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Online Airline Management Simulation
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Author Topic: Aircraft production slot question  (Read 2227 times)

CitationX

  • Former member
Aircraft production slot question
« on: April 30, 2014, 06:54:58 PM »
I am trying to understand aircraft ordering tendencies better. If there are 2000, 737-100/200 models on backlog and they release a new B737-300 do i need to be a the backlog in order to get it because it almost looks like it produced on the same production line. Do I would therefore be order 2001, If i order 1 plane. I read the manual, but couldn't figure it out.

Curse

  • Former member
Re: Aircraft production slot question
« Reply #1 on: April 30, 2014, 07:17:12 PM »
737-300 has the same production line as 737-400 and 737-500 ("737 classic"), while 737-100, 737-200 and 737-200Adv are a different group ("737 1st gen").

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #2 on: April 30, 2014, 08:25:29 PM »
thanks Cur$e...Also how do i know when an airline might be going bankrupt or be shut down by the bank?

Curse

  • Former member
Re: Aircraft production slot question
« Reply #3 on: April 30, 2014, 09:35:06 PM »
When it's losing money or the player has not logged into the game for 14 days.

Offline LemonButt

  • Members
  • Posts: 1895
Re: Aircraft production slot question
« Reply #4 on: April 30, 2014, 09:46:51 PM »
The simple way is to look at company image, which is usually negative before an airline BKs.

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #5 on: April 30, 2014, 10:20:10 PM »
I see an airline with a -98 image...I would have to image they have to be BK soon

Curse

  • Former member
Re: Aircraft production slot question
« Reply #6 on: April 30, 2014, 10:38:08 PM »
Minus CI is usually due to missed ramp checks. With enough money and owned aircraft you can (in theory) recover from that.

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #7 on: April 30, 2014, 10:43:57 PM »
It looks like he has a -$36M value and is loosing about $1M-$2M per quarter

Curse

  • Former member
Re: Aircraft production slot question
« Reply #8 on: April 30, 2014, 10:54:26 PM »
Sounds like toast.

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #9 on: May 01, 2014, 01:43:52 PM »
This morning I came out to check my airline out and I see I have had at least 8 flights cancelled for the last 3 weeks because of weather and my company image dropped. What can I do to fight this problem and restore my company image.

Curse

  • Former member
Re: Aircraft production slot question
« Reply #10 on: May 01, 2014, 01:45:51 PM »
Longer turnaround times during and between flights and higher marketing investment.

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #11 on: May 01, 2014, 03:21:54 PM »
That airline that I was talking about yesterday finally went BK....how long does it take for their planes to show up on the used market?

Curse

  • Former member
Re: Aircraft production slot question
« Reply #12 on: May 01, 2014, 04:11:21 PM »
Nobody knows.

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #13 on: May 01, 2014, 07:34:08 PM »
Longer turnaround times during and between flights and higher marketing investment.

I have a 2 hour turnaround for a 25min aircraft, but I am still getting cancellations due to weather. Its getting crazy...I had 14 weather cancellations this past week.

Offline Kadachiman

  • Members
  • Posts: 921
Re: Aircraft production slot question
« Reply #14 on: May 01, 2014, 08:06:07 PM »
There is nothing you can do about weather cancellations, you just have to accept it.
Turn-around time is not a relevant factor with weather cancellations.

In fact using that kind of turn-around time to avoid weather cancellations may B/K you as you are not generating income by flying the paint of the airframe....a plane costs money on the ground and only has a chance at making money in the air.
- Unless grounded for a strategic reason e.g. to avoid 4th fleet type costs during replacements, etc

I had 137 flight cancellations due to weather in the last 7 days

PS - BTW you are heading for B/K with 8 airframes and 3 fleet types, let alone when that 4th fleet type arrives
« Last Edit: May 01, 2014, 08:15:19 PM by Kadachiman »

Offline LemonButt

  • Members
  • Posts: 1895
Re: Aircraft production slot question
« Reply #15 on: May 01, 2014, 08:18:00 PM »
I have a 2 hour turnaround for a 25min aircraft, but I am still getting cancellations due to weather. Its getting crazy...I had 14 weather cancellations this past week.

You will get bad cancellations in streaks due to weather.  You might go 4 straight weeks with just terrible weather cancellations and then 4 years without them.  Also on turnarounds, you'll see ~1% delay, but no matter what you do there is always a chance of delay, even with a 2 hour turnaround.  Delays and cancellations are just part of the the airline business.

Based on your previous comments about condition/delays/etc it sounds like you are striving for perfection.  You don't have to be perfect, just good enough.  You will never have a fleet of 100% condition aircraft or 0% delays or 0min cancellation etc.  As long as your using best practices though (~1% delay turnarounds, auto maintenance, etc) then you shouldn't have any issues being "good enough".

Offline Kadachiman

  • Members
  • Posts: 921
Re: Aircraft production slot question
« Reply #16 on: May 01, 2014, 08:31:01 PM »
I agree with LemonButt, you appear to be micromanaging your airline which can be a killer in this game.
Its  hard not to get too involved when being a newbie in the game as the game has so much depth as it is a very good sim.
However wishing things and /or wanting things to happen sooner can lead to impatience, impatience leads to making incorrect decisions and that leads to restarts.

I am not saying this to be a smat-arse but your time would be better spent in reading many many threads on here rather than micromanaging your start-up airline, as in the long run you will save a HEAP OF TIME and save yourself a lot of frustration
« Last Edit: May 01, 2014, 08:40:18 PM by Kadachiman »

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #17 on: May 01, 2014, 08:32:16 PM »
There is nothing you can do about weather cancellations, you just have to accept it.
Turn-around time is not a relevant factor with weather cancellations.

In fact using that kind of turn-around time to avoid weather cancellations may B/K you as you are not generating income by flying the paint of the airframe....a plane costs money on the ground and only has a chance at making money in the air.
- Unless grounded for a strategic reason e.g. to avoid 4th fleet type costs during replacements, etc

I had 137 flight cancellations due to weather in the last 7 days

PS - BTW you are heading for B/K with 8 airframes and 3 fleet types, let alone when that 4th fleet type arrives

Those planes on order are going to replace my YS-11 so i can move them to cover my 2 smaller aircrafts, which will bring me back down to 2 fleet types. I got a little out of hand on the different fleet types and the 2 smaller aircraft types are on very short term leases.

Offline Kadachiman

  • Members
  • Posts: 921
Re: Aircraft production slot question
« Reply #18 on: May 01, 2014, 08:36:59 PM »
No worries mate, try to stay at at 2 fleet types which gives you 1 fleet type up your sleeve to make the changeovers, as the 4th fleet penalty is a game killer.

I found this out hard in this game as I made a HUGE mistake and as a result have had 30-40+ brand new aircraft parked up on leases for most of this Gameworld as I went to 4 fleet types and very quickly decided that to park up the 4th, 5th and 6th fleets was cheaper than flying them....but it still cost me a bucket load of money and created a flow on effect whereas I was restricted in buying new aircraft later.

CitationX

  • Former member
Re: Aircraft production slot question
« Reply #19 on: May 01, 2014, 08:40:09 PM »
Do you typically have to stay in that range the whole game. It seems people with big airlines have multiple fleet types just as real world airlines have. Just wondering as I grow, how do you stay within 2 or 3 aircraft types the whole game?

 

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