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Author Topic: Multiple Airlines per Player  (Read 994 times)

Offline DanDan

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Multiple Airlines per Player
« on: July 11, 2018, 08:50:31 AM »
I know, I know... its a difficult topic... but read it first please:

Have you never wondered why there is any airlines in remote countries in Africa? Or Central America? Well, probably because as a player, you are only allowed to have 1 airline. And who wants to have an airline in a country that can only sustain 20 or even less, small or medium-sized planes or so, where one will get bored out of the game after about two weeks.

So why not allow multiple airlines by the same player - of course, with certain limitations:
1. Number of airlines per player limited (maybe 5 or so); independent in finances and aircraft fleet
2. Total quantity of planes limited (200?)
3. The airlines of one player can only join an alliance as a whole, but count in total only as one member for the member-count
4. Sale of planes between the airlines of this player are also according to alliance restrictions
5. Each airline can go bankrupt independently (number of bankruptcies probably should be adapted probably)
6. Airlines of the same player are not allowed to be based in the same airport
7. The CEO-salary gets added together from all of the players airlines towards the total count (oh, and not sure what happens if one goes BK with an airline and starts a new one: does one keep the salary received with the first airline? - minor detail, i guess)
8. only one airline per country by the same CEO or only one airline of the CEO based at each airport
9. maybe only create one airline every two years.
10. starting capital for the next airline has to come from the other airline already existing or something
11. some form of maximum slots in the production line per month fper fleet type or all airlines of the CEO combined (so supply is not "blocked" by the CEO)

The idea of this is that this game - imho - should not only be about having the biggest airline with the most Airbus and Boeings, but also that airlines can specialize in certain fields, be based in small airports, populate the airspace - without making the game boring to those players as they are challenged by different situations for each airline - and the map gets a bit better populated in smaller countries and remote regions.
I dont think that any player will be using this option for starting off one airline in the US and Europe (already because of the limitations to total fleet size), so it won't change much in terms of competition, but I am quite sure it would add a bit more flavour to the game and make the game enjoyable to more people.
« Last Edit: August 01, 2018, 11:40:51 AM by dandan »

Offline Tha_Ape

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Re: Multiple Airlines per Player
« Reply #1 on: July 11, 2018, 09:16:02 AM »
Yep, complicated matter, but really interesting nonetheless. I remember a earlier proposal to create "fake" (ie, within the game) common spaces for minor countries that players often don't play for that very reason: too small, hence too boring.
Was about places in Africa, Central America and Asian minors (Kampuchea, Nepal, Laos, etc.).
Small but nonetheless not-that-small countries (Kenya, Sudan, Ethiopia, for instance) could then maybe be integrated into smaller common spaces.
Should still be based on a certain criteria like geography, culture, etc. So not Mauritania and Lesotho, for instance. But Mauritania + Senegal + whatever, ok.

Has to be refined a lot, but would make some phantom areas with no airline (or once every 5 GW) finally playable and interesting :)

Offline gazzz0x2z

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Re: Multiple Airlines per Player
« Reply #2 on: July 11, 2018, 06:56:50 PM »
yeah. I'm currently playing in Algeria & Poland, and Poland is IMHO the bare minimum to stay interested in the game. Anything smaller is just pointless. Could be a pacific island area, a former Indochina area, and a few larger areas in Africa. OTOH, I don't know what to do with Mongolia & North Korea.

Offline NovemberCharlie

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Re: Multiple Airlines per Player
« Reply #3 on: July 13, 2018, 01:12:26 AM »
Yep, complicated matter, but really interesting nonetheless. I remember a earlier proposal to create "fake" (ie, within the game) common spaces for minor countries that players often don't play for that very reason: too small, hence too boring.
Was about places in Africa, Central America and Asian minors (Kampuchea, Nepal, Laos, etc.).
Small but nonetheless not-that-small countries (Kenya, Sudan, Ethiopia, for instance) could then maybe be integrated into smaller common spaces.
Should still be based on a certain criteria like geography, culture, etc. So not Mauritania and Lesotho, for instance. But Mauritania + Senegal + whatever, ok.

Has to be refined a lot, but would make some phantom areas with no airline (or once every 5 GW) finally playable and interesting :)

https://www.airwaysim.com/forum/index.php/topic,71116.msg411497.html#msg411497

Yup still hoping this happens soon. It would certainly keep te game interesting for a bit longer...

Offline wilian.souza2

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Re: Multiple Airlines per Player
« Reply #4 on: July 13, 2018, 02:31:27 PM »
1) Number of airlines per player limited (maybe 5 or so); independent in finances and aircraft fleet
2) Total quantity of planes limited (200?)
3) The airlines of one player can only join an alliance as a whole, but count in total only as one member for the member-count
4) Sale of planes between the airlines of this player are also according to alliance restrictions
5) Each airline can go bankrupt independently (number of bankruptcies probably should be adapted probably)
6) Airlines of the same player are not allowed to be based in the same airport
7) The CEO-salary gets added together from all of the players airlines towards the total count (oh, and not sure what happens if one goes BK with an airline and starts a new one: does one keep the salary received with the first airline? - minor detail, i guess)

Another rule should be added: player should have only 1 airline per country. This would prevent players to create multiple airlines in a country with different operations to secure the biggest market share and/or wipe out competing airlines.

