AirwaySim Changelog

Started by Sami, May 03, 2015, 12:51:18 PM

Sami

B747 update (part 3)

Updates
  • Boeing 747-100B/SR/SUD data added:

    • Upgraded version of -100B/SR with higher pax capacity.

  • Boeing 747-100B/SUD data added:

    • Upgraded version of -100B with higher pax capacity.

  • Boeing 747-200B/SUD data added:

    • Upgraded version of -200B with higher pax capacity.

  • Boeing 747-200F data updated:

    • Made the engine/weight options match the -200B selection.


These updates will be available only for any new game worlds starting after today.


This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#81
B737 update, and other minor changes/fixes

Updates
  • Boeing 737 MAX 10 data added:

    • New model, still limited specifications.

  • Boeing 737 MAX 7 data updated: (n.b. all specs are not public/available yet, so data is still incomplete)

    • Max capacity updated.

    • All weight and range values updated.

    • Runway requirement updated.

    • New picture.

  • Boeing 737 MAX 8 data updated:

    • Max capacity updated.

    • All weight and range values updated.

    • Runway requirement updated.

    • New picture.

  • Boeing 737 MAX 9 data updated:  (n.b. all specs are not public/available yet, so data is still incomplete)

    • Max capacity updated.

    • All weight and range values updated.

    • Runway requirement updated.

    • New picture.

  • Cabin crew requirements for B777 series updated.

  • Florianopolis (SBFL) airport curfew updated.

  • Hushkit upgrades to Boeing 707-320CF, Boeing 737-200F, Douglas DC-8-62AF, Douglas DC-8-62CF, Douglas DC-8-63AF, Douglas DC-8-63CF.

  • MD-11 can be converted into MD-11ER.

  • Used aircraft page filter "Any aircraft type common to my current fleet" now shows only aircraft that are in operation with your airline or being sold by your airline (= now excludes aircraft leased out).

  • Visuals of Scheduling page are updated with a newer technique, and scheduling page now also displays in yellow color the routes that do not have slots.

(all data updates are valid only for any new game worlds)



Fixes
  • Fixed cargo payload rounding / display error on aircraft info pages.

  • Display error of wrong country registration prefix on My Aircraft pages fixed.

  • Display error of company image trend/history for new airlines on Dashboard economy overview fixed.

  • Distance data of route demand database was not updated during airport transfers.

  • Fixed erroneous total achievement count on profile page.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Staff update, various interface tweaks/additions

Updates
  • The staff number calculations have been updated to model the effects of staff retirements and occasional resignations:

    • The number of staff hired in all your staff groups will decline with a rate of 2% per year if your airline is older than 20 years, 1% per year if airline is older than 10 years and 0.5% per year for younger airlines (calculation is at per-base level).

    • The "retirements" happen twice a year, 1st May and 1st Dec.

    • For the sake of easier management, the staff numbers will never be reduced below the minimum level (100%/101% staff requirement depending if you are on manual or automatic settings).

    • System is fully automatic and has no player interaction possibilities. Manual is also updated to inform of this feature.

  • Added "aircraft size class" filter to both New and Used aircraft listing pages.

  • Aircraft area front page does not list aircraft recently out of C/D in the "Aircraft generating most losses" list.

  • Aircraft area front page and Dashboard now warn in "Urgent info" area if aircraft has routes scheduled but has no A/B checks on schedule.

  • Added the "Earliest possible next route departure" with "your default turn-around time" to the scheduling page's route pop-up information (previously showed only the minimum time).

  • Added conversion possibility from DHC-8-400NG to -400PF/-400CC (with specs the same as -400 => 400PF conversion).

  • Minor adjustments to ticket/cargo base prices for better economy balance.

  • Mataram - Selaparang (WADL) airport in Indonesia marked to close in 2011, with new replacement airport Mataram - Lombok (WADA) opening. [affects only new games opened after 1st May 18]

  • The previously announced B737 MAX data update has been implemented into Game Worlds #1 and #2 (but not to #3 since the model is already launched).


Fixes
  • Improved the tooltip pop-up functionality/placement.

  • Per capita GDP value was displayed incorrectly in country information page for union states (such as Soviet Union).

  • DHC-8-400 was not convertible to DHC-8-400CC (combi), adjusted.

  • Flag of Netherlands Antilles in 1986 corrected.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Various small changes and fixes

Updates
  • Changed Heavy Cargo calculation so that minimum amount of demand stored for this cargo class is now 250kg (instead of 50kg). Standard Cargo is increased from 20kg to 50kg (light remains at 10kg). (if the system calculates less cargo demand, it will be shown as demand for the previous/lower cargo class instead)

  • Changed Heavy Cargo settings so that "minimum required payload capacity" for transporting aircraft is now 100kg (instead of 50kg); this is the minimum weight of "one cargo unit" of this cargo class.

