three levels, "Your airline's average aircraft age is less than 2.0 / 1.0 / 0.5 years." (The size of the scheduled fleet must be over 15 / 25 / 35 aircraft. Airline must be over a year old. Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- Old aircraft operator. Three levels, "Your airline's average aircraft age is more than 20.0 / 25.0 / 28.0 years." (The size of the scheduled fleet must be over 15 / 25 / 35 aircraft. Airline must be over a year old. Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- American plane lover. Three levels, "Your airline operates at least 250 / 500 / 1000 planes made in the USA." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- European plane lover. Three levels, "Your airline operates at least 250 / 500 / 1000 planes made in Europe." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.) [note: aircraft made in Soviet Union, Russia or Ukraine are excluded, since they have their own achievements]
- Brazilian plane lover. Three levels, "Your airline operates at least 100 / 250 / 500 planes made in Brazil." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- Canadian plane lover. Three levels, "Your airline operates at least 100 / 250 / 500 planes made in Canada." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- Chinese plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in China." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- Japanese plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in Japan." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)
- Ukrainian plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in Ukraine." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago. Available after 1st Jan 1992.)
- Soviet plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in the Soviet Union." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago. Available prior 1st Jan 1992.)
- Russian plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in Russia." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago. Available after 1st Jan 1992.)
You can view your Achievements from the My Account page: https://www.airwaysim.com/Profile/#profileAchievements
Other fixes- B747-8i minimum cabin crew requirement changed. [only for new games]
- B737-900ER minimum cabin crew requirement changed. [only for new games]
- Tupolev Tu-104B maximum pax capacity corrected. [only for new games]
- List price of Concorde adjusted. [only for new games]
- Dashboard news of new aircraft conversion options were sometimes posted twice.
- Fixed a poorly executing background process for noise regulation checks (memory issues).
- Improved the checking of some achievements when the game world ends and criteria for the achievement is only met during the last few days of the game.
- Added some missing hushkit upgrade data to Game World #2.
- Corrected database structure in Game World #1 that caused some incorrect cargo statistics.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Map and data updates, various fixesUpdates- Updates to dynamic route maps:
- The map tiles (i.e. background) of dynamic route maps (i.e. scrollable maps) have been updated: The ground area texture is a bit different, and ocean areas are now smoother (while still retaining some of the elevation shades). Arctic areas are also included now (previously had white bands at very top/bottom). Made also small adjustments on widths of border lines.
- Added full screen button to maps - expands map to full screen. Just in case you want to take a nice big screenshot of your routes...
- New structure built for loading loading the map tiles, allowing better management and new features in the future.
- Mapping library updated to latest version.
- Plan for the future is to improve these dynamic maps as the definite mapping solution for all pages. The (somewhat temporary) static maps will be discarded in the future. We're still looking on best ways to implement more data, like place names, into the maps.
- To help new users, the 'easy start' method is now the default (automatically selected) when playing in Beginner scenarios. Player can still choose 'advanced start' by choosing 'select another startup option' at the first page of the game.
- Small economy adjustments (to route/handling fees and default cargo prices, 1-3% changes up/down).
- Cargo class distribution settings adjusted to make the system store STD/HVY cargo only when has a relatively high demand (i.e. no 50kg of Heavy Cargo).
- Swaziland is now called Eswatini after 19th Apr 2018.
- DC-8-70 series short code changed from DC86 to DC87. [only for new games]
- Bocas Del Toro airport IATA code corrected. [only for new games]
- Demand distribution for Buenos Aires airports (SABE / SAEZ) updated. [only for new games]
- Adjusted curfew time for Djerba (DTTJ) airport. [only for new games]
Fixes- Fixed Soviet Union airport map, and made it show all airports (Europe and Asia sections) at once.
- Fixed incorrect pax demand calculation from some ex-Soviet states after the collapse of the union.
- Fixed inflation related error in staff payraise requests.
- Airport timetable list did not show correct distance if route had a techstop.
- Fixed wrong a/c conversion availability for Boeing 747-100B/SUD.
- Small interface fix to My Aircraft page.
- Resetting filter for Used Aircraft page did not reset size class filter.
- Fixed a memory error in one background calculation process.
- Improved the speed of some background stats processes.
- Some typos fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
City Based Demand changesUpdates- Thanks to the new server resources some background calculation processes related to City Based Demand are now performed more often, making the system more responsive to player actions.
- Improved the way the demand values change over time in City Based Demand (i.e. how quickly and with what rate the demand value changes when there are changes in economy, competition or other conditions). Changes are now faster and smoother than before.
- Further improved the system so that very small cargo demand values are not stored unnecessarily.
Fixes- Potential cargo demand figures were not updated to database in some cases (value stayed static), causing sometimes them to be larger than actual values.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Oversupply rule checker changesUpdates- Automatic route passenger oversupply checker is again fully re-activated (was partly de-activated with cargo introduction but only for temporary basis). Note that if you get a notification of the oversupply you will during this re-introduction period have 5 days (120 hrs) time to correct the oversupply that is against the game rules (i.e. with seat blocking feature or aircraft change), instead of the usual 24 hrs (though the standard message you get says 24 hrs, but don't be alarmed of this). Note also that nothing has changed in the game rules; the 200% oversupply rule has been in force at all times but only the automatic checker of this was temporarily and partly disabled for the last few months until today.
- Passenger transport oversupply rule checker changed so that it also checks routes with small (< 40 pax) or 0 demand, in order to detect cases where routes are created for the only purpose of holding airport slots.
- Added two new functions to help players mitigate the rule enforcement:
- Add seat capacity restrictions on all routes with oversupply violations
- Remove all player-set seat capacity restrictions on all routes (excluding cargo routes)
These quick mass functions can be found from Settings -> Aircraft Settings subsection, at the end of the page. There is a confirmation dialog before the action is performed. Please use with caution, there is no undo function.
The first one of these checks all your routes that currently have the oversupply warning effective, and will attempt to adjust the seat blocking in such a manner that the warning is no longer effective when it is checked the next time around. In some cases it may resort to blocking pax transport of that flight alltogether, but usually will smoothly limit the seats of all flights with the same percentage to achieve the goal. However in some cases you may need to adjust some routes manually, the automation is not perfect.
The second one simply clears all seat blocking restrictions on all your routes, excluding those marked to be cargo only (pax transport fully blocked).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
City Based Demand / Cargo changesUpdates- Made adjustments how the (cargo) demand figures on small/thin routes are calculated, and added a factor increasing the demand on those routes a bit for better playability.
- Added game world specific settings factors (for admins) that can be used to control cargo amounts for individual cargo types. For example we can now set Heavy Cargo to 0 in game settings if we wish to play a "small aircraft only" scenario.
- Further adjusted the minimum amounts of cargo demand that can be stored for each cargo type, increasing the minimum levels of Standard and Heavy cargo.
Fixes- Extensive checking and updating of the (new) demand model for the cases of airports transferring (old airport closing, new opening), which is overall a very complicated matter with all the different cases and their exceptions. Things should now work smoothly, and target is that the demand changes (if any) are gradual and there are no periods when the figures would disappear or take too long to be seen at their correct levels.
- There are FOUR cases on how airport demand will change when airports open/close.
- Case #1: Airport transfer from old to new airport, old airport closes. For example Oslo Fornebu vs Oslo Gardermoen. The demand figures will be simply copied from old airport to new airport when the transfer happens (at old airport closure date 23:59, which is the same as new airport opening date 00:00). From there the demand at the new airport will slowly change towards what the new airport's real demand is (with City Based Demand system the changes would be usually rather minor, but passenger demand (i.e. old system) may change more).
- Case #2: Airport transfer from old to new airport, old airport stays open. For example Milan Linate vs Milan Malpensa. This transfer works in a similar manner than full transfer. All demand figures are initially copied from the old airport to the data of the new airport - so at the day of the opening both airports have same figures. They will change over time based on the specs and area of the new airport. (note: passenger demand values are calculated still in the old system and differently, and thus will appear after 12:00 the first day the new airport opened, and they will be totally based on the specs of the airport with possibility for drastic changes; this is unchanged from current system)
- Case #3: New airport opens, no transfers from other airports (no airport is closing). For example Gazipasa airport. The system pre-calculates the demand values over a longer period of time before the airport actually opens, but these are not visible to players. The pre-calculated demand also does not steal any demand from any possible neighbouring airports at this point yet. When the airport opens (opening date 00:00) the demand figures will be visible (again old system pax demand figures will appear after 12:00). The effects of new airport per City Based Demand system to nearby airports will be visible over the coming weeks, again slowly.
- Case #4: Airport closes, no replacement is opened. Demand figures are deleted, and City Based Demand systems of nearby airports will slowly over time absorb the demand from this closed airport (taking some weeks/months).
- Fixed an error on small routes where a rather large amount of potential demand was shown, but actual demand never grew towards it. The actual demand was correct, while potential demand was counted incorrectly and was reported as too high. This concerned only some small routes with only light cargo type.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and various fixesUpdates- Added manual page about world events: https://www.airwaysim.com/game/Manual/Others/Events/
- Fine tuned new aircraft production dynamics: The production line will close, despite of any player actions or new orders placed, if the aircraft has been out of production in real life already more than 35 years. (sorry DC-9 fans, but at least some realism has to be kept) :P [this change is only effective to any new game worlds, and also current GW#4]
- Reaction time to correct an oversupply situation is now 48 hrs (was temporarily 5 days, and originally 24 hrs, now permanently changed to 48 hrs).
- Oversupply rule checker logic changed a bit: If the oversupply happens only on a single day, warning is not created. This is the most common accidental mistake, where the return leg of one flight departs on a different local day and creates the oversupply situation.
Fixes- The minimum "dormant" demand shown on a route (in City Based Demand) was in some cases counted incorrectly, and was reported as too high. (e.g. This is demand that is always shown, even if there are no flights on that route and the neighbouring airport is taking all the demand. This is 10% of the potential, or a certain maximum level if route has high potential demand and it is not deducted from the demand of the other airports; ref. manual for more details)
- Fixed an error in City Based Demand code which could sometimes create "ghost" demand to a route to one cargo class, while that class should have stayed at the zero/minimum level.
- The master settings values for minimum amounts of cargo units to store to database per each class were in some cases counted incorrectly, leading to some potential demand being unreachable.
- Corrected the calculation of demand for small/thin routes (ref. update at previous changelog entry) so that the ratio of actual and potential demand remains the same through this calculation.
- Fixed a memory error on Aircraft Information page.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.htmlEdit; Update.
Changes to base features, new financial tools and various fixesUpdates- Increased the number of aircraft allowed to be based outside airline's HQ. The number now increases from 600 at year 2015 to reach 1000 in 2035 (previous gap was 600). Growth and change rates of these limits prior 2015 are unchanged. [effective in all game worlds]
- Added "Operating profit / loss" data to Airline information page's financial overview.
- Added "Operating profit margin" and "Net profit margin" to Income statement.
- "Fuel contract fees" item on all financial statements is renamed as "Fuel contract and hedge fees".
- Passenger data statistics for demand calculation for most regions in USA are updated. This applies still the current ("old") demand model, and update was done since our educational customers will still use this demand model in the future too (and the update also benefits any new games before new pax demand model is added). This changes the spread of demand between airports in the US, overall figures stay pretty much the same. [only for new games]
- Aircraft registration and nickname can be now changed when a/c is in long-term storage.
Fixes- Fixed error in fleet commonality / crew training costs (were way too low); sometimes appeared in some cases when player was operating a mix of cargo & pax aircraft.
- Staff base salary levels when opening a new base airport were in some cases stored incorrectly in respect to ongoing payraise requests, fixed.
- In some cases seat configuration change links were present when aircraft was put into cargo conversion.
- New aircraft nickname was not updated without a page reload on Scheduling and My Aircraft screen.
- Adjusted passenger demand base statistics on a couple of routes to fix inconsistencies. [only for new games]
- Adjusted B707-320CF conversion availability date. [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Advisor updates, slot system changes, other minor updatesUpdates- When opening new routes system automatically pre-selects "Transport only passengers (block all cargo capacity)" if the potential cargo demand is zero.
- Rules for maximum allowed daily flights per destination updated. Previous limit was 40, it has been increased to 50 / day.
- Small adjustment to the upper limit of landing/pax fees at crowded airports for better balance.
- Added new messages from your "personal advisor" to the route opening/editor screen to help new users to avoid costly mistakes:
- Warning if trying to open a route with no or very little passenger demand.
- Warning when trying to open a route where the aircraft is way too large for the route (more than 3x the available pax demand).
- Warning if the aircraft is clearly too small for the route (not related to the first yellow warning at the editor, but only shown in more "extreme" cases where the selection is clearly wrong).
- The advisor messages above do not activate when "transport only cargo" is selected since they all relate to passenger transport. These advisor messages are the first ones for this page and more might be added later on.
- Updated the temporary slot quota mechanism at highly slot-constrained airports for fair play purposes:
- This functionality has been changed to ensure more fair chances for everyone to get slots at the airports that are totally slot-locked (n.b. there are only a couple of them across all game worlds). This has already existed in the system and has been used to prevent misuse in some rare cases but is now expanded to cover a few other scenarios. The aim is that no one single user should be allowed to immediately grab all of the slots that have become just available (he can still get them if others are not interested, but he has to wait a bit), and instead all users should be given a fair chance to open routes even at the slot-limited airports (and not requiring them to be online every 30 mins or so).
- The temporary slot acquisition quota system activates when the airport is very slot limited and it gains new slots. It is active only for the next 14 game days (~7 hrs real time) (unless some major bankruptcies happen during that time which can extend it).
- If airport's current overall slot usage is over 95% and more slots become available (normally 1 new slot for every hour), and the overall usage is after expansion still over 95% the temporary quota is activated. In all other cases there are no changes/limitations and the system is not active.
- The quota for each airline in that case is maximum of 50 new airport slots at that airport during the next 5 game days (which after another 50 can be bought etc. etc). The 50 slots corresponds to about 40-45% of the total new slots the airport gets during the expansion (+1 slot/hr * 7 days * daytime hrs 06-23 => total 119 new slots available). This is a relatively high limit compared to the slots available and should not cause big problems to anyone, and will ensure fair chances to other players and will in turn again reduce the need to be online 24/7 to watch for the updates, and reduces the need of the "click quickly before anyone else does" type of operation.
- Functionality is not active during the first 1.5yrs of new game worlds. It can be seen at the airport slots page, under "Your slot quota" (only when it exists, the line is otherwise hidden).
- When looking at current stats, in Game World #1 today this feature affects only 1 airport, and in GW#4 two airports, and none in others so the overall chance is minor. The aim is to develop the airport expansion model so that no airport will be fully slot-limited (apart from some shorter periods).
Fixes- Fixed a bug with airport transfer where the demand moving from old to new airport was not always "visible" to the background route calculations.
- Fixed too slow passenger demand shift during the Soviet collapse (it is still gradual and takes several game months to complete, but used to take years).
- Dynamic airport costs (pax & landing fees) did not always update as quickly as originally intended, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Route Map and City Based Demand updatesUpdates- Route Map changes:
- The data from which the map background tiles has been updated again, and more elements of the data are now from vector format (allowing better resolution). This includes for example coast lines, rivers and lakes. The ocean data is also changed and the map has a more vivid color scheme now.
- Thanks to these updates another zoom level (7) is available in the maps.
- City Based Demand: Calculation in logic of which areas each airport will catch is improved.
- Originally the calculation was quite generous and even a rather small overlap of the airport catchment ring over certain data area (i.e. city) would allow the airport to capture the whole region. This has been now improved and the requirements are a bit higher than before. As a result you may see changes in demand especially in some smaller airports.
- Also adjusted how the catchment is calculated for polar regions (airports way up north), since this was too harsh and resulted in some areas not being caught. You may see smaller airports in remote northern/southern areas catch more demand now.
- City Based Demand: Border crossing rules activated (1st version)
- In initial release of CBD the airports could not catch demand from any other country than their own (since historically it has not been always possible for people/cargo to cross international borders). This border crossing functionality has been built into the system from the very start but has not been active due to data being collected.
- Border rules are being modeled according to real history and will have various levels and events. For example in Berlin the Tegel (TXL) airport is not allowed to catch any other demand than of that from West Berlin until the unification of Germany in 1990. After that date the TXL airport is then allowed to catch up to 100% of the demand of the former East German areas nearby. And same vice-versa for airports that were in the east side.
- Besides of the event dates there is also a probability factor involved. For example citizens and cargo from Sweden and Norway have nearly 100% probability to catch a flight from Finland, if there is one, since there are no border formalities and travel rules are completely free. But Russians have only 30% probability of doing the same since they have to go through a slow border crossing procedure (and Russians before 1992, in Soviet era, have 0% probability of doing that, for obvious reasons).
- The 1st version of the border crossing rules have been now activated and includes only the data for Germany, but other data will be activated in future updates soon.
- City Based Demand: Background economic data sets updated. [only for new games]
- Most of the base data of CBD calculations (country economy and population data sets) have been updated. The stats are now the latest ones and better future predictions are also added.
- The new airport in Kunming is renamed as Kunming Changshui (was called Zheng He during development but was not the official name). [only for new games]
Fixes- City Based Demand: Change of the minimum potential demand when no airline was not serving the route was not logical in some cases; adjusted.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Scheduling page updatesUpdates- The Scheduling page has been technically updated:
- The way the flight and maintenance bars are displayed has been coded with a new system that uses a better & more modern way to display the data. This update allows better management of the data on that page, and easier ways to style and improve the data in the future if needed.
- Visually there are no major changes, but in normal schedules on desktop browsers you will see a bit less of wasted white space and the flight bars are more accurate in size and in relation to each others, and some of the colours have been tuned slightly.
- Added optional airport labels to Scheduling page: The blue flight bar shows the destination airport ICAO/IATA code. By default this option is currently on. Labels are hidden automatically on very small screens, and labels on very short flights are also not shown if the system determines there's not enough space for it.
- Added a visual overlay for schedule flight bars for aircraft currently in maintenance: The aircraft not flying on routes have a light gray overlay on the blue flight bars.
- Added "Show airport labels at Scheduling page" to Settings - Interface settings.
- End of the game results "Largest fleets" news post statistic is changed to "Largest fleets in operation".
- "Do not load route maps" setting is removed.
- Small technical updates to the "mouse over tooltip" module.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html(p.s. if you are experiencing weirdness with the mouseover tooltips on scheduling page, just reload the page once and should be ok after that)
New aircraft launch order systemUpdates- Added a new feature: New aircraft launch order collection period:
- This feature allows airlines to submit their orders for a newly launched aircraft model before the production slots are allocated.
