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Author Topic: [-] New game world idea: The 100-Year Challenge  (Read 358 times)

Offline EmilyHampstead

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[-] New game world idea: The 100-Year Challenge
« on: December 19, 2018, 07:16:15 AM »
If you're a user who grew up flying the Airbus A330 and Boeing 737 MAX, you might wonder the name of the first passenger airplane. Well, wonder no more - this link tells us that the first passenger airplane, the Model 14 Benoist Airboat, was invented in 1914: https://www.reference.com/vehicles/first-passenger-plane-invented-f9f6f10dff2a6de2

That's why I have an idea: to create a game world that starts the day the Model 14 Benoist Airboat was invented in 1914, to 2014, a year where Airbus, Boeing, ATR, etc. make up a network of different airplane manufacturers. In the beginning, you can have only Easy Start for basing your airline in either Saint Petersburg, Hamburg, College Park, or Tampa, but eventually, by the 1950s, you might be able to do Advanced Start. With Easy Start, when your airline starts in this game world, you receive 427 Model 14 Benoist Airboats, in which 854 seats is approximately the maximum seating size of an A380.

At the beginning of my idea for a game world, which runs for a century, from 1914 to 2014, you can only fly to either Saint Petersburg, Tampa,
College Park, Hamburg, Bucharest 'Aurel Vlaicu', Bremen, or Kitty Hawk, but more airport choices will be available over time.

Here are more things that could be part of my idea for a game world titled The 100-Year Challenge:

  • Each game day lasts 23 minutes
  • Only 2 high-density economy seats as the default configuration for the Model 14 Benoist Airboat
  • Manufacturer of M14 Benoist Airboat listed as Thomas Benoist
  • Order of advertising method appearance: Newspapers (start of 100-Year Challenge), Billboards (1915), Radio (1922), Television (1936), and Internet (1995)
  • Fuel prices start at $70 but gradually increase twice until 1988, when fuel prices start to increase and decrease at normal levels, with high prices worldwide during the Great Depression (1929-39) and Great Recession (late 2000s-early 2010s)
  • In-game events to match with real-world events (death of Vasily Afonin on January 4, 1996, which affects Russia and other Soviet countries, birth of Prince George of Cambridge on July 22, 2013, which affects the United Kingdom, the coronation of Elizabeth II on February 6, 1952, which also affects the UK, the launch of MTV in August 1, 1981, which affects the United States, etc.)

-Emily (age 14 3/4)


« Last Edit: December 19, 2018, 12:04:30 PM by Sami »

Offline Mort

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Re: New game world idea: The 100-Year Challenge
« Reply #1 on: December 19, 2018, 09:01:16 AM »
Limiting a user to just two airports at the start of a gameworld is going to severely hamper the number of players who can participate, probably to the point where it is uneconomical for Sami to actually run the hardware needed to support the gameworld.

The 9/11 event is already modeled in-game, with all flights to the US grounded for 3 days, and a worldwide decrease in pax numbers that gradually rebuilds over a long period of time.

Why would the game day last 23 minutes as opposed to the standard 30 (or 25 in some cases)?

Offline EmilyHampstead

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Re: New game world idea: The 100-Year Challenge
« Reply #2 on: December 19, 2018, 11:27:29 AM »
Changed 9/11 to the August 1, 1981 launch of MTV in the United States.

-Emily (age 14 3/4)

Offline EmilyHampstead

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Re: New game world idea: The 100-Year Challenge
« Reply #3 on: December 19, 2018, 11:37:24 AM »
Another update:

Added more Easy Start base airports, info on the amount of Model 14 Benoist Airboat aircraft an Easy Start player would receive, etc.

-Emily (age 14 3/4)

Offline Sami

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Re: New game world idea: The 100-Year Challenge
« Reply #4 on: December 19, 2018, 12:04:27 PM »
The first supported year for the simulation is 1950, due to the economy model, so this can't be done.

 

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