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Announcements / Re: AirwaySim Changelog
« Last post by Sami on Today at 04:54:04 PM »
Route editor update for technical stops

  • Added the ability to remove technical stops from route editor.

  • The "remove techstop" link opens a dialog confirming the action. Upon confirmation it will remove all stops at the current route leg (= you'll have the option to remove techstops from "the way back" or "on the way there"). After confirmation slots, flight times etc. are automatically recalculated.

Other fixes
  • Route Image page default sort order was lost when selecting filter "cargo only" routes.

  • Alliance and airport route map did not show airlines based at each airport at the popup tooltip.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums:,60273.0.html
Announcements / Re: Is AirwaySim up or down - Check the status page
« Last post by Cardinal on Today at 04:06:31 PM »
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Bug reports / Re: New Maps
« Last post by Sami on Today at 03:47:01 PM »
Yes, by default it shows the planning link from HQ only, nothing else.

With 10 bases max the list of all planning links from all pages makes the tooltip too large.

And it can't easily determine from which hub the route is being flown

=> Decision was to include max 1 link there.
Bug reports / [-] New Maps
« Last post by Mort on Today at 03:38:27 PM »
Following on from a previous bug fix here:,82192.0.html

The route planning link was modified so that it showed the route planning on the airport pair, rather than just all planning originating at the destination.

Eg became

However on an airline's route map, it looks like the logic doesn't seem to check where each destination airport is flown from, for the example above, I actually fly to SVMI from KFLL, not KDCA.

I'd guess this would be relatively simple for the case where you only fly to the destination from one place, however for multiple bases flying to that destination, it could list them out like it does on the airport information page perhaps?


Route planning (KDCA-KATL)
Route planning (KFLL-KATL)
Easy start? More like sleazy start, amirite....
Game talk - Airline Generations (GW #1) / Slot drop Adjustment(S)
« Last post by Aero on Today at 12:28:43 PM »
In LHR there have been several slotdrops in the last week and an actual growth of 12% have been reached which was over 60% of last terminal expension.
If a correction would be done it sounds like 1 to 4% and not 12%,this is an extra expension.

We suggest that next adjustments should come when the expension should arrive and just have an higher slot drop or have a mix in an mid term drop and next expension.
As this have an effect on the new game system beeing handeld

Congrationlations to Hobbit and Aston as they had there business way better on order then me.  :)

Announcements / Re: Beginner's World scenarios - Announcements
« Last post by Sami on Today at 11:15:12 AM »
A new Beginner's World #2 scenario is now open!

Join here:
Bug reports / Re: Fuel contract expiration message wrong link
« Last post by Sami on Today at 11:04:25 AM »
It's not supposed to even select the base, the link is just to the top of the fuel page ("Office/Fuel"/).

The tabs function (multiple bases) just adds the hashtag there for the currently selected tab for technical reasons (and you can't navigate to the subtab by changing the code there).
Game talk - The Modern Times / Re: Curfews
« Last post by arefixz on Today at 11:03:31 AM »
Your airport Kagoshima has curfew of 22-07. If you have no choice but to let the plane park in the night, fly the plane to anywhere that lands between 2200-2355. Nightstop and fly return by 0500-0600 and land in your base after 0700. At least, you plane is not fully idle from 2200 till 0700 and you fulfilled 2 sector. Remember, plane on ground doesn't make money  :P
Game talk - The Modern Times / Re: Curfews
« Last post by Mort on Today at 10:53:58 AM »
It's called a sleepover, and it's a very useful technique. When you play in LCY with a 2206 curfew, it's just mandatory. red eyes are damn useful too, but in many airports, especially in europe, you always end up short on red eyes opportunities.

Also only gets worse as planes get faster  :(

If you're in a +2 it might be a bit better, but then you probably have lower demand overall anyway
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