- When a new aircraft model is launched all airlines have 45 game days time (approx 1 day in real time) to order the model before the production slots are distributed and preliminary delivery days are allocated. This change allows a fair chance for everyone to order the new aircraft without having to be online 24/7.
- The process of placing the orders for such models does not differ at all from ordering models already in production, apart that the actual delivery date is not shown yet.
- When this order collection period (of 45 days) has passed the system will allocate actual production slots for all airlines. Note that if you have existing orders at that particular production line (for some other model), the deliveries of this new model will be allocated based on those models too in a similar manner like without the pre-order system (= the new orders will be allocated after any of your existing orders on this production line).
- Upon the slot allocation a separate news item will be also posted to Dashboard news list.
- All orders made during this period will receive the full launch customer discount (10%), regardless of the size of the order. If there are no orders at all during this launch period, the launch customer discount calculation will revert back to standard mode and later on the first airline to order enough aircraft (depending on the size of the aircraft model) will still get the discount.
- The aircraft information pages (New aircraft, Aircraft information) will show the production status as "Pre-launch: Deliveries from xxx" to indicate that the order collection period is going on. After it has ended the status is displayed as "Deliveries from xxx".
- At Aircraft on order page the orders placed during pre-launch period are displayed with blue background color. All delivery dates for such models are displayed with "Confirmed later" text instead of the delivery date. Once the delivery dates are allocated they are shown normally with white background and the actual delivery date.
- Aircraft orders made during this pre-launch period can not be edited until the production slots are allocated. Cancellation of the order is possible (with standard terms; loss of the deposit etc.).
- All pages displaying the aircraft production queue will count the pre-launch orders into the number of total orders / total backlog, but the order slots are not shown individually since they have not been allocated a date yet.
- Orders made in the pre-launch period do not affect the dynamic aircraft pricing until the production slots are allocated. However the amount of orders do affect the production rate calculations.
- This feature is optional and may not be enabled in all game worlds. However it will be enabled on all current AirwaySim games, and is on by default in all future games too.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various changes and updatesUpdates- Easy Start function will automatically assign Hushkit upgrades, if available, to aircraft leased to the new automatically created airline.
- Airport ground handling and loading fees for cargo are updated to follow the new 10-step airport size classification. [only for new games]
- Small adjustments to cargo prices and fees for better balance. [applies to all games]
- Changed parts of the airport slot calculation to take into account the infrastructure and traffic levels of the airport. However this is not the final "new" slot calculation system yet (which is a bigger fundamental change and will be done later). [only for new games]
- Increased the amounts of airport slot calculation cycles at the start of the game for better balance (in a new game world the airports start at a lower capacity, and it will grow towards the "final" number over time).
- Added an initial growth factor to cargo demand values at the start of a new game for better game start balance (cargo demand will start a lower level and will grow during 1st year to the actual and full values from city based demand).
- Minor update to the temporary slot quota mechanism at highly slot-constrained airports (ref. Changelog 21st Sept): The slot usage trigger of 95% is now checked from "daytime slots" (between 06 and 22) instead of all slots at the airport, to better reflect on what the airport actually has available in normal ops hours.
- Added missing advisor message for Used and New aircraft pages to remind if the aircraft is too large for your HQ.
- Improved administration system to make sure game pre-joining notifications are correctly sent to all users.
- Bombardier CSeries renamed as Airbus A220. [only for new games]
Fixes- Fixed incorrect "B check" text overlay on Scheduling page (was sometimes over function button icons).
- Fixed erroneous new aircraft production line sequence when making a new order for model where one is already in production and another one is just about to enter production.
- Fixed incorrect production dynamic settings on DC-9 production line.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Tu-204 updateUpdates- Tupolev Tu-204 data updated:
- Runway requirement updated.
- Added conversion option to Tu-204-100 and Tu-204C.
- Tupolev Tu-204-100 data updated:
- Runway requirement updated.
- Noise certification level updated.
- Payload & Range values updated.
- Added conversion option to Tu-204-100C.
- Tupolev Tu-204-120 data updated:
- Runway requirement updated.
- Payload & Range values updated.
- Added conversion option to Tu-204-120C.
- Tupolev Tu-204-200 data updated:
- Runway requirement updated.
- Noise certification level updated.
- Payload & Range values updated.
- New picture.
- Tupolev Tu-204-220 data updated:
- Runway requirement updated.
- Payload & Range values updated.
- Tupolev Tu-204-300 data updated:
- Runway requirement updated.
- Noise certification level updated.
- Payload & Range values updated.
- Tupolev Tu-204-100E data added:
- New model: "The -100E variant is similar to -100 but with upgraded western avionics, larger fuel tanks and other minor changes."
- Tupolev Tu-204-120E data added:
- New model: "The -120E variant is similar to -120 but with upgraded western avionics, larger fuel tanks and other minor changes."
- Tupolev Tu-204C data added:
- New model: "This is the freighter variant of the first production model."
- Tupolev Tu-204-100C data added:
- New model: "The -100C variant is a freighter with extended range version with additional fuel tank and powered by Soloviev (now Aviadvigatel) PS90 turbofan."
- Tupolev Tu-204-120C data added:
- New model: "The -120C variant is a freighter with extended range version with additional fuel tank and powered by RR RB211 engines."
- Tupolev Tu-204-120CE data added:
- New model: "The -120CE variant is a freighter similar to -120 but with upgraded western avionics, larger fuel tanks and other minor changes."
- Tupolev Tu-204SM data added:
- New model: "The 204SM variant (also known as 204CM) is an overall upgrade of the Tu-204-100 series, including new cockpit systems, upgraded engines and better passenger cabin."
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various bugfixesFixes- Cargo capacity was incorrectly displayed for small/medium class aircraft where payload exceeded the volume-limited payload of Light Cargo.
- Route destination label was not cleared at Scheduling screen when removing route from aircraft schedule.
- In Route Editor the cargo allocation percentage sometimes changed by itself when changing dep.time or fleet group; fixed.
- Fixed incorrect GDP change rate for Croatia between 2014 - 2016 (was at +999%/yr).
- Adjusted incorrect GDP growth rate prediction for Italy past year 2028.
- Aircraft production slots from the pre-launch period were in some cases allocated with too tight spacing causing existing orders for other models on the same line to shift too much into the future.
- Fixed new aircraft production slot allocation where existing order would sometimes be moved backwards too much and creating a noticeable gap in the delivery sequence.
- Fixed wrong production launch sequence settings for A350 fleet.
- Fixed incorrect airport cost factor change rate, affecting some airport pax/cargo handling fees.
- Dynamic new aircraft pricing change did not always disregard the orders made by AI brokers.
- Maximum number of orders allowed for new aircraft was counted incorrectly if pre-orders had been made.
- Fixed missing confirmation for game world joining in some cases where user had played that scenario previously.
- Aircraft fleet filter on Manage Routes page did not show aircraft fleet groups currently on order.
- Personal Advisor did warn you incorrectly about opening a route with limited passenger demand even though "cargo only" was selected (depending on sequence of selections appeared only sometimes).
(n.b. many of these had been already implemented earlier throughout this and last month but a collective changelog entry is posted to avoid "spam")
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Combi aircraft changes and other minor bugfixesUpdates- Combi (pax/cargo) aircraft of size class Very Large can now transport Heavy Cargo. Manual has been also updated to reflect this change: https://www.airwaysim.com/game/Manual/Routes/Cargo/
- Added new filter selection to "Max capacity" filters for New & Used Aircraft pages: "Combi aircraft".
- Added new filter selection to "Fleet group" filters for My Aircraft, Scheduling and Manage Routes pages: "Pax / Cargo / Combi aircraft". (visible only if you have multiple types of aircraft)
- Added new internal flag for aircraft models: "Pax/Combi/Cargo", to allow easier selection and differentiation of pax/combi/cargo aircraft for example when determining the aircraft selection for a game world.
- A319neo, A320neo, A321neo seat capacity updated. [only for new games]
- Base airport finder airport details page now lists also "Cargo demand and supply, top 20".
Fixes- Pax demand distribution for Belize airport corrected. [only for new games]
- Cocos Islands airport data corrected. [only for new games]
- Fixed incorrect engine specifications for B747-400F in Game World #4.
- Added easy start function's missing age check for aircraft models.
- When performing a cargo conversion for aircraft in C/D check the conversion length is based on the conversion duration only, and the duration of the existing C/D is not added on top of that anymore.
- Airport names with an apostrophe did not always work normally in keyword search, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various small updates and fixesUpdates- The "flight time information" tooltips at route editor are improved with better formatting & more info.
- Scheduling page tooltip now shows any possible payload limitations for the route (in numbers of pax for pax/combi aircraft and in kg/lbs for cargo aircraft).
- In preparation of a larger feature update some of the performance calculation functions have been technically updated. Due to new calculation of payload limitations, the limits in route editor for runway/payload/noise are shown only after you have chosen both the aircraft type AND departure time.
- All engine data of A318/A319/A320/A321 aircraft updated (minor changes to fuel usage & prices). [only for new games]
- Airbus A340-500, A340-500HGW, A340-600, A340-600HGW range values updated (minor changes). [only for new games]
- On Statistics page ASK, RPK, ATK & RTK stats show now last 30 days average instead of last 2 weeks (more logical this way). Load Factor stat, based on those metrics, uses the same timespan too.
- Logic change/fix to "Russian Plane Lover" achievement (change in bold text): "Available from 1992. Aircraft must been manufactured in 1992 or later."
- Logic change to "Empty planes" and "Full house" achievements; the criteria is changed to month from a quarter (since stats go for last month).
Fixes- Incorrect engine data for Boeing 747-400BCF fixed.
- Fixed incorrect rounding for passenger sale calculation (0 sold seats were sometimes shown as 1).
- Fixed incorrect range data for one of A319-100's weight variants. [only for new games]
- Fixed various incorrect airport IATA codes. [only for new games]
- ASK and ATK stats were incorrectly calculated in the Statistics page, leading to too high values (affecting also the Load Factor stat for the same page).
- Scheduling page maintenance window sometimes suggested perfoming of a B check when it shouldn't have.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft performance system updateThis is a
major update affecting all game worlds started after today. No changes in any current games.
- The aircraft performance system (flight times, fuel usage etc.) has been completely updated and code rewritten. The basis of AirwaySim 10 years ago was an accurate performance model for aircraft and now it has been the time to do a complete overhaul to the systems.
- All the main functions remain the same and there a only a couple of small visible changes for users, but underneath most things have changed. Aim for the change has been to update the code and to make the system even more accurate. Besides of the new code, a project has been started to gather more detailed and verifiable aircraft performance data. In the past the data has been already based on various good sources but we're aiming to find even more actual aircraft performance information based on actual aircraft flight manuals and such data. This will take considerable time and the data is updated in increments once available (however it has to be said that it is impossible to find actual flight manuals for each and every aircraft we have, especially for the many prototypes, but reasonable accuracy can be obtained without them if needed).
- New manual page is published: https://www.airwaysim.com/game/Manual/Aircraft/Performance/
- As you can read from the manual the AirwaySim's aircraft performance model (AAPM) consists of 4 main components. In this update the Flight performance, Fuel usage and Aircraft payload components have been updated. Runway requirement calculations remain unchanged but have systems allowing future improvements. In games using AAPM v.2 you will see different flight times on routes and different payload restrictions compared to the current/old version. Displayed fuel usage values change also a bit (regardless if the aircraft data is updated) since calculations under the hood have changed.
- Like before the basis of all performance calculations is the fleet-wide aircraft data. This is augmented with the model-level data and with specific engine and weight variants, and possible other aircraft upgrades. All aircraft in the same fleet group will fly the same speeds but their other performance values will vary according to the specs of the model/engines/weight.
- The aircraft performance data will be updated to latest version in increments once data is available and checked / added to the system. Since we'll verify it with several examples and testing it is somewhat time consuming. So far the following fleets are updated and comply with "AAPM v2 & high accuracy":
- Airbus A318/A319/A320/A321
- ATR 42/72
- Embraer 170/175/190/195
- An example how the performance is calculated:
- All fleet group base performance values are based on "mid-weight" aircraft scenario that can be considered a "typical" load, i.e. somewhere around 75-85% load factor. Fuel burn values are adjusted based on the actual load on board.
- As an example of the accuracy, here's how the system would calculate the performance of A320 series aircraft:
- The fleet group (A319-A321) baseline model is A320-200, and its performance is used for all flight time calculations for the entire fleet (since flight times have to match for schedules to be interchangeable). Fuel calculations are specific to each sub-model, engine and weight variant.
- Example: Real-life A320 FCOM (flight crew operating manual) states that a 66 tn aircraft will climb to FL370 in 25 minutes and distance of 163 NM. Descent (64 tn a/c) will take 17 minutes and 100 NM (data for A320-200, CFM engines, standard 250/300/M.78 flight profile).
- AirwaySim's performance system counts "mid-weight" (i.e. ~63-67 tn) A320 aircraft to climb to FL370 in 26 minutes and uses 164 NM distance for that. Descent takes 18 minutes and 103 NM distance. Cruise phase calculation for normal short flights are then a tad simpler as the flight parameters do not change that much (constant speed and altitude, apart from step climb on longer routes).
- A comparison to a real-life complete flight (A320, distance 1070nm, avg.wind -20kt, aircraft burn correction +3%, a/c weight 67tn) shows AWS to calculate flight time as 2h 38min and burn 6650kg fuel in trip (taxi etc. not inclusive), while real-life flight plan shows 2h 41min and 6700kg (just one example of many comparisons made). Overall for A320-200 model 10 different real & actual flightplans were compared to AWS performance model and the AWS fuel burn (wind and weight taken into account) is on average within +/- 1% of the real life's actual data for all flights.
- The submodels A319 and A321 have been compared in a similar manner and their accuracy is around +/- 2% compared to real-life flights. The "baseline model", in this case A320, is always the most accurate of the fleet.
- These are of course only examples but it can be seen that the AWS performance model is accurate (but of course only if the source data is accurate - many very old models are missing such detailed data). Also different operational speeds from day to day will create a very significant variation to the flight profile, but AWS's system is built to give the best overall representation of the flight performance of the whole fleet group.
- A new "performance model accuracy" value is now added to each fleet group. This "nice to know" information tells the user in how great detail the aircraft performance (speeds and fuel usage) have been modelled. Accuracy level "high" means it's up-to-date and with AAPM v.2 and verified by actual flights and/or flight manual data, while "medium" is based on v.1 (or data that's not verified with actual flight manuals, but from otherwise reliable and accurate sources) and "low" is data derived based on some comparable model since better info is not available (many older models will fall into this category). However this info is still hidden until more data is collected and the fleet-level data is checked.
- The system has now one more dataset for each fleet group to support better calculation of approach phases.
- Calculation of taxi time/fuel is improved.
- Calculation of wind component during flight is improved.
- Calculation of route's total distance is improved. It has never been just direct from A to B but included some allowance for departure/approach and enroute procedures. This is now more accurate, and you may expect about 4-8% extra distance (with certain min/max levels) for each route to be added in the flight time / fuel usage calculation. Overall you'll probably see shorter overall scheduled flight times / fuel use, since this effect was perhaps too big in old version.
- Runway Performance has now better administration capabilities with easier input of values. Runway requirement can also now be set for each engine and weight variant individually and exactly. This is however not yet visible to players and not yet in use fully (changed after more a/c data is added).
- Technical basis for data on landing runway requirement calculations are also added but not yet in use nor visible. (a basic landing runway calculation has existed before but has been based purely on system-calculated assumed values; now we can add aircraft-specific data on this)
- Payload performance is now calculated in a detailed way by using the ESAD (Equivalent Still Air Distance) as basis for all calculations (see manual). In short this means that if we fly a long route that has a big headwind, the actual time needed to be airborne is longer. Thus we need more fuel and can carry less payload. And vice-versa if flying into strong tailwind where our flight time is shorter. A certain B757-200 on ATL-LHR route was previously able to carry ~140 pax there and back but in the new and more accurate system (with otherwise identical performance data) the payload ATL-LHR would be 145 pax (in tailwind) and LHR-ATL some 95 pax (in strong headwind; depends on model of course, this is an extreme example that is flown at the edge of the range).
- Another new item is the aircraft-specific burn correction (see manual). This depends on the aircraft age and is used to model the fact that older aircraft have always different dents and bumps in the airframe and usually more worn out engines. The burn correction will start to slowly increase when aircraft is delivered as new and will reach +5% when aircraft is 25 years old, and will stay at that level until the end. The burn correction is applied at the daily calculation stage and the average fuel burn shown at aircraft info pages is not affected by this (since it would make difficult in comparing aircraft). However you can see the actual burn correction value from aircraft info page, by hovering mouse over the blue question mark icon next to the fuel burn value.
- Weight factor of aircraft is now modelled better and in more accurate way:
- For jet aircraft the effect of aircraft weight is very significant to the overall fuel burn. This factor has been present already in the past but is now fleet-group specific (we can define the fuel burn factor for varying weight for each fleet).
- For jets the fuel burn usually increases about 1-2% for every extra tonne of weight carried, and decreases in a similar fashion. The values for each aircraft type are based on research and actual data (where available).
- The actual fuel burn for each route is calculated daily based on how many actual passengers/cargo is being transported. Based on the actual weight of the aircraft in other words.
- As an example, we have a ~1000 nm flight with A320-200 and the flight with "full house" weighs about 70tn at takeoff, and it will use 6530kg of trip fuel on this route. The same route flown with nearly empty load (51.5tn TOW) will use only 5270kg of fuel - some 20% less.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Alliance rating calculation renewedThe calculation of alliance rating has been completely revised.
- The rating is the basis on how virtual passenger see the alliance as a whole. It is a rating from 0 to 100 points and shown also as a star rating from zero to five stars.
- The rating consists of four main components:
- Alliance network quality (max 60 of 100 points): The total score for this category consists of four sub-categories and each have their own degree of importance when forming the score in this sub-category. These are number of members (max points at 25 members), the geographical spread of airlines to each continent (max points for at least one airline at each of six continents), number of individual airports the alliance members fly to, number of weekly flights in the alliance. Last two values are relative to other alliances, so to score max points your alliance needs to be number 1 in these stats (visible at alliance listing page).
- Alliance marketing efforts (max 20 of 100 points): The amount of alliance fees paid by all member airlines in relation to other alliances from the last fiscal quarter. Highest alliance spending will get the maximum rating for this category.
- Alliance age (max 10 of 100 points): The rating is a linear relation between scenario's duration and alliance's age. If the alliance is older than 75% of the total duration of the simulation scenario then full rating points are given.