  • Cargo capacity information added to New Aircraft listing page.

  • Cargo capacity information added to New Aircraft details page (= single aircraft view page).

  • Route Planning screen displays the Current Cargo Demand at the top of the page too now.

  • Updated the level of minimum demand visible on (cargo) routes when there are no airlines flying on it. The minimum level depends now on game year and the amount of total potential demand on the route.

  • Made some changes to the speed of demand transferring between airports in the City Based Demand system.

  • Minor adjustments again to ticket/cargo base prices for better economy balance. (these will continue for a while still, step by step, since currently the proper balance between pax/cargo is not yet fully found).

  • Changed the threshold of "aircraft is getting old" warnings from >29y to >32y. (age limit still remains at 35y)


Fixes
  • Fixed an error in flight allocation calculation where cargo-only and pax (& pax/cargo) flights were not treated separately when looking at daily flight frequencies.

  • Fokker 27 Mk.400 capacity corrected.

  • Fixed an error in background calculations of City Based Demand system where the actual demand (flights) placed by players was not in some rare cases visible to the internal calculations (thus prohibiting the demand to be responsive).

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#84
B747 update (part 4)

Updates
  • Boeing 747-400F data added:

    • Factory-built cargo version of -400.

    • Same engine variants, similar weight and other options as passenger -400.

  • Boeing 747-400ERF data added:

    • Factory-built cargo version of -400ER.

    • Same engine variants, similar weight and other options as passenger -400ER.

  • Boeing 747-400BCF data added:

    • Cargo conversion from passenger 747-400 (/ER).

  • Boeing 747-400 data updated:

    • Extended Range Fuel Tanks upgrade added.

  • Boeing 747-400D data updated:

    • Runway requirement updated.

  • Boeing 747-400ER data updated:

    • Runway requirement updated.
Existing aircraft model related updates are available only at any new game worlds. The -400F, -400ERF and -400BCF have been added to all existing game worlds.

Note about aircraft conversions: The conversion system does not yet support multiple engine/weight variants, even the conversion result model might have various options. In other words you cannot yet choose the desired engine/weight variant. This support will be built in the near future.


Fixes
  • Coding error in global wind systems found & fixed, affected flight time calculations on some long haul flights (usually max 10mins). [fix will only take effect in any new game worlds]

  • Background process error in aircraft book value calculation could have lead to negative aircraft book values in rare cases. Adjusted so that $1000 is the minimum book value.

  • Boeing 747-100B/SR cabin crew requirement corrected (one lower). [only to new games]

  • Boeing 747-200B/SUD cabin crew requirement corrected (one higher). [only to new games]

  • Opening dates of Minsk airports updated. [only to new games]

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Aircraft data updates and other minor fixes

Updates
  • Airbus A380 data updated: [only for new games]

    • Runway requirement updated.

    • Cargo space volume updated.

    • Payload / Range data updated.

  • Airbus A350-800 data updated: [only for new games]

    • Cargo space volume updated.

  • Airbus A350-900 data updated: [only for new games]

    • Payload / Range data updated.

    • Added new weight variant, +12 tn / 280 000 kg TOW.

    • Cargo space volume updated.

  • Airbus A350-1000 data updated: [only for new games]

    • Payload / Range data updated.

    • Added new weight variant, +3 tn / 311 000 kg TOW.

    • Cargo space volume updated.

  • Boeing 777-200LR data updated: [only for new games]

    • New engine variant: General Electric GE90-115B1

    • Runway requirement updated.

    • Payload / Range data updated.

Fixes
  • London Stansted airport opening date fixed. [only for new games]

  • A330-200 minimum cabin crew requirement changed. [only for new games]

  • CRJ705 can be converted into CRJ900.

  • Scheduling window did not show in some cases the airport name.

  • Fixed incorrect production line data for IL-114 in Game World #2.

  • Corrected wrong display of lease fees on Cash Flow statement when canceling an order for new leased aircraft.

  • Fixed incorrect link to Price Management page from Route Information page, in case of route with double-techstop.

  • Private listing of aircraft at used market did not work if airline name had special characters.

  • Fixed incorrect fuel price history chart at Office main page at 1st week after new game start.

  • Fixes to internal processes on how automatic salary raises work when staff were asking pay raises under manual staff management.

  • CEO salary is not affected anymore by possible deflation (= CEO salary maximum level does not go down even if general salary level decreases).

