AirwaySim
Online Airline Management Simulation
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Author Topic: Ideas on game scoring?  (Read 4795 times)

Offline Sami

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Ideas on game scoring?
« on: August 16, 2007, 10:28:26 PM »
The game must have a score so we know who's the winner  :D   ...but how to determine this?

At the moment the game calculates company values that is the primary and only measure to rate airlines between each others, the highest value is number 1. But this should be expanded, but now I'd like some ideas on this.

A combination of value, weekly profit and number of transported passengers somehow combined for example could bring out the score. Other possible values can be company image to public, number and age of your aircraft etc.etc. However it should be also rather simple so that players know what affects their score.

Offline Unbornio

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Re: Ideas on game scoring?
« Reply #1 on: August 17, 2007, 09:01:14 AM »
Maybe the airline that transported the most passengers from the start to the end can be the winner
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xolon

  • Former member
Re: Ideas on game scoring?
« Reply #2 on: August 17, 2007, 09:11:17 AM »
As not every realworld airline has the same goal, it would be logical (and realistic) to have different top 10's, each focussed on a different score. For instance:

-Best overall airline
-Best regional airline
-Best (inter)continental airline
-Best efficiency (profit vs costs)
-Most pax ferried
-Most cargo transported
-...

Jps

  • Former member
Re: Ideas on game scoring?
« Reply #3 on: August 17, 2007, 12:54:24 PM »
 One could also be the overall passenger rate.
    So you would not only have to have a route that has a very high passenger rate, but to have as many routes like that as possible.
  This could be calculated e.g. by adding all the passenger load-rates (if those are calculated).

 So if you have 5 aircraft and their pax loads are, say, 57%, 64%, 68%, 82% and 98%, the overall score would be (57+64+68+82+98)/5 =73.8%.
 
  And like it was said before, the game propably needs more than one ranking-method to give more people the possibility to get on rank, and they should also be so, that if you have a high ranking on some thing, you could be on the bottom on some other list, so that the lists are that separated, that it's hard to do all the things.

eeikel

  • Former member
Re: Ideas on game scoring?
« Reply #4 on: August 21, 2007, 10:19:26 AM »
I think the best is a mathematical formula between company value, routes flown and profebillity.
also in most sims its difficult to make money on connecting flights, like
you fly from NY to helsinki flying just break even but the connecting flyght to the northpole is the moneymaker
but if you didnt take the passengers from NY you cant fill the aircraft to the northpole and generate the cash.

Then crew: you cant operate 1 aircraft with one crew... you need at least 3 crew teams and then there working 2 weekends out of 3 thats to much you need at least 2 crafts with 6 crew teams to have a decent social life for the people. but that cost loads off money.

Then maintenance: Lately china airways is in the news, they fly with new crafts but with verry poor maintenance on those new airplanes so even new airplanes cost alot of cash for maintenance.

Airway costs: traveling through the air cost money to the goverments of the countrys you fly over, see the european website from eurocontrol for a reference.

cheers andre

Offline Sami

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Re: Ideas on game scoring?
« Reply #5 on: August 21, 2007, 12:59:16 PM »
Navigation and landing fees are already calculated. And so is crew salary - it calculates the number of crews each plane type needs, and it's somewhere between 7-17 pilots per single plane (for a plane with 2 pilots) - depending on the type of operation. That's roughly based on real-world airline crew vs. fleet numbers...

Maza

  • Former member
Re: Ideas on game scoring?
« Reply #6 on: August 21, 2007, 01:34:09 PM »
As not every realworld airline has the same goal, it would be logical (and realistic) to have different top 10's, each focussed on a different score. For instance:

-Best overall airline
-Best regional airline
-Best (inter)continental airline
-Best efficiency (profit vs costs)
-Most pax ferried
-Most cargo transported
-...

Yeah.. Many lists and then best overall would be just average of the others..

Jethro John

  • Former member
Re: Ideas on game scoring?
« Reply #7 on: August 21, 2007, 02:29:10 PM »
My idea is to use a formula like the NFL passer rating. Basicly they take a bunch of stats and plug them in a formula and get a %. The person with the higher % wins the game. Here is a model of the NFL passer rating.

Simplified formula

A simplified way to calculate rating is: (83.33 * Comp %) + (4.16667 * Yds per att) + (333.333 * TD pct) - (416.667 * INT pct) + 25/12.

