That's news to me...
Anyway, with the slots being fixed and every slot that you competitor at the same base takes is one less slot left for you, and there is no benefit whatsoever (such as connecting traffic), all the incentives in place are to do exactly that - to try to kill the competitor and free up the slots.
Fair enough. if you are looking at this as a "game"... yes. the objective is "shoot them up". And i think that has what AWS is turning into: just another game site. Especially in the latest iteration.
Like it or not, targetting a new entrant is what happens all around: in the "Modern Times" scenario, the competition introduced routes 7 days after i did (these were unserved routes earlier). I cant see his fare levels (again not realistic) but even with unsustainable $50 fares my loads have crashed to less than 20%. which means he is clearly undercutting: objective again: to push out the new entrant.
With multiple hubs, the earlier entrants in the game get an unshakeable foothold being able to route aircraft at will and attack from multiple hubs. Even if i find a new "virgin" hub, my competition which has been in the market can create a new hub in my station overnight, while I have to twiddle my thumbs for a year by which time I will be dead. Is this realistic?
Thus it becomes impossible to enter ANY market after about 30% game play as all lucrative bases are taken up by then. In earlier iterations of AWS, the hub restriction ensured that some play was possible even late into the game. Now its impossible.
Multi-hubbing the way it has been introduced is not realistic and has only contributed to the general bloodbath. Lesson learned: after about 30% play, the game is effectively closed for new entrants.