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#86
New Achievements

Some new in-game Achievements have been again added after a while, a total of 33 new items.


New Achievements
  • New aircraft operator. Three levels, "Your airline's average aircraft age is less than 2.0 / 1.0 / 0.5 years." (The size of the scheduled fleet must be over 15 / 25 / 35 aircraft. Airline must be over a year old. Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • Old aircraft operator. Three levels, "Your airline's average aircraft age is more than 20.0 / 25.0 / 28.0 years." (The size of the scheduled fleet must be over 15 / 25 / 35 aircraft. Airline must be over a year old. Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • American plane lover. Three levels, "Your airline operates at least 250 / 500 / 1000 planes made in the USA." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • European plane lover. Three levels, "Your airline operates at least 250 / 500 / 1000 planes made in Europe." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.) [note: aircraft made in Soviet Union, Russia or Ukraine are excluded, since they have their own achievements]

  • Brazilian plane lover. Three levels, "Your airline operates at least 100 / 250 / 500 planes made in Brazil." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • Canadian plane lover. Three levels, "Your airline operates at least 100 / 250 / 500 planes made in Canada." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • Chinese plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in China." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • Japanese plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in Japan." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago.)

  • Ukrainian plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in Ukraine." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago. Available after 1st Jan 1992.)

  • Soviet plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in the Soviet Union." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago. Available prior 1st Jan 1992.)

  • Russian plane lover. Three levels, "Your airline operates at least 50 / 100 / 250 planes made in Russia." (Only aircraft with routes scheduled are counted. Aircraft must have been delivered to the airline >30 days ago. Available after 1st Jan 1992.)

You can view your Achievements from the My Account page: https://www.airwaysim.com/Profile/#profileAchievements



Other fixes
  • B747-8i minimum cabin crew requirement changed. [only for new games]

  • B737-900ER minimum cabin crew requirement changed. [only for new games]

  • Tupolev Tu-104B maximum pax capacity corrected. [only for new games]

  • List price of Concorde adjusted. [only for new games]

  • Dashboard news of new aircraft conversion options were sometimes posted twice.

  • Fixed a poorly executing background process for noise regulation checks (memory issues).

  • Improved the checking of some achievements when the game world ends and criteria for the achievement is only met during the last few days of the game.

  • Added some missing hushkit upgrade data to Game World #2.

  • Corrected database structure in Game World #1 that caused some incorrect cargo statistics.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Map and data updates, various fixes

Updates
  • Updates to dynamic route maps:

    • The map tiles (i.e. background) of dynamic route maps (i.e. scrollable maps) have been updated: The ground area texture is a bit different, and ocean areas are now smoother (while still retaining some of the elevation shades). Arctic areas are also included now (previously had white bands at very top/bottom). Made also small adjustments on widths of border lines.

    • Added full screen button to maps - expands map to full screen. Just in case you want to take a nice big screenshot of your routes...

    • New structure built for loading loading the map tiles, allowing better management and new features in the future.

    • Mapping library updated to latest version.

    • Plan for the future is to improve these dynamic maps as the definite mapping solution for all pages. The (somewhat temporary) static maps will be discarded in the future. We're still looking on best ways to implement more data, like place names, into the maps.

  • To help new users, the 'easy start' method is now the default (automatically selected) when playing in Beginner scenarios. Player can still choose 'advanced start' by choosing 'select another startup option' at the first page of the game.

  • Small economy adjustments (to route/handling fees and default cargo prices, 1-3% changes up/down).

  • Cargo class distribution settings adjusted to make the system store STD/HVY cargo only when has a relatively high demand (i.e. no 50kg of Heavy Cargo).

  • Swaziland is now called Eswatini after 19th Apr 2018.

  • DC-8-70 series short code changed from DC86 to DC87. [only for new games]

  • Bocas Del Toro airport IATA code corrected. [only for new games]

  • Demand distribution for Buenos Aires airports (SABE / SAEZ) updated. [only for new games]

  • Adjusted curfew time for Djerba (DTTJ) airport. [only for new games]


Fixes
  • Fixed Soviet Union airport map, and made it show all airports (Europe and Asia sections) at once.

  • Fixed incorrect pax demand calculation from some ex-Soviet states after the collapse of the union.

  • Fixed inflation related error in staff payraise requests.

  • Airport timetable list did not show correct distance if route had a techstop.

  • Fixed wrong a/c conversion availability for Boeing 747-100B/SUD.

  • Small interface fix to My Aircraft page.

  • Resetting filter for Used Aircraft page did not reset size class filter.