- Alliance flight punctuality (max 10 of 100 points): All flights of the alliance member airlines are analyzed from previous 30 days and a single punctuality value is formed for the alliance. If the on-time performance is at least 95% then alliance will score full points in this category. If the performance is less than 50% no points are awarded, and in between those values the rating grows linearily.
- Alliance manual page updated to reflect the new rating calculation: https://www.airwaysim.com/game/Manual/Others/Alliances/#Score
- This update affects all running game worlds and all alliances. Update has been done also into running games since the current alliance rating did not work properly anymore in these ultra-long game worlds where all alliances reached the 100% score level rather quickly. The aim for the change is to make the rating work as intended and to show the actual differences between the alliances.
- Alliance listing page now shows the number of unique airports the alliance flies to.
- Alliance listing page shows "number of weekly flights" instead of number routes.
- Alliance details / viewing page is reformatted a bit and the rating shows the details of which the total rating is composed of.
- Alliance livery image is shown in full size at alliance details page.
- The rating will update on weekly basis and will gradually move towards the new values. All data might not be yet visible.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various small updates and fixesUpdates- Airbus A310-200 and -300 max passenger capacity updated to 275. [only for new games]
- A330-200 cabin crew requirement corrected. [only for new games]
- Milan Malpensa airport changed to open already in 1948, and remains a secondary airport until 1998 (at which point airlines at Linate have chance to relocate to Malpensa).
- Paris Orly airport set up as a secondary airport when CDG airport opens in 1974, giving the airlines automatic relocation from ORY to CDG.
- Initial airport infrastructure level calculation changed so that airports with significant longhaul demand (according to static/master database) will have at least level 3 infra, allowing all sizes of aircraft to operate.
- Macedonia renamed as North Macedonia in Feb-2019.
- Formatting/display of aircraft age on various pages changed to follow the same format everywhere (e.g. "5.41 y").
Fixes- Fixed incorrect sequence for aircraft pre-order allocations.
- Fixed "passenger aircraft only" filter at Scheduling & My Aircraft pages.
- Corrected wrong data for Sana'a airport in Yemen. [only for new games]
- Fixed typo in B757-200M data for engines/fuel. [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to airport costs, new statistics, updated airline scoreIn this update batch several changes have been made to game economy and mechanics. Some affect all games while others change only any new games opened after this announcement.
Updates affecting all games- Airport slot costs are now relative to airport infrastructure and traffic class.
- The actual fuel burn in kg for each flown route is also saved now into route history database (needed for statistic calculations, previously only the fuel cost was saved).
- New statistics: Total passenger revenue and Total cargo revenue (shown only for games where cargo feature is enabled). The same as Total operating revenue but split to pax/cargo operating revenue for more detailed info.
- New statistics: Fuel burn per Revenue Passenger Kilometres/Miles and Fuel burn per Revenue Freight Tn Kilometres/Miles. Replaces
Average fuel burn per passenger stat.
- Airline scoring updated, it now takes into account the following statistics (Note; it will take a while for the stats and scores to be fully up-to-date):
- Pre-tax profit/loss (prev. financial quarter)
- Total operating revenue (prev. financial quarter)
- Profit margin (prev. financial quarter)
- Company brand & image
- Oldest airlines (airline age)
- Airline Credit Rating
- Number of weekly flights
- Number of airports served
- Current aircraft fleet size
- Average aircraft fleet age
- Average aircraft condition
- Fleet utilization (avg. flt hrs / day / plane)
- Departure punctuality
- Available Seat Kilometres (mil. km, last 30 days)
- Revenue Passenger Kilometres (mil. km, last 30 days)
- Available Freight Tonne Kilometers (mil. km, last 30 days) [new]
- Revenue Freight Tonne Kilometres (mil. km, last 30 days) [new]
- Passenger Load Factor (last 30 days)
- Cargo Load Factor (last 30 days) [new]
- Transported passengers (previous year) [new]
- Transported cargo (previous year) [new]
- Fuel burn per Revenue Passenger Kilometre (last 30 days) [new]
- Fuel burn per Revenue Freight Tn Kilometre (last 30 days) [new]
Updates affecting only new games- Airport landing fees are now relative to airport infrastructure and traffic class. [only for new games]
- Airport passenger fees are now relative to airport infrastructure and traffic class. [only for new games]
- Airport ground handling fees are now relative to airport infrastructure and traffic class. [only for new games]
- Turnaround time at technical stopover airports is now half of the nominal turnaround time of the aircraft (since full servicing is not usually needed). [only for new games]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New aircraft conversion optionsUpdates affecting all games- Added new DC-8 conversion options:
- DC-8-10: Can be converted to DC-8-20 and DC-8-51
- DC-8-20: Can be converted to DC-8-51
- DC-8-31: Can be converted to DC-8-32 and DC-8-33
- DC-8-32: Can be converted to DC-8-33 and DC-8-53
- DC-8-33: Can be converted to DC-8-53
- DC-8-41: Can be converted to DC-8-42 and DC-8-43
- DC-8-42: Can be converted to DC-8-43
- DC-8-52: Can be converted to DC-8-54AF and DC-8-54CF
- Added new B707 conversion option:
- B707-120: Can be converted to B707-120B
- Added new Convair conversion option:
- CV-340: Can be converted to CV-440
- Added new Caravelle conversion options:
- SE-210 Caravelle I: Can be converted to SE-210 Caravelle III
- SE-210 Caravelle IA: Can be converted to SE-210 Caravelle III
- SE-210 Caravelle III: Can be converted to SE-210 Caravelle VI-N
(These conversion options are modeled after what has been done in real life; may be incomplete compared to what manufacturer could have done or has offered)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various small updates and fixesUpdates- New manual chapter, Airline scoring: https://www.airwaysim.com/game/Manual/General/Scoring/
- Updated the passenger statistics of all US airports. The overall levels of passenger demand do not change but you might see changes in the relative levels between airports. [affects only new games]
- Adjusted used aircraft market purge function to be more aggressive at the start of a game world. Also made the numbers to be purged relative to game player capacity.
- Adjusted the airport traffic size calculation to make sure it's also counted twice during the first game year.
- Minor changes to the staff retirement rate calculations (more linear).
- Improved some administrational tools for backups and background system logging.
- Removed some outdated fields and data from master database and administrational tools.
- Removed system version number from game interface (footer) since it hasn't been in use anymore (versioning has been per-system/feature basis).
- Did some housekeeping and structural updates with some of the game databases for better management of systems.
- Updated some outdated information from the manual.
Fixes- Corrected wrong payload limit information in tooltip data box in route editor.
- The payload limitations shown by route editor are improved in accuracy.
- Minor display fix to aircraft information pages.
- Minor fix to alliance rating calculation for starting game worlds.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Alliance score calculation renewedThe calculation of alliance score has been completely revised. This update affects all game worlds apart from Game World #1 that is ending in a few months.
- Alliance score is now calculated with a new and straightforward method: The total score of the alliance is the average airline score of all members participating added with the sum of 2% of all individual airline scores in the alliance, apart from the airline with the lowest score who is excluded from the average calculation (in order to allow alliances to recruit new members without big effect to their scores). There is no need for a separate scoring system since the airline score represents very well the overall quality and position of the member airlines.
- Alliance manual page updated to reflect the new score calculation: https://www.airwaysim.com/game/Manual/Others/Alliances/#Score
- The statistics page shows now the alliance scores too (apart from GW#1).
- The thresholds for different colors for alliance score display (green, yellow, red ...) are adjusted.
- At GW#1 (not affected by this update) the score calculation remains the same as before, with the exception that negative cumulative points are no longer given from bankruptcies, strikes, fines etc., and that the cumulative score goes up 2 points every year of existence (instead of 5 pts). (these changes were necessary due to the new scoring structure in the other games)
- Note that the alliance score is not necessarily calculated at the same day as the airline scores so you may occasionally get a different result in the alliance score if manually counting up the individual airline scores.
- The game's final results front page includes now stats of transported cargo and airline & alliance scores.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html[nb. Details updated 7th Mar 2245z]
Aircraft data updatesWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data. All these data updates will affect only game worlds started after this update.
Updates- Embraer EMB-110 series data updated (all models):
- Runway requirements updated.
- Performance data updated to be compatible with AirwaySim Performance Model v.2 (= updated operational speeds, climb/descent performance and fuel usage).
- Embraer ERJ-135/140/145 series data updated (all models):
- Runway requirements updated.
- Performance data updated to be compatible with AirwaySim Performance Model v.2 (= updated operational speeds, climb/descent performance and fuel usage).
- Concorde data updated:
- Runway requirements updated.
- Performance data updated to be compatible with AirwaySim Performance Model v.2 (= updated operational speeds, climb/descent performance and fuel usage).
Fixes- Found a minor issue with the new performance system's descent calculations. The fix to this issue might cause the flight times of your (slow prop aircraft) routes to increase about 1-3 minutes, which in turn in some rare cases might cause the scheduled time to be rounded as 5 minutes longer (in which case you need to reschedule the route if edited). [fix affects only GW#2 which is the only world so far using the new system]
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- Dassault Mercure data updated (total update):
- Operational speeds updated [nb. a big difference compared to the old model; cruises now at M.84].
- Climb/descent performance and fuel usage updated (AirwaySim Performance Model v.2).
- Range/weight values updated.
- Runway requirements updated.
- All operational weights updated.
- ICAO designator updated.
- Vickers Vanguard series data updated (all models):
- Pax capacity updated.
- Added conversion options from all variants (951/952/953) to cargo-953C.
- Updated 953C variant to be as "conversion-only" (was not produced as new).'
- Operational speeds updated [cruises now at M.60].
- Climb/descent performance and fuel usage updated (AirwaySim Performance Model v.2).
- Range/weight values updated.
- Runway requirements updated.
These updates are available in all new game worlds. This data update, and the previous one, are also now implemented to the Game World #2 (since none of these a/c has yet launched there).
Other updates- Used aircraft reservation info/error message now shows the airline reserving the aircraft.
Fixes- Dashboard news of cargo aircraft pre-launch orders being allocated was not being posted, fixed.
- Fixed display on some special characters in pie charts.
- Minor reformatting to airport relocation warning messages sent to players.
- Fixed some typos.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesThis is the last batch of aircraft updates at this time, and we'll focus on other features for a bit next.
Updates- Boeing 747-100SF data updated:
- Added all the same 7 engine variants as with pax B747-100. [nb. the conversion system does not support the choice of engines yet but this feature is on to-do list during spring/summer]
- Minor changes to range/weight values.
- Boeing 747-100F data updated:
- Added all the same 4 engine variants as with pax B747-100B.
- Minor changes to range/weight values.
- Boeing 747-100C data added:
- Combi aircraft, conversion from B747-100 and B747-100B.
- Has the same engine choices as the pax B747-100B.
- Boeing 377 and 377F data updated:
- Operational speeds updated.
- Climb/descent performance and fuel usage updated (AirwaySim Performance Model v.2).
- Minor changes to range/weight values (377F).
- Runway requirements updated.
The early B747 is quite a mess like many of the other aircraft of that era, with dozens of variants and different choices. And the data for the operational weights and other info varies and depends on which source you look, and updating this data is hence rather time consuming. The -200 combis will be added during the next month, and the -300 series will also receive a data update at some point. Note that the performance data of the 747 series is still v.1 and not fully accurate (we don't have the manuals so far).
These updates are available only in new game worlds. The B747 data update is added also to the current GW#2.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Various small updates and fixesUpdates- The "Number of aircraft in operation outside HQ" counter now includes also the aircraft that are in pre-delivery stage and have routes already scheduled (= the aircraft shown in scheduling but not yet delivered).
- Direct scheduling links for notifications of "No aircraft assigned" on Scheduling and View Route pages added.
- Updated the "is prototype" definition of A320neo, A330neo, B737MAX and Embraer E2 series as "not prototype" since they've flown in real life already. This flag is relevant merely when selecting at admin console which aircraft appear in certain customized game worlds (if the full a/c database is not wanted).
- Minor change on displayed colors of staff morale on Personnel Office page.
Fixes- Fixed incorrect traffic/infra level of new airports at some of the airport relocation events.
- Cargo demand chart did not display demand changes for world events.
- Limit of "Number of aircraft in operation outside HQ" was not always respected by the system when trying to schedule routes for aircraft not yet delivered (see feature change from above).
- New aircraft pre-order allocation updated with more logic and better code, with the aim of reducing unwanted gaps in the deliveries if you already had orders of some other model from the same line.
- Airline fleet page's "Latest aircraft deliveries" list was confused by aircraft conversions. Not anymore.
- Route oversupply checker didn't understand when all pax transportation was blocked.
- Mouseover tooltip didn't work perfectly at Scheduling page's A check fields. Works now...
- Route editor's "Flight time info" popup displayed sometimes wrong payload limitation information.
- Removing maintenance from scheduling that overlapped from Sunday to Monday was not always cleared from the visual scheduling bars (unless page was reloaded).
- Company advisor didn't understand how to read the demand figures from multi-techstop routes and gave false warnings on route editor.
- Also some housekeeping at forums on old bug reports that were not relevant or already fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Airport infrastructure expansionsNow,
finally, the airports can expand their infrastructure levels and grow completely dynamically. To read more about the basis of the infrastructure and traffic levels please see this old changelog entry (https://www.airwaysim.com/forum/index.php/topic,58865.msg435151.html#msg435151).
- The infrastructure levels of airports will grow mainly based on the how busy the airport is but also based on other factors. The traffic level calculation is unchanged since it's the final version (ref. the changelog linked above). The infra level affects many things in the background and enabling the growth is one important step in making the airports responsible to what players actually do.
- The growth system activates earliest after 180 game days.
- The airports to be expanded are determined by a priority-based list of 12 different factors. The highest priority is given to airports with daytime slot usage of over 90%, and priority 2 then for airports with slot usage of over 80%. The 3rd and 4th priorities are for airports at the top 20 of pax/cargo transported during previous year. The following priorities are given to airports with high traffic class levels, relatively high slot usage and also to small airports with infra levels 1-3. From this priority list a handful of airports are randomly selected each month to begin their expansion. There will be always some airports from the low priority class too picked for expansions, but emphasis is on the top priorities (if available). The reason for the expansion is mentioned in the Dashboard news item.
- Airport expansion project cannot start if a) there is already an expansion going on, b) the previous expansion has been recently completed (how recent; depends on the infrastructure level the airport has), c) airport has been recently opened, d) airport is going to close soon or e) the airport is already at the maximum infrastructure level appropriate for the era/year.
- Start of the airport construction project is announced at the Dashboard news and can be seen also at the airport information page.
- Time of the expansion project depends on the level the airport grows to. From level 1 to 2 it takes 4 months, level 2 to 3 6 months and so forth. The slowest construction is from level 9 to 10 which takes 24 months.
- The time until airport can expand again depends also on the infra level of the airport. If the airport has grown from level 1 to 2, the next expansion is possible earliest after 7 months. A growth from level 2 to 3 will need 12 months until next expansion (to level 4) is possible, and again so forth. Growth from 8 to 9 until level 10 is possible will need 60 months since the completion of the expansion project. These, together with the construction times, are made to model the fact that airports are slow to construct and big projects that are not done overnight.
- After the project is complete a news item will be again posted and only after the expansion is done will the new attributes be usable. The infrastructure level will affect the catchment radius and costs at the airport. The costs (landing fees etc.) relative to the new infra level will be effective immediately after the expansion is complete but the new catchment radius will grow in smaller increments over the next few game months. The number of slots is also based on this factor but at this first version the slot number calculation remains still the same and is not affected by infra level. The slot system will get an overhaul soon to fully utilize these new features and it will be announced separately.
- There is a maximum infrastructure / traffic level tied to the game year, in order to model the fact that today's airports are bigger and better than in the 1950s for example. The infra / traffic level can't grow higher than these fixed values. For example in year 1960 the maximum initial infrastructure level at game world start is level 3 and airports can dynamically grow no higher than level 5, until game goes on. Growth to infra level 10 is possible from year 2010 onwards.
- Note that runway length expansions and other such factors are separate things and await for the public data collection.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New global wind modelA new and highly realistic & accurate wind model has been taken into use with the AirwaySim Aircraft Performance Model. Previewed a few weeks ago here (https://www.airwaysim.com/forum/index.php/topic,58864.msg478783.html#msg478783). With this update the flight planning system is again one step closer to perfection ;D
- The whole world has been divided into areas of 1 degree latitude/longitude and each area has a defined wind speed and direction. The actual wind component of a route is calculated based on the great circle route and the system checks which of these world areas the route intersects with.
- The wind model is based on real historical wind data samples around the world and data is taken from each month for the period of 5 years. This data has been used to calculate the average statistical wind to each area.
- The wind model also takes into account the aircraft cruising altitude. For a short route, or for aircraft with low cruising altitudes (such as unpressurized prop aircraft) the winds are not so strong as in high altitudes.
- You can see the wind component for each individual route at the route editor screen like before - no changes in this.
- This update is effective in all new game worlds (no changes in existing games).
- Manual has been updated: https://www.airwaysim.com/game/Manual/Aircraft/Performance/#Environment
Picture: Prevailing winds in the North Atlantic (single line = 10 kts, filled triangle = 50 kts). You can see that you will have a strong 40-60 kts headwind when flying from Europe to the North America. This, with the Equivalent Still Air Distance calculation, means that a flight westbound takes more time (thus needing more fuel) and you are potentially able to carry less passengers/cargo if your aircraft is right on the limit of its range.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- Convair 990 data updated:
- Production launch/end dates updated.
- Operational speeds updated (cruises now at M.85, which has significant impact to fuel burn too). Note that the advertised 600mph cruising speed for CV880/990 is valid only for low altitudes and there the fuel burn is hugely higher, but for AWS we've modelled the a/c to cruise near its ceiling with a slightly lower speed and lower fuel burn (but not as slow as the "eco cruise" speed of M.82).
- Climb/descent performance and fuel usage updated (AirwaySim Performance Model v.2).
- Range/weight values updated.
- Runway requirements updated.
- Standard 990 models can be converted to 990A.
- Convair 880 data updated:
- Production launch/end dates updated.
- Operational speeds updated, climb/descent performance and fuel usage updated (AirwaySim Performance Model v.2). [with same notes as CV990]
- Range/weight values updated.
- Runway requirements updated.
- Standard 880 models can be converted to 880M.
- Convair 990A model added:
- Similar to 990 but with improved performance.
- Convair 880M model added:
- Similar to 880 but with improved performance.
- Updated also the CV880/CV990 fleet turnaround time, and few other minor changes. (in summary the whole CV880/990 data is fully updated!)
These updates are available only in all new game worlds.
