The Modern Times scenario is open!

Started by Sami, August 02, 2019, 04:00:10 PM

Sami

The Modern Times game world is now open!

» Join here!


This game world focuses on managing the airlines in the present and future era and is our most popular game world. This is also the first scenario of our new and restructured game format (read more of that here).

Settings of this scenario:
  • Time span: 1998 - 2030, at 30 minutes per game day.

  • Normal difficulty level / Medium length scenario.

  • The overall play duration of this game is about 8 months.

Game play related settings specific for this scenario:
  • Fuel prices are customized and may, or may not, follow the real historical developments.

  • All airports globally and all aircraft models included. The "non-realistic" prototype aircraft are also available.

  • Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.

  • Alliances are available to be formed from the first day.

  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).

  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.

  • The airport slot numbers follow the new and updated slot system with slot releases happening only when the airport expands (apart from the first game year). Details can be found from the changelog. Slot setting factor is at x2.0 compared to standard AWS slot model.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:
  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).

  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.

  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.

  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..

  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.

  • The passenger demand will usually grow steadily during the course of the game, apart from some periods of global recession (the rate of the growth models well what has happened in real history and when the market started to grow rapidly). Be prepared to major events like 9/11.

  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

  • The system has about 23000 pre-generated aircraft that will be released to the used aircraft market in random intervals. The most numerous fleets at the start of the game world are: Airbus A318/A319/A320/A321 (13%), McDonnell Douglas MD-80 (10%), Boeing 737-300/400/500 (9%), McDonnell Douglas DC-9 (8%), Boeing 727 (6%), Boeing 767 (6%) and Airbus A300/A310 (5%).
That's it! Ready for takeoff!

Now go ahead and click on to the Game Area and join the new game. Enjoy! :)