  • Fixed a memory error in one background calculation process.

  • Improved the speed of some background stats processes.

  • Some typos fixed.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#88
City Based Demand changes

Updates
  • Thanks to the new server resources some background calculation processes related to City Based Demand are now performed more often, making the system more responsive to player actions.

  • Improved the way the demand values change over time in City Based Demand (i.e. how quickly and with what rate the demand value changes when there are changes in economy, competition or other conditions). Changes are now faster and smoother than before.

  • Further improved the system so that very small cargo demand values are not stored unnecessarily.

Fixes
  • Potential cargo demand figures were not updated to database in some cases (value stayed static), causing sometimes them to be larger than actual values.


This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#89
Oversupply rule checker changes

Updates
  • Automatic route passenger oversupply checker is again fully re-activated (was partly de-activated with cargo introduction but only for temporary basis). Note that if you get a notification of the oversupply you will during this re-introduction period have 5 days (120 hrs) time to correct the oversupply that is against the game rules (i.e. with seat blocking feature or aircraft change), instead of the usual 24 hrs (though the standard message you get says 24 hrs, but don't be alarmed of this). Note also that nothing has changed in the game rules; the 200% oversupply rule has been in force at all times but only the automatic checker of this was temporarily and partly disabled for the last few months until today.

  • Passenger transport oversupply rule checker changed so that it also checks routes with small (< 40 pax) or 0 demand, in order to detect cases where routes are created for the only purpose of holding airport slots.

  • Added two new functions to help players mitigate the rule enforcement:

    • Add seat capacity restrictions on all routes with oversupply violations

    • Remove all player-set seat capacity restrictions on all routes (excluding cargo routes)

    These quick mass functions can be found from Settings -> Aircraft Settings subsection, at the end of the page. There is a confirmation dialog before the action is performed. Please use with caution, there is no undo function.

    The first one of these checks all your routes that currently have the oversupply warning effective, and will attempt to adjust the seat blocking in such a manner that the warning is no longer effective when it is checked the next time around. In some cases it may resort to blocking pax transport of that flight alltogether, but usually will smoothly limit the seats of all flights with the same percentage to achieve the goal. However in some cases you may need to adjust some routes manually, the automation is not perfect.

    The second one simply clears all seat blocking restrictions on all your routes, excluding those marked to be cargo only (pax transport fully blocked).


This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

City Based Demand / Cargo changes

Updates
  • Made adjustments how the (cargo) demand figures on small/thin routes are calculated, and added a factor increasing the demand on those routes a bit for better playability.

  • Added game world specific settings factors (for admins) that can be used to control cargo amounts for individual cargo types. For example we can now set Heavy Cargo to 0 in game settings if we wish to play a "small aircraft only" scenario.

  • Further adjusted the minimum amounts of cargo demand that can be stored for each cargo type, increasing the minimum levels of Standard and Heavy cargo.

Fixes
  • Extensive checking and updating of the (new) demand model for the cases of airports transferring (old airport closing, new opening), which is overall a very complicated matter with all the different cases and their exceptions. Things should now work smoothly, and target is that the demand changes (if any) are gradual and there are no periods when the figures would disappear or take too long to be seen at their correct levels.

    • There are FOUR cases on how airport demand will change when airports open/close.

    • Case #1: Airport transfer from old to new airport, old airport closes. For example Oslo Fornebu vs Oslo Gardermoen. The demand figures will be simply copied from old airport to new airport when the transfer happens (at old airport closure date 23:59, which is the same as new airport opening date 00:00). From there the demand at the new airport will slowly change towards what the new airport's real demand is (with City Based Demand system the changes would be usually rather minor, but passenger demand (i.e. old system) may change more).

    • Case #2: Airport transfer from old to new airport, old airport stays open. For example Milan Linate vs Milan Malpensa. This transfer works in a similar manner than full transfer. All demand figures are initially copied from the old airport to the data of the new airport - so at the day of the opening both airports have same figures. They will change over time based on the specs and area of the new airport. (note: passenger demand values are calculated still in the old system and differently, and thus will appear after 12:00 the first day the new airport opened, and they will be totally based on the specs of the airport with possibility for drastic changes; this is unchanged from current system)

    • Case #3: New airport opens, no transfers from other airports (no airport is closing). For example Gazipasa airport. The system pre-calculates the demand values over a longer period of time before the airport actually opens, but these are not visible to players. The pre-calculated demand also does not steal any demand from any possible neighbouring airports at this point yet. When the airport opens (opening date 00:00) the demand figures will be visible (again old system pax demand figures will appear after 12:00). The effects of new airport per City Based Demand system to nearby airports will be visible over the coming weeks, again slowly.