Other updates- Several updates to parts of the game database structure for better development possibilities and modernization purposes. This is only a technical update with no visible changes to users but it affects all running game worlds too. Modified systems are related to: routes, route image and marketing.
Fixes- Cargo adjustment slider was not shown for all Comet variants in route editor.
- Airport expansion was sometimes activated even when the airport was just degraded as secondary/domestic airport.
- Active airport expansion project was not always shown at the airport's info page.
- Fixed wrong code in settings for Bromma (ESSB) aircraft types. [only for new games]
- Campaign date data at Marketing and Route Image pages did not correspond to each others at the date of expiry.
- Fixed forum error when trying to post special characters or umlauts.
- Various minor fixes left from the server's background software update from few weeks ago.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesUpdates- Avro Canada C102 Jetliner data added:
- New model and new fleet group.
- Originally only 1 example built as a prototype and flew as second passenger jet in the world, 13 days after Comet. Seats max 36 pax and can fly them to approx 900 nm away.
- Performance fuel usage etc. based on actual flight manuals (AirwaySim Performance Model v.2).
This update is available only in any new game worlds opened after today.
Here's a short clip about the C102 since you've probably never heard of it: https://www.youtube.com/watch?v=9fIvf_LThgc
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Interface updatesUpdates- Added several new mouseover tooltips with improved information next to aircraft range values to inform players that the displayed range might not always cover the entire route due to headwinds.
- The aircraft 'nominal range' is renamed as 'nominal still-air range' to better signal that the route winds might have an effect on the payload capability.
- Formatting of the tooltips is updated (font sizes etc.) and the same unified format will be used in the tooltips (updated gradually over time together with other updates).
If you find any more places where hints/tooltips/information to player about the aircraft range information would be useful please post them to the comments thread, since the new wind model seems to be sort of "FAQ item" and a repeated question.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Boeing 707 fleet total update- Boeing 707 fleet group data updated (affecting all models):
- Climb/descent performance and fuel usage updated (AirwaySim Performance Model v.2).
- Operational speeds updated (cruises now at M.82).
- Boeing 707-120 data updated:
- Production launch/end dates updated.
- Runway requirements updated.
- Boeing 707-120B data updated:
- Production launch/end dates updated.
- New engine variant Pratt & Whitney JT3D-3 available after 1962.
- Runway requirements updated.
- Boeing 707-220 data updated:
- Production launch/end dates updated.
- Runway requirements updated.
- Boeing 707-320 data updated:
- Production launch/end dates updated.
- New engine variants Pratt & Whitney JT4A-5 available at launch and Pratt & Whitney JT4A-11 available after 1961.
- Can be converted now also to B707-320B (= turbofan engines).
- Runway requirements updated.
- Boeing 707-320B data updated:
- Production launch/end dates updated.
- Runway requirements updated.
- Boeing 707-320B Adv. data updated:
- Production launch/end dates updated.
- New engine variant Pratt & Whitney JT3D-7 available after 1963.
- Runway requirements updated.
- Boeing 707-320C data updated:
- Production launch/end dates updated.
- New engine variant Pratt & Whitney JT3D-7 available after 1963.
- Runway requirements updated.
- Boeing 707-320CF data updated:
- Conversion availability dates updated.
- Weight data updated.
- Runway requirements updated.
- Boeing 707-420 data updated:
- Production launch/end dates updated.
- Runway requirements updated.
- Boeing 720 data updated:
- Can be converted to B720B (= turbofan engines).
- Seating capacity updated.
- Cargo capacity updated.
- Runway requirements updated.
- Boeing 720B data updated:
- New engine variant Pratt & Whitney JT3D-3 available after 1962.
- Seating capacity updated.
- Cargo capacity updated.
- Runway requirements updated.
The data on performance is based now on actual aircraft manuals and similar data. As a result the fuel burn values are more accurate and in B707s case quite much lower than before. Do note also that there is quite a big fuel burn difference between the turbojet and turbofan (B designator) powered aircraft, latter being more efficient.
DC-8 will also receive a similar update before new GW#1 in order for these two rivals to be on the same accuracy for the new game. (The old v.1 performance model is accurate for modern aircraft but these older models have performance/fuel inaccuracies (due to lack of data) and focus on data updates is at these models since we've been able to source a lot of data from our research in archives during the winter.)
These updates are available only in any new game worlds opened after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesAgain some more aircraft updates with the new GW#1 in mind. The research done in winter pays off as we're able to model these early aircraft models in greater accuracy now. There's quite much data available but focus is on models that have the greatest potential for big data changes (versus the small 0.5-2% tweaks that might happen in modern jets between Performance Model v.1 vs v.2).
Douglas DC-8 fleet total update- Douglas DC-8 fleet group data updated (affecting all models):
- Climb/descent performance and fuel usage of all DC-8 models updated (AirwaySim Performance Model v.2).
- Operational speeds updated (cruises still at M.80).
- Updated aircraft descriptions.
- Runway requirements updated for all models.
Model-specific updates for Douglas DC-8 fleet- Douglas DC-8-11 data updated:
- Renamed as DC-8-11 from -10.
- Production launch/end dates updated.
- Weight data updated.
- Pax capacity updated.
- Douglas DC-8-12 data added:
- New model, similar to -11 but with increased weights and new wing for better performance.
- Douglas DC-8-21 data updated:
- Renamed as DC-8-21 from -20.
- Weight data updated.
- Pax capacity updated.
- Douglas DC-8-41 data updated:
- Douglas DC-8-42 data updated:
- Douglas DC-8-43 data updated:
- Douglas DC-8-51 data updated:
- New engine variant Pratt & Whitney JT3D-3 added.
- Douglas DC-8-53 data updated:
- New engine variant Pratt & Whitney JT3D-1 added.
The data on performance is based now on actual aircraft manuals and similar data. As a result the fuel burn values are more accurate (and lower than before). The DC-8 fleet is difficult to handle and not my favourite since there are a gazillion of different models and engines (this update took the whole work day, meh). Baseline model for the performance was DC-8-62 with supporting data/manuals from -31, -51, -61, -63, -71, -72, -73 (no manuals were found for the very first models), so the available dataset has been broader than with B707s.
These updates are available only in any new game worlds opened after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Airport slot system updatedUpdates- The system on how airport slot numbers grow has been totally updated. Basis of the update was previewed earlier here (https://www.airwaysim.com/forum/index.php/topic,58864.msg481041.html#msg481041).
- The airport Infrastructure Level is now the basis of all slot numbers. Amount of slots grow only when the infrastructure level grows by airport expansion (apart from game's first years / start-up phase).
- Airport at infra level 10 has 100 slots/hr while airport at level 1 has 10 slots/hr, and growth between these levels is linear. In other words airport at level 5 has 50 slots/hr. These can be changed by a global modifier in game's settings (i.e game has slots setting at "+50%" globally, and then level 5 airports have 75 slots/hr).
- New slots will appear only when the aiport expansion project has been completed. All of them are available at the day of completion of the expansion.
- If the airport is slot-limited, the completion of expansion project will trigger a slot-quota mechanism at that airport. Details and further explanation of this mechanism can be found further down this post.
- Game launch phase and first years will differ from this basic mechanism. At game start all airport slots are at 40% level and will grow to 100% during the first 1 - 1.5 game years (depending on airport and randomization interval). During this time the slots are made available at random intervals (like currently already).
- The whole code base on how airport slots are handled during route creation and scheduling has been updated. Functionality and features remain the same, the code has been just reformatted/rewritten since it was very old.
- Calculation of airport slot costs has been also rewritten and made a bit more simple, with also changes on how costs are factored during game world start (to slow down initial rate of expansion).
- Added basic technical support for airport curfews that are not on the hour (i.e. "2230-0545").
- The error messages in route editor for airport curfew errors are improved.
The new slot system is effective in all game worlds.
Slot quotas explainedAdditional information about the quota system, to avoid confusions and misunderstandings. The manual will be also updated soon.
- With the updated slot features we are bringing in the "slot quota" feature into more visible use.
- This feature has been part of AirwaySim for many years and is nothing new really. Previously it has been only triggered when an airline bankrupts or closes down many routes at an slot-constrained airport (= more than ~90% of daytime slots being used).
- Since the infrastructure expansion based slot system will now release the airport slots in one go after expansion has completed, it is necessary to limit the take of the slots. This is purely for "fair play" reasons so that no single player can get a hold of all the slots after the expansion and to avoid the need for a situation where players need to sync their watches and set alarms to the exact date when the airport expands and slots are released.
- Whenever an airport expands and it was slot-constrained before the expansion, a slot quota mechanism is activated for the airport. The actual quota depends on many things but is usually at least 50 new slots for each 5 passed game days. In other words you can schedule 7 new flights flown 7 times a week, and repeat this every 5 game days - so shouldn't be a truly limiting factor for anyone. The quota is valid for a maximum for 120 days after the expansion (2.5 real days with 30min/day game speed), which after the limit is lifted and slots are free to be bought in larger quantities too.
- The slot quota is also applied during the first game year when number of airport slots grows from 40% to 100%. The quota activates if more than 80% of the daytime slots are being used after each slot increase.
- The quotas for bankruptcies and route closures remains the same as before and they are cleared within 30 days of the event.
- The quota is always re-checked when airport slot numbers change (initial game phase or airport expansion), so it might not last for the entire durations mentioned above.
- The quota system is still partly based on old code intended only for the airline/route closures and will be tuned/improved at some point. Quota is also currently only displayed at the airport slots page but this is also due to some improvements soon. We'll keep an eye on how the things work in the new game world.
Other updates- Airport catchment radius for City Based Demand is re-calculated now three times monthly (vs. once previously).
- Airport service levels for City Based Demand are now calculated twice as often as before (twice weekly vs once previously).
- New pictures for A319NEO, A320NEO, A321NEO.
- Manual updated to include the details of the airport infra expansions: https://www.airwaysim.com/game/Manual/Routes/Airport/#Expand
Other fixes- In some rare cases aircraft lease termination resulted in loss of the seating configuration, fixed.
- Route Image did not transfer properly when Berlin's airport closed.
- One background process of City Based Demand was causing errors and leading to cargo values not being updated, fixed.
- Schedule conversion between fleet groups had incorrect turnaround time for technical stopovers.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft scrapping improvementsUpdates- My Aircraft listing page has now a "mass scrap" option: Select the planes with checkbox and choose 'Scrap aircraft' from the dropdown at the bottom. The mass option does not give you all the financial information the per-aircraft scrapping page does, but it does the job..
- Scrapping of aircraft is now possible even if the a/c is listed for sale at the used market (a/c can't be already sold of course).
- Improved some error messages in the scrapping process.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Interface updates (mass actions, settings etc.)Updates- Used aircraft buy/leasing page has now the additional option to install aircraft upgrades (i.e. hushkits) directly upon aircraft purchase.
- Generally improved the technical basis of My Aircraft "mass actions" (= better code and functionality).
- Improved the way the success and error messages are displayed when performing these mass actions for aircraft.
- Added new feature for mass removal of aircraft from long-term storage from My Aircraft listing page.
- Added new selection when removing aircraft from long-term storage: Additional maintenance [picture below]. This checkbox allows you to tell the system to optionally perform the "next higher" heavy maintenance check (C or D) based on the a/c data. If the storage removal would require only B check to be performed, you may order C check to be done by checking this item (or D check if the system would by default perform only C check). Useful if the next higher check is soon expiring. Works for both single and mass removals.
- Aircraft can be put into long-term storage while being sold in the used market (either single or mass action). This also removes the a/c from sale.
- Added the missing scrapping option for aircraft on sale at My Aircraft listing page.
- As a summary, the following mass actions are currently available to be performed for multiple a/c at once:
- Rebase aircraft
- Store aircraft
- Remove from storage
- Scrap aircraft
- Upgrade aircraft
- Settings page has a new tab "Notification settings" [picture below]:
- New option available: "Disable all airport slot expiry notifications".
- E-mail notification settings moved to this tab.
- Duplicated the lease extension and maintenance message settings also to this tab.
- Also improved/consolidated some styling icons at the Settings page.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
More aircraft upgrade optionsThe aircraft upgrade system has so far only included engine hushkit upgrades but we've now added some modern era winglet retrofit packages. These improve range and decrease fuel burn.
Updates affecting all games - New upgrade options- Airbus A319-100: Sharklets
- Airbus A320-200: Sharklets
- Airbus A320-200F: Sharklets
- Airbus A321-200: Sharklets
- Airbus A321-200F: Sharklets
- Boeing 737-300: Blended Winglets
- Boeing 737-300C: Blended Winglets
- Boeing 737-300F: Blended Winglets
- Boeing 737-500: Blended Winglets
- Boeing 737-700: Split Scimitar Winglets
- Boeing 737-700C: Split Scimitar Winglets
- Boeing 737-700F: Split Scimitar Winglets
- Boeing 737-700ER: Split Scimitar Winglets
- Boeing 737-800: Split Scimitar Winglets
- Boeing 737-800BCF: Split Scimitar Winglets
- Boeing 737-900: Split Scimitar Winglets
- Boeing 737-900ER: Split Scimitar Winglets
- Boeing 757-200: Blended Winglets
- Boeing 757-200M: Blended Winglets
- Boeing 757-200PF: Blended Winglets
- Boeing 757-300: Blended Winglets
- Boeing 767-300ER: Blended Winglets
- Boeing 767-300F: Blended Winglets
These updates are available in all current and future game worlds with availability dates corresponding to real life.
Note that these are all
retrofit upgrades and can't be ordered directly into new aircraft (system design limitation).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft, achievement and interface updatesVarious miscellaneous changes and tunings around many different features.
Updates- Performance calculations for supersonic aircraft (Concorde, Tu-144) improved:
- The wind effect factor at high cruising levels is significantly smaller (like in real life).
- The "distance via airways" is now less at these high cruise levels (compared to lower levels for regular a/c), due to less traffic at higher levels and ATC preference given to these a/c near airports.
- Small adjustments to the fuel performance of Concorde (climb / cruise phases). [affects all new game worlds and also current GW#1 and GW#2]
- Five new achievements added: "Yearly Cargo", five levels ranging from 100 000 tonnes cargo in a year to 10 000 000 tonnes (measured in kg).
- Tuning of the airport expansion feature:
- It can now activate the earliest at 1.5 years after a game world starts (previously already at 0.5 yrs). (the game's launch period of gradual slot increases will last until about 1 - 1.5 yrs)
- Added three new trigger levels to start the expansion project and also reorganized the priorities between them a bit (to give bigger focus on slot limited airports).
- Route editor's payload restriction warning box is improved [picture below]:
- Warnings and information are now color coded. Red means inability to fly the route and green means no restrictions (many times people didn't read the actual text...).
- Added per-leg details to the type-specific warnings, so you can now see which a/c type and which route leg creates problems for you.
- Airport curfews (if any) are now displayed at the title section of the route editor.
- "Percentage of slots used at airports" stat is now called "Percentage of daytime slots used" and shows the slot usage % between 06 and 22.
- The default selection for region is now "Whole world" when choosing an airport for technical/refuelling stopover.
- The airport's total transported passenger and cargo amounts are now stored into a long-term database once a year. The data is stored for up to 50 game years. This allows us to create a new "historical trends" chart for the airports in the future.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- Minor tuning of the airport slot costs:
- Costs of slots are higher for the first one year after an expansion project of infrastructure is completed, if the airport is still somewhat slot restricted even after the expansion (gradually decreasing back to normal costs within the first year). This slows down the immediate rush to get the newly released slots.
- Tuned some of the game start-up cost modifiers for popular airport slot costs for a slower start at the biggest airports.
- Added "game time vs real time conversion" tooltip to airport information page's infra expansion data.
- Updated the automatic maintenance sequence so that C/D checks can now activate immediately the aircraft leaves extra maintenance checks (seat config, upgrades etc.) if they are expired. Previously there was a one day gap (but no risk for fines).
Fixes- Fixed incorrect takeoff runway requirement for B720.
- Sorting aircraft list by engine name at My Aircraft page didn't take into account the additional installed upgrades.
- Route editor did not display correct detailed payload limitation for routes with single-way techstops.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Revised Game Area front pageThe main page of the Game Area section, the one where you select and join the game worlds, has been updated a bit.
The main goal is to provide clear information about particularities of each game world without having to read the long text descriptions or to click any buttons for additional information. The game world icons have been also updated among other minor visual style changes. The layout is now more responsive to different screens and resolutions (on high-res screens you still see the two-column layout and on smaller screen it reverts to one-column listing).
The biggest change is the introduction of the
scenario type information boxes that quickly distinguish the overall length and difficulty level of the scenario. These both come in three levels:
- Length: SHORT, MEDIUM, EPIC
- Difficulty: EASY, NORMAL, HARD
For example Beginner's World is always "green"/"green" (= short and easy).
Also all the game details and description are visible now without any "expand" or "read more" buttons (since those weren't used anyway).
We'll be making separate announcements of new game world types soon.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
A320neo series data updateUpdated payload/range data for A320neo fleet, with several new weight/range variants. Added also A321LR and A321XLR models.
Updates- Airbus A320 series data updated:
- A319neo: Production start date updated.
- A319neo: Range/weight values updated.
- A319neo: Basic weight variant is now the 64tn MTOW version. Added new 75.5tn MTOW version and "75.5tn MTOW with extra fuel tank" version.
- A320neo: Range/weight values updated.
- A320neo: Basic weight variant is now the 73.5tn MTOW version. Added new 79tn MTOW version and "79tn MTOW with extra fuel tank" version.
- A321neo: Production start date updated.
- A321neo: Range/weight values updated.
- A321neo: Basic weight variant is now the 89tn MTOW version. Added new 93.5tn MTOW version and "93.5tn MTOW with extra fuel tank" version.
- A321neoLR: New model. Basically the A321neo with 97tn MTOW and either two or three additional fuel tanks (= two weight variants).
- A321neoXLR: New model. Basically the A321neoLR with 101tn MTOW and various structural improvements. Classified as "prototype" in AWS database due to lack of actual data.
These changes are effective in all new game worlds launched after today, and also in current games
Airline Generations,
History and the Future,
The Modern Times.
Other updates- In other updates: AirwaySim official Discord chat channel has been opened. Details here: https://www.airwaysim.com/forum/index.php/topic,82032.0.html
- A new automated bot has been added that posts in-game news about events and aircraft launches to Discord chat. The contents are the same as in our Twitter feed.
- Game area page titles tunes so that the "AirwaySim" prefix is not visible (no need for that).
- Changed the site's 'favicon' in preparation of other visual updates.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B747 update (part 5)Updates- Boeing 747-200M data added:
- Combi version -100B with cargo door at the side. Has the same engine/weight variants as -200B.
