So, I have been playing AWS for just over 7 years now. With all the airlines I have run I have never seen a penalty with the 3rd aircraft type, although I have heard others ask about it but generally brushed it off as just the added cost for the 3rd type, not a jump in the cost of the other two types. Well, today, as I added my first CV-240 in GW 2 I saw it in action. My commonality jumped by almost 100% with my first CV-240.
So, my question here is why is there inconsistency with the penalty, or normal lack thereof, for the 3rd fleet type? Why would this particular game, after 7 years of playing, decide to impose a penalty? Are there specific criteria to avoid such a penalty? (ie is it fleet size specific, so since I added a 3rd type under, say, 30 frames a penalty is imposed?)
Screen shots are attached for reference.