No, you're just choosing which route to open with the information they present to you, the exact thing a CEO would do in real-life too.
Those invisible people are the ones that create the demand charts that you look at, that rank the airports in order of the importance you ascribe, etc, etc, etc.
That brings up something. I am not sure I am hallucinating, but I seem to recall that at one point, when I was getting the demand reports, I used to get them with accuracy of ~97%. Subsequent to that, I opened and closed a base, fired a bunch of staff, their loyalty went down, and the accuracy of the report dropped to 80s. Since them, the morale of employees is back up, but the accuracy of the estimate does not go above ~95%. Is ~95% as high as it can go?
Also, IMO, when not flying the route, I think the estimate should have lower accuracy. When flying the route, the estimate accuracy should be higher.
Now whether you need 800 of them or not is a different question... considering that the 3 or 4 you start the game with did just fine presenting the same data to you. Of course the reason you have "800" of them is because your employee numbers are nothing more than a percentage distribution that sami invented anyway.
That's fine that some of the cost get automatically assigned to whatever categories Sami makes up. One piece of information I would like to have is what causes increase in what category.
For example, getting a plane and using it on one route causes 10x pilots per pilot position to be hired and something similar with cabin crew. Curse actually told me that in another thread, that it is not delivery of aircraft, but using it on first route that causes the staff to be hired. Having the plane fly 1 route, or fly non-stop minus A/B/C/D checks keeps the flight staff emplyed constant.
I am fine with how it is done, but it would be great if this information was available to players, either in manual or some guide at some point....
With pilots and cabin crew figured out, I would like to know what in particular makes the other staff (or expense) categories go up.
- flying 1 route with 2 smaller planes vs. 1 larger plane.
- flying 1 flight to a destination - what it increases
- flying 2nd identical flight to the same destination - what it increases
- flying 3rd flight from Hub #2 to the same destination (ignoring the Hub #2 startup costs, just incremental cost)
I am curious at which point (if ever) you get some economies of scale.