AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
 
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

Author Topic: Euro Challenge scenario is open!  (Read 470 times)

Offline Sami

  • Administrator
  • Members
  • Posts: 17089
    • AirwaySim - Are you the next Richard Branson?

The person who likes this post:
Euro Challenge scenario is open!
« on: January 17, 2020, 11:00:43 AM »
The Euro Challenge game is now open!

» Join now!


This shorter scenario is part of our series to bring more variety and more frequent launches of new scenarios. This challenge is based in Europe and you can fly freely in any of the countries in the region. There are no restrictions on where to base or expand your airline (full open skies). No longhaul traffic is available.

The basic settings are:
  • Time span: 2010 - 2025, at 25 minutes per game day.
  • Normal difficulty level / Short length scenario.
  • Airports only from the European region.
  • All aircraft models except longhaul aircraft are included.
  • Free basing - no political restrictions on where your airline can open new base airports.
  • The overall play duration of this game is about 3 months.

Game play related settings specific for this scenario:
  • Fuel prices are fully customized and will not follow the real historical developments at any stage.

  • Additional base airports are customized: You may expand your airline to any available airport in the game (no political limitations). The maximum 10 bases per airline limit is valid.

  • Alliances are available to be formed from the first day.

  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model). This game is the first to use the new v.2 cargo calculations. Please remember that cargo and passenger figures are rather low at the game start but will grow.

  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.

  • The airport slot numbers follow the new and updated slot system with slot releases happening only when the airport expands (apart from the first game year). Slot setting factor is at x2.0 compared to standard AWS slot model in order to keep all airports available for operations.

  • The used aircraft market is deliberately a bit smaller in this game launch so be prepared to order new aircraft from the manufacturers. The majority of aircraft are large jets but there are also a lot of smaller regional aircraft available at the used a/c market (different from a regular game world). Initial aircraft selection: 15% A320 series, 10% B737NG, 8% CRJ seris, 6% ERJ-140 series, 6% B737 Classic, 5% MD-80, 4% ATR etc.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:
  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).

  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.

  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.

  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..

  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.

  • The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.

  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

» Join Euro Challenge!
« Last Edit: January 17, 2020, 11:03:24 AM by Sami »

 

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.