    • Case #4: Airport closes, no replacement is opened. Demand figures are deleted, and City Based Demand systems of nearby airports will slowly over time absorb the demand from this closed airport (taking some weeks/months).

  • Fixed an error on small routes where a rather large amount of potential demand was shown, but actual demand never grew towards it. The actual demand was correct, while potential demand was counted incorrectly and was reported as too high. This concerned only some small routes with only light cargo type.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#91
Minor updates and various fixes

Updates

  • Added manual page about world events: https://www.airwaysim.com/game/Manual/Others/Events/

  • Fine tuned new aircraft production dynamics: The production line will close, despite of any player actions or new orders placed, if the aircraft has been out of production in real life already more than 35 years. (sorry DC-9 fans, but at least some realism has to be kept) :P   [this change is only effective to any new game worlds, and also current GW#4]

  • Reaction time to correct an oversupply situation is now 48 hrs (was temporarily 5 days, and originally 24 hrs, now permanently changed to 48 hrs).

  • Oversupply rule checker logic changed a bit: If the oversupply happens only on a single day, warning is not created. This is the most common accidental mistake, where the return leg of one flight departs on a different local day and creates the oversupply situation.


Fixes
  • The minimum "dormant" demand shown on a route (in City Based Demand) was in some cases counted incorrectly, and was reported as too high. (e.g. This is demand that is always shown, even if there are no flights on that route and the neighbouring airport is taking all the demand. This is 10% of the potential, or a certain maximum level if route has high potential demand and it is not deducted from the demand of the other airports; ref. manual for more details)

  • Fixed an error in City Based Demand code which could sometimes create "ghost" demand to a route to one cargo class, while that class should have stayed at the zero/minimum level.

  • The master settings values for minimum amounts of cargo units to store to database per each class were in some cases counted incorrectly, leading to some potential demand being unreachable.

  • Corrected the calculation of demand for small/thin routes (ref. update at previous changelog entry) so that the ratio of actual and potential demand remains the same through this calculation.

  • Fixed a memory error on Aircraft Information page.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html


Edit; Update.

Sami

Changes to base features, new financial tools and various fixes

Updates
  • Increased the number of aircraft allowed to be based outside airline's HQ. The number now increases from 600 at year 2015 to reach 1000 in 2035 (previous gap was 600). Growth and change rates of these limits prior 2015 are unchanged. [effective in all game worlds]

  • Added "Operating profit / loss" data to Airline information page's financial overview.

  • Added "Operating profit margin" and "Net profit margin" to Income statement.

  • "Fuel contract fees" item on all financial statements is renamed as "Fuel contract and hedge fees".

  • Passenger data statistics for demand calculation for most regions in USA are updated. This applies still the current ("old") demand model, and update was done since our educational customers will still use this demand model in the future too (and the update also benefits any new games before new pax demand model is added). This changes the spread of demand between airports in the US, overall figures stay pretty much the same. [only for new games]

  • Aircraft registration and nickname can be now changed when a/c is in long-term storage.


Fixes
  • Fixed error in fleet commonality / crew training costs (were way too low); sometimes appeared in some cases when player was operating a mix of cargo & pax aircraft.

  • Staff base salary levels when opening a new base airport were in some cases stored incorrectly in respect to ongoing payraise requests, fixed.

  • In some cases seat configuration change links were present when aircraft was put into cargo conversion.

  • New aircraft nickname was not updated without a page reload on Scheduling and My Aircraft screen.

  • Adjusted passenger demand base statistics on a couple of routes to fix inconsistencies. [only for new games]

  • Adjusted B707-320CF conversion availability date. [only for new games]

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#93
Advisor updates, slot system changes, other minor updates

Updates
  • When opening new routes system automatically pre-selects "Transport only passengers (block all cargo capacity)" if the potential cargo demand is zero.

  • Rules for maximum allowed daily flights per destination updated. Previous limit was 40, it has been increased to 50 / day.

  • Small adjustment to the upper limit of landing/pax fees at crowded airports for better balance.

  • Added new messages from your "personal advisor" to the route opening/editor screen to help new users to avoid costly mistakes:

    • Warning if trying to open a route with no or very little passenger demand.

    • Warning when trying to open a route where the aircraft is way too large for the route (more than 3x the available pax demand).

    • Warning if the aircraft is clearly too small for the route (not related to the first yellow warning at the editor, but only shown in more "extreme" cases where the selection is clearly wrong).

