Hello swiftus. I had this concern right away when it was announced spacing slots would be adjusted to real world, that it will only encourage fleet commonality, even when tweaks to fleet commonality costs have already been recently made. You make a valid point, but I hope to also make a valid point that regardless of changes and future changes made there will be reasons greater than financial (even though it is not as profitable, also not a reference to the slot issue) if they choose to play a certain way that they find interesting or fun, whatever reason that is. I feel there will be changes in the future but I hope any changes does not force an airline to stick to one style of play for example a low cost carrier or only operating a single fleet type until they hit 30 a/cs. I'm not completely defending this nor am I completely against it (for myself, I will simply adapt this time around, in my previous world Jet Age2, my airlines Sunny Earth Airlines and Atlantic Expressar among the only few airlines in the world that operated one legged routes in a large hub, and in a world where the status quo were to create multiple fake hub), but I start to question the intent of this suggestion and future suggestions like this, suggestions that will keep surfacing until this intended result has been finally achieved, that all airlines operates one specific way?, whichever way that is and I wish my impression is wrong.
Hopefully, you or anyone else do not see the large airlines as 'bad guys' in this game. I will feel bad if you do
, I;m already feeling guilty playing my airline I have to admit... I am sure you know that there will always be large airlines in every game world, not as large prior to v1.2, but still large nevertheless) Looking forward to your response or anyone else who has anything to say about this matter. Just a note that I have graduated from Beginner's World #5 which was my first world, so I am not going to be anywhere near insightful as the respected veterans in this community.