That's probably because Jet Age #2 only has 161 people in it.. additionally, I would contend that the experienced AWS players are probably all in Air Boom and Jet Age #1. Comparing Air Boom to Jet Age #2 is like comparing apples to oranges...
I don't mean to be offensive or rude because you are an awesome developer/admin who actually interacts with the community (), but I think you might be misunderstanding the complaints that people are making. People are not complaining about the realistic aspect of having a definite, fixed number of used planes generated at the start of the game. I, for one, am very glad that the generation system works this way. The problem (at least in Air Travel Boom) is that there were not enough airplanes generated to begin with for the number of players in the game. Additionally, all of the experienced airlines in ATB snapped up the decent planes as soon as they were listed on the market, because the date and time that used planes were put on the market was so predictable (every sunday at 12:10). The current system (daily releases at 11:45) is a bit better, but ideally, the best solution would be to have brokers place used aircraft on the market at random times and days throughout the game week.
Now as you said, should help out immensely, but I do believe that one key solution is to have brokers list the aircraft on the used market at random, unpredictable intervals.
Very well said.
At the actual start of Air Travel Boom... it wasn't as bad, because people were filtering in gradually.
The first people to sign up and pay, got first crack at the planes... and rightfully so!
On the restart... everyone was in place and ready to pounce all at once.
Compounding this problem was those in Europe and eastern North America got a big head start on the rest with the surprise restart... those in the West were handicapped with a lack of aircraft availability right from the minute they found out about the restart.A couple of things I still haven't heard a legitimate answer on:
1. what is going on with the loans system occasionally not paying out the cash?
I see in other threads where many have had this problem.
2. on the restart "slow day" 1 , how is it that with my cash plus max unsecured loan available I was $375,000.00 short of leasing a 767-200ER, yet others were able to lease these very same aircraft?
I have posted this question in a couple different threads since this occurred - yet have never received a satisfactory answer on this.
As I mentioned last game as well... 375 people are too many for these game worlds.
I know the developers figure they can cram 500 into these scenarios... but the route rates are already saturated with 375.
What the developers do not seem to understand - in the real world, airlines would not irresponsibly undercut the lane prices where nobody can be profitable... why would you with real money on the line?
Temporary price wars here and there maybe... but even they are within reason, and for very brief periods of time.
Here - clowns regularly jump in and run the prices into the ground on popular routes.
Maybe they only last for a short time... but they ruin good runs for 6 months, a year, 2 years - however long they last.
Also - here airlines can grow substantially faster than in real life... so airports and routes become more crowded much quicker.