    • The advisor messages above do not activate when "transport only cargo" is selected since they all relate to passenger transport. These advisor messages are the first ones for this page and more might be added later on.

  • Updated the temporary slot quota mechanism at highly slot-constrained airports for fair play purposes:

    • This functionality has been changed to ensure more fair chances for everyone to get slots at the airports that are totally slot-locked (n.b. there are only a couple of them across all game worlds). This has already existed in the system and has been used to prevent misuse in some rare cases but is now expanded to cover a few other scenarios. The aim is that no one single user should be allowed to immediately grab all of the slots that have become just available (he can still get them if others are not interested, but he has to wait a bit), and instead all users should be given a fair chance to open routes even at the slot-limited airports (and not requiring them to be online every 30 mins or so).

    • The temporary slot acquisition quota system activates when the airport is very slot limited and it gains new slots. It is active only for the next 14 game days (~7 hrs real time) (unless some major bankruptcies happen during that time which can extend it).

    • If airport's current overall slot usage is over 95% and more slots become available (normally 1 new slot for every hour), and the overall usage is after expansion still over 95% the temporary quota is activated. In all other cases there are no changes/limitations and the system is not active.

    • The quota for each airline in that case is maximum of 50 new airport slots at that airport during the next 5 game days (which after another 50 can be bought etc. etc). The 50 slots corresponds to about 40-45% of the total new slots the airport gets during the expansion (+1 slot/hr * 7 days * daytime hrs 06-23 => total 119 new slots available). This is a relatively high limit compared to the slots available and should not cause big problems to anyone, and will ensure fair chances to other players and will in turn again reduce the need to be online 24/7 to watch for the updates, and reduces the need of the "click quickly before anyone else does" type of operation.

    • Functionality is not active during the first 1.5yrs of new game worlds. It can be seen at the airport slots page, under "Your slot quota" (only when it exists, the line is otherwise hidden).

    • When looking at current stats, in Game World #1 today this feature affects only 1 airport, and in GW#4 two airports, and none in others so the overall chance is minor. The aim is to develop the airport expansion model so that no airport will be fully slot-limited (apart from some shorter periods).


Fixes
  • Fixed a bug with airport transfer where the demand moving from old to new airport was not always "visible" to the background route calculations.

  • Fixed too slow passenger demand shift during the Soviet collapse (it is still gradual and takes several game months to complete, but used to take years).

  • Dynamic airport costs (pax & landing fees) did not always update as quickly as originally intended, fixed.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Route Map and City Based Demand updates

Updates
  • Route Map changes:
    • The data from which the map background tiles has been updated again, and more elements of the data are now from vector format (allowing better resolution). This includes for example coast lines, rivers and lakes. The ocean data is also changed and the map has a more vivid color scheme now.

    • Thanks to these updates another zoom level (7) is available in the maps.

  • City Based Demand: Calculation in logic of which areas each airport will catch is improved.
    • Originally the calculation was quite generous and even a rather small overlap of the airport catchment ring over certain data area (i.e. city) would allow the airport to capture the whole region. This has been now improved and the requirements are a bit higher than before. As a result you may see changes in demand especially in some smaller airports.

    • Also adjusted how the catchment is calculated for polar regions (airports way up north), since this was too harsh and resulted in some areas not being caught. You may see smaller airports in remote northern/southern areas catch more demand now.

  • City Based Demand: Border crossing rules activated (1st version)
    • In initial release of CBD the airports could not catch demand from any other country than their own (since historically it has not been always possible for people/cargo to cross international borders). This border crossing functionality has been built into the system from the very start but has not been active due to data being collected.

    • Border rules are being modeled according to real history and will have various levels and events. For example in Berlin the Tegel (TXL) airport is not allowed to catch any other demand than of that from West Berlin until the unification of Germany in 1990. After that date the TXL airport is then allowed to catch up to 100% of the demand of the former East German areas nearby. And same vice-versa for airports that were in the east side.

    • Besides of the event dates there is also a probability factor involved. For example citizens and cargo from Sweden and Norway have nearly 100% probability to catch a flight from Finland, if there is one, since there are no border formalities and travel rules are completely free. But Russians have only 30% probability of doing the same since they have to go through a slow border crossing procedure (and Russians before 1992, in Soviet era, have 0% probability of doing that, for obvious reasons).

    • The 1st version of the border crossing rules have been now activated and includes only the data for Germany, but other data will be activated in future updates soon.

  • City Based Demand: Background economic data sets updated. [only for new games]
    • Most of the base data of CBD calculations (country economy and population data sets) have been updated. The stats are now the latest ones and better future predictions are also added.