Offline DanDan

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Re: Multiple Airlines per Player
« Reply #5 on: July 13, 2018, 02:42:29 PM »
good idea. and also:

9) maybe only create one airline every two years.
10) starting capital for the next airline has to come from the other airline already existing or something

Offline NovemberCharlie

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Re: Multiple Airlines per Player
« Reply #6 on: July 13, 2018, 03:47:13 PM »
Another rule should be added: player should have only 1 airline per country. This would prevent players to create multiple airlines in a country with different operations to secure the biggest market share and/or wipe out competing airlines.

Couldn't you just open a base with the first airline in the country  ???

Offline Luperco

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Re: Multiple Airlines per Player
« Reply #7 on: July 17, 2018, 11:07:46 AM »
Couldn't you just open a base with the first airline in the country  ???

A second airline could be specialised in short and medium haul while the first in medium and long. With 3 fleet types each, with two airlines, one can easily take all the market from a country.
Saluti
Emanuele


Offline philipgod96

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Re: Multiple Airlines per Player
« Reply #8 on: July 30, 2018, 02:14:38 PM »
I think this would be a good idea but just one or two airlines  :)

Offline wilian.souza2

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Re: Multiple Airlines per Player
« Reply #9 on: August 01, 2018, 03:34:11 AM »
Another point of it is on how AWS credits would be deducted from players. This feature would be bad on Sami's side, as you wouldn't need to enter a new GW anymore to run a second airline. So a simple exit would be to deduct the player the same way it is deducted when the player enters a new game world.

Offline Zobelle

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Re: Multiple Airlines per Player
« Reply #10 on: August 01, 2018, 04:07:56 AM »
Perhaps this a solution to the three fleet death penalty. One could have a cargo/LH airline since those types usually will be like. And a regional/domestic airline. Perhaps made the rule that you cannot base both airlines in the same HQ.

Offline DanDan

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Re: Multiple Airlines per Player
« Reply #11 on: August 01, 2018, 11:43:51 AM »
Another point of it is on how AWS credits would be deducted from players. This feature would be bad on Sami's side, as you wouldn't need to enter a new GW anymore to run a second airline. So a simple exit would be to deduct the player the same way it is deducted when the player enters a new game world.

well, thats the thing: no one is making an airline in GW1 to play in malawi and another in GW2 to play in laos. players that play in two GW are usually the ones with big airlines anyway. this whole thing is aiming at a different market group, of players who prefer less intensity, but still want to get some return for the 1 credit per week; the same 1 credit that the big 1000 aircraft-airline is paying as well.


Perhaps this a solution to the three fleet death penalty. One could have a cargo/LH airline since those types usually will be like. And a regional/domestic airline. Perhaps made the rule that you cannot base both airlines in the same HQ.

yes, thats why i added point 8, one airline by CEO per country or per airport


I think this would be a good idea but just one or two airlines  :)

well, i guess 3 airlines would already be ok for a player as well, the 5 was rather a random number.
« Last Edit: August 01, 2018, 11:46:05 AM by dandan »

Offline chiveicrook

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Re: Multiple Airlines per Player
« Reply #12 on: August 19, 2018, 11:12:38 AM »
I've just had a similar idea but I would change these points a bit:
Quote
8. only one airline per country by the same CEO or only one airline of the CEO based at each airport
9. maybe only create one airline every two years.
10. starting capital for the next airline has to come from the other airline already existing or something
8. One player can only open new airline in territories where his other airlines can't open bases in. (1 airline allowed in whole EU for example)
9. No restrictions, naturally limited by 10.
10. Starting capital for the next airline has to come from personal CEO funds. Makes CEO's salary more meaningful.



Offline gazzz0x2z

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Re: Multiple Airlines per Player
« Reply #13 on: August 19, 2018, 01:29:19 PM »
(.../...)
10. Starting capital for the next airline has to come from personal CEO funds. Makes CEO's salary more meaningful.

Thhe whole thing did seem completely unbalanced to me. And then I saw that. Should be additional limits(i.e. don't open in a country with at least one airline, that kind of things), and it should be more interesting.

Offline Tha_Ape

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Re: Multiple Airlines per Player
« Reply #14 on: August 19, 2018, 01:53:16 PM »
Thhe whole thing did seem completely unbalanced to me. And then I saw that. Should be additional limits(i.e. don't open in a country with at least one airline, that kind of things), and it should be more interesting.

My feeling on the OP and also NC's proposal was that it would be only for tiny and medium-small countries. So countries where usually nobody wonders, or at least not for very long. EU, North America and "rich" Asia would obviously be excluded.
But yes, the balancing is the hard part. Always.

 

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