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Author Topic: The Modern Times game is now open!  (Read 243 times)

Offline Sami

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The person who likes this post:
The Modern Times game is now open!
« on: August 21, 2020, 03:00:03 PM »

Welcome onboard The Modern Times game world! This game world focuses on managing the airlines in the present and future era, and is one of our standard mid-length games with realistic environment setup.

The basic settings are:
  • Time span: 1998 - 2030, at 30 minutes per game day.
  • Normal difficulty level / Medium length scenario.
  • All airports globally and all aircraft models included.
  • The overall play duration of this game is about 8 months.

Game play related settings specific for this scenario:
  • Please remember that this game follows the standard and real-world setup for the economy and political rules. Unlike in the special theme game worlds you can only expand your airline (new bases) into areas of the same country or economic zone (EU).

  • The start-up money at day 1 is $20 million, and half of this is an affordable long-term loan.

  • Alliances are available to be formed from the first day.

  • Fuel prices might not follow the real historical developments.

  • The aircraft production rates and amount of airport slots are quite close to standard real-world settings. This differs somewhat from other game worlds and the intention is to slow the growth of the largest airlines a bit by returning a few steps backs towards the "old" style of not having nearly "unlimited" resources.

  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model). Please remember that cargo and passenger figures are rather low at the game start but will grow.

  • Achievements can be earned normally from this game.

  • The system has pre-generated some 20k aircraft into the world and these will be made available as used aircraft bit-by-bit. The top 10 most popular fleet groups of these aircraft are: Boeing 737-300/400/500, Airbus A318/A319/A320/A321, McDonnell Douglas MD-80, McDonnell Douglas DC-9, Boeing 767, Airbus A300/A310, Fokker F.27 / F50, Boeing 727, Boeing 757, Boeing 737-100/200 in this order.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:
  • The game clock is paused for the first day and will start moving after 24 hrs.

  • The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).

  • There is a good supply of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use and plan to order aircraft directly from the manufacturers.

  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.

  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..

  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.

  • The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.

  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

Welcome to join the latest AirwaySim airline game!

» Join The Modern Times game

 

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