  • The new airport in Kunming is renamed as Kunming Changshui (was called Zheng He during development but was not the official name). [only for new games]


Fixes
  • City Based Demand: Change of the minimum potential demand when no airline was not serving the route was not logical in some cases; adjusted.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

#95
Scheduling page updates

Updates
  • The Scheduling page has been technically updated:
    • The way the flight and maintenance bars are displayed has been coded with a new system that uses a better & more modern way to display the data. This update allows better management of the data on that page, and easier ways to style and improve the data in the future if needed.

    • Visually there are no major changes, but in normal schedules on desktop browsers you will see a bit less of wasted white space and the flight bars are more accurate in size and in relation to each others, and some of the colours have been tuned slightly.

    • Added optional airport labels to Scheduling page: The blue flight bar shows the destination airport ICAO/IATA code. By default this option is currently on. Labels are hidden automatically on very small screens, and labels on very short flights are also not shown if the system determines there's not enough space for it.

    • Added a visual overlay for schedule flight bars for aircraft currently in maintenance: The aircraft not flying on routes have a light gray overlay on the blue flight bars.

  • Added "Show airport labels at Scheduling page" to Settings - Interface settings.

  • End of the game results "Largest fleets" news post statistic is changed to "Largest fleets in operation".

  • "Do not load route maps" setting is removed.

  • Small technical updates to the "mouse over tooltip" module.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html


(p.s. if you are experiencing weirdness with the mouseover tooltips on scheduling page, just reload the page once and should be ok after that)

Sami

New aircraft launch order system

Updates
  • Added a new feature: New aircraft launch order collection period:

    • This feature allows airlines to submit their orders for a newly launched aircraft model before the production slots are allocated.

    • When a new aircraft model is launched all airlines have 45 game days time (approx 1 day in real time) to order the model before the production slots are distributed and preliminary delivery days are allocated. This change allows a fair chance for everyone to order the new aircraft without having to be online 24/7.

    • The process of placing the orders for such models does not differ at all from ordering models already in production, apart that the actual delivery date is not shown yet.

    • When this order collection period (of 45 days) has passed the system will allocate actual production slots for all airlines. Note that if you have existing orders at that particular production line (for some other model), the deliveries of this new model will be allocated based on those models too in a similar manner like without the pre-order system (= the new orders will be allocated after any of your existing orders on this production line).

    • Upon the slot allocation a separate news item will be also posted to Dashboard news list.

    • All orders made during this period will receive the full launch customer discount (10%), regardless of the size of the order. If there are no orders at all during this launch period, the launch customer discount calculation will revert back to standard mode and later on the first airline to order enough aircraft (depending on the size of the aircraft model) will still get the discount.

    • The aircraft information pages (New aircraft, Aircraft information) will show the production status as "Pre-launch: Deliveries from xxx" to indicate that the order collection period is going on. After it has ended the status is displayed as "Deliveries from xxx".

    • At Aircraft on order page the orders placed during pre-launch period are displayed with blue background color. All delivery dates for such models are displayed with "Confirmed later" text instead of the delivery date. Once the delivery dates are allocated they are shown normally with white background and the actual delivery date.

    • Aircraft orders made during this pre-launch period can not be edited until the production slots are allocated. Cancellation of the order is possible (with standard terms; loss of the deposit etc.).

    • All pages displaying the aircraft production queue will count the pre-launch orders into the number of total orders / total backlog, but the order slots are not shown individually since they have not been allocated a date yet.

    • Orders made in the pre-launch period do not affect the dynamic aircraft pricing until the production slots are allocated. However the amount of orders do affect the production rate calculations.

    • This feature is optional and may not be enabled in all game worlds. However it will be enabled on all current AirwaySim games, and is on by default in all future games too.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Various changes and updates

Updates
  • Easy Start function will automatically assign Hushkit upgrades, if available, to aircraft leased to the new automatically created airline.

  • Airport ground handling and loading fees for cargo are updated to follow the new 10-step airport size classification. [only for new games]

  • Small adjustments to cargo prices and fees for better balance. [applies to all games]

  • Changed parts of the airport slot calculation to take into account the infrastructure and traffic levels of the airport. However this is not the final "new" slot calculation system yet (which is a bigger fundamental change and will be done later). [only for new games]

  • Increased the amounts of airport slot calculation cycles at the start of the game for better balance (in a new game world the airports start at a lower capacity, and it will grow towards the "final" number over time).

  • Added an initial growth factor to cargo demand values at the start of a new game for better game start balance (cargo demand will start a lower level and will grow during 1st year to the actual and full values from city based demand).