NOTE: the simplified formula works only if the completion percentage is in the normal range (0.3 to 0.775), as well as yds per att (3.0 to 12.5), TD pct (0.0 to 0.11875), and INT pct (0.0 to 0.095). Most of the time, numbers are within these ranges.

This is the quickest way to find a quarterback's rating--works for all scenarios and with a calculator can be done in seconds: [ (touchdown passes x 80) - ( interceptions x 100)+ passing yards+( completions x 20)]divide this number by passing attempts, then multiply by 4.166666 then add 2.0833333= rating

Here is a link to the page i got the info from
http://en.wikipedia.org/wiki/Passer_rating
« Last Edit: August 21, 2007, 02:32:16 PM by Jethro John »

blumage

  • Former member
Re: Ideas on game scoring?
« Reply #8 on: August 24, 2007, 09:20:01 AM »
As not every realworld airline has the same goal, it would be logical (and realistic) to have different top 10's, each focussed on a different score. For instance:

-Best overall airline
-Best regional airline
-Best (inter)continental airline
-Best efficiency (profit vs costs)
-Most pax ferried
-Most cargo transported
-...

thats a good idea. Infact airline do recive awards for excellence in different areas. I would recomend to check Skytrax, just type it in google and you can see categories where awards are being handed out.
We can make an example,
If an airline wants win the best economy class, in order to achieve that they should provide that specific class with different services such as inflight entertainment such as personal TVs that can be upgraded to AVOD or a touch screen feature. Or the food being served by an airline makes the differece. so for example if an airline upgrades its IFE system then points will be added to its category thus attracting more passenger for the economy class. For first and bussiness we can also put up lounges in airports to add comfort for our elite passenger. an added feature if we have airline alliances is that different airlines can share a common luonge for its passenger to cut the cost of operating it.
I also been wondering if an airline can sell discounted tickets, for example if an airline has a capacity of 145 pax in economy they could sell 45 seats at a discounted price to fill up the plane? is that possible? 

eeikel

  • Former member
Re: Ideas on game scoring?
« Reply #9 on: August 24, 2007, 08:33:09 PM »
Thats the dificulty isnt it, you cant say a budget flyer ie easyjet looses because there service is crap, because thats part of there business strategy. You could add prizes for best service or best price/service company but its hard say easyjet cant be a overall winner because of there service while there prices are great and overall profit at the end off a gamecycle is low but with huge amount off flyghts flown and routes served.

CX717

  • Former member
Re: Ideas on game scoring?
« Reply #10 on: September 12, 2007, 03:51:58 PM »
we can use profit margin to measure a company's profitability.The highest is the winner.or earn a title like"most profitable airlines"  :)

Offline Sami

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Re: Ideas on game scoring?
« Reply #11 on: September 12, 2007, 05:54:24 PM »
Yep, something like that.

I plan to make the "high scores" category so that there are many areas, like "the most pax transported", "biggest fleet", "most routes" and so on, but still there must be ONE total game score that then defines the ultimate winner. And all comes down to money, so it might as well be that the most profitable airline is the winner (or as you said the one that has the highest profit margin as that actually measures the true "fitness" of the company).

Offline jmi

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Re: Ideas on game scoring?
« Reply #12 on: September 12, 2007, 06:22:30 PM »

It think it should be all these together. But that way you get more points (for example) if you pax is 100'000 with 10 planes, instead of 20 planes. Of course together with other values as well, like how many routes, what is value of company and so on.

- J

Jps

  • Former member
Re: Ideas on game scoring?
« Reply #13 on: September 13, 2007, 12:46:19 PM »
  Well, I find the best (and most equal way fro all players- old and new ones) would be what Sami and others have said, that the profit margin shows the Number 1 Airline.
  This would give even the smallest companies some possibilities to get in the top aswell as the biggest wouldn't be there all the time as they'd propably do investments once in a while...

CX717

  • Former member
Re: Ideas on game scoring?
« Reply #14 on: September 13, 2007, 01:39:46 PM »
use profit margin to determinate the "Number 1 Airline" can also prevent every airlines develop rapidly just to achieve the highest value.
thats what I saw in other airlines sim,everywhere is mega airlines,network like a cobweb,hubs everywhere..
if you want to be No.1 airlines in this game,you should manage your airlines well,control your expenditure,and generate as much profit as you can.

Offline Sami

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Re: Ideas on game scoring?
« Reply #15 on: September 13, 2007, 01:42:04 PM »
Agree, and by using only the airline value as the meter can also cause some unwanted behaviour from players, like fiddling with the aircraft market and so on.

 

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