Re 8-10% chance for delay in the turn times, you also need to see things in long term.
I trust Schro correctly estimated it has no significant impact to profits.
But what else I check now is what I want to do with that plane - will it fly until the end of the game, or I will want to replace it with another type down the road.
In first case, you're fine to go with Schro's advice; but in second case, if that replacement plane is considerably slower or has longer default TAT than initial plane, it will not fit in the schedule, and you will have to reschedule them all once again. I did it several times with almost hundred of planes, and I don't want to do it again, so I always leave sufficient TAT.
I mean, you know you'll have to reschedule when you switch from props to jets in epic GWs, because flight time difference is measured in hours, when scheduled 7 days/7 planes, typical prop can cover total distance of ~16,000 nm per week, while jets can get close to 30,000 nm per week. But jets' velocities vary between some 0.70 and 0.86 mach, and it drove me crazy if I had to reschedule because of 5 or 10 minutes missing...