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Author Topic: [-] High staffing costs after cuts  (Read 133 times)

Offline stevojh

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[-] High staffing costs after cuts
« on: May 19, 2015, 06:05:20 PM »
I've just culled the best part of 10, maybe more routes that all operate daily. A mixture of ATR, MD80 SH and A330, 767 LH.
Currently employ 14464 staff, after the cuts my staffing levels have gone down to 14299. 165 staff out of that many with a fleet of 150 doesn't seem like that much of a cut??
I'm trying to reduce my staff costs.
A lot of the routes were the whole route rather than 1 of 2 or more frequencies. Doesn't make sense!
My staff costs are currently 95m a month!
« Last Edit: May 19, 2015, 06:42:59 PM by sami »

Offline Sami

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Re: High staffing costs after cuts
« Reply #1 on: May 19, 2015, 06:42:47 PM »
For the purposes of simpler manual staffing, the aircraft is always assumed to operate a "full schedule". In other words if you set only one 15 minute flight for ATR for a monday, you will still need to employ the (nearly) same staff as you would with fully packed schedules for each day.

This a bit simplified, there is some route number based fluctuation, but the basis is that, and it's made simply so that staff levels do not fluctuate for every minor change player makes.


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