- Boeing 747-200C data added:
- Combi version -100B with cargo door hinged at the nose (higher payload capability than 200M). Has the same engine/weight variants as -200B.
These changes are effective in all new game worlds launched after today, and also in current games
Airline Generations,
History and the Future,
The Modern Times.
Note that performance model of B747 is still at v.1 standard and not fully accurate in terms of fuel usage.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Tupolev Tu-204 data updateWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Fuel usage values for the Tu-204 fleet group have been updated, based on real flight manuals. Previous update (all other data) was done in last December (https://www.airwaysim.com/forum/index.php/topic,58865.msg468285.html#msg468285).
Updates- Tupolev Tu-204 series data updated:
- Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2). Update affects all Tu-204 group aircraft.
- Crew update: All models require now 3 pilots, apart from Tu-204SM.
These changes are effective in all new game worlds launched after today, and also in current games
Airline Generations and
History and the Future.
Other fixes- Route editor did in some cases list aircraft groups that were not allowed to operate the route (too large for the destination airport).
- Route editor displayed wrong payload limitation information in some cases of tech-stop routes (calculations correct, just wrong display).
- Route editor's advisor message (too small route etc.) didn't work properly in all cases when editing a route.
- Eritrea was incorrectly marked as independent before 1993. It is now a state governed by Ethiopia until the independence (retains its name but has Ethiopian flag etc.).
- Aircraft engine variant launch news displayed the lowest fuel consumption as 9999 if it was over that.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Map updateA generic technical and visual update to the route maps. The static maps on
route planning and
airport info pages will be also replaced at some point with these dynamic / scrollable maps.
Updates- Maps have a new location marker icon.
- Location marker icon size is now dynamic based on the map zoom level (and amount of icons on map).
- Marker tooltip (when clicking an airport location icon) is improved with more relevant links and better formatting.
- Code of the mapping functions has been improved (easier management, generally better code).
- Mapping application is updated to the latest library/version.
- Bugfixes on how the route lines are formed and displayed across the intl.dateline (-180/180 deg.), and over the polar/antarctic regions.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Tupolev Tu-154 data updateWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- Tupolev Tu-154 series data updated (all models):
- New cargo variant Tu-154C (a.k.a Tu-154S) added (the basic, non-M, models can be converted into this variant).
- Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2). Update affects all Tu-154 group aircraft.
- Performance model has changed all the operational speeds too; cruises now at Mach 0.84 (~900 km/h, "economical cruising speed", between the LRC speed of 850km/h and max speed of 950 km/h).
- Added new conversion options: All the Tu-154 models, apart from Tu-154M, can be converted to later variants up to the Tu-154-B2 model.
- New upgrade option: Tu-154M engines are now by standard at noise class 2 but can be hushkitted to level 3.
- Crew update: All models require now 4 pilots, apart from Tu-154M.
- Updated the passenger capacity values for some models in the group.
- Changes to range/weight values.
- Runway requirements updated.
These changes are effective in all new game worlds launched after today, and also in current games
Airline Generations and
History and the Future.
Other fixes- Route timetables now also show "-C" as the ICAO code suffix is route is operated by cargo flight (and "-F" for cargo flights, like already previously).
- Marketing page did in some cases show the campaign as "permanent" although it was not selected as such.
- Tax refund calculation when the airline had losses 3 years ago did not work on leap years, fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Route editor update for technical stopsUpdates- Added the ability to remove technical stops from route editor.
- The "remove techstop" link opens a dialog confirming the action. Upon confirmation it will remove all stops at the current route leg (= you'll have the option to remove techstops from "the way back" or "on the way there"). After confirmation slots, flight times etc. are automatically recalculated.
Other fixes- Route Image page default sort order was lost when selecting filter "cargo only" routes.
- Alliance and airport route map did not show airlines based at each airport at the popup tooltip.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to background systems & minor feature updatesUpdates- Several technical updates made to structure of the game's airline routes databases. These changes have been done in small increments over this week and consist of modernizations and allowance for some future updates, and is overall a large structural modification to some of the core systems and databases. This will help in building new features and also speeds up some of the background calculation processes quite much (~10% improvement). All game worlds are affected/updated but at this time there are no visible changes to the users yet.
- Route delays page now displays the 30-day airline punctuality (same time span is used for statistics), and also comparison values between last 7 days and last 14 days.
- Route maps' airport tooltip link to route planning refined: airline map & country info & alliance map pages link to route planning of the airport clicked (Planning/ZZZZ/), route map of airport other than your base links to the route from said airport to clicked airport (Planning/ZZZZ/YYYY/), route maps of any of your base airports link to route planning from that base to clicked airport (Planning/XXXX/YYYY/), route map of other airline than yours links to the route from that airline's HQ to clicked airport (Planning/WWWW/YYYY/).
Fixes- Route planning page did not in some cases show the flight's pax capacity if some seats were manually being blocked from sale.
- Fixed a case where Route Image did not transfer to new airport when your base closed. Happened only in a rare case where your base downgraded to a secondary airport, another airport closed totally and at the same time a new airport opened in the city to partly replace these two.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Dornier 328NEU addedUpdates- New aircraft model: Dornier 328NEU ("new"). This is the rebooted production of the Do-328 turboprop and production starts in 2023. Classified in AWS as prototype model as all details are not yet released.
This data update is available in new game worlds launched after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
McDonnell Douglas MD-80 freighter conversions addedUpdates- Added three cargo conversion models for the McDonnell Douglas MD-80 fleet group.
- These are the MD-82SF, MD-83SF and MD-88SF. The respective passenger models can be converted to freighters (MD-81 converts to MD-82SF also). Available from ~2013.
These date updates are available in
all current and future game worlds.
Please note that MD-80 fleet group performance model is still at v.1 and not 100% accurate (will be updated at some point later on - we have the manuals/data already).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data changesWork is in progress to update some aircraft cabin configuration features, and at the same time the aircraft data has been generally updated with some minor changes.
Updates- Tupolev Tu-124 fleet is now size class "large". (Alone Tu-124 would be considered "medium" but since it's a clear development of Tu-104 and predecessor of Tu-134 (both "large"), it makes sense to classify Tu-124 in the same group.)
- Embraer EMB-120 fleet is now size class "medium". (Was "small", but as 30-seater it's more closely matched to for example 33-seater Saab 340 which is also "medium").
- Baade 152 fleet is now size class "large". (Better represents the aircraft's size in the era.)
- Avro C102 Jetliner max passenger capacity is updated to 50. Aircraft also requires now three pilots.
- All aircraft models include now (internally used) values that determine the length and width of the passenger cabin. These values will be used by the new cabin configuration systems/features (to be previewed later on in more detail).
These date changes are effective only in any future game worlds.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data changesDue to work with cabin configuration features data related to required cabin crew members has been updated for some models. The new systems will have a scalable cabin crew number element, and in order to make that feature work some parts of the existing data has been checked and corrected. The crew numbers in the current system (and listed here) are based on the max.certified passenger capacity.
Updates- Airspeed AS.57 Ambassador now requires 1 cabin crew.
- Airbus A220-300 now requires 4 cabin crew.
- Airbus A319-100 and A319neo now require 4 cabin crew.
- Airbus A350-1000 now requires 11 cabin crew.
- Airbus A380-800 now requires 18 cabin crew.
- Antonov An-10 now requires 2 cabin crew.
- Antonov An-24 now requires 2 cabin crew.
- Antonov An-38 group's all models now require 1 cabin crew.
- Antonov An-148/An-158 group's all models now require 2 cabin crew.
- BAC Concorde now requires 3 cabin crew.
- BAC One-Eleven 200, 300, 400, and 475 now require 2 cabin crew.
- Boeing 307 now requires 1 cabin crew.
- Boeing 377 now requires 3 cabin crew.
- Boeing 707-120, -120B and 220 now require 4 cabin crew, and -320, -320B, -320B Adv and -420 need 5 cabin crew.
- Boeing 720 and 720B now require 4 cabin crew.
- Boeing 727-100 now requires 3 cabin crew.
- Boeing 747SP now requires 7 cabin crew.
- Boeing 747-300 and 747-8 now require 13 cabin crew.
- Boeing 767-200 and 767-200ER now require 6 cabin crew.
- Boeing 767-400ER now requires 9 cabin crew.
- Boeing 787-8 now requires 8 cabin crew, Boeing 787-3 needs 7 cabin crew, Boeing 787-9 needs 9 cabin crew, and Boeing 787-10 needs 10 cabin crew.
- Bristol Type 170 Mk 31E now requires 0 cabin crew, and Type 170 Mk 1 Wayfarer needs 1 cabin crew.
- Bristol Type 175 Britannia Srs. 102 now requires 2 cabin crew, and Srs. 302, 305, 310 and 320 each need 3 cabin crew.
- Bombardier CRJ100 and CRJ200 now require 2 cabin crew.
- Bombardier CRJ1000 now requires 3 cabin crew.
- CASA C-212 group's all models now require 1 cabin crew.
- Convair CV-240 now requires 1 cabin crew.
- de Havilland Canada DHC-6-300 and DHC-6-400 now require 1 cabin crew.
- de Havilland Canada DHC-7 now requires 2 cabin crew.
- de Havilland DH.106 Comet 4A, 4B and 4C now require 3 cabin crew.
- Douglas DC-2 now requires 0 cabin crew.
- Douglas DC-6 now requires 2 cabin crew.
- Douglas DC-7 and DC-7B now requires 2 cabin crew, and DC-7C needs 3 cabin crew.
- Douglas DC-8-10 to Douglas DC-8-55 and DC-8-62 and DC-8-72 now require 4 cabin crew.
- Embraer EMB-110P2A Bandeirante and EMB-110P2/41 now require 1 cabin crew.
- Fokker F.27 Mk 500 Friendship now requires 2 cabin crew.
- Fokker 50 now requires 2 cabin crew.
- Ilyushin Il-18A and Il-18B now require 2 cabin crew.
- Junkers Ju 52/3m now requires 0 cabin crew.
- Lockheed Constellation group's all models now require 2 cabin crew.
- Lockheed L-1011 TriStar group's all models now require 7 cabin crew.
- Handley Page Herald Mk.100 now requires 1 cabin crew.
- Ilyushin Il-62 group's all models now require 4 cabin crew.
- Ilyushin Il-86 now requires 7 cabin crew.
- Ilyushin Il-96-300 now requires 6 cabin crew, and Il-96M, Il-96-400 and Il-96-400M need 9 cabin crew.
- Martin 2-0-2 and 4-0-4 now require 1 cabin crew.
- McDonnell Douglas DC-9-10, DC-9-15 and DC-9-21 now require 3 cabin crew.
- McDonnell Douglas DC-10 group's all models now require 8 cabin crew.
- McDonnell Douglas MD-11 group's all models now require 9 cabin crew.
- Tupolev Tu-104 now requires 1 cabin crew.
- Tupolev Tu-114 now requires 5 cabin crew.
- Tupolev Tu-134, Tu-134A and Tu-134B now require 2 cabin crew.
- Tupolev Tu-144 now requires 3 cabin crew.
- Tupolev Tu-154 group's all models now require 4 cabin crew.
- Saab 2000 now requires 2 cabin crew.
- Sud Aviation SE-210 Caravelle 10B now requires 2 cabin crew.
- Sukhoi Superjet 100/95 now requires 3 cabin crew.
- Vickers Vanguard 951, 952 and 953 now require 3 cabin crew.
- Vickers VC.1 Viking 1A, 1B and Viking Eagle now require 1 cabin crew.
- Vickers VC10 and Super VC10 now require 4 cabin crew.
These date changes are effective only in any future game worlds.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to cargo calculationsFixes- A demand allocation bug has been fixed in the City Based Demand system driving the cargo figures. It appeared in cases where two or more airports were competing of the same demand and there were flights to all of the airports involved. In such case the overall Actual Demand on the route was lower than it should have been.
- You will see changes in the Actual Demand on many routes, usually the demand goes upwards. The Potential Demand might also change slightly downward but in 99% of the cases will stay where it has been.
- The update does not completely eliminate the issue but should solve the biggest part of the issue. The fine details will be possibly changed with a larger update to the system later on ("v.2.0").
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft data updatesWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Let L-410/420 fleet total update- Let L-410/420 fleet group data updated (affecting all models):
- Climb/descent performance and fuel usage of all L-410/420 models updated (AirwaySim Performance Model v.2).
- Updated aircraft descriptions.
- Updated aircraft pictures.
- Range data updated for all models.
- Weight data updated for all models.
- Runway requirements updated for all models.
- Production launch/end dates updated for all models.
Model-specific updates for Let L-410/420 fleet- Let L-410A:
- Passenger capacity increased to 19.
- Let L-410M:
- Passenger capacity increased to 19.
- Let L-410MA:
- Name changed from L-410AM to L-410MA (both variations were used but this is clearer since it's an upgrade from L-410M).
- Passenger capacity increased to 19.
- Let L-410UVP:
- Passenger capacity decreased to 15.
- Let L-410UVP-E9:
- New model. Upgrade of Let L-410UVP-E.
- Let L-410UVP-E20:
- New model. Upgrade of Let L-410UVP-E9.
- Let L-410NG:
- New model. Upgrade of Let L-410UVP-E20.
Cargo variants for L-410 are not added yet (a bit hard to find reliable information on that).
These updates are available in any new game worlds opened after today, and also in current 'Airline Generations' and 'History and the Future' games.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Aircraft management function updates, production line dynamic changes and other bugfixesUpdates- Changes to aircraft storage features:
- Added ability to convert aircraft (e.g. to a freighter) when it is in long-term storage. The conversion dialog has also an optional checkbox to remove the aircraft from storage at the same time, and is checked by default (less clicking). [see picture]
- Aircraft seat configuration can be changed while a/c is in long-term storage. With this change all pages under "Configure Aircraft" section show also the stored planes and they are included in the totals.
- Upgrading of aircraft (winglets, hushkits etc.) is now also possible while a/c is in long-term storage. Actions work from the aircraft details page or as multi-action from the listing page of all aircraft.
- During the time any of these upgrades/maintenance actions are in progress the a/c can be removed from the storage normally (the maintenance time is extended according to what works the storage removal needs).
- Changes to aircraft production line dynamics:
- Dynamic production line closure is made a bit less dynamic by disallowing the prod.line closure before the aircraft has reached the corresponding real-life production end date.
- Timer of system's dynamic production line closing mechanism activation for new game worlds is changed from 12 months to 24 months. Before this time has elapsed the system does not close down any production lines.
- Upon creation of a new game world the production lines can't be at "is about to close soon" status. They are open until further (or then closed prior the game's start date)
- Aircraft upgrading (winglets, hushkits etc.) are now displayed at the 'Aircraft History' page.
- Aircraft model conversion (e.g. from pax to freighter) now keeps the pre-installed additional aircraft upgrades (e.g. winglets), if the same upgrade is available for the new model too.
- Alliance pricing limits for used aircraft are now also effective when leasing aircraft (not just when buying).
Fixes- All values of Balance Sheet did not move correctly when HQ airport was relocated.
- Game area listing did not show the game icon for mentored game worlds.
- Cargo demand display for world events did not always show up correctly.
- Route seat oversupply warning did not trigger a proper internal value, preventing the player's mass action to correct the oversupplies from working.
- Fixed a price calculation error when editing a new aircraft order and changing only the pre-payment amount.
- Fixed incorrect B757 production line's dynamic ending configuration.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to cargo calculationsFixes- Another update has been made to the cargo demand number calculations of the City Based Demand system. The previous update a month ago created some unwanted side effects and this update addesses those issues.
- The change fixes the issue where the Actual Demand was displayed as too high even though no airlines were flying on the route. It also corrects the way on how demand for overlapping airports is calculated, since the demand was also displayed too high on some cases where two or more airports overlapped and shared the same demand.
- The update is effective in all current and future game worlds. For all currently running games the update is introduced gradually: The system does calculations with the updated (11/2019) and non-updated (10/2019) versions and compares the numbers, and initially chooses the higher of these two. Over the next month or two the balance is moved gradually towards the new version. This gives time to react to the changes in the environment.
- If the performance of our background systems permit, a larger update ("v.2.0") to make the calculation of the demand from overlapping airports even more accurate is in the plans.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Government subsidies and incentives for fuel prices and aircraft purchasesA new major feature has been added to make the operation of early era Soviet aircraft more desirable and to better model the effects of state-controlled economy. Of course modelling the communist state-run system in full realism is not possible or desirable here, but this change will encourage towards more realistic fleet planning in the early era.
- Government subsidies and incentives: This new feature allows the governments to issue financial benefits for airlines using aircraft produced in their country.
- In other words if you are based in the Soviet Union and also fly aircraft made in the Soviet Union, the government will pay a large part of your fuel bill and give big discounts for new aircraft purchases (up to 20-30%).
- If you are based in other friendly country, such as Cuba, you will get similar benefits for flying Soviet aircraft (up to 10-20%).
- Total of about 40 countries are involved between 1950 and 1992 (depending on their political status).
- All these communist subsidies end when the Soviet Union collapses (end of 1991). Some other countries may leave this scheme earlier when their political situation changes.
- Technically the system is also able to create similar discounts and benefits for any other country or aircraft model, but the western goverment subsidies for "buying local" are not planned to be modeled at this time.
- Discounts are possible from the fuel bill paid, and from new aircraft purchases from the manufacturer (not for leases and not for used aircraft purchases).
- Discounts vary between 0-30% depending on your HQ country / airline location. The highest discount of 30% from fuel bill and 20% from aircraft prices is received when you are based in the Soviet Union and purchase aircraft made in Soviet Union.
- The available discounts are shown at the "base airport finder" tool when you start your airline and choose the HQ airport. They are also visible at the aircraft ordering page and individual aircraft information pages.
- The discounts apply only if your HQ airports in the country qualifying for the discounts. Opening an additional base in such country does not qualify for discounts (comes to play mainly in case of a special game world where there are no real-life political restrictions for expansions).
- The manual has been updated: https://www.airwaysim.com/game/Manual/Routes/Airport/#Government
This update is live and active in all game worlds.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Better fuel usage monitoringUpdates- Office and Routes pages have a new chart "Total fuel usage" showing the actual weekly total fuel usage in kg/lbs for your airline.
- Route information page's expanded statistics now show the actual fuel usage in kg/lbs for each sector and each day.
- Dashboard now shows the Operating profit / loss (and other more meaningful figures will be added later on too).
- The airport infrastructure expansion feature is fine-tuned with the aim to make the infra expansions from level 1 to level 2 more frequent.