  • Minor update to the temporary slot quota mechanism at highly slot-constrained airports (ref. Changelog 21st Sept): The slot usage trigger of 95% is now checked from "daytime slots" (between 06 and 22) instead of all slots at the airport, to better reflect on what the airport actually has available in normal ops hours.

  • Added missing advisor message for Used and New aircraft pages to remind if the aircraft is too large for your HQ.

  • Improved administration system to make sure game pre-joining notifications are correctly sent to all users.

  • Bombardier CSeries renamed as Airbus A220. [only for new games]


Fixes
  • Fixed incorrect "B check" text overlay on Scheduling page (was sometimes over function button icons).

  • Fixed erroneous new aircraft production line sequence when making a new order for model where one is already in production and another one is just about to enter production.

  • Fixed incorrect production dynamic settings on DC-9 production line.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Tu-204 update

Updates
  • Tupolev Tu-204 data updated:

    • Runway requirement updated.

    • Added conversion option to Tu-204-100 and Tu-204C.

  • Tupolev Tu-204-100 data updated:

    • Runway requirement updated.

    • Noise certification level updated.

    • Payload & Range values updated.

    • Added conversion option to Tu-204-100C.

  • Tupolev Tu-204-120 data updated:

    • Runway requirement updated.

    • Payload & Range values updated.

    • Added conversion option to Tu-204-120C.

  • Tupolev Tu-204-200 data updated:

    • Runway requirement updated.

    • Noise certification level updated.

    • Payload & Range values updated.

    • New picture.

  • Tupolev Tu-204-220 data updated:

    • Runway requirement updated.

    • Payload & Range values updated.

  • Tupolev Tu-204-300 data updated:

    • Runway requirement updated.

    • Noise certification level updated.

    • Payload & Range values updated.

  • Tupolev Tu-204-100E data added:

    • New model: "The -100E variant is similar to -100 but with upgraded western avionics, larger fuel tanks and other minor changes."

  • Tupolev Tu-204-120E data added:

    • New model: "The -120E variant is similar to -120 but with upgraded western avionics, larger fuel tanks and other minor changes."

  • Tupolev Tu-204C data added:

    • New model: "This is the freighter variant of the first production model."

  • Tupolev Tu-204-100C data added:

    • New model: "The -100C variant is a freighter with extended range version with additional fuel tank and powered by Soloviev (now Aviadvigatel) PS90 turbofan."

  • Tupolev Tu-204-120C data added:

    • New model: "The -120C variant is a freighter with extended range version with additional fuel tank and powered by RR RB211 engines."

  • Tupolev Tu-204-120CE data added:

    • New model: "The -120CE variant is a freighter similar to -120 but with upgraded western avionics, larger fuel tanks and other minor changes."

  • Tupolev Tu-204SM data added:

    • New model: "The 204SM variant (also known as 204CM) is an overall upgrade of the Tu-204-100 series, including new cockpit systems, upgraded engines and better passenger cabin."

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Sami

Various bugfixes

Fixes
  • Cargo capacity was incorrectly displayed for small/medium class aircraft where payload exceeded the volume-limited payload of Light Cargo.

  • Route destination label was not cleared at Scheduling screen when removing route from aircraft schedule.

  • In Route Editor the cargo allocation percentage sometimes changed by itself when changing dep.time or fleet group; fixed.

  • Fixed incorrect GDP change rate for Croatia between 2014 - 2016 (was at +999%/yr).

  • Adjusted incorrect GDP growth rate prediction for Italy past year 2028.

  • Aircraft production slots from the pre-launch period were in some cases allocated with too tight spacing causing existing orders for other models on the same line to shift too much into the future.

  • Fixed new aircraft production slot allocation where existing order would sometimes be moved backwards too much and creating a noticeable gap in the delivery sequence.

  • Fixed wrong production launch sequence settings for A350 fleet.

  • Fixed incorrect airport cost factor change rate, affecting some airport pax/cargo handling fees.

  • Dynamic new aircraft pricing change did not always disregard the orders made by AI brokers.

  • Maximum number of orders allowed for new aircraft was counted incorrectly if pre-orders had been made.

  • Fixed missing confirmation for game world joining in some cases where user had played that scenario previously.

  • Aircraft fleet filter on Manage Routes page did not show aircraft fleet groups currently on order.

  • Personal Advisor did warn you incorrectly about opening a route with limited passenger demand even though "cargo only" was selected (depending on sequence of selections appeared only sometimes).

(n.b. many of these had been already implemented earlier throughout this and last month but a collective changelog entry is posted to avoid "spam")


This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html