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Author Topic: [-] Tech Stop Penalty This Early? GW2  (Read 219 times)

Offline Acastus

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[-] Tech Stop Penalty This Early? GW2
« on: April 24, 2019, 04:23:30 PM »
GW2
Eastern Galactic

I currently fly LAX-MQD with 707-220s that tech stop each way. With 100% RI, 90 CI*, no competition and an under supplied route my LF is still about 50%. Screenshots attached.

Is this operating as intended?

*Edited to add CI to answer question from later in string.
« Last Edit: April 24, 2019, 07:40:07 PM by Sami »

Offline Acastus

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Re: Tech Stop Penalty This Early? GW2
« Reply #1 on: April 24, 2019, 04:24:55 PM »
Route Detail showing RI and LF

Offline Zobelle

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Re: Tech Stop Penalty This Early? GW2
« Reply #2 on: April 24, 2019, 05:04:40 PM »
GW2
Eastern Galactic

I currently fly LAX-MQD with 707-220s that tech stop each way. With 100% RI, no competition and an under supplied route my LF is still about 50%. Screenshots attached.

Is this operating as intended?

Preaching to the choir here, itís high time this gets fixed as just about every worthwhile LH route needs tech stops.

Offline Mort

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Re: Tech Stop Penalty This Early? GW2
« Reply #3 on: April 24, 2019, 06:32:51 PM »
I thought that particular tech stop penalty was always in effect?

Offline Talentz

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Re: Tech Stop Penalty This Early? GW2
« Reply #4 on: April 24, 2019, 06:33:47 PM »
For reference, what is your CI? I don't have a problem with flying a 5600nm tech-stopped 703B with CI 70.



Talentz
Co-founder and Managing member of: The Star Alliance Groupô - A beta era, multi-brand alliance.

Offline [ATA] Frimp

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Re: Tech Stop Penalty This Early? GW2
« Reply #5 on: April 24, 2019, 06:56:32 PM »
For reference, what is your CI? I don't have a problem with flying a 5600nm tech-stopped 703B with CI 70.



Talentz

Looks like his CI is 90

Offline Talentz

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Re: Tech Stop Penalty This Early? GW2
« Reply #6 on: April 24, 2019, 07:34:52 PM »
There must be something else at play in the Pax Cal. Im not having a problem with my flight. I use standard seating and offer all 3 classes. Starting turning a profit at around RI50. My route is not that much bigger at around 170 daily.

I think its the size/configuration of your 702 and your Arr/Dep time. 0500 Arr is why your return fight is low. I bet if you adjusted that you'd see an immediate increase on the return flight. Also, your oversold on the C class side... if you reconfigured for less, that would add Y seats and your LF for Y would improve.

Why? Well, IIRC the Pax Cal takes into account seats offered. It then assigns what LF it decides on (w/e the variables are). So its very possible to sell more seats via offering more seats.

Strange that your not getting that one F class pax... I guess they really want a premium F product for that length with a tech-stop.


Talentz
Co-founder and Managing member of: The Star Alliance Groupô - A beta era, multi-brand alliance.

Offline Sami

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Re: Tech Stop Penalty This Early? GW2
« Reply #7 on: April 24, 2019, 07:38:25 PM »
There is no relevance to game year, the calculation is always the same. Thus not a bug. (Not the best system but that is the design for now)
« Last Edit: April 24, 2019, 07:40:34 PM by Sami »

Offline MikeS

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Re: [-] Tech Stop Penalty This Early? GW2
« Reply #8 on: April 24, 2019, 07:53:21 PM »
You are getting all the C class pax so the problem lies with your Y class pax. I assume C class is in a premium config while Y class is in a standard config. I usually lower prices for Y class by 10% when there is a tech-stop.  That usually helps fill the seats. Try it and see if it helps. The return leg suffers a bit from the 5:00 am arrival (can also be improved by lowering price to compensate).

Cheers!
Mike

 

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