Also, I'd like to point out something, JS.
While I tend to pun Cornishman about his lack of preparation for his renewals in private (PMs and alliance forum), this in only a pun. Behind his annoyance lies something true, and something that just grew bigger when the OOB limit was raised from 600 to 1000: fleet got bigger, and renewals even longer and boring.
Proposals for increased capabilities on the UM in late game have been made, JS, and you agree on them, and one of the reason this was raised is the possibility to gather planes faster for a renewal. So please don't dismiss people on the basis that they complain about something even you want to alleviate.
Some of the "small regional airlines" players around here spend a lot of time on the game, and have multiple airlines in multiple GWs at the same time. Some others do not. Jack has always only one, I always have only one, etc. One of the reason we have only one is because we don't have enough time to play more, but we still have enough to have one single big airline.
On the other hand, you bring the "2 active fleet, 1 for renewals" principle as a rule Cornishman (and others) don't follow, and that's the reason they complain.
Well, maybe you don't, but I have to say that a lot of "small regional airlines" have 3 active fleet, not only 2. However these players spend a large amount of time on the game.
Is that to say that you advise us to have a real small regional airline instead?
Then I'd reply that we actually have the time to play a large airline, it's only when these renewals come in that we don't have the extra time. And I don't find it a good reason to force us to downgrade our playing style.
I have been a long defender of the 4th fleet penalty, and I still am, and I disagree with Cornishman about a lot of what he says, but we both (and many others, it seems) agree on the fact that there is a problem here that needs to be solved. So lets try to be constructive instead of saying "you play the wrong way" or "you think wrong".
Constraints are right, and make the game fun, and keeps room for everyone. Until it becomes barely possible to overrun them. In this case, we need to find a solution to preserve this "room for everyone", but also to the "10 years for a renewal" problem.