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Author Topic: [-] Buying Gates  (Read 594 times)

Williamsfilms

  • Former member
[-] Buying Gates
« on: May 09, 2009, 03:38:22 AM »
I had an idea about reducing the over competition at airports. Buying gates, each airport only has so few gates, if airlines had to buy gates then it would reduce the amount of airlines hubing out of a city and reduce the amount of airlines on a  route, therefor making the game more fun. Anyone agree?
« Last Edit: May 09, 2009, 04:55:45 AM by sami »

Sigma

  • Former member
Re: Buying Gates
« Reply #1 on: May 09, 2009, 03:53:14 AM »
How would gates be any different than slots?

Every airport has a finite amount of slots too, but that doesn't stop multiple airlines from moving in and fighting over the finite amount that there is -- just like reality.

Frankly I think it's a moot point anyhow.  I don't see any airports where there's "overcompetition" -- or even understand what that means exactly.  Just think about how many major airlines provide significant service out of the major airports all over the world -- we have significantly fewer and the smaller number are only allowed a single hub -- in reality there'd be far more and far more hubs than we have in this game.  If anything we have a lot less competition in many places.

Williamsfilms

  • Former member
Re: Buying Gates
« Reply #2 on: May 09, 2009, 04:49:49 AM »
How would gates be any different than slots?

Every airport has a finite amount of slots too, but that doesn't stop multiple airlines from moving in and fighting over the finite amount that there is -- just like reality.

Frankly I think it's a moot point anyhow.  I don't see any airports where there's "overcompetition" -- or even understand what that means exactly.  Just think about how many major airlines provide significant service out of the major airports all over the world -- we have significantly fewer and the smaller number are only allowed a single hub -- in reality there'd be far more and far more hubs than we have in this game.  If anything we have a lot less competition in many places.

No because if you buy a certain number of gates, then those slots are yours and no one else can use them. The way it is now, anyone can get slots as long as they schedule their flights before everyone else. And the way im thinkng, major airlines would buy up all the gates, and limit the number of airlines coming from or going to the airport, as most airports only have 100 or more gates, if each airline owns 25 gates, then theres only 4 airlines in the aiport, period, to and from. No one else can come in, unless theres gates unbought, and they buy them. Example: there are only 16 airlines operating to and from Atlanta Hartsfield. This limits competition. Therefore gates limit competition.

Offline Sami

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Re: Buying Gates
« Reply #3 on: May 09, 2009, 04:55:41 AM »
We do not have to buy 'gates' in the reality..... They are just parking positions supplied by the airport authority (or by the terminal management (=your airline sometimes?) in the States).

Airports have slots that regulate the number of takeoffs / landings allowed each hour. This is the airport capacity. And already modeled. Of course the apron/parking capacity can be more restrictive at some airports than the runway/atc capacity but this can be modeled with reducing the number of slots too.

Offline Seattle

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Re: Buying Gates
« Reply #4 on: May 09, 2009, 04:59:24 AM »
Therefore your idea defeats the purpose of the game.  ::)

If you have no competition, you grow like a weed, making for a boring, dull game, that is completely unrealistic.
Founder of the Star Alliance!

Sigma

  • Former member
Re: Buying Gates
« Reply #5 on: May 09, 2009, 05:13:04 AM »
So in a game where there's so little competition on almost all routes due to the relative scarcity of airlines as welll as the inability to have more than 1 hub, that most airlines make profit margins that would make a druglord jealous, you want to actively and significantly limit what little competition exists?

As you said, under your gate scenario "major airlines would buy all up all the gates" -- so we'd have exponentially HIGHER margins, because they could charge whatever they wanted and no one could do anything about it.  Reality has airport boards that decide who can and can't fly into an airport and just how many gates they can get.  And anti-competitive laws that prevent route monopolies.  Why in the world is a system where "X" number of airlines have completely[/b] locked down an airport as their own better?

And to go back to my original point, why the desire to even limit competition at all?  What is this "Overcompetition" -- a nonsensical word if ever there was one.  The entire point of the game is to compete.  The entire point of business is to successfully compete.  And if anything at all, there's about 90% less of it than there should be.  Most definitely not too much.  If you don't want to compete at all, you might find a World Map, some thumbtacks, and some string to plot out your routes to be a far more entertaining "management simulation".

Easiest way to limit competition -- pick an airport that everyone and their mother isn't using as their hub already.  With only 300 airlines in the world, there's LOTS of fairly sizeable airports to base your airline out of.  Hell the largest one in Jet Age #1 right now is based out of Oman for cris'sakes.  And airlines based out of Dublin and Cancun of all places are in the Top 10.

 

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