Has anyone else noticed that labor costs and "required" personnel are completely whacked up. For example. Operating 3 Beech 1900's and one ATR 72/500 the sim requires I have 5 Upper level managers, 7 middle level managers, 13 ECONOMICS AND FINANCE!, 26 ROUTE STRATEGIES Dept, and 8 Corporate communications. Now, as a current employee in a regional airline at a corporate office, I KNOW that for a small operation consisting of small aircraft there would never be this many people working as the TCASM would be too great for the aircraft to generate significant profits when dealing in the 19 seat range. I also find it to be horribly unrealistic that these people would be payed these amounts in real life at a regional airline. I think a good fix would to be having a new player select the model they wish to grow to. An LLC or Legacy, Large Regional etc... and the pay and number of required bogus personnel (26 Route Strategies Dept. for 4 Aircraft?) be kept within that model. If that is too big of a fix then let us have greater flexibility in hiring and firing and setting salaries without so much "negative" impact on our company image.