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Online Airline Management Simulation
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Author Topic: Arrival and depature screen at airports  (Read 2663 times)

Bolier Dweller

  • Former member
Re: Arrival and depature screen at airports
« Reply #20 on: August 24, 2010, 04:52:27 PM »
Love te idea T8keoff, it's a good idea I think maybe a ticker would be better and it only showed your flights that are opertatig. It could be at the top of the screen above the drop down menus. That way it would bog the server down as much because it's running just your airlines info insted of the whole airport and it's on te main page. ;)$
                                                 

Offline swiftus27

  • Members
  • Posts: 4395
Re: Arrival and depature screen at airports
« Reply #21 on: August 24, 2010, 04:55:23 PM »
^^^^

I was just going to ask about server load. 

Offline T8KE0FF

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Re: Arrival and depature screen at airports
« Reply #22 on: August 24, 2010, 06:16:31 PM »
What airport did you is that T8KEOFF?  I have no clue.

I can't figure it out either >:(
I just googled FIDS to see what came up :]

samomuransky

  • Former member
Re: Arrival and depature screen at airports
« Reply #23 on: August 24, 2010, 09:20:48 PM »
Departure list ordered by time would be nice :) Don't necessarily need to show departures at current game time.

Offline T8KE0FF

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Re: Arrival and depature screen at airports
« Reply #24 on: August 25, 2010, 07:23:49 AM »
Departure list ordered by time would be nice :) Don't necessarily need to show departures at current game time.

It would be cool though 8)

kenkum

  • Former member
Re: Arrival and depature screen at airports
« Reply #25 on: August 29, 2010, 12:41:07 PM »
+1. this cool game will get a bit cooler with this killer feature!!

Offline heja_bjorn

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  • Posts: 56
Re: Arrival and depature screen at airports
« Reply #26 on: September 15, 2013, 11:55:16 AM »
Sami, what do you say?  ::)

abezerra

  • Former member
Re: Arrival and depature screen at airports
« Reply #27 on: September 17, 2013, 04:56:04 PM »
Arrival / Departure screen woud add to the game immersion.

But I am not sure about its usefulness.  I find current destination tab (sorted by destination) to be very useful.

Usefulness 0%
Fun 100%

+1

Offline Mr.HP

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  • Posts: 2730
Re: Arrival and depature screen at airports
« Reply #28 on: September 18, 2013, 03:56:59 AM »
Departure list ordered by time would be nice :) Don't necessarily need to show departures at current game time.

This is useful on slot restricted airports


Offline Delta

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  • Posts: 46
Re: Arrival and depature screen at airports
« Reply #30 on: August 19, 2017, 03:33:54 PM »


Hi all!

I started a new thread (https://www.airwaysim.com/forum/index.php/topic,72897.0.html) with this request but sami doesn't seem to like it, so I'm continuing here instead.

So, people think this is either "So cool! +1" or "Useless!". Well, both may be right, but who said it had to be useful? However, no one has bothered to tell why it's cool so here's a try. I hope it will help to get it implemented.

I'm quite sure that real world airport timetables, along with other things like pretty flight attendants, FREE soda in-flight, nice aircraft liveries, and above all the marvellous sensation of flying and the first visit to flight deck, are what make fascinated kids we were into aviation geeks/professionals we are today. Now, a timetable is probably the easiest of theses little things to implement. -end of the try-

How I see it: An "Airport departures" link in the "Airport information" page, next to the "Airport route map", "Airport destinations and timetables" and "Airport slots" links. Open it and you get a page that looks like the "Airport destinations and timetables" page except that entries are sorted by time instead of destination. Also have the drop-down menu to see the route of all airlines or only of a particular one.



For example, this "Airport destinations and timetables" page would translate into a "airport departures (and arrivals)" page roughly like that:



To go further (and get closer to real world), let's display next to the destination:
1/ Its delay/cancellation (if any; or a status like "gate closed", "on time", "gate open", "boarding", "final call", "departed" etc.) for this day and time (see the Post-Scriptum);
2/ A fictitious departure terminal and gate, but maybe that's going too far.

More or less the same could be done for Airport arrivals, though it is less desirable IMO. Or combine the two to have an "Airport departures and arrivals" page, with perhaps a drop-down menu to select departures or arrivals (with departures as default value), or both on the same page as in the photoshopped image above.

Now, one thing could be boring/disgraceful (as it is in the "Airport destinations and timetables" btw) : routes that are 7-day scheduled but have a different route number and sometimes even a different departure time. A solution might be to display only the departures of a certain day of the week, be it a fixed day (say, Monday, or any other day) or the in-game day at the time the page is requested, or (my favourite solution) a day chosen by the user with the help of a drop-down menu (with e.g. Monday as the default value).

So what do you people think about that, and how can the idea be improved? If you think too it's a cool feature, it's time to (like this post and) share your thoughts so that Sami can't ignore it.

In particular, let's discuss what information should be included: are airline names and aircraft equipment necessary? What about the "status"?

Regards


PS: And what about this discussion:

- Question from Riddle Me This on July 27, 2010, 06:19:57 PM
Quote
Don't we have this already under the destination tab? Or do you mean something that it matches the game time to the flight time and the time is always changing?

- Reply from heja_bjorn on July 28, 2010, 01:22:01 AM
Quote
Yes, matching game time and always changing. The destination tab we have today is quite uninteractive and boring to look at.

IMO, however, this is not desirable as time is so fast in the game. The timetable would change too quickly and also would be more difficult to implement, I guess.Let's discuss this too.

Offline qunow

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  • Posts: 684
Re: Arrival and depature screen at airports
« Reply #31 on: August 19, 2017, 03:41:07 PM »
While the table would be moving too quickly when it follow in game time, I think one thing the game can do is to display landing/takeoff in pseudo real time. For instance if the player is looking at the game at Wednesday UTC 1500, then the game can show the pseudo Wednesday 1500 take off/landing screen from the latest in game day and move on according to real time.

Offline Michael J Toffman

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  • Posts: 20
Re: Arrival and depature screen at airports
« Reply #32 on: September 12, 2017, 01:44:17 PM »
+1

 

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