- Grouping of comparison values for different averages (such as Load Factor, revenue and fuel usage) for Dashboard and Routes pages is now the same as in Office page. The value "last week" means the totals from previous full week (Mo-Su) and "week before" are the same values from a full week before that (current ongoing week not relevant).
- Passenger distribution for Baghdad airport updated to make the Iraq war effect smaller. [only for new games]
- Berlin Brandenburg airport opening date updated to late 2020. [only for new games]
Fixes- New aircraft pre-launch system did not respect the player's chosen order between different models within the same new a/c order when allocating production slots.
- Updating a/c seat configuration while a/c in long-term storage caused erroneous aircraft technical condition %.
- Calculation of monthly game statistics had a memory error; fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor interface changes and fixesUpdates- Aircraft information page's "Conversion and upgrade" section now lists the costs of each conversion/upgrade. (n.b. the conversion cost shown here for reference is based on new/100% condition aircraft; if your a/c is older the cost might be higher)
- Aircraft area main overview page now shows the costs of upcoming C/D checks for each aircraft.
- Aircraft launch news for cargo aircraft now also show the max payload (kg/lbs).
- Added a backlink to My Aircraft page from Aircraft History page for own aircraft.
- Updated the max passenger capacity for DHC-8-300 aircraft: -300/-300A/-300B at 52 pax, -300E at 56 pax. [only for new games]
- Updated the max passenger capacity for Dornier 328-110: 36 pax. [only for new games]
- Updated the max passenger capacity for Concorde: 144 pax. [only for new games]
Fixes- Adjusted the calculation for secured loans.
- "New aircraft operator" achivement was incorrectly calculating the a/c average age.
- Added a missing fleet filter association to one of Manage Route's destination view links.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
City Based Demand for Cargo v.2.0This is a major update to the background systems and calculations driving the City Based Demand system, currently in use with cargo.
The main objective for this update has been to improve the system technically and remove any remaining issues the City Based Demand system still had. This means very large portions of the code have been re-written and the mechanisms have been extensively tested.
At this stage there are NO changes to the route planning interface yet. These will follow later on and are in planning - this update is purely of technical nature.
This update will be active in all game worlds starting from tomorrow's Euro Challenge. At this time a decision has not yet been made if it will be implemented also in other active game worlds since the demand figures / destinations will be somewhat different.
Highlights:
- The demand now behaves correctly in a multi-city environment (multiple airports sharing the demand in both departure and arrival area).
- The demand figures are updated now 4 times as often as previously, once every week. The demand is more reactive to player's moves and route changes.
- Generally made the system "better and smarter". ;)
- Improved performance and management of the background systems.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Variable corporate tax ratesUpdates- The corporate income tax rates are now variable and based on the game year.
- The tax rates change on 1st of Jan on every year and the changes are posted in the World News at dashboard. The current tax rate can be always also seen at the Country Information page and at the Income Statement page.
- Data is based on real-life information but is currently available from 2003 onwards only (if someone wants to dig for historical archives, let me know).
- The system correctly calculates the taxes carried over previous years with the possible previous tax rate.
- Note that AirwaySim's accounting is based on weeks, so in some cases you might see the date being for example year 2019 but the income sheet is still updated for year 2018 for a few days before the actual first week of 2019 begins. The tax system takes this also into account and uses the tax rate of that year.
The new tax rates for each country (2019 data) are effective on any new game worlds. The changes to tax rates based on real history are effective on all game worlds (due to this change you might see different tax figures than you expected during the next game year - if this causes any financial issues, please let me know).
N.B. The tax rates in the first screenshot are examples (not actual figures). The lower screenshots shows the functionality of change in tax rate and taxes paid during two different years.
Here is a list of the changes in tax rates in year 2019 (AirwaySim's current / old tax data [originally collected around year 2009] vs. the new data):
Afghanistan: 35% => 20%
Albania: 35% => 15%
Algeria: 30% => 26%
Andorra: 20% => 10%
Angola: 32% => 30%
Anguilla: 29% => 0%
Antigua and Barbuda: 29% => 25%
Argentina: 35% => 30%
Armenia: 29% => 20%
Aruba: 29% => 25%
Azerbaijan: 22% => 20%
Bahamas: 29% => 0%
Bangladesh: 29% => 25%
Barbados: 29% => 6%
Belarus: 30% => 18%
Belgium: 34% => 29%
Benin: 32% => 30%
Bermuda: 29% => 0%
Bolivia: 29% => 25%
Botswana: 32% => 22%
Brunei: 29% => 19%
Burkina Faso: 32% => 28%
Burundi: 32% => 30%
Cambodia: 29% => 20%
Cameroon: 38% => 33%
Canada: 36% => 27%
Cayman Islands: 29% => 0%
Chile: 17% => 27%
Colombia: 35% => 33%
Congo Democratic Republic: 32% => 35%
Costa Rica: 29% => 30%
CĂ´te d'Ivoire: 32% => 25%
Croatia: 20% => 18%
Cyprus: 10% => 13%
Czech Republic: 21% => 19%
Djibouti: 32% => 25%
Dominica: 29% => 25%
Dominican Republic: 29% => 27%
Ecuador: 29% => 25%
Egypt: 40% => 23%
El Salvador: 29% => 30%
Estonia: 22% => 20%
Ethiopia: 32% => 30%
Fiji: 29% => 20%
Finland: 26% => 20%
France: 33% => 31%
Gabon: 32% => 30%
Gambia: 32% => 31%
Georgia: 25% => 15%
Germany: 38% => 30%
Ghana: 32% => 25%
Gibraltar: 33% => 10%
Greece: 25% => 28%
Grenada: 29% => 28%
Guatemala: 31% => 25%
Honduras: 29% => 25%
Hong Kong: 18% => 17%
Hungary: 16% => 9%
India: 35% => 30%
Indonesia: 30% => 25%
Iraq: 29% => 15%
Israel: 13% => 23%
Italy: 33% => 24%
Jamaica: 29% => 25%
Japan: 30% => 31%
Jordan: 25% => 20%
Kazakhstan: 29% => 20%
Kenya: 32% => 30%
Kuwait: 0% => 15%
Kyrgyzstan: 29% => 10%
Latvia: 15% => 20%
Lebanon: 15% => 17%
Libya: 32% => 20%
Liechtenstein: 29% => 13%
Luxembourg: 30% => 25%
Macau: 29% => 12%
Macedonia: 29% => 10%
Madagascar: 32% => 20%
Malawi: 32% => 30%
Malaysia: 29% => 24%
Mauritius: 32% => 15%
Mexico: 29% => 30%
Moldova: 29% => 12%
Mongolia: 29% => 25%
Morocco: 35% => 31%
Myanmar: 29% => 25%
Netherlands: 26% => 25%
New Zealand: 33% => 28%
Nicaragua: 29% => 30%
Nigeria: 32% => 30%
Norway: 28% => 22%
Oman: 12% => 15%
Pakistan: 35% => 30%
Palestine: 13% => 15%
Panama: 30% => 25%
Papua New Guinea: 29% => 30%
Paraguay: 29% => 10%
Peru: 27% => 30%
Philippines: 35% => 30%
Portugal: 28% => 21%
Qatar: 0% => 10%
Russia: 24% => 20%
Rwanda: 32% => 30%
Saint Kitts and Nevis: 29% => 33%
Saint Lucia: 29% => 30%
Saint Vincent and the Grenadines: 29% => 30%
Samoa: 29% => 27%
Senegal: 33% => 30%
Serbia: 10% => 15%
Sierra Leone: 32% => 30%
Singapore: 20% => 17%
Slovakia: 19% => 21%
Slovenia: 25% => 19%
Solomon Islands: 29% => 30%
Spain: 33% => 25%
Sri Lanka: 29% => 28%
Sudan: 32% => 35%
Suriname: 29% => 36%
Swaziland: 32% => 28%
Sweden: 28% => 21%
Switzerland: 20% => 18%
Syria: 30% => 28%
Taiwan: 25% => 20%
Tanzania: 32% => 30%
Thailand: 30% => 20%
Trinidad and Tobago: 29% => 25%
Tunisia: 30% => 25%
Turkey: 20% => 22%
Turkmenistan: 29% => 20%
Turks and Caicos Islands: 29% => 0%
Uganda: 32% => 30%
Ukraine: 25% => 18%
United Kingdom: 30% => 19%
United States: 30% => 27%
Uruguay: 30% => 25%
Uzbekistan: 20% => 8%
Vanuatu: 29% => 0%
Venezuela: 22% => 34%
Vietnam: 30% => 20%
Yemen: 29% => 20%
Zimbabwe: 32% => 25%This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New dynamic airport map with City Based Demand dataUpdates- The airport map at Airport Information pages is replaced with a new map.
- The map is dynamic (zoomable, scrollable) with selectable optional data.
- By default the map shows the location of the airport but you can view additional City Based Demand data when you choose the additional data from the layers selector at the top-right corner of the map. The current data layers available are "Other airports" and "Squares".
- The "Other airports" selector will show you all the other airports in the region competing of the same demand and catchment range radius of the airports.
- All of the airport pins are clickable and will show you more details of the airport.
- The "Squares" selection will show you the background data from the demand system's world areas. Understanding and viewing this data is purely optional and the data is made visible only for more detailed analysis of the origin of the demand.
- Each of the world areas ("squares") on the map are also clickable for further information. This shows the specifications of the area, such as population and other properties. Note that the levels (1-10) of each area property (such as "tourism activity") are relative within the same country only (a level 10 in tourism level in country A does not mean the same thing as in country B). But as noted, this info is only for your general interest and it is by no means required to click through these world areas and look into their values.
- This new map and the new layer features are very helpful for your competition and route analysis, since it allows you to see a general overview which airports compete with your base. In the future the route planning page maps will be expanded with City Based Demand data too.
- Further details in the manual: https://www.airwaysim.com/game/Manual/Routes/Demand/
Other Updates- The Infrastructure and Traffic size classes of airports are now displayed at the "Easy Start" wizard page.
- The Airport Information page is slightly re-organized due to the new maps. The airline information at this page shows a bit more data than before. At the same time the 'passenger destinations' pie chart is removed as being redundant in the future.
- New aircraft delivery message now links directly to the new aircraft's info page.
- Mapping systems updated to the latest version. (IE11 is no longer fully supported by aircraft range maps.)
Fixes- Fixed a gross error in CBD population growth calculations: The population growth of each world area was 12x too large (total countrywide population growth was correct). Fix was implemented within CBD v.2.0 update.
- The "Easy Start" wizard mode did not always respect the airport's infrastructure size based aircraft size limits.
- Fixed the "Full House" achivement so that only pax/combi aircraft are counted when calculating the Load Factor.
- Balance sheet did not calculate the aircraft you had leased out which the lessor had put into long term storage into your total assets at Flight equipment row.
- Fixed wrong airport configuration for London City's allowed aircraft models in History & Future game world.
- Adjusted the wrong specifications for KSTS (Sonoma) airport [only for new games].
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: http://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes and fixesUpdates- The master database jet fuel price index is updated with new historical data from 2016-2019. (n.b. Most games use a customized fuel price setup so this change is not relevant)
- FAA/CAA ramp checks are now processed at midnight to avoid 'false positives' if player is just in the middle of schedule modifications.
- Toronto City Centre airport is now limited always to sizeclass 'small' and 'medium' aircraft (building the 100% real-life "no jets" limitation is not possible though). [only for new games]
- The previously introduced variable tax rate concept is disabled from all existing games due to issues in the transition from old system. Will be normally available in all new games.
Fixes- Airport info page counted aircraft in long-term storage as being active.
- Corrected wrong tax rate change calculation.
- Various minor display and label changes/fixes.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
More minor changes and fixesUpdates- Added missing Hushkit class 4 upgrades to MD-80 Freighters.
- Updated South Korea's Gwangju (RKJJ) airport to stay open and only to downgrade as secondary airport when Muan (RKJB) opens.
- Updated Indonesia's Jakarta - Halim (WIHH) airport to stay open and only to downgrade as secondary airport when Jakarta - Soekarno-Hatta (WIII) opens.
- Changed the minimum paid cash interest rate to 0.0% instead of 0.05%.
- At new game world opening the airport's initial Infrastructure Class is now also defined by the airport's runway length. There are less class 1 and class 2 airports at the game start.
Fixes- Moving schedule to a new fleet type did not respect the A check timing, and route could overlap the A check.
- Aircraft conversion (e.g. to a freighter) did not always automatically choose the correct / similar engine type for the new aircraft.
- Adding an upgrade (e.g. winglets) to an aircraft did not properly update the new payload capability to route supply.
- Added missing "select all" button to My Aircraft page in mobile view.
- Fixed a missing mouse-over tooltip at Scheduling page for short routes when aircraft is in maintenance.
- The Latest Aircraft Deliveries list on airline data page didn't show correctly the seller's name if the aircraft was converted (e.g. to a freighter) just before it was sold.
- Changed statistics page subtitle "Number of route pairs" to "Number of route pairs flown (last 30 days)" for clarification.
- A cargo-only airport did not show in all airport listing pages.
- Added aircraft history data point for pre-existing cargo conversions at the start of a new game world.
- The dynamic aircraft production end date for conversion models (e.g. cargo conversion) did not all register correctly for a new game world start.
- Routes page overview chart's trendline for average load factor was counted incorrectly (was avg of 8 days instead of 7).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Tupolev Tu-134 data updateWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information (once accurate data is available from research, and otherwise time permitting). Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- Tupolev Tu-134 data updated (all models):
- Added new models: Tupolev Tu-134A-1, Tupolev Tu-134A-3, Tupolev Tu-134B-1, Tupolev Tu-134B-3 (different engines, passenger capacity and similar mild improvements over the original models).
- Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2). Update affects all Tu-134 group aircraft.
- Added new conversion options: All previous models can be converted into Tu-134B standard or any earlier model.
- Passenger capacity values updated.
- Range/weight values updated.
- Runway requirements updated.
- Cargo capacity values updated.
- Crew update: Tu-134 and Tu-134A require 4 pilots, while later models need 3.
- Production launch & end dates adjusted.
These changes are effective only in all new game worlds launched after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Let L-410/420 cargo variants and conversions addedUpdates- New aircraft added to L-410 fleet:
- Let L-410A Cargo
- Let L-410MA Cargo
- Let L-410-UVP Cargo
- Let L-410-UVP-E Cargo
- Let L-410-UVP-E20 Cargo
- Let L-420 Cargo
- Let L-410 NG Cargo
- All L410/420 models are convertible from pax to freighter.
- Also added conversions between the following passenger variants:
- L-410M => L-410MA
- L-410UVP => L-410UVP-E, L-410UVP-E9, L-410UVP-E20
- L-410UVP-E => L-410UVP-E9, L-410UVP-E20
- L-410UVP-E9 => L-410UVP-E20
- Note: There is no official name for the cargo variants in real life, so simply added the word 'cargo' after the regular model name.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Game end achievements updatedUpdates- The achievements given at the end of the game for top-3 positions may now be earned multiple times.
- These are the 15 achievements with "Game end" in their title:
- Game end: Richest CEO #1/2/3
- Game end: Most aircraft #1/2/3
- Game end: Most passengers #1/2/3
- Game end: Most cargo #1/2/3
- Game end: Highest Score #1/2/3
- The change is effective immediately for any games ending after this moment ( = no effect to old games).
Other updates- Minor updates to max. seating capacities of some aircraft (data corrections and requirements of the new seating system):
- GAF Nomad N22B: 12pax
- GAF Nomad N24A: 16pax
- de Havilland DH.114 Heron 1: 16pax
- de Havilland DH.114 Heron 2: 16pax
Fixes- Tu-204SM cargo capacity corrected. [only for future games]
- Fixed an erroneous payraise request for staff at a recently opened base.
- Fixed incorrect Il-114 production line setup.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Medium-sized combi aircraft can carry Standard cargoUpdates- Combi aircraft (pax/freighter) in size class Medium can now carry Standard cargo. (these are currently the combi variants of Bristol Wayfarer, Bombardier Dash 8, Fokker 27)
Change is effective in all game worlds.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to default route pricing
A larger technical update to the backend of the route systems of the simulation is in the works and it will be introduced gradually to maintain compatibility with existing game worlds as long as practicable.
At the first stage the route price structure and the storage of that data is being changed. One part of the price structure has been the type of the route (domestic, shorthaul, longhaul) but with the new update this distinction is being faded out.
Because of this change the 'suggested' prices for some routes will change a bit. On a general level this means that long-haul route prices will decrease a bit and domestic route prices will increase a bit. At the same time a small adjustment (due to game balance) for cargo prices is also being made.
The new values are introduced into the games gradually (0.5 - 1% changes at a time => Most likely not even noticeable due to inflation). Change is effective in all game worlds. As a result of this adjustment it is recommend to check & adjust your route prices every now and then for the next week or so.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Saab 2000 performance data updateWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information. Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- Saab 2000 flight model data updated (all models):
- Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2).
- Cruise speed changed to M.62.
- Runway requirements updated.
- Payload/Range data updated (only minor changes).
These changes are effective only in all new game worlds launched after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Clarifications to game rules
The following updates have been made to the game rules (in bold font). There are no changes to the "letter of the rule" from what has been in effect already previously, but the wording is now more clear and a few examples have been added. Some parts of the texts have been also removed as redundant.
Etiquette of playing
....
This etiquette applies to all aspects of the game and the service, including for example forum posts, private messaging system, airline names and descriptions and airline press releases.
Airline co-operation
....
Normal one-time sales of aircraft, including sale & leaseback deals, are naturally allowed but transferring aircraft with the only intention of at the same time generating profits/money to one airline is considered unacceptable. The purchasing airline must also have a legitimate use for the aircraft to be purchased - putting the aircraft into storage, scrapping it or letting the aircraft sit idle after it has been purchased is not a fair basis for aircraft sales (especially if combined with an exceptionally low or high purchase price).
Acting as an aircraft broker (purchasing aircraft en masse and then leasing/selling them onwards) is naturally fully allowed, and even encouraged, within the aircraft selling price limits set by the system.
Small airlines, new entrants etc.
....
In such cases the owners of the existing airlines should keep in mind that coordinated attacks, or any other uncompetitive ways, to use their power as a larger or more dominant airline to deliberately force this new entrant out of business is disallowed.
....
Competition is generally free in the simulation but any clearly unfair competition measures such as flying routes with overcapacity and deliberately targeting many/all routes of a single airline are considered unfair competition, especially if the "target" is a new / small airline.
There are no exact values on which airline can be considered small or new since it depends on the type of the game and airlines involved. The administration will determine this based on the details available. Generally airlines over one year old are already considered established and competition rules are then more relaxed.
