Experiment. Thats all I can say. I usually put the turn around time when it says >1% probability of delay. I hate delays haha.... so I usually go for the shortest time that I can with out getting delays.
Thats not the point, we shouldn't have to face delays to turn planes quickly if it can be done in reality efficiently. The point is that the game is unnecessarily chewing through our valuable utilisation time with its exorbitant turn times, something which im sure many would like to see fixed.
Its okay The sooner sami gets around to fixing this the better though, its certainly well overdue...
Until the overall economics of the entire game are fixed, this is about the last thing we need done since it would make one be able to get more turns out of a plane therefore further increase the margins in the game beyond the ludicrous level they are now to simply absolutely insane.
Someone suggested that you can keep turnaround times to a minimum if you employ more staff. has anyone found this to be true?
Remember AWS is not only a simulation, it's also a game. And due to this some things must be adjusted to keep playability.
-> feature request forum
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