Alliances
....
Be aware that aircraft sales within alliance members have different price limits compared to non-alliance aircraft sales (minimum/maximum allowed sale price). Alliance members must not try to circumvent these limits by for example leaving the alliance in order to be able to sell aircraft with lower/higher prices to the former alliance members.
Full document readable here: https://www.airwaysim.com/game/Manual/General/Rules/
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to used aircraft pricingUpdates- Used aircraft selling price limits have been changed (these are the highest and lowest allowed prices the player can sell his aircraft at the market). There are no longer separate price limits for alliance member and non-alliance members. The new limit for all aircraft transactions is now roughly the same as the "alliance limits" were previously.
- These changes are effective immediately in all game worlds.
- This change in the price rules may be reverted or relaxed in the future, depending on the circumstances. (due to this plan, and due to technical considerations the "alliance price limits" are still shown at the a/c selling page, but their values are the same as the now normal / non-alliance price limits)
- This change has been made only because there have been problems with members & alliances who try to abuse the pricing rules, and investigating these takes considerable amount of time which is away from any real development (as of today I have again a new case related to these matters to check!). This change might cause some inconvenience, sorry about that, but unfortunately in this case I have to bring in the bigger tools.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
"Classroom mode" for educational clients (& minor updates / bugfixes)As you might know AirwaySim is being utilized as an educational software (https://www.airlinemanagementsim.com/) and a teaching aid by several universities worldwide. With the beginning of this semester we're offering a new simulation mode to these clients utilizing the custom educational edition of AirwaySim.
Traditionally the educational AirwaySim version has used the same continuous time mode where the simulation time moves forward 24/7 in the background, but due to requests from the customers a new
classroom mode has been introduced: With this time mode the simulation time only moves forward when the instructor activates the "calculation batch" (which may be a simulated month, quarter or even a year).
This way the simulation may be used in a controlled classroom environment and students can make their management moves during the classroom session instead of playing the simulation in their spare time outside lectures.
This update does not create any visible changes to our regular / public simulations.
Other updates- A major technical update was made to the backend systems on route pricing storage. No visible changes to users.
Fixes- Corrected the IATA code for ZLLL airport.
- Opening the user profile page at forums encountered sometimes a database error, fixed.
- Fixed incorrect aircraft generation at the creation of a new game world (system produced some obsolete aircraft in modern era).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor enhancements and bugfixesUpdates- Enhanced the airport infrastructure expansion: The automatic expansion now triggers if the airport's traffic level is considerably higher than its infra level.
- AI brokers are a bit smarter now when ordering new aircraft to their collections, and now take into account the age of the aircraft model in question and can't order the model if it's max 5 years past its real-life production end date.
Fixes- Automatic aircraft registration sometimes gave a reg.number already in use when rebasing aircraft manually.
- Fixed incorrect airport slot status saving at route editor (might have lead to a situation where one route leg has slots while other does not, and the route is still being flown).
- Fixed all of the reported typos (interface, events, aircraft descriptions etc.).
- Maximum allowed daily flight frequency per destination did not count correctly at route scheduler.
- Adjusted the description of "Empty Planes" and "Full House" achievements - these are based only on the Passenger Load Factor.
- Easy Start wizard allocated cargo or combi aircraft to new airlines in some cases - reverted this back to 'standard' pax aircraft.
- Manage Routes page's "Show only routes with blocked seats" selection showed incorrectly also routes with cargo transportation blocked.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
European Common Aviation Area model addedA new significant feature has been added today to
all game worlds, apart from
History and the Future game. This feature expands the model of common European aviation market with the agreements made recently in the real world.
As you know the European Union member states have been able to freely expand their airlines within the EU states but these ECAA agreements add new states to this common market even though they are not EU members.
Updates- ECAA model added.
- The ECAA member states act like they'd are full/normal EU member states in regards of base airport and expansion selections.
- Each of the additional ECAA member states (12 in total) join to the system according to what has happened in the real life. The agreements are signed around 1999 to 2010 and become active between 2002 and 2020 depending on the state.
- Enabled Dashboard news for all of these political developments. The news item is posted when the agreement was signed in real life, and then a few years before it becomes active and on the date the agreement is active.
- The member states in the ECAA agreement and when the treaty has taken force:
- All EU member states (enrolled automatically when they join).
- Norway in December 2017
- Iceland in December 2017
- Albania in December 2017
- Bosnia and Herzegovina in December 2017
- Kosovo in December 2017
- Macedonia in December 2017
- Montenegro in December 2017
- Serbia in December 2017
- Georgia in August 2020
- Moldova in August 2020
- Switzerland joins in June 2002 [n.b. not actually an ECAA member but a similar agreement is in place, thus modelled within the ECAA scope for simplicity]
- Gibraltar in September 2006 [n.b. not actually an ECAA member but a similar agreement is in place, thus modelled within the ECAA scope for simplicity]
- Expanded the Manual's Base Airports chapter with explanations of the exceptions to the basic rules: https://www.airwaysim.com/game/Manual/Office/Bases/#Exceptions
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor bugfixesFixes- Automatic assigning of aircraft registration numbers did not work for Azerbaijan and Vanuatu.
- The additional base airport setup, upgrade and downgrade fees did not take into account the new dynamic 10-step airport size classification - now added (cost based on airport infra level).
- The allocation of aircraft orders from the pre-launch order system did not in some cases allocate a date for all orders if the game world was about to end soon.
- Airline's public fleet list page's "Latest aircraft deliveries" list showed incorrectly the aircraft returned from lease by other players.
- Aircraft conversion (i.e. to cargo plane) did not always choose the same / best engine variant of the available options.
- Search of routes/airports/aircraft with some special characters did not always work.
- Aircraft order editing sometimes gave an error from an internal anti-cheat system unnecessarily.
- The income statement's sums could've gone wonky if a mass maintenance action of 1000+ aircraft was performed during the same week - fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Possibility for free joining of a game world- Added an optional setting to each game's setup enabling the administration to decide if players who have played a game world all the way to the end have the chance to join a certain another new game world without the 5 Credit joining fee.
- The player must have been active in the ending game world all way until the last game day (= he must be able to view the final statistics of the game) to receive this benefit.
- The freebie applies only to a single chosen game (= finish this game, get to join this another for free). The player must claim the benefit within 7 days from the new game's start.
- This setting is game world specific and applies only to selected game worlds upon administration's decisions on discounts and special benefits. For example: the players who finished The History and Future game world (just ended on Nov 5th) are entitled to join the new game world with the same name/theme for free.
- The campaign is listed at the game's final statistics page, and you will also see the "0 Cr to join" message at the game world listing page. The normal 1 Cr / week fee is not affected by this campaign.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New cargo aircraft and updated pilot requirements (& other minor updates / bugfixes)Updates- Updated the pilot requirement to 1 pilot for following aircraft groups: Britten-Norman Islander, Cessna 208, Pilatus PC-12, Piper PA-31/PA-42 (n.b. the requirement in the real life depends on the type of operation and the world region, but in recent years the regulations have become more allowing and it's believed that 1 pilot instead of 2 is now "more correct" when looking this globally).
- Added Embraer EMB-120FC (Full Cargo) variant. It can be ordered as new from factory or converted from EMB-120ER (n.b. not from the standard EMB-120).
- Added cargo variants for all Pilatus PC-12 models (5 of them). All can be ordered as new from factory or converted from the respective pax variant.
- Changed the opening date of Moscow - Sheremetyevo (SVO) airport to be December 1954, instead of real-life history of 1957. This small change to the unrealistic side is made since all long games start in 1955 and Moscow doesn't have any airports modelled in the system before SVO's opening.
- Simplified dynamic country tax rate database by eliminating some 20 unnecessary tax rate changes where tax rate goes for example 30% [2015] - 29% [2016] - 30% [2017]. These back-and-forth changes caused issues in the tax refund calculations.
- Minor internal changes / modernization to bankruptcy and airline closure functions.
Fixes- ECAA model for new bases did not work for French airlines (the overseas departments caused confusion); fixed.
- Used aircraft market listing page was abnormally slow with >10k listings.
- Fixed incorrect tax withholding during the first months after the country's tax rate had changed.
- Fixed incorrect tax calculation in a case where year's first Monday was also Jan 1st.
- Fixed incorrect display of the tax rate at the tax overview statement sent after each year (message showed the rate from previous year in some cases, but this did not affect the calculation itself).
- Changed incorrect EMB-120ER MTOW (12070 => 11990 kg).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes & bugfixesUpdates- Changed mentor requirement from 100 forum posts to 25.
- Updated the global wind database with a bit milder wind data for the most windy regions. (only for new games started after 10th Nov '20)
- Minor changes to cargo economy / balance.
Fixes- Airport Infrastructure level was not always taken into account when calculating the airport catchment radius.
- Airport slots pie chart display improved.
- Manage Routes page sorting by Load Factor was abnormally slow with >10k routes.
- Airport Information page was abnormally slow when it had >10k routes to it.
- Manually performing an A check for a plane in 100% condition could cause >100% condition rating for the rest of the game day.
- Fixed some bad accented characters in the Twitter and RSS feeds (due to recent site conversion into UTF-8 encoding).
- History & Future game had a couple of aircraft production date mismatches; fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Vickers VC10 performance data updateWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information. Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- Vickers VC10 flight model data updated (all models):
- Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2).
- Range values updated, and weight values updated for cargo variants too.
- Runway requirements updated.
- Cargo capacity volumes updated.
These changes are effective only in all new game worlds launched after today and the ongoing
History and the Future game too.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Changes to Used Aircraft marketUpdates- The minimum & maximum price limits for Used Aircraft listings created by players now take into account the price of the similar aircraft on the New Aircraft market:
- The pricing limits are adjusted and are now more allowable than before (lower minimum and higher maximum price). The limits were made more restrictive some time ago due to misuse by some players but we're now returning back towards the old system.
- The minimum allowed price in used a/c listings is capped to 80% of the price of the similar new aircraft ( = min. allowed selling price is always less than the price of the new a/c).
- Maximum allowed price is at least 105% of the price of the similar new aircraft ( = you can set the price of the used a/c higher than similar new a/c, in case the used a/c is in high demand).
- The maximum price limit checker however always also applies the age and maintenance factors, so you still can't price a 25yo aircraft higher than a similar new aircraft, but for example a 2yo plane can be priced higher than similar new a/c.
- The aircraft selling page now shows the list price of the similar new aircraft, if still being sold.
- The separate minimum/maximum prices for intra-alliance aircraft sales are removed. The system limits are now the same for everyone. If there are further cases of a misuse (money transfers with repeated aircraft sales), the limits may be re-introduced.
- Used Aircraft listing page columns Age and Landings are replaced by Range and Engine Type.
- Game Mentors can now see the contents of New and Used Aircraft markets for their mentored airlines (but they can't make any orders).
- Adjusted the rate at which undesired AI-owned used aircraft are scrapped at the first stages of the game, to keep more aircraft available.
- Increased a bit the probability on which AI-controller aircraft brokers can purchase used aircraft from the players.
- When browsing the aircraft production slot listings by using the back/forward arrows or the year dropdown, the page does not scroll to the top anymore when the listing data is reloaded.
- Boeing 737-600/700/800/900/MAX fleet group renamed as Boeing 737NG/MAX. [only for future games]
Fixes- Aircraft performance engine calculated incorrectly the climb speed for slow turboprops below FL100. [only for future games]
- Belfast City (EGAC) airport had incorrect opening date setup. [only for future games]
- Dash8 Q400 NG payload fixed (for the basic MTOW variant it wasn't possible to set up a max seat configuration). [only for future games]
- The initial tax rate of a country (when game started) did not always match the correct dynamic tax rate for that particular year.
- Fixed a minor display error in Base Airports page when airlines were (by special game rules) able to expand to any airport in the world.
- One of game's background processes was frequently crashing after the server upgrade. Possibly a memory leak in the server software itself. Rolled back to a previous major version.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Further changes to Used Aircraft marketUpdates- The number of aircraft an airline is able to acquire per day or per week from the Used Aircraft market has been updated:
- During the first game day each airline is allowed to order only two used aircraft [rule unchanged].
- After that (when the game is running) the limits are [new rules]:
- Maximum of three (3) leases / purchases of used aircraft per game day,
- And maximum of three (3) leases / purchases of used aircraft within last 7 game days.
- These limits will grow when your airline becomes larger. The limits are always 3 units, or at least 2% of your total fleet size (excluding aircraft in long-term storage). For example a 300-aircraft strong airline can lease / purchase up to 6 used aircraft per week/day instead of 3.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
McDonnell Douglas MD-80 / MD-90 / B717 performance data updateWith the new aircraft performance system (https://www.airwaysim.com/forum/index.php/topic,58865.msg471404.html#msg471404) we're updating the aircraft database bit-by-bit with updated performance information. Data in the new performance model is based on actual flight manuals or other similar accurate & verifiable data.
Updates- All MD-80 / MD-90 / B717 models combined into single fleet group.
- MD-80 / MD-90 / B717 flight model data updated (all models):
- Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2). Route's total fuel usage accuracy is within +/- 1% compared to the real aircarft...
- MD-81 can be converted to MD-82 or MD-83. (note: in real life only late-produced MD-81s have this capability, but we have to simplify a bit)
- MD-82 can be converted to MD-83.
- MD-88 +4.7tn weight variant removed (doesn't exist according to manufacturer's docs).
- Added JT8D-219 engine variant for MD-82.
- Boeing 717-200HGW removed. Merged as a weight sub-variant of normal B717.
- Minor changes to range values (MD-80, MD-90).
- Minor changes to engine variant launch dates (MD-80).
- Major changes to range values (B717).
- Minor changes to cargo capacity values (MD-80).
- Runway requirements updated (all models).
- Minor changes to weight values (payload and fuel capacity, MD-80).
These changes are effective only in all new game worlds launched after today and the ongoing
History and the Future &
Airline Generations games too.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
B747-300 combi and cargo variantsUpdates- Boeing 747-300M added (factory-produced combi model).
- Boeing 747-300SF added (conversion model, from B747-300 and -300M).
- Boeing 747-300 (pax) can be converted into -300M or 300SF.
Note: The engine/weight variant options for B747-300/400 series are still a bit messy and are not 100% accurate. Might be improved later on. Fuel usage is also still performance model v.1.
These changes are effective only in all new game worlds launched after today and the ongoing
History and the Future &
Airline Generations &
Dawn of the Millennium games too.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
A318 data updatesUpdates- Max pax capacity updated to 136.
- 1st delivery date corrected (2002->2003).
- New engine variants Pratt & Whitney PW6124A and CFM International CFM56-5B9.
- P&W engine launch dates adjusted (2005).
- Minor updates to range values.
- Minor updates to runway requirements.
These changes are effective only in all new game worlds launched after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
A319 data updatesUpdates- Max pax capacity updated to 160.
- Engine variants revised, they are now: CFM International CFM56-5A4, CFM International CFM56-5A5, CFM International CFM56-5B5, CFM International CFM56-5B6, CFM International CFM56-5B7, International Aero Engines V2522-A5, International Aero Engines V2524-A5, International Aero Engines V2527M-A5. (CFM56-5B7 and V2527M-A5 launch in 1999)
- Minor updates to range values.
- Minor updates to runway requirements.
These changes are effective only in all new game worlds launched after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Lisunov Li-2 addedUpdates- Lisunov Li-2 data added.
- "The Lisunov Li-2, originally designated PS-84, was a license-built Soviet-version of the Douglas DC-3. It has various modifications over the original model to meet with the operational environment of the Soviet Union."
These changes are effective only in all new game worlds launched today and after.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- The "maximum allowed daily frequency" between two airports rule/limit is removed as obsolete. This was an old anti-cheat measure disallowing more than ~50 daily flights between two given airports.
- Various changes to UI script files and the way they are loaded, in preparation for the updated backend systems.
- Added the optional "unlimited aircraft outside HQ" option for game worlds (in use in Modern Times game now).
Fixes- European Common Aviation Area model for new bases did not work for Swiss airlines; fixed.
- Fixed wrong conversion option for Cessna 208A.
- Boeing 747-200M and 747-200C maximum seating capacities and cargo volumes corrected. [only for new games]
- Adjusted DC-9-10 maximum seating capacity to match the aircraft MTOW limits. [only for new games]
- Noise level for Martin 2-0-2 and 4-0-4 corrected. [only for new games]
More updates next week :)
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Airbus A350F addedUpdates- Airbus A350F data added. This is the cargo version produced by the factory, available from 2025 onwards.
- Data is currently available only for new games since the plan is to update the A350 familiy specifications shortly as the current data is based on preliminary info before the first A350s were delivered in real life and now some more accurate data is available.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Australia - New Zealand open skies model addedThe two countries have ratified a full open-skies agreement, allowing all traffic, from summer 2003 onwards. This model is added now to all game worlds.
Updates- Australia - New Zealand open skies model added:
- No basing/expansion restrictions between these two countries.
- Available from August 2003.
- News is posted to Dashboard when the agreement has been put into force.
- Changed the hard cap on aircraft production line ending, and decreased it from 35 to 30 yrs after the real-life production ended.
Fixes- Fixed repeating aircraft production ending news.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor bugfixesUpdates- All in-game notification and reminder emails are now routed through Amazon's email services for better deliverablity. Make sure you mark AirwaySim as trusted sender in your email client, especially in Gmail!
Fixes- Burma / Myanmar aircraft registration prefix corrected to XY-. [only for new games]
- Airport of Kasane / Botswana did not have any city based demand square data, corrected. [only for new games]
- B727-100C +4.1tn MTOW variant fuel burn corrected. [only for new games]
- Updated the max passenger capacity for Concorde: 128 pax. The previous change to 144pax was incorrect since a) it was over the plane's total payload limit and b) incorrect data reference. [only for new games]
- Tu-154 conversions fixed, so that downgrades (Tu-154-B1 to Tu-154-B etc.) are not possible.
- Fixed wrong special character encoding for Twitter feed news items.
- Some typos fixed here and there.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Tupolev Tu-144 data updateUpdates- Added variants: Tu-144 is now Tu-144S and new long-range variant Tu-144D added.
- Max pax capacity updated (120; nb. there is a bit of conflicting info on this, but this seems accurate).
- Updated the fuel consumption values.
- Updated the weight / range data.
- Updated the speed profile.
- Updated the runway requirements.
These changes are effective only in all new game worlds launched after today.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor bugfixesFixes- Various minor fixes to route planning / airport search after the server software upgrade (some filters / sorting did not work properly).
- All winglet/upgrade/conversion payload calculation issues fixed. Applicable only at the next system version (1.4) to be rolled out soon.
- Most issues with moving schedules between fleets with techstops (etc. special cases) fixed. Applicable only at the next system version (1.4) to be rolled out soon.
- Fixed incorrect price management link in route editor for techstop routes.
- The "maximum allowed daily frequency" between two airports rule was accidentially still being enforced - is now removed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
AirwaySim v.1.4A
major technical update to the backend structures related to routes, schedules and aircraft.
The whole structure and large parts of the code on flights/routes have been changed and updated to better suit how the game has developed over years, and what plans there are for the future.
As you know, traditionally all the updates to AirwaySim have been built into the existing games and code, but this time the update is introduced as a new software version, internally titled v.1.4, since the changes are major. Also for this reason the update / version change will be implemented to all running game worlds one by one, and during the update each particular game will be closed for about 5-15 minutes - info of this will be posted separately.
Updates- New database structure and code for routes, including techstops (changes in route management, route editor, route viewing, scheduling, statistics pages, office, dashboard, aircraft info pages, airport info pages, and backend calculation systems).
- Preliminary implementation of some parts of future "v.2.0" code base for these changed areas.
- New Route Information page for viewing/managing route details (picture below).
- Routes can have now up to three (3) technical stopovers.
- Minor changes to aircraft payload calculations to make them more accurate.
- Minor changes to flight delay probability calculations.
- Several fixes and minor changes at various pages / features.
Update 20-Jan-23 / 18.15z: All running games have been now upgraded to new v.1.4.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor bugfixesVarious minor fixes after the v.1.4 upgrade.
Fixes- Landing runway limitation calculation had a typo, causing too strict payload limitations in some rare cases.
- Copying route to the next day did not allow the same flight number to be used.
- Route planning page did not show airline's market share pie charts.
- Used aircraft viewing produced an error page in some cases.
- Airport aircraft size limitations were not correctly checked for techstop routes.
- Route sales and revenue chart did not always show the data of the previous day (today-1), but started from one day prior instead (today-2).
- Improved the speed of the scheduling page by removing some duplicate data loading.
- Route history view's financial info did not show cargo with imperial units (lbs), only with metric (kg).
- Some techstop route times did not convert properly from v.1.3 to v.1.4. A batch run has been done to correct this data.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor bugfixesStill some more minor fixes after the v.1.4 upgrade.
Updates- AI aircraft brokers can now order planes of different MTOW/Engine variants from the new aircraft manufactures.
Fixes- The runway requirement calculation has been reverted back to v.1.3 for current running games. The minor alterations to make it more accurate for the landing runway calculations caused a bit too big changes for some of the player's routes which were on the edge of the aircraft performance. All new games will use the new calculation.
- Route editor now saves all the arrival times of each techstopped route leg correctly ( = all scheduling issues should be now fine).
- "Routes with no aircraft" filter fixed at manage routes page.
- Schedule search highlights the resulting routes again.
- Techstop airports did not always switch to the new airport upon airport closure/relocation.
- Route planning and airport timetables did not show the correct flight number for return legs (showed the outbound number, i.e. current-1, instead).
- Added some missing info/warning texts to route information page.
- Easy Start wizard did not always show a proper warning if no suitable aircraft was found for the chosen type of airline.
- "View only my routes" at route planning pages produced some internal errors, fixed.
- When a game did not have cargo features enabled, the cargo numbers were still displayed at expanded route information listing.
- Buying an exactly 25.0 year old aircraft from used market produced an error due to depreciation calculation (which ends at 25.0yrs age).
- Airport slot count did not always update during airport transfer from old to new airport. Should always have at least the amount of slots the old airport had.
- In some very special case airport transfers (one airport closes, another downgrades, while new third airport opnes) the route image values did not always move correctly to the new airport.
- The messages sent to players during airport transfer sometimes used the techstop airport as the name of the destination.
- Moving routes from one fleet to another did not always work when routes with techstops were involved, due to a missing time zone data for some routes.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Dornier 328 data updateUpdates- For all variants: Climb/descent performance and all fuel usage values updated (AirwaySim Performance Model v.2).
- Dornier 328NEU updated to Deutsche Aircraft D328eco:
- Name / Manufacturer changed (remains still with the same main fleet group).
- Introduction to service date updated.
- Engine variant data updated.
- Range values updated.
- Operational weights updated.
- Pax capacity updated.
- Runway requirements updated.
- Dornier 328-100:
- Dornier 328-110:
- Range values updated.
- Pax capacity updated.
- Runway requirements updated.
- Dornier 328-120:
- Dornier 328JET:
- Range values updated.
- Pax capacity updated.
- Runway requirements updated.
These changes are effective only in all new game worlds launched after today. Note: Unfortunately still, in order to keep the planes in the same fleet group, the prop and jet Do328 have to be with the same cruise speed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor changes and bugfixesUpdates- Aircraft cannot be put to sale on the used market during the last months of the game to prevent misuse of the aircraft trading system into airline scoring.
- The aircraft maintenance ramp checks ("FAA check") is now performed twice as often as before.
- Route editor changed for maximum turnaround of 10h at outstation.
Fixes- Moving schedule between two fleets did not always respect the original turnaround time at the outstations (if the day changed during the turnaround).
- Firing staff from a group with zero staff requirement will also now reduce company image accordingly.
- Corrected incorrect display of "Time to remove from storage" for aircraft long-term storage display.
- Fixed various minor code errors appearing after server backend software upgrade.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Technical update to in-game messagesUpdates- The in-game messages have been upgraded technically (data structure and some other aspects changed) to be more compatible with some other future updates in the backend systems.
- There are no visible changes to users with this change.
Other updates:
Fixes- Direct URL input of airport codes to route editor now checks the airport opening times.
- Used aircraft min/max selling price checker sometimes rounded numbers the wrong way, causing unnecessary error message.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Updates to route financial views, and other minor changes and fixesUpdates- Route Information page's Financial Info segment, My Aircraft page's Weekly Financial Estimate and Assigned Routes tables, and Dashboard's Average Load Factors table all now show data also from the current ongoing week, in the case the previous week's statistics are not available (i.e. new route or new airline). In normal cases the stats always show the previous week (days -7 to -14), in comparison to the week prior to that (days -15 to -21).
- In a similar way to the previous item, the Routes section main page also shows always "Ongoing week" values, and hides "Last week" and "Week before" if no data is always.
- Bankruptcy page now displays the name of the currently selected game world in a big warning, to avoid mistakes.
- South African aircraft registration prefix is corrected to ZS-.
- Nagoya airports updated: The old Nagoya airport (RJNA) does not close in 2005, but instead downgrades as a domestic airport. Any airline HQ'ed at this airport will still move to the new Nagoya airport (RJGG) at this time, like before.
- Minor adjustment to aircraft's age-relative fuel burn factor to favour brand-new aircraft (no burn increase when a/c is less than 6 months old).
- Two obsolete internal features removed: 'Permanent/Pre-assigned alliances' and 'Game-specific logo template'.
- Minor improvement the display of Load Factory history bar charts when there was only a few days of history data to show; the data bars are thinner/better looking now.
Fixes- Statistics main page showed the wrong title for cargo tables when imperial units was selected.
- Price Management page showed the airport codes in wrong order when IATA code format was in use.
- Route Information page did not show the 'expanded statistics' table if only 1 or 2 days of history was available.
Others- Note that a general cleanup of feature requests forum will also take place with duplicate, obsolete and non-planned items are to be closed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Visual change to game advisor messagesUpdates- The face generation function to make various different in-game advisor faces will be soon removed as obsolete, and in order to cut down on unnecessary features and code when migrating to the new website/systems.
- The advisor face has been replaced with a couple of static images of similar idea than before.
- No changes to the content / functionality of the in-game advisor.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Route maps at Route Planning page updatedUpdates- The route map at Route Planning data pages (where demand is shown) is updated to the same map as elsewhere in the game.
- The map is now zoomable/draggable/clickable and contains the information about airports in the same detailed manner as all the other maps.
- City Based Demand information (competing airports and area squares) is now also directly available from this map, helping you to determine who are your competitors near your airports.
- At the same time the backend mapping scripts have been updated to the latest versions available.
- This change is part of our renewal where obsolete & old functionalities will be removed to help migration to the new website/systems.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
New platform for manuals and documentation
The entire documentation and knowledge base of AirwaySim has been moved to a new platform at https://manual.airwaysim.com/ (https://manual.airwaysim.com/).
The updated documentation has a modern and mobile-compatible layout, search capability and is also very easy to maintain from admin's point-of-view.
Please let us know if something is missing, or if the manual can be improved to help the new users!
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and bugfixesUpdates- Discord Chat element added to the Dashboard. This is a test to engage the community more. Note that you can post messages to the #generalchat channel without registration to Discord, but we highly recommend creating an account there to keep your unique username stored just for you. Also in the Discord chat itself (when using Discord app) the messages posted through web interface show as being posted by a "bot" while that actually is the real human player - this is due to technical constraints of the system. Feedback is appreciated.
- Minor adjustments to staff number calculations (due to optimization, and a calculation fix for cargo planes).
- Reduced the staff requirements for small aircraft operators a bit to adjust economics.
- Staff retirement rates adjusted (increased) a bit for better realism.
Fixes- Calculation of cabin crew for cargo aircraft occurred at some rare occasions due to fleet changes.
- Dashboard's Economy Info, and Routes area front page shows "No data available" now instead of 0% LF if there was no supply provided for that particular travel/cargo class.
- Schedule mover/converter (from fleet to another) generated a wrong schedule overlap error in some rare cases.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates (techstops, new aircraft ordering) and bugfixesUpdates- Technical stopover vs. passenger ticket sale calculation changed to take account the game year. There is no "penalty" for technical stops before year 1965, and from there the passenger's displeasure for additional stops grows linerily until year 1990 from which onwards the factor has the full/normal force (as currently). This is a simple model to allow more realistic operation of the early fleets. In the future the calculation will be improved with actual trip time / quality component, but that needs some other updates first. As before, this affects only passengers and not cargo.
- New aircraft ordering page allows now up to 500 orders per each model (previously 50). Also each airline may now have up to 1000 new aircraft orders in total, lifted up from 500, (this is to protect from "order spam" and to give fair competition possibilities to other airlines). Please note that trying to order a huge batch of planes may result in the "Unable to assign production slots to aircraft. The production line may be closing soon so that there are not enough free production slots available anymore." -error since the time gaps between production slots very long down the line are quite large to accommodate orders from other airlines. In such case simply make a smaller order.
Fixes- Interface didn't allow more than 99999 staff members per group, adjusted to be higher to accommodate larger airlines.
- Mentor user did not have the chance to refresh the used a/c market listings.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor bugfixesFixes- Route Information page's bar charts sometimes showed part of the data in wrong order.
- B check ending early in the morning was in some rare cases counted incorrectly as overlapping the entire day.
- System sometimes gave airlines incorrect warning after relocating an aircraft that such base airport does not exist for the airline.
- Noise regulation notification message to players listed East Germany too early (wrong message only, no other problems).
- Noise regulation checker did not automatically unschedule all routes in violation of the new noise rules.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Australia - New Zealand open skies agreement updatedUpdates- Australia - New Zealand open skies model updated to better reflect the real history:
- Agreement is in force from end of June 1997, instead of previously modelled August 2003 (when it was updated/expanded in the real life).
- Agreement is now correctly called the Trans-Tasman Single Aviation Market.
The change is effective in all game worlds, and the manual has been updated also with this change.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Caribbean Community Multilateral Air Services Agreement model addedA new significant feature has been added today to
all game worlds. This feature expands the model of
common aviation market to the Caribbean region and member states of the CARICOM.
For AirwaySim this has been modelled in the same way as EU open skies / free market, meaning full freedom including 9th freedoms of air (which the real life agreement does not allow), but since the agreement allows several other aviation free market practices and is very close to a full and total open market, it was added here to enhance opportunities at smaller countries / unserved regions. Note that not all CARICOM member states have yet ratified the agreement, and thus 13 out of 15 member states are part of this deal.
For further info about different exceptions to the airline expansion / free market rules, consult the manual: https://manual.airwaysim.com/simulation-documentation/base-airports (bottom of the page).
Updates- CARICOM MASA model added.
- Each of the CARICOM member states who have ratified the deal (13 in total) become part of a single free market in August 2020, allowing airlines to expand freely to those states and fly freely between them.
- Dashboard news for the event have been added, and two prior news several years before it actually takes force.
- Countries participating in the agreement are:
- Antigua and Barbuda
- Barbados
- Belize
- Dominica
- Grenada
- Guyana
- Jamaica
- Saint Kitts and Nevis
- Saint Lucia
- Saint Vincent and the Grenadines
- Suriname
- Trinidad and Tobago
- Additionally, dashboard news of ECAA open market membership of Georgia and Moldova (August 2020) added (agreement was already active previously, news was missing).
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Ukrainian airport names updatedUpdates- The following airports names have been corrected to their proper Ukrainian spelling:
- Dnipropetrovsk, UKDD / DNK
- Ivano-Frankivsk, UKLI / IFO
- Kharkiv, UKHH / HRK
- Kiyv - Boryspil, UKBB / KBP
- Kiev - Zhuliany, UKKK / IEV
- Uzhhorod, UKLU / UDJ
- Zaporizhia, UKDE / OZH
Note that '
dynamic airport names' feature is not available yet, so the airport names cannot change according to history. This feature is planned and data is being collected, but not yet coded since it involves other very large changes to the technical fundamentals on how airports work in the simulation.
Slava Ukraini!This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Cessna 408 SkyCourier addedA new a/c type and fleet is added, the small 19-seater utility aircraft from Cessna, available in 2022. A spacious cargo version is also available with conversions between the two models.
Updates- Cessna 408 SkyCourier added
- Cessna 408 SkyCourier Freighter added
This update is available in any game worlds starting after this post.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- Minor adjustments to AI aircraft broker probabilities to convert old passenger planes to freighters.
- Minor changes to cargo cost/price levels for better game balance.
- Some further minor adjustments to staff requirements of small aircraft operations.
Fixes- My Aircraft page was slow for large airlines.
- Route editor showed in some rare cases the wrong estimated payload limitation value, if route was limited by runway length.
- Marketing campaign's estimated cost when starting the campaign was sometimes incorrect.
- Ramp check/fine happened in some cases for the same plane too often.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- Minor changes to Ilyushin Il-114 data:
- Production start/end dates updated.
- Runway requirements updated.
- Il-114-300 max pax capacity updated.
- Il-114-300 range values updated.
- Note: The performance model of this fleet group is still v.1.0 (not based on real-life AFM data).
- Easy Start wizard improved for more variation in suggested airports.
- Added the possibility to limit HQ airport selection by region/country for all airlines in the game (for custom game setups).
Fixes- Easy Start wizard did not respect the 'excluded aircraft models' filter in game setup.
- Base finder's airport info page had a wonky layout for market share if cargo features were disabled in game setup.
- Base airport finder's map showed airports that were excluded from selection in customized game setup.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
ATR 42-600S addedA small update to the aircraft database with ATR 42-600S, which is the STOL (short takeoff and landing) variant of this regional turboprop, capable of ~900m takeoff/landings. The model is in development and is expected to be certified during 2023/2024. This update is available in any game worlds starting today or after.
UpdatesThis thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- Updated third-party libraries for website core systems.
- A lot of work related to the version upgrade of the backend systems.
- Removed many obsolete integrations and features from the backend systems.
Fixes- Fixed an error (appeared after the forum update) which could lead in unwanted / too early player inactivity warnings in the game.
- Upgrading a base airport could lead to a size downgrade in some very rare cases.
- Backend calculation of aircraft performance could halt when some aircraft models were excluded in the game world's settings - fixed.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- More work in various backend systems related to the version upgrade of server software.
- Changes to backend systems after we switched to a new accounting platform.
- Maintenance ramp checks (CAA / FAA checks) focus now better on expired C/D checks, instead of A/B checks.
Fixes- Handling fee aircraft selector at airport info page did not work.
- Chance on getting two or more ramp check fines of the same aircraft (while it was grounded) is finally fixed.
- Online hours did not cumulate to user's profiles after the forum update.
- Fixed forum's error about invalid request keys appearing sometimes during posting.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- Minor tweak to City Based Demand airport catchment radius, maximum is now 210 km (135 miles) instead of 200 km.
- Route editor's turnaround time selector now allows up to 12h selection.
- Technical change on how airport data is stored and handled in Statistics page (due to this the change indicators were temporarily reset).
- Hong Kong a/c registration format changed from B-Hxx to B-xxx to allow more registration combinations, since large airlines were not able to assign reg. no. to planes anymore. Note; this is not fully realistic, but changed due to gameplay reasons. (new games only)
- KBOS-KHYA and KBOS-KHYA routes added to exemption list for short routes ( = now allowed to fly).
- Time zone of airports in Turkey updated to UTC+3 (new games only).
Fixes- Route number search did not work for very long route numbers in Scheduling page.
- Inactive account reminder emails were not always sent out correctly after the forum upgrade.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor updates and fixesUpdates- Improved the generation of AI airlines, and added the possibility of AI airline going bust (after min. 3 years of operation, under the same rules of normal human-controlled airlines).
- Updates to backend calculation, allowing much faster operation of the "classroom game mode" at our customized educational simulations.
Fixes- Liking a message from the game interface directly (vs. forums) did not store the time of the 'like'.
- Database error in one alliance management function fixed.
- Final results page didn't show airport names in statistics properly.
- In some cases an in-game message from the system automation was marked read before the player opened it.
- Some minor fixes here and there after the server migration and server software upgrade.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Removal of some obsolete featuresWhile preparing for the AirwaySim v.1.5 upgrade required by the new website / UI, a couple of obsolete features have been removed:
- Forum signature banner generation removed from Settings page. This is practically not used by anyone anymore.
- Online logo designer removed from Settings page. This is a very old feature, and not fully functional any more on all platforms and updating it would delay other more meaningful updates.
- Airline / alliance name reservation feature is withdrawn due to limited use. This feature might be brought back later on. All existing name reservations are honored by the system until they expire but new reservations can't be made.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Minor fixesUpdates- Further internal updates to the site/systems in preparation of the migration to the new website.
Fixes- Alliance forums were not visible in the forum main page (new alliances created after the forum update).
- Only scheduled aircraft count towards the used aircraft purchase limits (number of planes that can be bought weekly).
- AI Brokers are now a bit more likely to buy an used aircraft from a human-controlled airline.
This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
Moving to new Bug Tracker and Changelog
This Changelog thread will not be updated any more, and all entries are posted to the new system from now on.
https://feedback.airwaysim.com/changelog
Details of the change: https://www.airwaysim.com/forum/index.php/topic,93048.0.html